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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.03 18:32:00 -
[31] - Quote
Mira Adari wrote:At the beginning I also used only starter fits, since I wanted to spend my ISK on skill books. I was not making much ISK with them, but once I had most of the skills I wanted, I spent ISK on equipment and also died less (because of the better equipment and the skills learned), thus making more ISK. The starter fits might not be as versatile as militia suits (since there are only 4), but they are exactly as efficient (since they ARE militia fits). You can also easily modify an existing starter fit (for example switch the AR with a militia shotgun) and make a really cheap fit that suits your needs (you then only have to pay for the weapon). The only limitation is that you can't remove starter fit items, only replace them. (And sadly starter fits now all use the assault suit) Skihids wrote:What some folks don't realize is that your starter fits DO cost ISK now. . Starter fits don't cost anything. I use one that I edited to use a standard sniper rifle. I only pay for the rifle.
Are you sure? Because that would seem to defeat the purpose of making militia items cost ISK. It would also create a third and very odd classification of gear, Non-BPO items that when grouped together become BPO. |
Tyler Hall
Algintal Core Gallente Federation
47
|
Posted - 2012.10.03 18:39:00 -
[32] - Quote
Sentient Archon wrote:Aeon Amadi wrote:I've now exhausted all of my suits and don't have the ISK to afford all militia gear - despite having a permanent Dragonfly suit and Submachine Gun.
After these last five suits I will be down to using the starter gear.
Anyone else having this issue? Dude! I fail to understand how you loose so many suits and not have enough Isk to buy more! Are you going positive or negative in the games? I dont mean to be rude but if you dont have enough isk to buy militia stuff you probably want to find a corp that will train you!
A lot o times a dedicated medic/repair guy will go minus 2 to 5, and barely make any isk. if any at all for that matter. don't get me wrong though, you can also really make some bank too. you really need to find a group to run with. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 18:40:00 -
[33] - Quote
Goric Rumis wrote:Aeon Amadi wrote:2.) True about fielding something - BUT - you shouldn't -have- to do that. A player should be able to specialize in what they want, not what they have to. Only to an extent. If you're really terrible at something, it makes sense that it wouldn't be a sustainable activity. If you really want to learn that specialization, you can do something that earns you cash and then use that cash to fund your learning curve. Sure you'll be losing money at first, but there are always start-up costs when you're trying to create a new business. And sometimes that business fails, and you have to get over it and do something else.
The reason I'm not doing good with it is because it's the underdog specialization at the moment. Three things are playing into the difficulty aspect of this - and subsequently the reason why I'm not doing as well as I should with the Close Quarters Scout.
1.) Bullets slow you down when they hit you. 2.) Hit detection system was improved (dramatically). 3.) Strafe speeds were nerfed - and I don't think they're dynamic. Essentially what I mean by that is that a scout suit strafes at the same speed(s) as a heavy.
So, I think it's important to balance test this. The issue with not being able to afford militia gear came as a consequence of the larger issue which I have mentioned in a completely different (but very much related) thread. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.03 18:41:00 -
[34] - Quote
Skihids wrote:Mira Adari wrote:At the beginning I also used only starter fits, since I wanted to spend my ISK on skill books. I was not making much ISK with them, but once I had most of the skills I wanted, I spent ISK on equipment and also died less (because of the better equipment and the skills learned), thus making more ISK. The starter fits might not be as versatile as militia suits (since there are only 4), but they are exactly as efficient (since they ARE militia fits). You can also easily modify an existing starter fit (for example switch the AR with a militia shotgun) and make a really cheap fit that suits your needs (you then only have to pay for the weapon). The only limitation is that you can't remove starter fit items, only replace them. (And sadly starter fits now all use the assault suit) Skihids wrote:What some folks don't realize is that your starter fits DO cost ISK now. . Starter fits don't cost anything. I use one that I edited to use a standard sniper rifle. I only pay for the rifle. Are you sure? Because that would seem to defeat the purpose of making militia items cost ISK. It would also create a third and very odd classification of gear, Non-BPO items that when grouped together become BPO. Yes I am sure. Starter fits don't disappear, they don't even have e number next to them telling you how many you have available. The downside of starter fits is the lack of versatility. There are only four of them, all with assault suits. If you want something different, you need to replace at least one item with a standard militia item and pay for that one item. You could make a fit that costs less than 500ISK that way. Of course, the ability to modify them is limited by PG/CPU, since you can not remove items from a starter fit, only replace them. Good luck trying to fit an militia drop uplink to a starter fit Also the only fits you can get unlimited, are assault, since all starter fits are assault. If you want to make a scout suit, you can't start with a starter fit and modify it, you have to completely build it from militia items from the store and pay for each and every item. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.10.03 18:44:00 -
[35] - Quote
Skihids wrote:Mira Adari wrote:At the beginning I also used only starter fits, since I wanted to spend my ISK on skill books. I was not making much ISK with them, but once I had most of the skills I wanted, I spent ISK on equipment and also died less (because of the better equipment and the skills learned), thus making more ISK. The starter fits might not be as versatile as militia suits (since there are only 4), but they are exactly as efficient (since they ARE militia fits). You can also easily modify an existing starter fit (for example switch the AR with a militia shotgun) and make a really cheap fit that suits your needs (you then only have to pay for the weapon). The only limitation is that you can't remove starter fit items, only replace them. (And sadly starter fits now all use the assault suit) Skihids wrote:What some folks don't realize is that your starter fits DO cost ISK now. . Starter fits don't cost anything. I use one that I edited to use a standard sniper rifle. I only pay for the rifle. Are you sure? Because that would seem to defeat the purpose of making militia items cost ISK. It would also create a third and very odd classification of gear, Non-BPO items that when grouped together become BPO. starter fits are 100% free, which is why you see an infinity symbol next to them and not a number. if you change something in that start fit you still have to pay for the item you changed. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 18:47:00 -
[36] - Quote
Aeon Amadi wrote:The reason I'm not doing good with it is because it's the underdog specialization at the moment. Three things are playing into the difficulty aspect of this - and subsequently the reason why I'm not doing as well as I should with the Close Quarters Scout.
1.) Bullets slow you down when they hit you. 2.) Hit detection system was improved (dramatically). 3.) Strafe speeds were nerfed - and I don't think they're dynamic. Essentially what I mean by that is that a scout suit strafes at the same speed(s) as a heavy.
So, I think it's important to balance test this. The issue with not being able to afford militia gear came as a consequence of the larger issue which I have mentioned in a completely different (but very much related) thread. I agree it's important to balance test that, but what I mean is that, as a matter of cost-balance, dying as much as you're dying shouldn't (in the final build) be a result of specialization itself, but rather of poor execution within the specialization. It may be annoying that the suits cost too much for you right now to be an effective tester of that build, but that doesn't mean the costs need to be lowered. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.10.03 18:53:00 -
[37] - Quote
The point of making militia items cost money was to create a cost for customizing a fit. You can use the starter fits until the cows come home, but they're limited. The modules on the starter fits are identical to the militia modules of the same name, but highlighted in yellow which means they can't be removed from the suit. You can put a different item in that slot, but if you remove it then it goes back to the default module.
So right now you can't afford the fit you want to specialize in. Either the fit you want to specialize in is really ineffective, or your support skills aren't good enough yet to make it viable. The answer is to play with the freebie fits until you can rank up the relevant skills. Since the patch dropped I've trained nothing but tanking skills, light weapon sharpshooter and a couple levels in laser rifles. Starting out I did buy a stack of shield modules to put on one of the starter fits to make it a bit more effective, but if I ran out I'd just reset the fit back to its default state and continue fighting for free. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 18:56:00 -
[38] - Quote
Goric Rumis wrote:Aeon Amadi wrote:The reason I'm not doing good with it is because it's the underdog specialization at the moment. Three things are playing into the difficulty aspect of this - and subsequently the reason why I'm not doing as well as I should with the Close Quarters Scout.
1.) Bullets slow you down when they hit you. 2.) Hit detection system was improved (dramatically). 3.) Strafe speeds were nerfed - and I don't think they're dynamic. Essentially what I mean by that is that a scout suit strafes at the same speed(s) as a heavy.
So, I think it's important to balance test this. The issue with not being able to afford militia gear came as a consequence of the larger issue which I have mentioned in a completely different (but very much related) thread. I agree it's important to balance test that, but what I mean is that, as a matter of cost-balance, dying as much as you're dying shouldn't (in the final build) be a result of specialization itself, but rather of poor execution within the specialization. It may be annoying that the suits cost too much for you right now to be an effective tester of that build, but that doesn't mean the costs need to be lowered.
But is it poor execution on my part or is it the game mechanics in and of themselves? I don't see any other Close Quarters Scouts out on the field anymore - the be completely honest and I think there's a reason O_o; |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 18:57:00 -
[39] - Quote
Kristoff Atruin wrote:The point of making militia items cost money was to create a cost for customizing a fit. You can use the starter fits until the cows come home, but they're limited. The modules on the starter fits are identical to the militia modules of the same name, but highlighted in yellow which means they can't be removed from the suit. You can put a different item in that slot, but if you remove it then it goes back to the default module.
So right now you can't afford the fit you want to specialize in. Either the fit you want to specialize in is really ineffective, or your support skills aren't good enough yet to make it viable. The answer is to play with the freebie fits until you can rank up the relevant skills. Since the patch dropped I've trained nothing but tanking skills, light weapon sharpshooter and a couple levels in laser rifles. Starting out I did buy a stack of shield modules to put on one of the starter fits to make it a bit more effective, but if I ran out I'd just reset the fit back to its default state and continue fighting for free.
See previous post |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.10.03 18:59:00 -
[40] - Quote
It's too early in the build to say that a close quarters scout isn't viable. In eve AHACs aren't viable with low skills, but once you've trained up the skills to make it work they're great. With the current game mechanics it could be that the CQ scout is something that requires shield management 4 and complex extenders, with high level smg / shotgun skills.
Or, you could be just plain bad at that role :) |
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Wakko03
Better Hide R Die
134
|
Posted - 2012.10.03 18:59:00 -
[41] - Quote
Aeon Amadi wrote:Wakko03 wrote:& CCP wants to make money.... 200 Aurum out of the 40,000 I got and I am sitting on 5 million isk.....which will be eaten by attempt to go into dropships again.
I'm guessing your Logi guys weren't able to revive you.
Once I had 2 mil in the bank, I started using Basic gear that I had enough SP to unlock..... from there my ISK went up to the 250,000 mark, with a good squad leader, even with basic and dying a ton in games I still made money somehow. That's a nice story but it still doesn't address the issue at hand lol. Some players are simply not going to be able/want to purchase Aurum and if they hit a situation like this where they're stonewalled into using Starter Fits just to get enough ISK for their skill books.
i'm sorry i didn't make it more easily understood....someone do the math for me.... how much does 200 aurum cost for an otherwise free to play game... they gave you 50 of all the things you would need in order to get a bank rolling.
So, it is cater to the people who aren't playing the game with an sp cap for those that do and on top of that to then cater to the people who can't pony up $10-20 or balance their checkbook/bottom line. |
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2012.10.03 19:04:00 -
[42] - Quote
Same here. Difficult to hold on to my ISK. Not sure how long I will survive playing if I always have to play the odd game in a starter kit to refill my wallet. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.10.03 19:06:00 -
[43] - Quote
Aeon Amadi wrote:I've now exhausted all of my suits and don't have the ISK to afford all militia gear - despite having a permanent Dragonfly suit and Toxin Submachine Gun.
After these last five suits I will be down to using the starter gear.
Anyone else having this issue?
EDIT: Deleted my starter gear to see what happens when I can't afford militia gear and have no starter suits. Beta testing like a pro xD
Well, as much as I hate myself for saying this as im all for playing the objective but, you get paid isk even if you do nothing at all, so even if you can afford ONE militia suit and AR all you have to do is spawn in your mcc and sit there til the end of the match. Do this a few times and you'll have enough to restock everything. Again, I don't agree with letting your team do all the work but if you need to do that then do it, but don't make a HABIT of it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:06:00 -
[44] - Quote
Wakko03 wrote:Aeon Amadi wrote:Wakko03 wrote:& CCP wants to make money.... 200 Aurum out of the 40,000 I got and I am sitting on 5 million isk.....which will be eaten by attempt to go into dropships again.
I'm guessing your Logi guys weren't able to revive you.
Once I had 2 mil in the bank, I started using Basic gear that I had enough SP to unlock..... from there my ISK went up to the 250,000 mark, with a good squad leader, even with basic and dying a ton in games I still made money somehow. That's a nice story but it still doesn't address the issue at hand lol. Some players are simply not going to be able/want to purchase Aurum and if they hit a situation like this where they're stonewalled into using Starter Fits just to get enough ISK for their skill books. i'm sorry i didn't make it more easily understood....someone do the math for me.... how much does 200 aurum cost for an otherwise free to play game... they gave you 50 of all the things you would need in order to get a bank rolling. So, it is cater to the people who aren't playing the game with an sp cap for those that do and on top of that to then cater to the people who can't pony up $10-20 or balance their checkbook/bottom line.
Do try not to be so vicious toward other players who don't have the same mentality as you. It makes you look very close-minded. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:07:00 -
[45] - Quote
Kristoff Atruin wrote:It's too early in the build to say that a close quarters scout isn't viable. In eve AHACs aren't viable with low skills, but once you've trained up the skills to make it work they're great. With the current game mechanics it could be that the CQ scout is something that requires shield management 4 and complex extenders, with high level smg / shotgun skills.
Or, you could be just plain bad at that role :)
I would love for someone else to give input on the CQC Scout but I don't see anyone playing them to be completely honest. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 19:10:00 -
[46] - Quote
Aeon Amadi wrote:Goric Rumis wrote:I agree it's important to balance test that, but what I mean is that, as a matter of cost-balance, dying as much as you're dying shouldn't (in the final build) be a result of specialization itself, but rather of poor execution within the specialization. It may be annoying that the suits cost too much for you right now to be an effective tester of that build, but that doesn't mean the costs need to be lowered. But is it poor execution on my part or is it the game mechanics in and of themselves? I don't see any other Close Quarters Scouts out on the field anymore - the be completely honest and I think there's a reason O_o; What I'm saying is that it doesn't matter which one it is for the purpose of this discussion. We're not talking about whether close-quarters scout is (or even should be) a viable class, we're talking about the cost of militia suits. And the cost of militia suits should assume that if you're losing a lot it's because you're not playing very well--because you have a bad fit, because you've chosen a bad specialization, or because you're just not cut out for the battlefield. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.10.03 19:10:00 -
[47] - Quote
There are a few of them around. I've been one-shotted by a few shotgun toting scouts, though it could have been dumb luck on the scout's part. Profile reducing skills / mods might help you survive long enough to get into high cover areas where you'll have an advantage, and to disengage when the fight turns against you. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.03 19:13:00 -
[48] - Quote
Personally I'm not trying to worry about using superior equipment or gear at the moment. I have it set up nicely enough where I can comfortably afford my skills and skill books and properly devote the skill points to them evenly as needed. If you are having an issue with maintaining the necessary equipment then that is on you. They have clearly raised the bar on how much ISK you acquire per battle. Maybe you are over expending yourself? Purchasing skill books, or better equipment when you should be purchasing what you can afford? Which is why I have it set up where I am using all BPO (Blueprint Originals) for my single all-purpose shock trooper loadout. Then again I have enough faith my own skills to afford the luxury in knowing I will still out perform the average mercenary.
Still nonetheless you as a player/mercenary/Duster must learn to balance your accounts. Look at it like real life; if you cannot balance your own check books and money in real life well you are absolutly going to be screwed (putting it nicely) in Dust514. This is certainly something that EVE and Dust514 helps to teach better then most parents, or schools. Real life lessons in how to balance your books. Yup. Manage your assets wisely -- that is the ultimate message here. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:14:00 -
[49] - Quote
Goric Rumis wrote:Aeon Amadi wrote:Goric Rumis wrote:I agree it's important to balance test that, but what I mean is that, as a matter of cost-balance, dying as much as you're dying shouldn't (in the final build) be a result of specialization itself, but rather of poor execution within the specialization. It may be annoying that the suits cost too much for you right now to be an effective tester of that build, but that doesn't mean the costs need to be lowered. But is it poor execution on my part or is it the game mechanics in and of themselves? I don't see any other Close Quarters Scouts out on the field anymore - the be completely honest and I think there's a reason O_o; What I'm saying is that it doesn't matter which one it is for the purpose of this discussion. We're not talking about whether close-quarters scout is (or even should be) a viable class, we're talking about the cost of militia suits. And the cost of militia suits should assume that if you're losing a lot it's because you're not playing very well--because you have a bad fit, because you've chosen a bad specialization, or because you're just not cut out for the battlefield.
In which case - what happens if we have a player who's simply not as skilled in the FPS department? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:16:00 -
[50] - Quote
Rorek IronBlood wrote:
Personally I'm not trying to worry about using superior equipment or gear at the moment. I have it set up nicely enough where I can comfortably afford my skills and skill books and properly devote the skill points to them evenly as needed. If you are having an issue with maintaining the necessary equipment then that is on you. They have clearly raised the bar on how much ISK you acquire per battle. Maybe you are over expending yourself? Purchasing skill books, or better equipment when you should be purchasing what you can afford? Which is why I have it set up where I am using all BPO (Blueprint Originals) for my single all-purpose shock trooper loadout. Then again I have enough faith my own skills to afford the luxury in knowing I will still out perform the average mercenary.
Still nonetheless you as a player/mercenary/Duster must learn to balance your accounts. Look at it like real life; if you cannot balance your own check books and money in real life well you are absolutly going to be screwed (putting it nicely) in Dust514. This is certainly something that EVE and Dust514 helps to teach better then most parents, or schools. Real life lessons in how to balance your books. Yup. Manage your assets wisely -- that is the ultimate message here.
It's militia gear O_o; how can someone be expected to go into the more expensive gear if they can barely afford to use militia gear? The fact that I have the Dragonfly suit and the Toxin SMG - both with permanent durability - is a god send. I wouldn't normally have that if I didn't invest in the merc pack.
In fact, for the sake of this test, I'm going to stop using them and see what happens to the isk cost. |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:17:00 -
[51] - Quote
Kristoff Atruin wrote:There are a few of them around. I've been one-shotted by a few shotgun toting scouts, though it could have been dumb luck on the scout's part. Profile reducing skills / mods might help you survive long enough to get into high cover areas where you'll have an advantage, and to disengage when the fight turns against you.
Scout suit shouldn't depend entirely on stealth if it's characteristics show an apt for speed. Any suit can do stealth - technically - but the Scout suit's primary characteristics lie in it's small stature and speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 19:18:00 -
[52] - Quote
I'm broke now. This is making it really hard to test weapons now. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.10.03 19:22:00 -
[53] - Quote
Not any suit can effectively do stealth anymore, the radar has been changed. I would be surprised if scout suits did not have an inherently smaller profile than a heavy. Put some dampers on a scout suit with dropsuit command skills and without using mark 1 eyeball people will have no idea where you are. Speed is critical for stealth, you can't sneak around in a heavy suit. You'll get spotted and then never be able to evade the guy who saw you. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.03 19:23:00 -
[54] - Quote
Aeon Amadi wrote:Rorek IronBlood wrote:
Personally I'm not trying to worry about using superior equipment or gear at the moment. I have it set up nicely enough where I can comfortably afford my skills and skill books and properly devote the skill points to them evenly as needed. If you are having an issue with maintaining the necessary equipment then that is on you. They have clearly raised the bar on how much ISK you acquire per battle. Maybe you are over expending yourself? Purchasing skill books, or better equipment when you should be purchasing what you can afford? Which is why I have it set up where I am using all BPO (Blueprint Originals) for my single all-purpose shock trooper loadout. Then again I have enough faith my own skills to afford the luxury in knowing I will still out perform the average mercenary.
Still nonetheless you as a player/mercenary/Duster must learn to balance your accounts. Look at it like real life; if you cannot balance your own check books and money in real life well you are absolutly going to be screwed (putting it nicely) in Dust514. This is certainly something that EVE and Dust514 helps to teach better then most parents, or schools. Real life lessons in how to balance your books. Yup. Manage your assets wisely -- that is the ultimate message here.
It's militia gear O_o; how can someone be expected to go into the more expensive gear if they can barely afford to use militia gear? The fact that I have the Dragonfly suit and the Toxin SMG - both with permanent durability - is a god send. I wouldn't normally have that if I didn't invest in the merc pack. In fact, for the sake of this test, I'm going to stop using them and see what happens to the isk cost.
You ask that question like you have never seen anyone ever use a credit card before. Ha-ha. Seriously this relates to real life a lot. I've seen plenty of people purchase or use higher tiered equipment they cannot properly afford soley on the basis that they believe they'll do better, and it ends up bankrupting them. Sort of a kin to your predicament. You are having trouble even staying afloat. Why? That is on you personally. It's a "you" sort of problem. I have my own path and plan and it works very well for me. I have the same bundle you do though and so do many more people. The problem with this build is that the 'Scout' is gimpy if not gimmicky this build. It's lost almost all of its frontline potential (which I had used it for) and is almost a liability in any situation outside of medium to long distance range.
If you have any of the 'Skinweave' dropsuits use them instead. I use the 'Skinweave' 'assault' class dropsuit, and do very well most rounds -- provided the match making does not throw me into an already in-progress match. Which is lame. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:31:00 -
[55] - Quote
Rorek IronBlood wrote:
You ask that question like you have never seen anyone ever use a credit card before. Ha-ha. Seriously this relates to real life a lot. I've seen plenty of people purchase or use higher tiered equipment they cannot properly afford soley on the basis that they believe they'll do better, and it ends up bankrupting them. Sort of a kin to your predicament. You are having trouble even staying afloat. Why? That is on you personally. It's a "you" sort of problem. I have my own path and plan and it works very well for me. I have the same bundle you do though and so do many more people. The problem with this build is that the 'Scout' is gimpy if not gimmicky this build. It's lost almost all of its frontline potential (which I had used it for) and is almost a liability in any situation outside of medium to long distance range.
If you have any of the 'Skinweave' dropsuits use them instead. I use the 'Skinweave' 'assault' class dropsuit, and do very well most rounds -- provided the match making does not throw me into an already in-progress match. Which is lame.
I'm not the only one with this issue - and you're still avoiding my point (and the point of this thread entirely) in that not everyone is going to be have these options. The Merc Pack gear had to be purchased, the Skinweave suits had to be earned through beta testing.
Even then - why would I use the Skinweave Suit which is comparable to a Militia suit... When I can use the Dragonfly which is comparable to a Standard suit...?
At which point we revolve back to my previous argument that not everyone is going to have it and the fact that I'm saving isk by using it is showing just how pressing of an issue we have here. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.10.03 19:33:00 -
[56] - Quote
Aeon Amadi wrote:Wakko03 wrote:Aeon Amadi wrote:Wakko03 wrote:& CCP wants to make money.... 200 Aurum out of the 40,000 I got and I am sitting on 5 million isk.....which will be eaten by attempt to go into dropships again.
I'm guessing your Logi guys weren't able to revive you.
Once I had 2 mil in the bank, I started using Basic gear that I had enough SP to unlock..... from there my ISK went up to the 250,000 mark, with a good squad leader, even with basic and dying a ton in games I still made money somehow. That's a nice story but it still doesn't address the issue at hand lol. Some players are simply not going to be able/want to purchase Aurum and if they hit a situation like this where they're stonewalled into using Starter Fits just to get enough ISK for their skill books. i'm sorry i didn't make it more easily understood....someone do the math for me.... how much does 200 aurum cost for an otherwise free to play game... they gave you 50 of all the things you would need in order to get a bank rolling. So, it is cater to the people who aren't playing the game with an sp cap for those that do and on top of that to then cater to the people who can't pony up $10-20 or balance their checkbook/bottom line. Do try not to be so vicious toward other players who don't have the same mentality as you. It makes you look very close-minded.
First off please don't tell me how to behave, they have mods for that. And you then go on to tell me I am probably close minded....
Second that was not vicious, if I wanted it to be vicious it would have started off like so many posts around here.... (not directed at you specifically and only replying to Aeon, for others reading this since ccp can't be bothered to put in who this is in reply to)
AGAIN this is what it would like if I was vicious and close minded........What are you to poor or cheap to afford $5.00 how did you get a ps3 in the first place... how are you paying for internet... is this the reason why I am dealing with lag becuase some cheap person is gaming with a 1G (you know before 3G or even 4G) wireless hotspot? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.10.03 19:38:00 -
[57] - Quote
In related news, a large portion of the population has trouble managing their finances. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:39:00 -
[58] - Quote
Wakko03 wrote:Aeon Amadi wrote:Wakko03 wrote:Aeon Amadi wrote:Wakko03 wrote:& CCP wants to make money.... 200 Aurum out of the 40,000 I got and I am sitting on 5 million isk.....which will be eaten by attempt to go into dropships again.
I'm guessing your Logi guys weren't able to revive you.
Once I had 2 mil in the bank, I started using Basic gear that I had enough SP to unlock..... from there my ISK went up to the 250,000 mark, with a good squad leader, even with basic and dying a ton in games I still made money somehow. That's a nice story but it still doesn't address the issue at hand lol. Some players are simply not going to be able/want to purchase Aurum and if they hit a situation like this where they're stonewalled into using Starter Fits just to get enough ISK for their skill books. i'm sorry i didn't make it more easily understood....someone do the math for me.... how much does 200 aurum cost for an otherwise free to play game... they gave you 50 of all the things you would need in order to get a bank rolling. So, it is cater to the people who aren't playing the game with an sp cap for those that do and on top of that to then cater to the people who can't pony up $10-20 or balance their checkbook/bottom line. Do try not to be so vicious toward other players who don't have the same mentality as you. It makes you look very close-minded. First off please don't tell me how to behave, they have mods for that. And you then go on to tell me I am probably close minded.... Second that was not vicious, if I wanted it to be vicious it would have started off like so many posts around here.... (not directed at you specifically and only replying to Aeon, for others reading this since ccp can't be bothered to put in who this is in reply to) AGAIN this is what it would like if I was vicious and close minded........What are you to poor or cheap to afford $5.00 how did you get a ps3 in the first place... how are you paying for internet... is this the reason why I am dealing with lag becuase some cheap person is gaming with a 1G (you know before 3G or even 4G) wireless hotspot?
I wasn't telling you to do anything - I was suggesting it. You assumed that I was because... I dunno.
Fact is it doesn't matter how cheap a person is or whether or not they can or cannot afford to buy aurum. Why SHOULD they when it's clearly an issue of pay-to-win? There should be Militia BPO's with permanent durability available for ISK because CCP stated that there would be -nothing in game that you couldn't get without in-game currency-.
Purchasing Militia BPOs with Permanent Durability increase isk revenue as you don't spend it on constantly restocking militia gear - which at current is very expensive to some players who are not as skilled as others. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 19:41:00 -
[59] - Quote
Kristoff Atruin wrote:In related news, a large portion of the population has trouble managing their finances.
Agree'd. But corporation battles are going to have high isk rewards (assuming you, yanno, win them..) with no SP. I have a thread about that too.
Plenty of isk if you win, drastic losses from losing dropsuits and corporate collateral if you don't. No SP gained from it either way - and thusly no character progression. But this is digressing from what this topic is about. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.10.03 19:42:00 -
[60] - Quote
What will probably happen when we get full market functionality is that people will sell the militia BPOs on the market, effectively buying isk the same way that Eve players sell plex for isk. You'll be able to get these things without AUR, I have no doubt. |
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