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Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 19:45:00 -
[1] - Quote
I have my shield ready for all the assault flaming arrows I'll get for this...
So, the last few builds it was always "the scout suit is OP", "I can't kill any scouts at close range", "the scout is too fast", etc. Now, these complaints were true, in the sense that scouts were really tough to kill, but it had nothing to do with the suit itself. It was all about hit detection.
Now that hit detection is fixed, the true nature of the scout suit has been revealed. It's garbage. Why?
The scout can sprint less than 10% faster than the assault on base stats, yet the assault has at least 50% or greater in hit points. Not only that, but the assault suit has much higher PG and CPU.
Look at the heavy. Pretty slow- it's sprint is like 2/3 of what the assault is, and to compensate they have double the hit points of the assault. There seems to be a risk/reward choice there that is logical. But for the scout, why would I want to run 9% faster just to give up at least 1/3 of the hitpoints and a lot of CPU and PG (I don't have the numbers in front of me, but it's a big difference). Not to mentions strafing speed is so low that the scout gives no advantage there, either.
Supposedly the signature profile is different for the scouts, but I haven't seen a difference in people spotting me between the suits (with my profile sig as low as I can get it). Scouts are smaller in stature, but that makes a very minor difference- certainly not enough to make up for the scout's definicies.
Scouts should be able to sneak, use ninja like tactics, be felt but not seen. Currently (and hopefully it's coming) none of that is there.
Please consider buffing the scout so it makes sense to play. Right now it offers almost no distinct advantages.
Let the flaming begin! |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 19:47:00 -
[2] - Quote
Oh, and I will say this: The fact that the scout suit is almost useless now might also be due to the fact that the AR is now a better sniper rifle than the sniper rifle. It's range is a bit silly right now. |
Aidan Torrall
17
|
Posted - 2012.10.04 20:56:00 -
[3] - Quote
The scout suit is pretty worthless at this point. If you're going to run as a sniper, might as well be a logi or an assault. Scouts don't really excell at anything. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.04 21:12:00 -
[4] - Quote
Just with heavies and tanks, you just need to know your role. Charging an AR headfirst will get you killed. Charging a HMG headfirst will get you killed...charging anything that is not a SMG or Sniper Rifle will get you killed, and even these can kill you. As a scout you do two things: stay hidden (sniper) and flank (CQC). Although I find sniping works better with an assault suit. More equipment and health and while sniping the speed bonus doesn't help. Assaults might get spotted easier, though.
I use my CQC scout almost exclusively, and while I never really make a match without dying, I can rack up a lot of kills and other WP. Last Skirmish I had roughly 3000WP at 27/7 KDR. Scouts work.
One thing I give you: ARs range is too much right now. But if you play smart, you can easily kill them. You just have to get close.
Aidan Torrall wrote:The scout suit is pretty worthless at this point. If you're going to run as a sniper, might as well be a logi or an assault. Scouts don't really excell at anything. Yes, assaults make better snipers. But scouts are beastly in CQC with a shotgun. You can't get a better performance in CQC than with a scout. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.10.04 21:14:00 -
[5] - Quote
It's not completely useless, but it can no longer serve any sort of direct combat role. The stealth aspects do seem to work, but you have to make sure you are doing maximum damage because the suit is so fragile that most people will still be able to kill you if they get any chance to return fire at all. (Seriously, I'll get the drop on someone with an SMG and put nearly a full clip into them before they turn and insta kill me with only a sliver of health left over.)
I wouldn't even bother with a shield extender anymore; your only hope is to kill them before they can see you.
With that in mind, maxing out the nova knife and using profile dampeners might be worth looking into for assassinations.
Personally, I only use scouts for setting up drop uplinks and hacking objectives anymore. Even sniping with them is silly, as most assault fittings can't be OHK by a militia sniper. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.04 21:17:00 -
[6] - Quote
once they fix the filtering effects snipers are going to be called "OP i can't see where they are." calling it now, as scouts slowly drop their profile to ridiculous levels all you will see is assault suits dropping to the ground.
i took one look at the un-modified damage of the level V sniper rifle and knew that people were going to be going right into it as soon as they finish dropping their profile. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.04 21:21:00 -
[7] - Quote
Necrodermis wrote:once they fix the filtering effects snipers are going to be called "OP i can't see where they are." calling it now, as scouts slowly drop their profile to ridiculous levels all you will see is assault suits dropping to the ground.
i took one look at the un-modified damage of the level V sniper rifle and knew that people were going to be going right into it as soon as they finish dropping their profile. I am going to drop my signature for CQC, too...nothing is more annoying than sneaking up on my prey and him then turning around in the last moment, because something detected me...but yes, sniping will be fun without a radar profile, once the player shaders are fixed to work with fog. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.04 21:34:00 -
[8] - Quote
I've specialized in Scout so far.
Ask old time beta testers.
I've never been seen out of one with this character after finding out which fit my style ini july..
Now scouts aren't meant to tank stuff, but they are way to easy to hit in gun fights with sideways movement, and to use speed to get out, you have to turn your camera to sprint out. and when you do that, the new hit detection makes it death.
It's really lost its touch, although it's touch was enhanced before with bad hit detection. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.04 21:53:00 -
[9] - Quote
I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.04 22:38:00 -
[10] - Quote
Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking.
If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head. |
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Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 22:50:00 -
[11] - Quote
RolyatDerTeufel wrote:I've specialized in Scout so far.
Ask old time beta testers.
I've never been seen out of one with this character after finding out which fit my style ini july..
Now scouts aren't meant to tank stuff, but they are way to easy to hit in gun fights with sideways movement, and to use speed to get out, you have to turn your camera to sprint out. and when you do that, the new hit detection makes it death.
It's really lost its touch, although it's touch was enhanced before with bad hit detection.
You're inside my head! Get outta my head!
In all of the other builds, if you were in trouble, you could at least try to run for cover to regen your shields and make another go (and no, I'm not talking about going head to head with assaults/heavies in short range).
Now, as soon as you're hit, you're dead. Even if it takes a few shots, you don't even have time to run, and even if you did, the movement is slower to the point to where you're dead anyway. It takes about 0.59 seconds for an AR to drop you at any range (and yes, the AR range is way too much right now).
I agree with almost all of you (glad I'm not the only one who has been feeling this).
The scout in this build is not suitable for much. I think infiltration and cloaking were meant for this suit, and if that comes I think it would make a big difference. Even still, the sprinting and movement speed is too slow when giving up all those hit points and CPU/PG.
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Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 22:51:00 -
[12] - Quote
Ranger SnakeBlood wrote:Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking. If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head.
I agree (head to head isn't for the scout), but at 350 or 400m, a scout with a sniper rifle should win. Anything mid to short range, no. But at long range a sniper scout should win, but right now they don't. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.04 23:31:00 -
[13] - Quote
Vincam Velmoriar wrote:Ranger SnakeBlood wrote:Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking. If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head. I agree (head to head isn't for the scout), but at 350 or 400m, a scout with a sniper rifle should win. Anything mid to short range, no. But at long range a sniper scout should win, but right now they don't.
Oh yeah i agree a sniper rifles effective range in modern day is at least 1000m and it does one thing very well putting one big bullet very percily onto one spot, while i will admit a 1000m shot is not easy to pull of it has been done, But as some people say about the AR has too much range iam not sure i agree in reality a AR can hit further than these ARs can but the ones we have now are the close range weapon type so maybe they are right, but i think the bigger problem the snipers have against AR is that ARs dont currently have recoil which effectivly meens we can fire full auto and anti snipe that is not right while a skilled AR marksman can hit at ranges the AR is shooting every one is currectly a skilled marks man because you dont need to compinsate for anything about the gun yet.
I also think that the tac net system needs a redesign so its manual and that people who provide the "intel" get points for it that is where scouts with their array of advanced sensors and sensor dampeners would shine and would be as vital a role as a logi especialy if they had stuff like jammers/scramblers to mess up hostile tac net then the cqc scout would have a part in a squad other than where the hell is he gone? |
Aidan Torrall
17
|
Posted - 2012.10.05 01:16:00 -
[14] - Quote
Ranger SnakeBlood wrote:Vincam Velmoriar wrote:Ranger SnakeBlood wrote:Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking. If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head. I agree (head to head isn't for the scout), but at 350 or 400m, a scout with a sniper rifle should win. Anything mid to short range, no. But at long range a sniper scout should win, but right now they don't. Oh yeah i agree a sniper rifles effective range in modern day is at least 1000m and it does one thing very well putting one big bullet very percily onto one spot, while i will admit a 1000m shot is not easy to pull of it has been done, But as some people say about the AR has too much range iam not sure i agree in reality a AR can hit further than these ARs can but the ones we have now are the close range weapon type so maybe they are right, but i think the bigger problem the snipers have against AR is that ARs dont currently have recoil which effectivly meens we can fire full auto and anti snipe that is not right while a skilled AR marksman can hit at ranges the AR is shooting every one is currectly a skilled marks man because you dont need to compinsate for anything about the gun yet. I also think that the tac net system needs a redesign so its manual and that people who provide the "intel" get points for it that is where scouts with their array of advanced sensors and sensor dampeners would shine and would be as vital a role as a logi especialy if they had stuff like jammers/scramblers to mess up hostile tac net then the cqc scout would have a part in a squad other than where the hell is he gone?
Yeah, I think that's my greatest complaint here. The scout suit has no role. Every other suit does.
Scout suit to snipe? Nope, assault is better. Scout suit to hack objectives? Nope, assault suit is also better because it's slightly slower yet can actually fight back (not paper thin). Scout to run around in cqc? Nope, heavy assault or plain assault is better. Scout for support/revive? Nope, Logi is better with revive and more CPU/PG for drop uplinks and nanohive.
I just want to know what CCP sees as the role for the scout, because I can't find one. |
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.05 04:57:00 -
[15] - Quote
+1 for almost useless scout. I run logi or assault now to fulfill the same roles. Speed and got detection need to be fixed. Scout now = fat ninja. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.05 06:44:00 -
[16] - Quote
Nicol Bolas Planeswalker wrote:+1 for almost useless scout. I run logi or assault now to fulfill the same roles. Speed and got detection need to be fixed. Scout now = fat ninja.
Definitely. Everybody called nerf on the scout, but once hit detection was fixed, it was curtains for would-be scout players. VERY glad hit detection is fixed, but the scout suit needs something to actually have a place (role) in this cruel, cruel world of EVE. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.05 06:53:00 -
[17] - Quote
Aidan Torrall wrote:
Yeah, I think that's my greatest complaint here. The scout suit has no role. Every other suit does.
Scout suit to snipe? Nope, assault is better. Scout suit to hack objectives? Nope, assault suit is also better because it's slightly slower yet can actually fight back (not paper thin). Scout to run around in cqc? Nope, heavy assault or plain assault is better. Scout for support/revive? Nope, Logi is better with revive and more CPU/PG for drop uplinks and nanohive.
I just want to know what CCP sees as the role for the scout, because I can't find one.
scouts are pretty good at sniping. it's just the visuals that need to be fixed. with their low profile and low resolution they can pick up a lot and be seen by little. in a skirmish match i pulled out my skinweave suit with assault rifle and would easily follow people to get attacks of opportunity as i get to where my breath is on their neck and open fire. went 9/3 that match, was fun. then i get dominated the next with a ridiculous 6/18 because of the play-doh rifle and a prototype suit. i really felt pain then. but at least i didn't lose isk like that prototype. killed him 2-3 times at the expense of my own clones and militia/level one gear. i made it my mission. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.05 07:10:00 -
[18] - Quote
CQC scout for the mass's is dead. Sure one or two really good players can do OK in em but scout is just a lol suit now.
Give it speed and agility and make it less of a fat ninja. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.05 10:50:00 -
[19] - Quote
Aidan Torrall wrote:
Yeah, I think that's my greatest complaint here. The scout suit has no role. Every other suit does.
Scout suit to snipe? Nope, assault is better. Scout suit to hack objectives? Nope, assault suit is also better because it's slightly slower yet can actually fight back (not paper thin). Scout to run around in cqc? Nope, heavy assault or plain assault is better. Scout for support/revive? Nope, Logi is better with revive and more CPU/PG for drop uplinks and nanohive.
I just want to know what CCP sees as the role for the scout, because I can't find one.
The scout has a definite CQC role...for CQC you need to close in fast. The speed bonus is really useful. I tried an assault suit with a shotgun, and he is not nearly as efficient as the scout suit. And I won't ever try a Heavy in CQC...this will definitely fail. A heavy can't even track me with his HMG, when I run around him to shoot him in the back. You just can't charge in head first, you have to be smart.
Capping is also working very good with a Scout. Due to your low profile, you can cap an objective before the enemy even notices you are there, and then they can't spawn there anymore, giving you the opportunity to lay an ambush...stealth-capping...obviously works best on deserted objectives, but one or two defenders can be overcome, if they aren't very alert. When they notice you, they already have your shotgun up their kittens.
If you flank with a scout and low radar profile, you can take out whole groups of enemies, before they even notice you are there. The bulk of your teams engage them, you come in from the back or the side and take them out one after the other... |
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.05 13:32:00 -
[20] - Quote
Fat paper ninja |
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.05 13:44:00 -
[21] - Quote
Just occured to me does CCP intend to put skill bonuses on suits like they do on ships in eve, a scout could have racial sniper rifle damage +5% to damage per level and maybe stability this would make it better at sniping than a assult for sniping? It would probably have like a bonus like a cover op ship for cloacking devices making it the base line of covert suits with others varients of assult and logi having covert ablitity maybe the Teck 2 or 3 varients? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 14:06:00 -
[22] - Quote
i could see all suits gaining bonsues like that one scout suits could get a 5% bonus to something with cloaking, another scout could get a 5% signatrue reduction per level another could get 5% increase to stamina recharge. i do think that only assualt should get 5% bonuses to damage, range and certian movement speeds. scout should get 5% bonus to things like speed of or scout related things for example 5 % faster reload or 5% faster draw speed however since scouts shouldnt be direct combat suits like assault they shouldnt get bonuses to damage ever. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.05 14:48:00 -
[23] - Quote
+1 to the bonus idea. |
Anonymous Clone
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.10.05 16:09:00 -
[24] - Quote
Ranger SnakeBlood wrote: ...But as some people say about the AR has too much range iam not sure i agree in reality a AR can hit further than these ARs can...
It's not about realism, but game balance. Sometimes you have to sacrifice realism to make the game fun. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 17:42:00 -
[25] - Quote
I think inreasing kick from holding the trigger would balance them realistically. They still be good at medium range and kick wouldn't screw with their cqc however it would make people use twice as much ammo or controlled burst for long AR work which would be realistic and you wont have people withering under AR fire from 100m out |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.05 19:05:00 -
[26] - Quote
Ranger SnakeBlood wrote:Just occured to me does CCP intend to put skill bonuses on suits like they do on ships in eve, a scout could have racial sniper rifle damage +5% to damage per level and maybe stability this would make it better at sniping than a assult for sniping? It would probably have like a bonus like a cover op ship for cloacking devices making it the base line of covert suits with others varients of assult and logi having covert ablitity maybe the Teck 2 or 3 varients?
The specialization suits on the buckingham server give some hint to this.
The two scout suits -might- alleviate some issues but the trade-offs seem rather immense currently, and I'm not sure which one I would personally go for as I feel the scout could benefit from both.
1.) Breach Scout - Description hints at increased weapon damage and ammo capacity. 2.) Infiltrator Scout - Description hints at faster hacking and reduced scan profile. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 19:26:00 -
[27] - Quote
Eh I like the eve system were every suit has a different bonus I would think assault would get weapon bonuses damage rof accuarcy scout would get agility bonuses draw, scoping, sprint stamina recharge, logi would get bonus to external equipment hacking drops etc and heavys would get hp bonuses.
I would want scout suits to have agility bonus not damage or hacking bonuses I think of the scouts as a more recon/combat suit they don't need bonuses to damage and ammo they should get quickdraw and quick scopes bonuses agility. And I'm against scouts with hacking bonus they already get there first they don't need it |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.10.05 19:43:00 -
[28] - Quote
To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.05 19:46:00 -
[29] - Quote
@OP scouts will be able to cloak /thread |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 19:55:00 -
[30] - Quote
Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk. What about faster reload faster draw faster regen move stamina does that not matter to you? |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.05 20:11:00 -
[31] - Quote
Avenger 245 wrote:Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk. What about faster reload faster draw faster regen move stamina does that not matter to you?
Faster stamina regen doesn't mean anything with the Scout's standard regen/stamina capabilities combined with skills like Endurance/Vigor. Faster reload can be changed by the reload skill/reload proficiency - drawing the weapon out isn't really an issue at all.
To answer your question the two Assault Suits are:
Shock Assault - description seems geared toward increased shields/shield recharge capabilities Spectre Assault - Increased stamina capabilities (perhaps a bridge between Scout/Assault) |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 22:32:00 -
[32] - Quote
Avenger 245 wrote:I think inreasing kick from holding the trigger would balance them realistically. They still be good at medium range and kick wouldn't screw with their cqc however it would make people use twice as much ammo or controlled burst for long AR work which would be realistic and you wont have people withering under AR fire from 100m out
Yup. More kick would solve the problem. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 22:37:00 -
[33] - Quote
Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk.
Definitely. The disadvantages you get with the scout far outweigh any possible advantage. And even then, like you said, the advantages are almost too low to notice. I've sprinted next to assaults many times, and I only barely beat them. It's strange. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.06 00:31:00 -
[34] - Quote
Vincam Velmoriar wrote:Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk. Definitely. The disadvantages you get with the scout far outweigh any possible advantage. And even then, like you said, the advantages are almost too low to notice. I've sprinted next to assaults many times, and I only barely beat them. It's strange.
Try moving (not sprinting) behind one with your knives out to try and get a stealth kill. Then take into account that they can hear the knives being charged. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.06 01:37:00 -
[35] - Quote
+1 very disappointed with the scout in this build. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.06 02:01:00 -
[36] - Quote
The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.06 02:12:00 -
[37] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=344947#post344947
my comment on another same kind of topic |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 05:29:00 -
[38] - Quote
Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing.
Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.06 15:07:00 -
[39] - Quote
Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault.
Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.06 16:39:00 -
[40] - Quote
Vincam Velmoriar wrote:I have my shield ready for all the assault flaming arrows I'll get for this...
So, the last few builds it was always "the scout suit is OP", "I can't kill any scouts at close range", "the scout is too fast", etc. Now, these complaints were true, in the sense that scouts were really tough to kill, but it had nothing to do with the suit itself. It was all about hit detection.
Now that hit detection is fixed, the true nature of the scout suit has been revealed. It's garbage. Why?
The scout can sprint less than 10% faster than the assault on base stats, yet the assault has at least 50% or greater in hit points. Not only that, but the assault suit has much higher PG and CPU.
Look at the heavy. Pretty slow- it's sprint is like 2/3 of what the assault is, and to compensate they have double the hit points of the assault. There seems to be a risk/reward choice there that is logical. But for the scout, why would I want to run 9% faster just to give up at least 1/3 of the hitpoints and a lot of CPU and PG (I don't have the numbers in front of me, but it's a big difference). Not to mentions strafing speed is so low that the scout gives no advantage there, either.
Supposedly the signature profile is different for the scouts, but I haven't seen a difference in people spotting me between the suits (with my profile sig as low as I can get it). Scouts are smaller in stature, but that makes a very minor difference- certainly not enough to make up for the scout's definicies.
Scouts should be able to sneak, use ninja like tactics, be felt but not seen. Currently (and hopefully it's coming) none of that is there.
Please consider buffing the scout so it makes sense to play. Right now it offers almost no distinct advantages.
Let the flaming begin!
I can't agree enough. I had no specific trouble against scouts in the previous build even with the poor hit detection. Once more game has been nerfed due to people QQing as they failed to aim properly. And now, we have a nice slow and boring gunplay without any real difference in movement between the different type of suits.
Nice. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.06 17:19:00 -
[41] - Quote
I wpuldnt mind their being a bigger difference between scout and assault agility and speed im sure in the name of making the scout more viable the difference between assault and scoit should be 15% since the scout is borderline abuse of hit detection I would sugest droping the assault speed until the scout is 15% faster. I wpuld also not mind assault getting a 10% difference between draw speed and relaod speed. So a couple of minor tweaks to acheive a 15% difference between their speed rather than 10% and a 10% difference between assaults and scouts draw speed and reload speed.
That would be a fair tweak to scouts tweaking assaults and scouts speeds so they reach those difference etween their agility amd speed |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.06 18:47:00 -
[42] - Quote
The sprint speed is fine, the strafe speed is what helped scout. Just adding a strafe speed boost that drains stamina when hitting the L3 to all suits would be enough to make scout usable. It would be able to take out stragglers(if using stealth to catch unaware in cqc) it catches alone, but not dodge a whole squad. It would also be vulnerable after long sprint, so it would suggest stealth and quick sprints to next cover before a brief high agility UT/Doom type cqc fight.
The signature is 45, assault is 50. A stealth fit or stealth skilled assault suit is sneaker then a scout with fewer skills or lower grade gear. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:33:00 -
[43] - Quote
Aeon Amadi wrote:Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"?
Um, not sure what you're saying here... I use both scout suits and assault suits, so... yeah... I guess my opinion counts now? |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:36:00 -
[44] - Quote
Aeon Amadi wrote:Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"?
Also, I'm arguing for a scout suit buff, which is what I think you're arguing for, so I'm really confused as to why you're flaming me? There is almost no difference in sprint speed between the assault and scout, and I think that's wrong. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2012.10.07 06:07:00 -
[45] - Quote
If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for what's to come, and I think they will be plenty powerful once we start having invisible scouts running around... |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.07 06:52:00 -
[46] - Quote
Yeah, hopefully they add some skill-based modifiers to the... well... suits.
As in, the scout suit could get improved scan res and smaller scan profile 3 or 5% per rank in the skill. That way it can be harder to detect and better at detecting, especially with the added equipment. Which would, in fact, make it an actual "Scout". Which would be awesome. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:04:00 -
[47] - Quote
If the scouts get some kind of suit bonus for cloaking, I think that would go a long way. Fivetimes had a great suggestion in one of the other threads. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 18:26:00 -
[48] - Quote
Arron Rift wrote:If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for what's to come, and I think they will be plenty powerful once we start having invisible scouts running around...
I dont thick the entire scout class is intended for cloaking, maybe a special scout suit but not the entire class. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.07 18:27:00 -
[49] - Quote
Avenger 245 wrote:Arron Rift wrote:If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for what's to come, and I think they will be plenty powerful once we start having invisible scouts running around... I dont thick the entire scout class is intended for cloaking, maybe a special scout suit but not the entire class.
Like in eve, they'll most likely get a covert ops variant along with other suits that gets a bonus to cloaks |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.08 00:33:00 -
[50] - Quote
the more i try to play a scout, the more i think about this thread. i consider myself a pretty good scout player, mostly because i play like a scout. now i can literally sneak up on someone, start blaster with my smg and they just turn around and kill me in a couple hits. though i have been leaning more on the assault and logi suits. they work well, but i miss being able to move around on the battlefield quickly. are the scout suits made of denim or something?
edit: even WITH a cloak the scout suit "as is" is would be mostly useless and wouldn't really be worth the trade off for a cloak. you would have to stay cloaked the whole game and hope you don't take a stray round to the head since thats all it takes to kill a scout now. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.08 16:12:00 -
[51] - Quote
I've been running around in scout and so long as don't charge the enemy you live.take pop shots, hack stuff, find those snipers be useful to the team the assualt got combat cover the logi got direct support covered the heavies got damage sponge taken focus on recon. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.08 17:13:00 -
[52] - Quote
Agree with the OP. I hope the stealth aspect of the game shows up soon, because it's pointless to play a scout as is. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.08 17:50:00 -
[53] - Quote
Stealth doesn't mean attacking out nowhere, it means not being seen. You all see stealth as a means to jump people and get a kill not as a means to remain undetected. If you want to rack up kills go assualt fit dampeners or booster. If you want to use speed and stealth to support your team go scout. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.08 20:12:00 -
[54] - Quote
Avenger 245 wrote:I wpuldnt mind their being a bigger difference between scout and assault agility and speed im sure in the name of making the scout more viable the difference between assault and scoit should be 15% since the scout is borderline abuse of hit detection I would sugest droping the assault speed until the scout is 15% faster. I wpuld also not mind assault getting a 10% difference between draw speed and relaod speed. So a couple of minor tweaks to acheive a 15% difference between their speed rather than 10% and a 10% difference between assaults and scouts draw speed and reload speed.
That would be a fair tweak to scouts tweaking assaults and scouts speeds so they reach those difference between their agility and speed
i don't think lowering the speed of any suit is a god idea. the maps are huge and right now they seem pretty slow if you are having to run on foot anywhere. you can always call down an lav, but then everyone knows you are there. i also don't like the idea of strafing taking up stamina. the scouts are paper thin and their speed is what protects them. a scout is sort of like the heavy, but in the opposite direction. thats like saying that a heavy suit should have increased resistance or armor, but you have to activated it and it uses stamina. the scout is already easy to kill if you can hit it, so it needs to be fast. even a couple builds ago with maxed skills in mobility, shields, smg, and so on, a nicely fit assault suit with smart player could still kill me.
tl;dr - scouts need to strafe and sprint faster with nothing eating up what little stamina they have. they should be like interceptors in eve. probably not going to catch it if it is fit well, but if you do, it only takes a hit or two to kill them. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.11 14:01:00 -
[55] - Quote
just curious, has anyone seen any real documentation on cloaks? |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.11 17:06:00 -
[56] - Quote
Mira Adari wrote:Just with heavies and tanks, you just need to know your role. Charging an AR headfirst will get you killed. Charging a HMG headfirst will get you killed...charging anything that is not a SMG or Sniper Rifle will get you killed, and even these can kill you. As a scout you do two things: stay hidden (sniper) and flank (CQC). Although I find sniping works better with an assault suit. More equipment and health and while sniping the speed bonus doesn't help. Assaults might get spotted easier, though. I use my CQC scout almost exclusively, and while I never really make a match without dying, I can rack up a lot of kills and other WP. Last Skirmish I had roughly 3000WP at 27/7 KDR. Scouts work. One thing I give you: ARs range is too much right now. But if you play smart, you can easily kill them. You just have to get close. Aidan Torrall wrote:The scout suit is pretty worthless at this point. If you're going to run as a sniper, might as well be a logi or an assault. Scouts don't really excell at anything. Yes, assaults make better snipers. But scouts are beastly in CQC with a shotgun. You can't get a better performance in CQC than with a scout.
so basically your saying everyone kicks the scouts ass, and the only way to play the scout has nothing to do with the scout wuit itself, because i could do all of these things as an assault or even a logi |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.11 17:08:00 -
[57] - Quote
this is my opinion, and no one is gonna change it, but i think the scout should be unscanable on except by active scanners when crouching, and anyone the scout ADS at gets marked, and the scout gets an assist when they die, maybe like a 5 point assist |
Aidan Torrall
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.10.11 19:52:00 -
[58] - Quote
I was looking at the various top end suits- the prototype suit versions (there are 2 for each class).
I'd really love for someone to double check this for me, because maybe I was dreaming. Not really sure, but this is what I saw:
Proto Logi (most expensive version) - 111K ISK Sprint speed: 7.4 m/s Proto Scout (most expensive version)- 100K ISK Sprint speed: 7.7 m/s
I misread that, right? Someone tell me that this isn't true, and that I was looking at the wrong numbers (or if it is true, that CCP did this on accident and will be changing it). I hope I was dreaming. I hope I get flamed for getting this wrong, because my mind will explode if this is right. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.11 20:53:00 -
[59] - Quote
Aidan Torrall wrote:I was looking at the various top end suits- the prototype suit versions (there are 2 for each class).
I'd really love for someone to double check this for me, because maybe I was dreaming. Not really sure, but this is what I saw:
Proto Logi (most expensive version) - 111K ISK Sprint speed: 7.4 m/s Proto Scout (most expensive version)- 100K ISK Sprint speed: 7.7 m/s
I misread that, right? Someone tell me that this isn't true, and that I was looking at the wrong numbers (or if it is true, that CCP did this on accident and will be changing it). I hope I was dreaming. I hope I get flamed for getting this wrong, because my mind will explode if this is right.
That can't be right. You probably read it wrong. At work now, but will check when I get home. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:51:00 -
[60] - Quote
Bumping this to spark more scout discussion |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.16 05:20:00 -
[61] - Quote
type-ii logi gets speed buff, type-ii scout has less speed. Compare type-i suits, there is a bigger spread in speed. The type-ii scout is like a mini-logi. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.16 08:07:00 -
[62] - Quote
logi actually needs the speed. a logi must be able to keep up with the team and you are constantly on the move to revive allies, place drop links and many more. the logi however does not have the scan profile of the scout which makes him less suitable to sneak around the map.
anyway, the scout should get a slight hp buff and strafe speed should be rebalanced accross all suits. the speed advantage the scout suit has is marginal compared to what the scout loses in HP and fitting capability. |
V1RONXSS
AL0NE Inc.
4
|
Posted - 2012.10.16 10:50:00 -
[63] - Quote
Agreed on that topic also, there no sense to use it so far, assault or even logi suite with it cpu looks better, dunno maybe allow to scout suite some options like "lying" or boost its sensors to be less visible from far, its on u anyways ;) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.03 06:37:00 -
[64] - Quote
I am throwing my opinion in with the rest. Scout is garbage this build. Coming from someone who plays scout almost all the time (obviously I am not playing it for its high KDR ) I will not beat the dead horse - scout deficiencies have been well outlined in this thread. |
RedRebelCork
Ahrendee Mercenaries Legacy Rising
37
|
Posted - 2012.12.03 15:40:00 -
[65] - Quote
Not sure about what the scout needs or does not need. But to those people saying AR has too much range: JUST NO
ARs in every other FPS have pracitcally unlimited range, any modern AR used today wouldn't have issues hitting at the ranges we are at. Where they would have issues is accuracy. This nonsense of bullets not working after 200m is ridiculous. Mess with accuracy at long range but don't set some invisible walls to stop bullets, it's just the laziest game mechanic ever. |
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