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Thread Statistics | Show CCP posts - 1 post(s) |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.22 00:34:00 -
[91] - Quote
GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory.
Finding it hard to believe so many people agree with this mentality. Especially since the people that agree with it were the people asking for nerfs in other aspects, like HAVs, strafing speed, etc. Basically asking for nerfs to things that were beating them. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.22 00:41:00 -
[92] - Quote
I say change nothing, if you increase the sway on the scope, then that makes it even more difficult to snipe at closer ranges, meaning MORE snipers will go up into the hills. If you manage to hit a sniper with even one round, their aim is knocked off, use that to your advantage. |
Cameron StarGazer
Liandri Hel-Jumpers Liandri Covenant
4
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Posted - 2012.10.22 01:05:00 -
[93] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched?
Because that's is what happens when you get into a stable firing position...
DUST Fiend wrote: Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers,
Because that's what snipers do? They "snipe"? And hitting a tiny target that's moving in a irratic way is pretty hard to hit.
If your dumb enough to run out into the open blindly without even at least running evasively then you deserve to be shot by a sniper.
And, if your infantry and don't hunt down a sniper once they have revealed their position then you still deserve to be shot.
But if they are too stupid to move after revealing there position they deserve to be shot.
You hate em so much, go sniper hunting, they have a limited field of vision and probably won't see you flanking them. Eventually they will change tactics. |
Cloudy Zan
107
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Posted - 2012.10.22 02:01:00 -
[94] - Quote
Noel Bellamy wrote:I say change nothing, if you increase the sway on the scope, then that makes it even more difficult to snipe at closer ranges, meaning MORE snipers will go up into the hills. If you manage to hit a sniper with even one round, their aim is knocked off, use that to your advantage. There was no problem with close quarters sniping in the E3 build and CCP made it even easier with each build, sway should comeback between shots, and the sway (along with the percentage sniper operations decreases the sway) needs to go up. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.22 06:45:00 -
[95] - Quote
LOS or Line of Sight! Thats the number one reason that I hunt down snipers before going for the objective cap. I.e. they have A and B and we are going for the stealth vectors to try and recap A and B then going for C. But some kitten! sniper sees us and hey! then every orange dot knows what we are moving towards.
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.10.22 07:07:00 -
[96] - Quote
i love snipers. they dont move when i try and aim at them. |
Oxskull Duncarino
Shadow Company HQ
164
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Posted - 2012.10.22 09:48:00 -
[97] - Quote
Lurchasaurus wrote:i love snipers. they dont move when i try and aim at them. Lol, so true. That combined with tunnel vision....happy kitten days |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.22 12:58:00 -
[98] - Quote
this is for all you female dogs, i mean snipers =
if you can't hack it, it's not yours
just cuz you can shoot someone on a panel doesn't mean it won't get hacked. so if you REALLY think you're doing your job, unless you can hop down and rehack the panel, then you are useless. only seen 1 sniper who could do that. the rest of you are a joke.
iif you can't hack it, it's not yours. if it's not yours, you aren't guarding it. if you aren't guarding it with your lil tampon, then you are a useless wad.
so right there, that defines the "sniper".
you nerds on the mountaintops? yeah, you. you are useless.
and here is the beauty of the whole situation:
when V2K and FF are instituted, you'll be getting yours. oh will you be getting yours. wouldn't want you to miss out on all the fun down there on the field. or the cost of doing battle. so i'll be the one who tks you, more then once.
or you can hide in high sec, where you belong, with the rest of the children. sniping for 650 sps and 5grand in isk.
Peace N |
Text Grant
Planetary Response Organisation Test Friends Please Ignore
4
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Posted - 2012.10.26 06:33:00 -
[99] - Quote
So what I'm hearing is that everyone complaining just wants no strategy just everyone running around with their same AR. Plenty of games are that way already. Why do you want to ruin this game too? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.26 07:59:00 -
[100] - Quote
Text Grant wrote:So what I'm hearing is that everyone complaining just wants no strategy just everyone running around with their same AR. Plenty of games are that way already. Why do you want to ruin this game too? Wrong sniping just needs tweaking. |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.10.26 08:16:00 -
[101] - Quote
Text Grant wrote:So what I'm hearing is that everyone complaining just wants no strategy just everyone running around with their same AR. Plenty of games are that way already. Why do you want to ruin this game too? Sitting on the other side of your redline sniping is NOT "strategy". It is detrimental to the team. If you want to sit back and do nothing but snipe, join an Ambush match, don't waste my time causing me a loss because you refused to try to cap an objective. You can still use your little rifle, just learn to use it in the manner that the tactical situation calls for.
Case in point from real life military applications. For years the U.S. military thought of the sniper just as most gamers do. Sit out and camp from a great distance. Then the first Gulf War happened and a few snipers realized that with so much city fighting going on, they needed snipers that could move tactically to provide overwatch for their team in amongst buildings and the like that are not conducive to sniping. This was tested in a war games exercise. The result of the exercise was an eye opener for the Generals. The highly mobile sniper teams obliterated large portions of the opposing army. Very quickly a plan was created and executed to train snipers in a sniper version of CQB.
So yes, you do have to do things strategically, but sitting in your red zone sniping is not a strategy that works. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.10.26 09:24:00 -
[102] - Quote
Sniping is the most "tactical" thing you can do.
All the cool kids are at it. |
Text Grant
Planetary Response Organisation Test Friends Please Ignore
4
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Posted - 2012.10.31 10:09:00 -
[103] - Quote
Change the sniper. Make it pointless. All the snipers quit. Then you will complain about the next thing that kills you |
Averill von Skuld
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2012.10.31 11:04:00 -
[104] - Quote
Sniping in this game is reasonably fun and still benefits the team, provided the sniper is actually good at neutralizing targets. Then again, I see many people that snipe and miss, or prioritize the wrong target and accomplish nothing, or don't highlight for teammates, or... yeah. There are a lot of baddies.
Nevertheless, sniping doesn't need a change other than allowing prone stance -- then again that could benefit all kits. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.10.31 11:31:00 -
[105] - Quote
i acturally don't snipe like that I mean I don't always snipe alot of the time I would use a dropship and **** off the snipers in the hills but when I am sniping like on the spikey map I would be at A sniping you from there or switch over to B or so maybe a spike I only snipe on the hills if we are red lined or if you got the null cannon near my base and sniping can be a pain in the ass sometimes when it comes to aimming besides when I ain't sniping they normally don't kill me and hell I don't think I've ever been killing this build by a charge so I don't see the issue I think some of you are just unlucky basterds |
Thig Chastot
Algintal Core Gallente Federation
4
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Posted - 2012.10.31 15:25:00 -
[106] - Quote
According to the Description of the sniper rifle, bullet velocity is 2000m/sec.
Lets assume that the mass of these bullets are pretty standard. I'll go with 800 grains, or 52 grams.
Kinetic Energy = 0.052kg * 2000^2 Kinetic Energy = 208 kj
Compare this to a modern sniper rifle, and well... there is no comparison. Basically, this should disintegrate a body no matter where you hit them. But this also means that there is enough recoil to take your arm off.
So speaking in game terms: We should see a considerable amount more recoil, and also more damage.
Also bullet drop:
Assuming we are on a similar planet to earth, and no other factors other than gravity.
These bullets travel 300 meters in 0.15 seconds. (This means you're not going to see any delay by the way). It should drop 1.47 meters in that same amount of time.
Again speaking in game terms, you should see some drop. But why not assume that we've sighted the scope to account for the drop? |
Jariel Manton
SVER True Blood Unclaimed.
210
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Posted - 2012.10.31 15:33:00 -
[107] - Quote
Thig Chastot wrote:According to the Description of the sniper rifle, bullet velocity is 2000m/sec.
Lets assume that the mass of these bullets are pretty standard. I'll go with 800 grains, or 52 grams.
Kinetic Energy = 0.052kg * 2000^2 Kinetic Energy = 208 kj
Compare this to a modern sniper rifle, and well... there is no comparison. Basically, this should disintegrate a body no matter where you hit them. But this also means that there is enough recoil to take your arm off.
So speaking in game terms: We should see a considerable amount more recoil, and also more damage.
Also bullet drop:
Assuming we are on a similar planet to earth, and no other factors other than gravity.
These bullets travel 300 meters in 0.15 seconds. (This means you're not going to see any delay by the way). It should drop 1.47 meters in that same amount of time.
Again speaking in game terms, you should see some drop. But why not assume that we've sighted the scope to account for the drop?
If you read the lore behind Dust you will see that all of the weapons that we use are more powerful than typical infantry weapons because we are genetically modified. Not to mention our drop suits would take nearly no damage from normal weapons. We are super soldiers in a completely different league than normal humans. |
Myrkya Bloodberry
Doomheim
3
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Posted - 2012.10.31 15:45:00 -
[108] - Quote
Although I'm in the beta for several months now, I haven't played that much. But after what I've played, I have to say I am extremely annoyed when there are more than one or two snipers on my team. They really do nothing meaningful in any way. I lost more than a few matches just because there were too many people camping in the hills or somewhere else, not even trying to take control points. (I am talking about skirmish obviously)
So yes, I think snipers are annoying. But surely not enemy snipers. |
Thig Chastot
Algintal Core Gallente Federation
4
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Posted - 2012.10.31 15:51:00 -
[109] - Quote
Jariel Manton wrote:If you read the lore behind Dust you will see that all of the weapons that we use are more powerful than typical infantry weapons because we are genetically modified. Not to mention our drop suits would take nearly no damage from normal weapons. We are super soldiers in a completely different league than normal humans.
I'm glad you brought that up! And yes I knew this. But these people who whine about the 'mechanics' of the sniper (Not the flawed strategy of those who camp behind the red line) seem to forget that we are talking about "Future Technology". They expect it to act just like a Barett .50 cal... It's not going to.
The point I was trying to make is if you want to complain about the "Unrealistic" features of the Sniper Rifle, then you should check the math based on there specs...
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Myrkya Bloodberry
Doomheim
3
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Posted - 2012.10.31 16:10:00 -
[110] - Quote
Just remember that EVE players are shooting at each other with Volkswagens (1400mm ammo) and everything in DUST makes a bit more sense. |
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Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
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Posted - 2012.10.31 17:01:00 -
[111] - Quote
I don't get the problem here. Yes, snipers are annoying. Nobody likes getting taken out just as they're about to cap that point. Does sniping need tweaking in this game? I think perhaps, a tiny bit. A previous poster in this thread said it is too easy to kill five people in five seconds now. To that I say, should the other four people, not conscious of their surroundings, deserve to live if a single sniper can get a bead on all of them?
Now, I haven't played since the launch of Codex unfortunately (stupid hotel internet), so I don't have the most up to date experience with sniping. I did note the reduced recoil and such, but I did not find it easy to the point where it made up for not being down there capturing points and repping/reviving teammates. Nor did I come close to the number of kills that the skilled players were racking up with ARs, shotguns, etc. I did provide a solid scout role, which I feel helped attribute to the survival of some of those other guys/gals.
If I could see anything needing balance/tweaking in regards to the scout sniper role, it would be the map itself. The mechanics of the weapon all fit with game balance as well as lore, when you look at the greater scope of the game. The ability to sit in an incredibly defensible location, while having line of sight to the majority of key areas, would be imbalanced in my opinion. Please, if someone knows if this exists or not, let me know. I have not studied the maps from a sniping perspective enough. If this condition does not exist, then CCP has properly balanced the maps and available cover. If it does exist, then tweaks or additional cover needs to be added so one person cannot defend several control points or key areas from one crow's nest.
To clarify, I feel that a sniper should have to expose themselves more to cover key points, than if they are just sniping people in open fields. If you are running around in the open and three guys on a ridge are giving you a hard time, stop going out in the open. But, if your whole squad is getting cleaned out at once from across the map while trying to cap, then some cover needs to be added.
tl;dr: Mechanics IMO are fine, maybe cover needs adjustments.
Someone please let me know how the maps are so in the future I don't talk out of my ass. |
Placid Zan
18
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Posted - 2012.10.31 17:05:00 -
[112] - Quote
Sleepy Zan wrote: Right now I think it needs a slight buff and nerf
It needs the nerf when it comes to sway, it needs more overall sway and maybe a bigger subtraction to the sway for each level in sniper operations. They also need to return the kick and the sway in between shots.
The only things I would consider buffing is give the advanced snipers less CPU and PG usage, right now they are identical to prototype snipers. Also proto snipers could use a bit of a buff to damage or a lower price, right now the nerfed damage gained from skills make it so the proto sniper is not worth the price and you might as well stick with standard or even advanced at best.
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text g
1
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Posted - 2012.11.02 05:17:00 -
[113] - Quote
Ziggie Smalls wrote:I don't get the problem here. Yes, snipers are annoying. Nobody likes getting taken out just as they're about to cap that point. Does sniping need tweaking in this game? I think perhaps, a tiny bit. A previous poster in this thread said it is too easy to kill five people in five seconds now. To that I say, should the other four people, not conscious of their surroundings, deserve to live if a single sniper can get a bead on all of them?
Now, I haven't played since the launch of Codex unfortunately (stupid hotel internet), so I don't have the most up to date experience with sniping. I did note the reduced recoil and such, but I did not find it easy to the point where it made up for not being down there capturing points and repping/reviving teammates. Nor did I come close to the number of kills that the skilled players were racking up with ARs, shotguns, etc. I did provide a solid scout role, which I feel helped attribute to the survival of some of those other guys/gals.
If I could see anything needing balance/tweaking in regards to the scout sniper role, it would be the map itself. The mechanics of the weapon all fit with game balance as well as lore, when you look at the greater scope of the game. The ability to sit in an incredibly defensible location, while having line of sight to the majority of key areas, would be imbalanced in my opinion. Please, if someone knows if this exists or not, let me know. I have not studied the maps from a sniping perspective enough. If this condition does not exist, then CCP has properly balanced the maps and available cover. If it does exist, then tweaks or additional cover needs to be added so one person cannot defend several control points or key areas from one crow's nest.
To clarify, I feel that a sniper should have to expose themselves more to cover key points, than if they are just sniping people in open fields. If you are running around in the open and three guys on a ridge are giving you a hard time, stop going out in the open. But, if your whole squad is getting cleaned out at once from across the map while trying to cap, then some cover needs to be added.
tl;dr: Mechanics IMO are fine, maybe cover needs adjustments.
Someone please let me know how the maps are so in the future I don't talk out of my ass.
I have never been able to cover more than one objective effectively unless the enemy was just going out of their way to be shot. It's even harder to find a defensible position with a good angle on one objective. Then there are dropships. Hellicopters don't see snipers. Neither should dropships. |
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