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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.10.03 18:29:00 -
[1] - Quote
Aeon Amadi wrote:2.) True about fielding something - BUT - you shouldn't -have- to do that. A player should be able to specialize in what they want, not what they have to. Only to an extent. If you're really terrible at something, it makes sense that it wouldn't be a sustainable activity. If you really want to learn that specialization, you can do something that earns you cash and then use that cash to fund your learning curve. Sure you'll be losing money at first, but there are always start-up costs when you're trying to create a new business. And sometimes that business fails, and you have to get over it and do something else. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 18:47:00 -
[2] - Quote
Aeon Amadi wrote:The reason I'm not doing good with it is because it's the underdog specialization at the moment. Three things are playing into the difficulty aspect of this - and subsequently the reason why I'm not doing as well as I should with the Close Quarters Scout.
1.) Bullets slow you down when they hit you. 2.) Hit detection system was improved (dramatically). 3.) Strafe speeds were nerfed - and I don't think they're dynamic. Essentially what I mean by that is that a scout suit strafes at the same speed(s) as a heavy.
So, I think it's important to balance test this. The issue with not being able to afford militia gear came as a consequence of the larger issue which I have mentioned in a completely different (but very much related) thread. I agree it's important to balance test that, but what I mean is that, as a matter of cost-balance, dying as much as you're dying shouldn't (in the final build) be a result of specialization itself, but rather of poor execution within the specialization. It may be annoying that the suits cost too much for you right now to be an effective tester of that build, but that doesn't mean the costs need to be lowered. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.10.03 19:10:00 -
[3] - Quote
Aeon Amadi wrote:Goric Rumis wrote:I agree it's important to balance test that, but what I mean is that, as a matter of cost-balance, dying as much as you're dying shouldn't (in the final build) be a result of specialization itself, but rather of poor execution within the specialization. It may be annoying that the suits cost too much for you right now to be an effective tester of that build, but that doesn't mean the costs need to be lowered. But is it poor execution on my part or is it the game mechanics in and of themselves? I don't see any other Close Quarters Scouts out on the field anymore - the be completely honest and I think there's a reason O_o; What I'm saying is that it doesn't matter which one it is for the purpose of this discussion. We're not talking about whether close-quarters scout is (or even should be) a viable class, we're talking about the cost of militia suits. And the cost of militia suits should assume that if you're losing a lot it's because you're not playing very well--because you have a bad fit, because you've chosen a bad specialization, or because you're just not cut out for the battlefield. |
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