Ziggie Smalls wrote:I don't get the problem here. Yes, snipers are annoying. Nobody likes getting taken out just as they're about to cap that point. Does sniping need tweaking in this game? I think perhaps, a tiny bit. A previous poster in this thread said it is too easy to kill five people in five seconds now. To that I say, should the other four people, not conscious of their surroundings, deserve to live if a single sniper can get a bead on all of them?
Now, I haven't played since the launch of Codex unfortunately (stupid hotel internet), so I don't have the most up to date experience with sniping. I did note the reduced recoil and such, but I did not find it easy to the point where it made up for not being down there capturing points and repping/reviving teammates. Nor did I come close to the number of kills that the skilled players were racking up with ARs, shotguns, etc. I did provide a solid scout role, which I feel helped attribute to the survival of some of those other guys/gals.
If I could see anything needing balance/tweaking in regards to the scout sniper role, it would be the map itself. The mechanics of the weapon all fit with game balance as well as lore, when you look at the greater scope of the game. The ability to sit in an incredibly defensible location, while having line of sight to the majority of key areas, would be imbalanced in my opinion. Please, if someone knows if this exists or not, let me know. I have not studied the maps from a sniping perspective enough. If this condition does not exist, then CCP has properly balanced the maps and available cover. If it does exist, then tweaks or additional cover needs to be added so one person cannot defend several control points or key areas from one crow's nest.
To clarify, I feel that a sniper should have to expose themselves more to cover key points, than if they are just sniping people in open fields. If you are running around in the open and three guys on a ridge are giving you a hard time, stop going out in the open. But, if your whole squad is getting cleaned out at once from across the map while trying to cap, then some cover needs to be added.
tl;dr: Mechanics IMO are fine, maybe cover needs adjustments.
Someone please let me know how the maps are so in the future I don't talk out of my ass.