Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.03 05:27:00 -
[1] - Quote
I know I'm gonna get hate but someone needs to say it the AR is an OP gun big problem is the range on some of them the damage on them I can understand (although some of them are strait up stupid) but the bloody RANGE on some of these things are making me wonder why they are not classed as a Sniper's rifle (not saying guns like the tactical AR shouldn't have good range)
And before anyone says it I've used every gun in the game so no i'm not just some sniper talking crap because I got killed by an AR.
Anyone with me on this? |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
|
Posted - 2012.10.03 05:32:00 -
[2] - Quote
I would see if they truly are OP, but alas, even the cheapest gear is super-expensive in this game, so I have no hope of ever testing it out for myself. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 05:32:00 -
[3] - Quote
The assault rifle is useful and versatile beyond all other infantry weapons. I think assault rifles are a bit overpowerd, but I don't think the range is too much. You might have encountered people with high level "light weapon sharpshooter" skills. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.03 05:36:00 -
[4] - Quote
Kai Sakuemi wrote:I would see if they truly are OP, but alas, even the cheapest gear is super-expensive in this game, so I have no hope of ever testing it out for myself.
use militia for a bit and grind isk then go back to the more expensive stuff |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
|
Posted - 2012.10.03 06:32:00 -
[5] - Quote
Sinboto Simmons wrote:Kai Sakuemi wrote:I would see if they truly are OP, but alas, even the cheapest gear is super-expensive in this game, so I have no hope of ever testing it out for myself. use militia for a bit and grind isk then go back to the more expensive stuff But then when I use the expensive stuff, I'm making a net loss of ISK most games, and that's just mildly expensive things. I cannot even comprehend how much ISK I would lose if I actually splashed out on some decent gear. |
dust badger
BetaMax.
283
|
Posted - 2012.10.03 07:38:00 -
[6] - Quote
you need to find a logi slave to follow you around and res you so you don't loose your stuff
and no i don't think they are OP its just they are easy to use there are lots of things that are equal/better but require more skill/thinking |
Jack Boost
Zarena Family
194
|
Posted - 2012.10.03 07:40:00 -
[7] - Quote
Advise: 1. How many times you die in the match (average)? A 2. Yours average income from the match. B Make your build/fit for now around B/A
This give you decent gear (to your skils for now) .. and this give you income too.
Dont use now better items... Skill up and gain ISK to the level that you can loose expensive gear if you must.
|
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.03 13:21:00 -
[8] - Quote
this went to an assault rifles are op discussion to a help desk -.- |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.03 14:12:00 -
[9] - Quote
Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 16:50:00 -
[10] - Quote
Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills?
Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me
Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and bad DPS EDIT: at close range. Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness. |
|
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.03 17:11:00 -
[11] - Quote
Yeah...I die a lot against ARs...high damage, high RoF, high range, no real downside. Yes, I can kill an AR with my shotgun, when I attack from behind or flank him, or at extreme range with a sniper, but ARs dominate in low to high range. There was a situation where me and another shotgun scout were attacking one single advanced AR, and he killed us both at point blank range. I scored at least three hits, before he turned around in a quarter of a second and killed me with three hits. The other one also hit him. Or I met a Militia AR literally at point blank (we were both rounding a corner at the same time). I had the first shot and I didn't have the time for a second shot, because he again killed me with three hits.
I wouldn't call it OP, but slightly imbalanced. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.03 17:20:00 -
[12] - Quote
There's a reason most modern militaries use Assault Rifles.
It's not that they are OP, it's that they are the most useful in a variety of situations. Yeah, a shotgun is better at point-blank range, but for everything else, there's the AR.
Now, if there's some balance related issue about them being too powerful, you're going to have to show your work... and usually you do that by comparing it to other weapons. Can it dish out more DPS in point-blank range than two rounds of a shotty? Can it do more damage-over-time at close range than an SMG? Etc. But that's balance BY NUMBERS, a legitimate balance issue.
If it's "OP" because it's more useful than most guns in a variety of situations then... mission accomplished. Were we to remove it, the game would be WAY more Rock/Paper/Scissors than it already is, something I do not want to see. |
Jack Boost
Zarena Family
194
|
Posted - 2012.10.03 17:20:00 -
[13] - Quote
.... take AR and come
Ammo, range, kick... a lot of down sides.. but like other wapons you must skill up to feel its potential... All wapon are deadly ... skill up, and try to play with your style.
At this build now all ppl are paper thin, and dyied easy. No particular reason that is only blame for AR. And I know 'a little' about it. Trust me.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 17:34:00 -
[14] - Quote
Of course all weapons are deadly, they are weapons. That is not the issue, the issue is that the assault rifle is more deadly than any other gun, a militia assault rifle without any skills is extremely useful compared to standard, advanced, and even prototype of some weapon classes. The assault rifle barely has any kick at all, I use them all the time and hardly notice it. Yes there is a range limit, but most encounters are within effective range, and the effective range is exceptionally wide. The problem isn't this build, it has always been like this. The only difference in this build is that hit detection has been fixed. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 18:13:00 -
[15] - Quote
I generally agree, although it's not always because the AR is overpowered. I think the weapons just need a more thorough balance pass.
My opinion is that the prototype AR should be just a little more powerful than the militia variant of almost any other weapon. I think this puts the AR effectiveness at around 70-80% of any other weapon for its specific application. This would mean the AR could dominate any other weapon, but ONLY if the user is intentional about countering an opponent's strength tactically. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 18:39:00 -
[16] - Quote
It's super OP. full auto tactical rifle is insane. Standard rifle has ZERO recoil. Hipfire doesn't seem to decrease accuracy. I say this all as someone who has run Proto Assault with assault rifles all 3 builds. It was fine last build, but the changes to accuracy are... bad. Still to test the breach one. It requires no more skill than an SMG. I.e. hold R1 = win. Wtf were you thinking CCP? Who asked for more accurate ARs? Same person as asked for a mass driver buff? LoL Did stats really suggest the AR needed this buff? |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.10.03 20:22:00 -
[17] - Quote
Nerf them and let us customize them. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 21:10:00 -
[18] - Quote
*** I only say assault rifles are OP while people are stuck unable to dodge. The Nerf to player movement is pretty much the reason AR's are king. Shotguns don't have the ability to move fast enough to avoid 3 headshot. The same is true for LoLSMG. Scrambler pistols are awesome against AR at short range due to sheer DPS @ 5-10m. Good snipers will never be in range of Assaut rifles. If they are it's their own fault. Forgeguns are LoLfatty only. HMGs seem like the best of the rest for automatics. Even on LoLfatty. Because strafing doesn't even come into it. Basically, whatever infantry role you pick, some dude with a tactical AR can kill you in about 1/4 of a second. 1/2 second for LoLfatty. But it's all because the delivery method of other weapons has changed. There's nothing in the patch notes about an increase in AR accuracy, but neither was the full auto tactical rifle... Bring back the ability to strafe out of cover from 5m away and 1-2 shot your opponent with a shotgun.
The answer IS NOT Nerf the assault rifle. Fix movement. Problem solved. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.03 21:22:00 -
[19] - Quote
Tony Calif wrote:It's super OP. full auto tactical rifle is insane. Standard rifle has ZERO recoil. Hipfire doesn't seem to decrease accuracy. I say this all as someone who has run Proto Assault with assault rifles all 3 builds. It was fine last build, but the changes to accuracy are... bad. Still to test the breach one. It requires no more skill than an SMG. I.e. hold R1 = win. Wtf were you thinking CCP? Who asked for more accurate ARs? Same person as asked for a mass driver buff? LoL Did stats really suggest the AR needed this buff?
Forgot to mention it so thanks for reminding me we need recoil for the AR (yes I know there is recoil but it doesn't even seem like it's there most of the time) My Prototype sniper on the last build swayed more than the first AR! |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:25:00 -
[20] - Quote
this is something i have touched on previously.
the AR shouldn't be able to snipe across the map they way they do right now.
although if i was using ARs this time i wouldn't be complaining at all but because i used ARs in the previous build and hated every second of it because the kick was enormous and i couldn't even shoot at a dropship flying 20 meters over head.
now it's the oposite they are able to hit everything with precision. while my sniper rifle sways like a drunk whenever i look down the scope. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 21:48:00 -
[21] - Quote
IMHO AR's and movement were pretty much perfect last build.
Edit: except the poor old breach. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:50:00 -
[22] - Quote
Tony Calif wrote:IMHO AR's and movement were pretty much perfect last build. yes, the dance 2 assault riflers made was quite amusing |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 21:52:00 -
[23] - Quote
Yeah, watching noobs who can't aim is pretty funny. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:54:00 -
[24] - Quote
Tony Calif wrote:Yeah, watching noobs who can't aim is pretty funny. yes, having to lead a target a few feet away is totally legit.
we are all moving faster than mach 8. bullet time for everyone |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 22:03:00 -
[25] - Quote
Which we don't have to do anymore vs a SPRINTING scout. Therefore it was a hit detection/latency issue. The scout never moved faster than bullets. Never has never will. |
Raiko Sai
PMW NATION
9
|
Posted - 2012.10.03 23:13:00 -
[26] - Quote
Sinboto Simmons wrote:I know I'm gonna get hate but someone needs to say it the AR is an OP gun big problem is the range on some of them the damage on them I can understand (although some of them are strait up stupid) but the bloody RANGE on some of these things are making me wonder why they are not classed as a Sniper's rifle (not saying guns like the tactical AR shouldn't have good range)
And before anyone says it I've used every gun in the game so no i'm not just some sniper talking crap because I got killed by an AR.
Anyone with me on this? agreed AR is OP |
Raiko Sai
PMW NATION
9
|
Posted - 2012.10.03 23:15:00 -
[27] - Quote
Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in the first place? |
Raiko Sai
PMW NATION
9
|
Posted - 2012.10.03 23:16:00 -
[28] - Quote
Necrodermis wrote:Tony Calif wrote:IMHO AR's and movement were pretty much perfect last build. yes, the dance 2 assault riflers made was quite amusing i miss the last build R.I.P |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.03 23:26:00 -
[29] - Quote
At range, I crouch quickly and line up my shots with my AR. I have four ranks in AR proficiency and the accuracy is amazing. Now, I am not sure how much of that is from the supposed change to AR accuracy and how much is to crouching, but it SEEMS as if crouching is a much more viable and useful tactic, which, if true, is cool. Still, I've been using crappier rifles. Sounds like I need to be using the Tactical AR which is the current AR that is most likely to be nerfed.
Edit:
Oh, and I was Army infantry. A real assault rifle, say the M-16 I used, could be pretty frikkin' accurate at range. But not while on full auto (didn't even have full auto, only burst), not as much so while standing, and definitely not while running in circles or strafing. Let me take a knee and steady my shot and I'd hit center mass at 300 meters 9 times out of 10 (and I wasn't even the best in my unit). |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 23:29:00 -
[30] - Quote
Raiko Sai wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in the first place? because SMG is a great catch all for everyone.
i should ask why do pistols exist. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 23:36:00 -
[31] - Quote
I love the accurate hipfire, and do NOT want to see hipfire accuracy nerfed. I love games that have accurate hipfire, and I find them very rare. Recoil is what the assault rifle needs, or range cut. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.10.04 00:08:00 -
[32] - Quote
Raiko Sai wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in the first place? Back up weapons in case your clip runs out mid-firefight and you can't get to cover. It's especially handy with weapons like the HMG that have some painfully long reloads. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.04 01:07:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:I love the accurate hipfire, and do NOT want to see hipfire accuracy nerfed. I love games that have accurate hipfire, and I find them very rare. Recoil is what the assault rifle needs, or range cut.
ACCURATE hipfire not godlike 30+ feet away hit every time damn near sniper accurate fire |
Aidan Torrall
17
|
Posted - 2012.10.04 17:11:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and bad DPS. Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness.
^This.
Completely agree. In this build, the AR is just as good as a sniper rifle. I started using it as such, and it works even better because if someone ambushes me while I'm sniping, I have an AR to punch them in the face with.
But to be clear: I don't mind the power, I mind the range. I went up against another assault suite at 350m. He had an AR, I had a sniper rifle (tacticl I think). He crushed me. A sniper should be winning battles at 350m plus.
To top it all off, the shaking that happens when you're hit, coupled with the AR's now amazing range, makes it way better to use as a sniper than any of the sniper rifles. Range is too much right now.
AR is best at short range, medium range, and long range. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 17:15:00 -
[35] - Quote
Yeah, the AR has too much range. I don't think it's overpowered, I think it just has too much range. I could go 12-4 easily the last build being an objective sniper, moving all the time, and sniping from the ground. Impossible now. I get brained from 400m from AR guys. Not how it should work. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.04 18:01:00 -
[36] - Quote
The range is fine FFS, it's the recoil. Do you understand that? Ofcourse at 200 yards or whatever I brain you. EVERY BULLET IS ON TARGET. I have lvl 1 assault rifle ops. I really don't see that extra 20% accuracy from the other 4 lvls being useful lol. |
Vexen Krios
Doomheim
95
|
Posted - 2012.10.04 18:47:00 -
[37] - Quote
simple...if the AR has range its because someone has skilled up the AR sharpshooter skill.... |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.04 19:28:00 -
[38] - Quote
Tony Calif wrote:The range is fine FFS, it's the recoil. Do you understand that? Ofcourse at 200 yards or whatever I brain you. EVERY BULLET IS ON TARGET. I have lvl 1 assault rifle ops. I really don't see that extra 20% accuracy from the other 4 lvls being useful lol.
Uh, he said 400m, which is twice as far. So yeah....
You think the AR should win against a sniper at 400m? |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.04 19:33:00 -
[39] - Quote
Vexen Krios wrote:simple...if the AR has range its because someone has skilled up the AR sharpshooter skill....
lol. I'm not debating how someone got their AR to have sniper rifle type range, I'm saying I don't think an AR should be able to have it. LIke the other guy said, an AR at 400m is much more likely to get a kill than the sniper. It shouldn't work like that. Skilling up has nothing to do with it. |
Telum Vectoris
1
|
Posted - 2012.10.04 22:49:00 -
[40] - Quote
I'm not sure the AR needs balance in one area over another. I think range is too much, but also recoil should jump significantly every 3-6 rounds (exception being the burst as its theoretically able to put 6-7 rounds accurately. It should have increased time between bursts though IMO) if range is down slightly, and recoil increases successively, than 1-3 shots at max range should hit a target at 300-350m. As was said above, they are currently accurate at range on single shot. However, by the 5th shot the recoil should be bouncing to 200m or so and after 9 shots you'd better be within 30-50m. Thoughts?
How about a change in turn speed based on weapon held? It makes sense a rifle would take longer to bring to bear than a pistol. Might shift things nicely in the close range argument. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:14:00 -
[41] - Quote
I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter.
It just needs a tiny bit of recoil. |
Aidan Torrall
17
|
Posted - 2012.10.05 01:09:00 -
[42] - Quote
Tony Calif wrote:I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter.
It just needs a tiny bit of recoil.
I was gunned down by an AR at over 300m. And to make it worse, as soon as you get once with an AR, everything shakes and you can't aim properly to shoot again, so if you miss the head with your first shot (yes, at 300m +), you're dead.
The AR can hit a 300-400m. I've been on the wrong end of it, and I even started using it as a sniper rifle in a few rounds.
But, maybe the range wouldn't matter so much if the recoil was higher. I agree with that. They can have all the range in the world for all I care as long as they can't accurately hit things.
So maybe you're right- maybe it feels like they have more range this time around because they're so much more accurate. But I've seen it and I've done it at 300m+. True story. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.05 01:36:00 -
[43] - Quote
Yup AR is a better sniper than my sniper is good range and no swaying like a drunken hobo when you zoom in(another problem WTH is that stupid crap!). |
FORTUNE96
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.10.05 01:41:00 -
[44] - Quote
In one match i played i got "sniped" by people with ARs guess there the new fully automatic sniper now....
EDIT: Also i think ARs should have scope sway now |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.05 02:11:00 -
[45] - Quote
>People complaining how ARs are OP >Not knowing how to use other weapons to their full potential >Using weak dropsuits
Unless you're having problems with ISK, you may need to rethink your gameplay strategy... and aiming.
Btw, ever played Sleepy Zan with his sniper? He never had problems taking out other classes. |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.05 02:29:00 -
[46] - Quote
forgot to mention he moves around with his sniper on the front lines pretty closely, which i'd say is where he deserves credibility.
cause most snipers, usually just hang back, and while they do their part on the battle-field. their almost never going to have any real confrontation vs another player unless it is another sniper. or if a player charges them. which makes it completely easy for someone to pick off any class |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 03:38:00 -
[47] - Quote
Sinboto Simmons wrote:Yup AR is a better sniper than my sniper is good range and no swaying like a drunken hobo when you zoom in(another problem WTH is that stupid crap!).
Great point. Yet another reason the AR is a better sniper rifle than my sniper rifle. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.05 14:12:00 -
[48] - Quote
Alldin Kan wrote:>People complaining how ARs are OP >Not knowing how to use other weapons to their full potential >Using weak dropsuits
Unless you're having problems with ISK, you may need to rethink your gameplay strategy... and aiming.
Btw, ever played Sleepy Zan with his sniper? He never had problems taking out other classes.
as I said I have used every class and almost every gun ( hmg I don't use) so yes I know how to use the gun and do so regularly just saying as a militia assault I shouldn't be taking out heavys as for the weak dropsuits I enjoy using them makes it all the more satisfying when I'm all ranked up personal preference though. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.10.05 15:09:00 -
[49] - Quote
Agreed they definitely need to do something about them ,currently AR just point and shot no recoil whatsoever the first to start shooting wins. There is no skills in using a gun that doesn't require a bit of effort to maintain your cross hair on target period. |
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.05 17:50:00 -
[50] - Quote
Mira Adari wrote:Yeah...I die a lot against ARs...high damage, high RoF, high range, no real downside. Yes, I can kill an AR with my shotgun, when I attack from behind or flank him, or at extreme range with a sniper, but ARs dominate in low to high range. There was a situation where me and another shotgun scout were attacking one single advanced AR, and he killed us both at point blank range. I scored at least three hits, before he turned around in a quarter of a second and killed me with three hits. The other one also hit him. Or I met a Militia AR literally at point blank (we were both rounding a corner at the same time). I had the first shot and I didn't have the time for a second shot, because he again killed me with three hits.
I wouldn't call it OP, but slightly imbalanced.
Quite simply you either suck with a shotgun or have a crap shotgun - a decent aim with a decent shotgun, at the right range will put down a Proto assault in 1 or 2 shots (been on the receiving and of a shotgun many times) |
|
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.05 17:57:00 -
[51] - Quote
Tony Calif wrote:IMHO AR's and movement were pretty much perfect last build.
Why can I only like this post the once dammit!!
|
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.05 18:01:00 -
[52] - Quote
This build I can hardly get a kill with an AR - last build I didn't seem to have that problem.
Everybody else's AR's seems to be OP except for mine :( |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.05 19:13:00 -
[53] - Quote
KAGEHOSHI Horned Wolf wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and bad DPS EDIT: at close range.Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness.
and yet it excels at nothing!
it's ment for short to mid range combat so of corse it is more useful in most situations. But, AR cannot: surpress groups of people like a mass driver one shot most dorp suite armor types/ be used well to scoult an area and spot red dots like a sniper can be used for AV like a LR or Forge gun compair in damage output to an HMG or an SMG
|
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 05:33:00 -
[54] - Quote
Fix recoil, and all would be well.
Side note: there are 3 or 4 of this exact same thread. Definitely a problem this build. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 06:20:00 -
[55] - Quote
They are not OP. Hit detection was fixed and strafing was nerfed. Also damage on the SMG and other weapons was nerfed it seems like. Highly unneeded. for nerfing some weapons damage and nerfing strafing. |
xeto rak
Epidemic. Space Immigration
23
|
Posted - 2012.10.06 08:50:00 -
[56] - Quote
Bloody ridiculous... this game ambient is 21000 years in the future and you talk about guns range? By then some of these guns will be well obsolete. Actually i am surprised we don't have more energy based weapons like microwave and also antimatter etc... |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.06 08:57:00 -
[57] - Quote
Strafing needs to be fixed and assault riffles need to have recoil so they're not effective at high ranges at full auto. |
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.06 12:48:00 -
[58] - Quote
Aidan Torrall wrote:Tony Calif wrote:I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter.
It just needs a tiny bit of recoil. I was gunned down by an AR at over 300m. And to make it worse, as soon as you get once with an AR, everything shakes and you can't aim properly to shoot again, so if you miss the head with your first shot (yes, at 300m +), you're dead. The AR can hit a 300-400m. I've been on the wrong end of it, and I even started using it as a sniper rifle in a few rounds. But, maybe the range wouldn't matter so much if the recoil was higher. I agree with that. They can have all the range in the world for all I care as long as they can't accurately hit things. So maybe you're right- maybe it feels like they have more range this time around because they're so much more accurate. But I've seen it and I've done it at 300m+. True story.
I wrote this once already and the forum ate it
A few FACTS for you With Light Weapon Sharpshooter at level 3. Basic Assault Rifle maximum range 91m Gek-38 maximum range 96m Killswitch Gek maximum range 106m
If you max out Light Weapon Sharpshooter and Sharpshooter proficiency you're talking another 25% of range - for the above rifles that's under 140m.
AR's feel strongest at approx 50% of their maximum range - which drops them into SMG territory (base max range on a Toxin SMG is 39m)
As a side note both the Basic and Advanced Laser Rifles with Light Weapon Sharpshooter at level 3 have a maximum range of 97m |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.06 12:57:00 -
[59] - Quote
Enjoy the game and it will work itself out! |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.06 13:18:00 -
[60] - Quote
Alldin Kan wrote:>People complaining how ARs are OP >Not knowing how to use other weapons to their full potential >Using weak dropsuits
Unless you're having problems with ISK, you may need to rethink your gameplay strategy... and aiming.
Btw, ever played Sleepy Zan with his sniper? He never had problems taking out other classes. I never seen him, but I see many snipers taking out ARs...from behind the redline, never ever moving a foot out into the open...once I pinned down Knight Snake in his base with my own sniper rifle...he went 0/0 because he was too afraid of dying to move out of cover even once, where he usually goes 12/0 or similar...kittening cowards these snipers.... |
|
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.10.06 16:38:00 -
[61] - Quote
The AR has recoil issues...it is not there. The OP is right. I would love to know what %5 decrease on dispersion is when there is practically zero to start with....non existent.
Any AR user feels it. NO KICK. Now ARs will and should be the bulk of used weapons but CCP has to notice the very high AR usage. (and repair kit) (farmers) The fix feels like less laser accuracy at 50+ meter range. |
avi dhrix
L.L.A.M.A. Relativity Alliance
1
|
Posted - 2012.10.06 19:26:00 -
[62] - Quote
Stating my experience with ARs here.
Just got back from a match on one of the new maps. Climbed the ladder on pipe supports get a good sniper spot over and objective. I get one kill, the guy next to me clears at least 5 other folks from the objective. He was using a militia assault rifle with maybe two or three shots needed per kill.
Further down the match, same thing happens on a platform. Next to no sniper kills and assault rifle takes the stage. I move again, reds from another platform a ways away borderline kill me before I can even line up a shot. They would have succeeded before i could even crouch if I was sniping with a scout suit. Guy with an assault rifle flanks them while i just act as a distraction instead of even bothering engaging.
After the recent character wipe, all my unallocated sp went into ARs which landed it at AR lvl 4. Simple enough to jump right into plowing through people in minutes of starting to play. So far, best kill/death ratio ive had since I've been playing, easyest kills, and I gave up on using sniper rifles for all occasions aside from tagging folks who drop from their MCCs or base from the other side of the map. Even then, with how sniper rifles seem to be having an issue with killing stationary people even when you hit them dead on, I'd rather just take a LAV over and use an AR from a ways away.
Oh yeah, my other char is currently set for nothing but light weapons and has sniper rifle prof along with pretty good handheld weapon upgrades skills. This toon was meant for vehicles (which i have yet to drop), has no proficiencys or weapon support skills, my k/d is still better, and i just flat out stopped using the light weapon spec toon unless i want to try something more challenging and use the other weapon types. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.10.06 22:03:00 -
[63] - Quote
Kai Sakuemi wrote:I would see if they truly are OP, but alas, even the cheapest gear is super-expensive in this game, so I have no hope of ever testing it out for myself.
Buy the aurum BPO militia weapons, modules and equipment.....then you won't run out and you can build up your isk |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 23:25:00 -
[64] - Quote
lDocHollidayl wrote:The AR has recoil issues...it is not there. The OP is right. I would love to know what %5 decrease on dispersion is when there is practically zero to start with....non existent.
Any AR user feels it. NO KICK. Now ARs will and should be the bulk of used weapons but CCP has to notice the very high AR usage. (and repair kit) (farmers) The fix feels like less laser accuracy at 50+ meter range.
+1 |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.06 23:44:00 -
[65] - Quote
They are not over powered.
I think they need to sway or have better aim only when crouched. They also need more "scope" like appearance in the scoped zoom.
Any gun would have recoil when fired, because its essentially a accent of object from another object. For instance, it is not the explosion from a bullet that makes it recoil--its the momentum of the bullet pushing away from the gun.
So it needs gun sway and recoil, but I also think the gun should always hit center of where the scope is pointing -- That enables the player to be able to control the gun even if it is bouncing and swaying.
Lasers wouldn't have recoil, just one on its initial fire, but the beam wouldn't create sway, unless it was gatling firing. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.08 01:30:00 -
[66] - Quote
Ok I played as an AR class so I could see the good and the bad of it (used the first AR) and I have made a list
Remember this is the very first gun you get for AR (and I think in the game)
Good:
1: good range 2: Not much sway when zoomed in 3:nice damage (not complaining first AR should do more damage than the first smg as it is a side arm) 5:No/or little bullet dispers (spelling? tired right now) zoomed in or out 6: good in CQC due to hip fire accuracy 7: Light allowing for fast movement 8:good for close/mid/long range combat 9:punches through armor fairly quickly 10:If you realized I skipped 4 you are perceptive
BAD:
1:less ammo than the smg can run out if not paying attention or fighting large groups of hostiles
2:noticed it punches through shields slower than armor something for a future build perhaps?
(really that's all I got for bad anyone can think up more don't hesitate to say so) |
Pwny Rainbow
12
|
Posted - 2012.10.08 01:48:00 -
[67] - Quote
When someone with the basic AR, at the edge of my range, outguns me (I've got a laser rifle with a light damage modifier, and some skills increasing range and damage, while reducing heat generation) something is wrong there. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.08 02:19:00 -
[68] - Quote
Pwny Rainbow wrote:When someone with the basic AR, at the edge of my range, outguns me (I've got a laser rifle with a light damage modifier, and some skills increasing range and damage, while reducing heat generation) something is wrong there.
how is the LR btw haven't gotten around to it |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.09 01:31:00 -
[69] - Quote
Sinboto Simmons wrote:Pwny Rainbow wrote:When someone with the basic AR, at the edge of my range, outguns me (I've got a laser rifle with a light damage modifier, and some skills increasing range and damage, while reducing heat generation) something is wrong there. how is the LR btw haven't gotten around to it Underpowered compared to the AR's effective range. The damage is decent to great at mid to long range, but terrible at close range. The magazine size is good and best of all, the accuracy and magnification while ADS is perfect. Also it's a good idea to increase the skill that increases light weapon capacity as this gun eats up ammo faster than the AR. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.09 11:34:00 -
[70] - Quote
thanks I'll look into it for my scout |
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.10.09 13:28:00 -
[71] - Quote
Simple as it is: Look at the killfeeds and it becomes obvious how unbalanced the Assault rifle is. Right now it's basically AR vs AR with some lone folks using an smg when they are out of ammo or a sniper rifle when they sit in the mountains. Every other range and application except AV dictates to use an AR at the moment as everyone iwth a militia AR can outgun any other weapon by just aimign and holding the trigger.
I totally agree with increasing the recoil of the AR weapon class up to prototype level to allow the creation of at least one weak distance category (CQC). |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.09 13:36:00 -
[72] - Quote
i think a big part of why u think ARs are OP is because everyone uses them, u get killed more by badass AR users than anything else,
everyone uses a milita AR at the start wich really influences alot of people to keep their ARs, now if there was a militia HMG, LR, and MD then it might be alittle different |
Rinas Rylos
Soldiers Of One Network Orion Empire
0
|
Posted - 2012.10.09 13:47:00 -
[73] - Quote
I'm not sure the problem so much is that ARs are overpowered (though I'll admit that this could be my bias speaking) so much as that the other guns are underpowered. Personally, I don't use sniper rifles because the sway ensures my target will probably duck behind cover, I don't use smgs because...well, okay we might want to take a look at that. I don't use a Gatling because I don't have one yet, but they seem to be just as useful if not moreso than ARs at close encounters. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.09 18:09:00 -
[74] - Quote
Alshadow wrote:i think a big part of why u think ARs are OP is because everyone uses them, u get killed more by badass AR users than anything else,
everyone uses a militia AR at the start wich really influences alot of people to keep their ARs, now if there was a militia HMG, LR, and MD then it might be a little different
I think the AR is op because I've used it and seen that it has almost no downsides (besides ammo capacity and that's only if you suck at aiming) the first AR's is not to bad but when you start getting the more powerful ARs it takes almost no skill to get a kill (and before anyone says anything yes I have used them) |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.14 22:04:00 -
[75] - Quote
bump
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:14:00 -
[76] - Quote
The AR isn't OP. Anyone who has played in a prototype only match know that the prototype HMG and SMG are just as good as the AR.
Stop crying because someone killed you and get good.
qq thread.
Seriously the prototype SMG, HMG, and sniper rifle wreck everything. Even AR users.
People cry about the AR because it is the most popular weapon and they get killed by it the most. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.14 22:41:00 -
[77] - Quote
Crimson MoonV wrote:The AR isn't OP. Anyone who has played in a prototype only match know that the prototype HMG and SMG are just as good as the AR.
Stop crying because someone killed you and get good.
qq thread.
Seriously the prototype SMG, HMG, and sniper rifle wreck everything. Even AR users.
People cry about the AR because it is the most popular weapon and they get killed by it the most.
OK this is the second time I've said this to someone who just makes a stupid post without reading anything so let me spell it out for you and any other idiot out there.
I HAVE USED NEARLY EVERY GUN IN THE GAME!
the only exceptions are the HMG and the LRifle
I have used the prototype of every hand held weapon besides those and the ar has nearly no downsides I believe the gun is overpowered and I am trying to bring it to the devs attention so it can be fixed unlike you who is trying to be a tough guy behind his computer congratulations you are pathetic |
Your MonkeyWrench
Seituoda Taskforce Command Caldari State
14
|
Posted - 2012.10.14 22:54:00 -
[78] - Quote
m621 zma wrote:Aidan Torrall wrote:Tony Calif wrote:I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter.
It just needs a tiny bit of recoil. I was gunned down by an AR at over 300m. And to make it worse, as soon as you get once with an AR, everything shakes and you can't aim properly to shoot again, so if you miss the head with your first shot (yes, at 300m +), you're dead. The AR can hit a 300-400m. I've been on the wrong end of it, and I even started using it as a sniper rifle in a few rounds. But, maybe the range wouldn't matter so much if the recoil was higher. I agree with that. They can have all the range in the world for all I care as long as they can't accurately hit things. So maybe you're right- maybe it feels like they have more range this time around because they're so much more accurate. But I've seen it and I've done it at 300m+. True story. I wrote this once already and the forum ate it A few FACTS for you With Light Weapon Sharpshooter at level 3. Basic Assault Rifle maximum range 91mGek-38 maximum range 96mKillswitch Gek maximum range 106mIf you max out Light Weapon Sharpshooter and Sharpshooter proficiency you're talking another 25% of range - for the above rifles that's under 140m. AR's feel strongest at approx 50% of their maximum range - which drops them into SMG territory (base max range on a Toxin SMG is 39m) As a side note both the Basic and Advanced Laser Rifles with Light Weapon Sharpshooter at level 3 have a maximum range of 97m
Quoted for truth! I thank you so much for pointing that out. If anything the ARs range is pathetic, merely 100m. An average guy can hit statioanary targets 300m away, with todays ARs. Single shot, of course.
Still the ARs are overpowered. Why? The have no recoil at all. All you have to do is hold down the R1 button, even at long range. Add recoil! This will force people to burst fire there ARs at long range, this will give others time to run, since now you can't move after you've been hit. (Except for bunnyhopping...) By adding recoil you add more skill to the gun game. By burst firing you will have to line up your shots again and again after each burst. People will get away from bad shooters.
Summary: Add Recoil! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 23:01:00 -
[79] - Quote
Sinboto Simmons wrote:Crimson MoonV wrote:The AR isn't OP. Anyone who has played in a prototype only match know that the prototype HMG and SMG are just as good as the AR.
Stop crying because someone killed you and get good.
qq thread.
Seriously the prototype SMG, HMG, and sniper rifle wreck everything. Even AR users.
People cry about the AR because it is the most popular weapon and they get killed by it the most. OK this is the second time I've said this to someone who just makes a stupid post without reading anything so let me spell it out for you and any other idiot out there. I HAVE USED NEARLY EVERY GUN IN THE GAME! the only exceptions are the HMG and the LRifle I have used the prototype of every hand held weapon besides those and the ar has nearly no downsides I believe the gun is overpowered and I am trying to bring it to the devs attention so it can be fixed unlike you who is trying to be a tough guy behind his computer congratulations you are pathetic Who cares if you have played with every weapon. Have played in a match where everyone is using prototype weapons? ARs are not the god mode of higher end game play. sniper rifles, HMGs, SMGs, and sniper rifles kill everything just the same.. Congratulations you are wrong. The AR is just what is used the most in pub lobbies.
Seriously the AR is OP compared to what? dropships, tanks, proto SMGs, proto HMGs PROTO SHOTGUNS. You are so wrong right now its hilarious.
Boundless smg beats AR in cqc every time. boundless HMG will almost always win against an AR medium range, unless you spin around them or have several people shooting him. Sniper wins from long range. The game is working as intended. You are just crying.
Congratulations you are pathetic??? Get good and stop crying about ARs scrub.
Honestly for someone who claims they have used every prototype you don't know how deadly the boundless SMG and HMG are? You are full of **** and you know it. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.15 02:56:00 -
[80] - Quote
I don't really understand the complaints about ARs when I'm pretty sure the general idea behind them is to be good at as many things as possible, but not as good in each one as a specialized weapon would be. I mean, the Tactical rifle is pretty damn dangerous at longer ranges, but I can burn down someone with one of those in seconds with my Laser Rifle. |
|
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.15 03:25:00 -
[81] - Quote
Crimson MoonV wrote:Sinboto Simmons wrote:Crimson MoonV wrote:The AR isn't OP. Anyone who has played in a prototype only match know that the prototype HMG and SMG are just as good as the AR.
Stop crying because someone killed you and get good.
qq thread.
Seriously the prototype SMG, HMG, and sniper rifle wreck everything. Even AR users.
People cry about the AR because it is the most popular weapon and they get killed by it the most. OK this is the second time I've said this to someone who just makes a stupid post without reading anything so let me spell it out for you and any other idiot out there. I HAVE USED NEARLY EVERY GUN IN THE GAME! the only exceptions are the HMG and the LRifle I have used the prototype of every hand held weapon besides those and the ar has nearly no downsides I believe the gun is overpowered and I am trying to bring it to the devs attention so it can be fixed unlike you who is trying to be a tough guy behind his computer congratulations you are pathetic Who cares if you have played with every weapon. Have played in a match where everyone is using prototype weapons? ARs are not the god mode of higher end game play. sniper rifles, HMGs, SMGs, and sniper rifles kill everything just the same.. Congratulations you are wrong. The AR is just what is used the most in pub lobbies. Seriously the AR is OP compared to what? dropships, tanks, proto SMGs, proto HMGs PROTO SHOTGUNS. You are so wrong right now its hilarious. Boundless smg beats AR in cqc every time. boundless HMG will almost always win against an AR medium range, unless you spin around them or have several people shooting him. Sniper wins from long range. The game is working as intended. You are just crying. Congratulations you are pathetic??? Get good and stop crying about ARs scrub. Honestly for someone who claims they have used every prototype you don't know how deadly the boundless SMG and HMG are? You are full of **** and you know it.
Ok instead of continuing this let me just say this: there is a problem with this type of gun I made a thread about it if you want me to I'll make a thread about the smg the hmg the droopship and whatever else you want me to but THIS post is for the ARs not anything else so I'm not going to post about them here and I also don't want to fill this thread with a pointless argument with a guy who could be halfway across the planet for all I know.
every gun vehicle and even some equipment has problems and I'm giving feedback so this particular problem can be fixed by the devs that is what the BETA is for not for making yourself look good now please I'm asking you in the nicest way possible: If you have nothing constructive to add to this thread leave. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.15 03:54:00 -
[82] - Quote
Mobius Wyvern wrote:I don't really understand the complaints about ARs when I'm pretty sure the general idea behind them is to be good at as many things as possible, but not as good in each one as a specialized weapon would be. I mean, the Tactical rifle is pretty damn dangerous at longer ranges, but I can burn down someone with one of those in seconds with my Laser Rifle.
I've found that the AR is not overly powerful in it's damage (besides the prototype AR and that's meant to be that way) it is the smaller things that when added up become a problem the non existent bullet spread, range, and 0 kick allow even a crappy player to kill those who should have an advantage this concerns me and I'm trying to get these things noticed by the devs who seem to have no interest unfortunately.
EDIT: the range on the AR is a skill and it should not be nerfed it is however a problem when combined with the problems mentioned above. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 05:59:00 -
[83] - Quote
Sinboto Simmons wrote:Crimson MoonV wrote:Sinboto Simmons wrote:Crimson MoonV wrote:The AR isn't OP. Anyone who has played in a prototype only match know that the prototype HMG and SMG are just as good as the AR.
Stop crying because someone killed you and get good.
qq thread.
Seriously the prototype SMG, HMG, and sniper rifle wreck everything. Even AR users.
People cry about the AR because it is the most popular weapon and they get killed by it the most. OK this is the second time I've said this to someone who just makes a stupid post without reading anything so let me spell it out for you and any other idiot out there. I HAVE USED NEARLY EVERY GUN IN THE GAME! the only exceptions are the HMG and the LRifle I have used the prototype of every hand held weapon besides those and the ar has nearly no downsides I believe the gun is overpowered and I am trying to bring it to the devs attention so it can be fixed unlike you who is trying to be a tough guy behind his computer congratulations you are pathetic Who cares if you have played with every weapon. Have played in a match where everyone is using prototype weapons? ARs are not the god mode of higher end game play. sniper rifles, HMGs, SMGs, and sniper rifles kill everything just the same.. Congratulations you are wrong. The AR is just what is used the most in pub lobbies. Seriously the AR is OP compared to what? dropships, tanks, proto SMGs, proto HMGs PROTO SHOTGUNS. You are so wrong right now its hilarious. Boundless smg beats AR in cqc every time. boundless HMG will almost always win against an AR medium range, unless you spin around them or have several people shooting him. Sniper wins from long range. The game is working as intended. You are just crying. Congratulations you are pathetic??? Get good and stop crying about ARs scrub. Honestly for someone who claims they have used every prototype you don't know how deadly the boundless SMG and HMG are? You are full of **** and you know it. Ok instead of continuing this let me just say this: there is a problem with this type of gun I made a thread about it if you want me to I'll make a thread about the smg the hmg the droopship and whatever else you want me to but THIS post is for the ARs not anything else so I'm not going to post about them here and I also don't want to fill this thread with a pointless argument with a guy who could be halfway across the planet for all I know. every gun vehicle and even some equipment has problems and I'm giving feedback so this particular problem can be fixed by the devs that is what the BETA is for not for making yourself look good now please I'm asking you in the nicest way possible: If you have nothing constructive to add to this thread leave. Let me try and break this down for you in a polite way. When people are using the same meta level weapons the AR isn't anymore overpowered then the hmg or smg. We saw this in the proto gear only battles that we did. I understand that the AR might need tweaking but naming this thread AR is OP without fully understanding how it works vs other weapons of its meta level really annoys me.
Its threads like this that are actually doing more damage to the balance of this game then it is helping. |
STB Vermaak Doe
558
|
Posted - 2012.10.15 06:15:00 -
[84] - Quote
Crimson MoonV wrote:Sinboto Simmons wrote:Crimson MoonV wrote:Sinboto Simmons wrote:Crimson MoonV wrote:The AR isn't OP. Anyone who has played in a prototype only match know that the prototype HMG and SMG are just as good as the AR.
Stop crying because someone killed you and get good.
qq thread.
Seriously the prototype SMG, HMG, and sniper rifle wreck everything. Even AR users.
People cry about the AR because it is the most popular weapon and they get killed by it the most. OK this is the second time I've said this to someone who just makes a stupid post without reading anything so let me spell it out for you and any other idiot out there. I HAVE USED NEARLY EVERY GUN IN THE GAME! the only exceptions are the HMG and the LRifle I have used the prototype of every hand held weapon besides those and the ar has nearly no downsides I believe the gun is overpowered and I am trying to bring it to the devs attention so it can be fixed unlike you who is trying to be a tough guy behind his computer congratulations you are pathetic Who cares if you have played with every weapon. Have played in a match where everyone is using prototype weapons? ARs are not the god mode of higher end game play. sniper rifles, HMGs, SMGs, and sniper rifles kill everything just the same.. Congratulations you are wrong. The AR is just what is used the most in pub lobbies. Seriously the AR is OP compared to what? dropships, tanks, proto SMGs, proto HMGs PROTO SHOTGUNS. You are so wrong right now its hilarious. Boundless smg beats AR in cqc every time. boundless HMG will almost always win against an AR medium range, unless you spin around them or have several people shooting him. Sniper wins from long range. The game is working as intended. You are just crying. Congratulations you are pathetic??? Get good and stop crying about ARs scrub. Honestly for someone who claims they have used every prototype you don't know how deadly the boundless SMG and HMG are? You are full of **** and you know it. Ok instead of continuing this let me just say this: there is a problem with this type of gun I made a thread about it if you want me to I'll make a thread about the smg the hmg the droopship and whatever else you want me to but THIS post is for the ARs not anything else so I'm not going to post about them here and I also don't want to fill this thread with a pointless argument with a guy who could be halfway across the planet for all I know. every gun vehicle and even some equipment has problems and I'm giving feedback so this particular problem can be fixed by the devs that is what the BETA is for not for making yourself look good now please I'm asking you in the nicest way possible: If you have nothing constructive to add to this thread leave. Let me try and break this down for you in a polite way. When people are using the same meta level weapons the AR isn't anymore overpowered then the hmg or smg. We saw this in the proto gear only battles that we did. I understand that the AR might need tweaking but naming this thread AR is OP without fully understanding how it works vs other weapons of its meta level really annoys me. Its threads like this that are actually doing more damage to the balance of this game then it is helping.
As far as the stats go it's fine but it has pin point accuracy and no recoil which anyone can point out is a bad thing |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.15 07:43:00 -
[85] - Quote
AR recoil and weapon kick is almost nonexistant. it is really funny how accurately it hits targets at range when you fire it full auto |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.15 08:16:00 -
[86] - Quote
Sinboto Simmons wrote:I know I'm gonna get hate but someone needs to say it the AR is an OP gun big problem is the range on some of them the damage on them I can understand (although some of them are strait up stupid) but the bloody RANGE on some of these things are making me wonder why they are not classed as a Sniper's rifle (not saying guns like the tactical AR shouldn't have good range)
And before anyone says it I've used every gun in the game so no i'm not just some sniper talking crap because I got killed by an AR.
Anyone with me on this?
AR are over-powered ? Compared to what ? They're simply more versatile weapons than the rest. But they're way less effective than specialized weapon in some kind of situations :
Close quarters : Shotgun > AR Middle range with cover : Laser > AR Long range : Sniper > AR
And that's just for light weapons. If you had sidearms of heavy in the mix it's even worse.... The real advantage of the AR is that you can go from somewhat long-range, mid-range and close quarter without feeling a real handicap. And yes i tried all of those.
I'll just agree with the lack of recoil in this build that is kinda noobish... especially with no skill at all |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.15 11:09:00 -
[87] - Quote
Laurent Cazaderon wrote:Sinboto Simmons wrote:I know I'm gonna get hate but someone needs to say it the AR is an OP gun big problem is the range on some of them the damage on them I can understand (although some of them are strait up stupid) but the bloody RANGE on some of these things are making me wonder why they are not classed as a Sniper's rifle (not saying guns like the tactical AR shouldn't have good range)
And before anyone says it I've used every gun in the game so no i'm not just some sniper talking crap because I got killed by an AR.
Anyone with me on this? AR are over-powered ? Compared to what ? They're simply more versatile weapons than the rest. But they're way less effective than specialized weapon in some kind of situations : Close quarters : Shotgun > AR Middle range with cover : Laser > AR Long range : Sniper > AR And that's just for light weapons. If you had sidearms of heavy in the mix it's even worse.... The real advantage of the AR is that you can go from somewhat long-range, mid-range and close quarter without feeling a real handicap. And yes i tried all of those. I'll just agree with the lack of recoil in this build that is kinda noobish... especially with no skill at all
please read my post made to Mobius Wyvern |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.15 11:24:00 -
[88] - Quote
Crimson MoonV wrote:Sinboto Simmons wrote:Crimson MoonV wrote:Sinboto Simmons wrote:Crimson MoonV wrote:The AR isn't OP. Anyone who has played in a prototype only match know that the prototype HMG and SMG are just as good as the AR.
Stop crying because someone killed you and get good.
qq thread.
Seriously the prototype SMG, HMG, and sniper rifle wreck everything. Even AR users.
People cry about the AR because it is the most popular weapon and they get killed by it the most. OK this is the second time I've said this to someone who just makes a stupid post without reading anything so let me spell it out for you and any other idiot out there. I HAVE USED NEARLY EVERY GUN IN THE GAME! the only exceptions are the HMG and the LRifle I have used the prototype of every hand held weapon besides those and the ar has nearly no downsides I believe the gun is overpowered and I am trying to bring it to the devs attention so it can be fixed unlike you who is trying to be a tough guy behind his computer congratulations you are pathetic Who cares if you have played with every weapon. Have played in a match where everyone is using prototype weapons? ARs are not the god mode of higher end game play. sniper rifles, HMGs, SMGs, and sniper rifles kill everything just the same.. Congratulations you are wrong. The AR is just what is used the most in pub lobbies. Seriously the AR is OP compared to what? dropships, tanks, proto SMGs, proto HMGs PROTO SHOTGUNS. You are so wrong right now its hilarious. Boundless smg beats AR in cqc every time. boundless HMG will almost always win against an AR medium range, unless you spin around them or have several people shooting him. Sniper wins from long range. The game is working as intended. You are just crying. Congratulations you are pathetic??? Get good and stop crying about ARs scrub. Honestly for someone who claims they have used every prototype you don't know how deadly the boundless SMG and HMG are? You are full of **** and you know it. Ok instead of continuing this let me just say this: there is a problem with this type of gun I made a thread about it if you want me to I'll make a thread about the smg the hmg the droopship and whatever else you want me to but THIS post is for the ARs not anything else so I'm not going to post about them here and I also don't want to fill this thread with a pointless argument with a guy who could be halfway across the planet for all I know. every gun vehicle and even some equipment has problems and I'm giving feedback so this particular problem can be fixed by the devs that is what the BETA is for not for making yourself look good now please I'm asking you in the nicest way possible: If you have nothing constructive to add to this thread leave. Let me try and break this down for you in a polite way. When people are using the same meta level weapons the AR isn't anymore overpowered then the hmg or smg. We saw this in the proto gear only battles that we did. I understand that the AR might need tweaking but naming this thread AR is OP without fully understanding how it works vs other weapons of its meta level really annoys me. Its threads like this that are actually doing more damage to the balance of this game then it is helping.
Ok I see what you are trying to say and perhaps I was wrong in the naming of this thread, to be honest I was thinking about the mistakes I've made with this thread as well, as I've said before I know how the guns work against each other as I've used them against other proto using players and I must say that the AR is not overpowered just that it has more then a slight advantage due to its behaving more like a fully aromatic paint gun.
I may remake this thread with a new name and make it an ups and downsides of the AR post (this time on the first page) |
General Stonewall
Royal Uhlans Amarr Empire
23
|
Posted - 2012.10.15 12:50:00 -
[89] - Quote
i think the most OP AR in the game is the Militia one it shouldn't be/do that power i can understand to a certain degree it should have some power but that thing is way to OP . far as the other ARs i think they are fine because afterall the higher level you get up to use them are worth but level one militia AR just eating threw players likes its candy is just plain crazy . and the laser rifles too and also so is the MASS drivers as well those things as well are alittle OP for the militia ones . so to me ARs are OP but their are also other weapons that are also OP for militia(default) ones. |
|
|
|
Pages: 1 2 3 :: [one page] |