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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.04 22:38:00 -
[1] - Quote
Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking.
If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.04 23:31:00 -
[2] - Quote
Vincam Velmoriar wrote:Ranger SnakeBlood wrote:Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking. If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head. I agree (head to head isn't for the scout), but at 350 or 400m, a scout with a sniper rifle should win. Anything mid to short range, no. But at long range a sniper scout should win, but right now they don't.
Oh yeah i agree a sniper rifles effective range in modern day is at least 1000m and it does one thing very well putting one big bullet very percily onto one spot, while i will admit a 1000m shot is not easy to pull of it has been done, But as some people say about the AR has too much range iam not sure i agree in reality a AR can hit further than these ARs can but the ones we have now are the close range weapon type so maybe they are right, but i think the bigger problem the snipers have against AR is that ARs dont currently have recoil which effectivly meens we can fire full auto and anti snipe that is not right while a skilled AR marksman can hit at ranges the AR is shooting every one is currectly a skilled marks man because you dont need to compinsate for anything about the gun yet.
I also think that the tac net system needs a redesign so its manual and that people who provide the "intel" get points for it that is where scouts with their array of advanced sensors and sensor dampeners would shine and would be as vital a role as a logi especialy if they had stuff like jammers/scramblers to mess up hostile tac net then the cqc scout would have a part in a squad other than where the hell is he gone? |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.05 13:44:00 -
[3] - Quote
Just occured to me does CCP intend to put skill bonuses on suits like they do on ships in eve, a scout could have racial sniper rifle damage +5% to damage per level and maybe stability this would make it better at sniping than a assult for sniping? It would probably have like a bonus like a cover op ship for cloacking devices making it the base line of covert suits with others varients of assult and logi having covert ablitity maybe the Teck 2 or 3 varients? |
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