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Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.04 19:45:00 -
[1] - Quote
I have my shield ready for all the assault flaming arrows I'll get for this...
So, the last few builds it was always "the scout suit is OP", "I can't kill any scouts at close range", "the scout is too fast", etc. Now, these complaints were true, in the sense that scouts were really tough to kill, but it had nothing to do with the suit itself. It was all about hit detection.
Now that hit detection is fixed, the true nature of the scout suit has been revealed. It's garbage. Why?
The scout can sprint less than 10% faster than the assault on base stats, yet the assault has at least 50% or greater in hit points. Not only that, but the assault suit has much higher PG and CPU.
Look at the heavy. Pretty slow- it's sprint is like 2/3 of what the assault is, and to compensate they have double the hit points of the assault. There seems to be a risk/reward choice there that is logical. But for the scout, why would I want to run 9% faster just to give up at least 1/3 of the hitpoints and a lot of CPU and PG (I don't have the numbers in front of me, but it's a big difference). Not to mentions strafing speed is so low that the scout gives no advantage there, either.
Supposedly the signature profile is different for the scouts, but I haven't seen a difference in people spotting me between the suits (with my profile sig as low as I can get it). Scouts are smaller in stature, but that makes a very minor difference- certainly not enough to make up for the scout's definicies.
Scouts should be able to sneak, use ninja like tactics, be felt but not seen. Currently (and hopefully it's coming) none of that is there.
Please consider buffing the scout so it makes sense to play. Right now it offers almost no distinct advantages.
Let the flaming begin! |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 19:47:00 -
[2] - Quote
Oh, and I will say this: The fact that the scout suit is almost useless now might also be due to the fact that the AR is now a better sniper rifle than the sniper rifle. It's range is a bit silly right now. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 22:50:00 -
[3] - Quote
RolyatDerTeufel wrote:I've specialized in Scout so far.
Ask old time beta testers.
I've never been seen out of one with this character after finding out which fit my style ini july..
Now scouts aren't meant to tank stuff, but they are way to easy to hit in gun fights with sideways movement, and to use speed to get out, you have to turn your camera to sprint out. and when you do that, the new hit detection makes it death.
It's really lost its touch, although it's touch was enhanced before with bad hit detection.
You're inside my head! Get outta my head!
In all of the other builds, if you were in trouble, you could at least try to run for cover to regen your shields and make another go (and no, I'm not talking about going head to head with assaults/heavies in short range).
Now, as soon as you're hit, you're dead. Even if it takes a few shots, you don't even have time to run, and even if you did, the movement is slower to the point to where you're dead anyway. It takes about 0.59 seconds for an AR to drop you at any range (and yes, the AR range is way too much right now).
I agree with almost all of you (glad I'm not the only one who has been feeling this).
The scout in this build is not suitable for much. I think infiltration and cloaking were meant for this suit, and if that comes I think it would make a big difference. Even still, the sprinting and movement speed is too slow when giving up all those hit points and CPU/PG.
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Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 22:51:00 -
[4] - Quote
Ranger SnakeBlood wrote:Fivetimes Infinity wrote:I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garbage for sniping in, and its ability as a front-line infantry suit doesn't seem to be so hot. I am left wondering what its niche is meant to be, although I assume it was intended to involve cloaking. If the low signatur profile is low iam going to guess stealth this would also be buffed by the cloaking keep that in mind when balencing, in my opinion the scout is not designed to go head to head with the assult its designed to dispence a cold calculated serving of bullets to the back of the targets head.
I agree (head to head isn't for the scout), but at 350 or 400m, a scout with a sniper rifle should win. Anything mid to short range, no. But at long range a sniper scout should win, but right now they don't. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 22:32:00 -
[5] - Quote
Avenger 245 wrote:I think inreasing kick from holding the trigger would balance them realistically. They still be good at medium range and kick wouldn't screw with their cqc however it would make people use twice as much ammo or controlled burst for long AR work which would be realistic and you wont have people withering under AR fire from 100m out
Yup. More kick would solve the problem. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 22:37:00 -
[6] - Quote
Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk.
Definitely. The disadvantages you get with the scout far outweigh any possible advantage. And even then, like you said, the advantages are almost too low to notice. I've sprinted next to assaults many times, and I only barely beat them. It's strange. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 05:29:00 -
[7] - Quote
Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing.
Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:33:00 -
[8] - Quote
Aeon Amadi wrote:Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"?
Um, not sure what you're saying here... I use both scout suits and assault suits, so... yeah... I guess my opinion counts now? |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:36:00 -
[9] - Quote
Aeon Amadi wrote:Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"?
Also, I'm arguing for a scout suit buff, which is what I think you're arguing for, so I'm really confused as to why you're flaming me? There is almost no difference in sprint speed between the assault and scout, and I think that's wrong. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:04:00 -
[10] - Quote
If the scouts get some kind of suit bonus for cloaking, I think that would go a long way. Fivetimes had a great suggestion in one of the other threads. |
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