Aidan Torrall
17
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Posted - 2012.10.05 01:16:00 -
[2] - Quote
Ranger SnakeBlood wrote:Vincam Velmoriar wrote:Ranger SnakeBlood wrote:Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking. If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head. I agree (head to head isn't for the scout), but at 350 or 400m, a scout with a sniper rifle should win. Anything mid to short range, no. But at long range a sniper scout should win, but right now they don't. Oh yeah i agree a sniper rifles effective range in modern day is at least 1000m and it does one thing very well putting one big bullet very percily onto one spot, while i will admit a 1000m shot is not easy to pull of it has been done, But as some people say about the AR has too much range iam not sure i agree in reality a AR can hit further than these ARs can but the ones we have now are the close range weapon type so maybe they are right, but i think the bigger problem the snipers have against AR is that ARs dont currently have recoil which effectivly meens we can fire full auto and anti snipe that is not right while a skilled AR marksman can hit at ranges the AR is shooting every one is currectly a skilled marks man because you dont need to compinsate for anything about the gun yet. I also think that the tac net system needs a redesign so its manual and that people who provide the "intel" get points for it that is where scouts with their array of advanced sensors and sensor dampeners would shine and would be as vital a role as a logi especialy if they had stuff like jammers/scramblers to mess up hostile tac net then the cqc scout would have a part in a squad other than where the hell is he gone?
Yeah, I think that's my greatest complaint here. The scout suit has no role. Every other suit does.
Scout suit to snipe? Nope, assault is better. Scout suit to hack objectives? Nope, assault suit is also better because it's slightly slower yet can actually fight back (not paper thin). Scout to run around in cqc? Nope, heavy assault or plain assault is better. Scout for support/revive? Nope, Logi is better with revive and more CPU/PG for drop uplinks and nanohive.
I just want to know what CCP sees as the role for the scout, because I can't find one. |
Aidan Torrall
Villore Sec Ops Gallente Federation
14
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Posted - 2012.10.11 19:52:00 -
[3] - Quote
I was looking at the various top end suits- the prototype suit versions (there are 2 for each class).
I'd really love for someone to double check this for me, because maybe I was dreaming. Not really sure, but this is what I saw:
Proto Logi (most expensive version) - 111K ISK Sprint speed: 7.4 m/s Proto Scout (most expensive version)- 100K ISK Sprint speed: 7.7 m/s
I misread that, right? Someone tell me that this isn't true, and that I was looking at the wrong numbers (or if it is true, that CCP did this on accident and will be changing it). I hope I was dreaming. I hope I get flamed for getting this wrong, because my mind will explode if this is right. |