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Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.03 05:27:00 -
[1] - Quote
I know I'm gonna get hate but someone needs to say it the AR is an OP gun big problem is the range on some of them the damage on them I can understand (although some of them are strait up stupid) but the bloody RANGE on some of these things are making me wonder why they are not classed as a Sniper's rifle (not saying guns like the tactical AR shouldn't have good range)
And before anyone says it I've used every gun in the game so no i'm not just some sniper talking crap because I got killed by an AR.
Anyone with me on this? |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
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Posted - 2012.10.03 05:32:00 -
[2] - Quote
I would see if they truly are OP, but alas, even the cheapest gear is super-expensive in this game, so I have no hope of ever testing it out for myself. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.03 05:32:00 -
[3] - Quote
The assault rifle is useful and versatile beyond all other infantry weapons. I think assault rifles are a bit overpowerd, but I don't think the range is too much. You might have encountered people with high level "light weapon sharpshooter" skills. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.10.03 05:36:00 -
[4] - Quote
Kai Sakuemi wrote:I would see if they truly are OP, but alas, even the cheapest gear is super-expensive in this game, so I have no hope of ever testing it out for myself.
use militia for a bit and grind isk then go back to the more expensive stuff |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
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Posted - 2012.10.03 06:32:00 -
[5] - Quote
Sinboto Simmons wrote:Kai Sakuemi wrote:I would see if they truly are OP, but alas, even the cheapest gear is super-expensive in this game, so I have no hope of ever testing it out for myself. use militia for a bit and grind isk then go back to the more expensive stuff But then when I use the expensive stuff, I'm making a net loss of ISK most games, and that's just mildly expensive things. I cannot even comprehend how much ISK I would lose if I actually splashed out on some decent gear. |
dust badger
BetaMax.
283
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Posted - 2012.10.03 07:38:00 -
[6] - Quote
you need to find a logi slave to follow you around and res you so you don't loose your stuff
and no i don't think they are OP its just they are easy to use there are lots of things that are equal/better but require more skill/thinking |
Jack Boost
Zarena Family
194
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Posted - 2012.10.03 07:40:00 -
[7] - Quote
Advise: 1. How many times you die in the match (average)? A 2. Yours average income from the match. B Make your build/fit for now around B/A
This give you decent gear (to your skils for now) .. and this give you income too.
Dont use now better items... Skill up and gain ISK to the level that you can loose expensive gear if you must.
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Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.03 13:21:00 -
[8] - Quote
this went to an assault rifles are op discussion to a help desk -.- |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.03 14:12:00 -
[9] - Quote
Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 16:50:00 -
[10] - Quote
Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills?
Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me
Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and bad DPS EDIT: at close range. Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness. |
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Mira Adari
Villore Sec Ops Gallente Federation
79
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Posted - 2012.10.03 17:11:00 -
[11] - Quote
Yeah...I die a lot against ARs...high damage, high RoF, high range, no real downside. Yes, I can kill an AR with my shotgun, when I attack from behind or flank him, or at extreme range with a sniper, but ARs dominate in low to high range. There was a situation where me and another shotgun scout were attacking one single advanced AR, and he killed us both at point blank range. I scored at least three hits, before he turned around in a quarter of a second and killed me with three hits. The other one also hit him. Or I met a Militia AR literally at point blank (we were both rounding a corner at the same time). I had the first shot and I didn't have the time for a second shot, because he again killed me with three hits.
I wouldn't call it OP, but slightly imbalanced. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.10.03 17:20:00 -
[12] - Quote
There's a reason most modern militaries use Assault Rifles.
It's not that they are OP, it's that they are the most useful in a variety of situations. Yeah, a shotgun is better at point-blank range, but for everything else, there's the AR.
Now, if there's some balance related issue about them being too powerful, you're going to have to show your work... and usually you do that by comparing it to other weapons. Can it dish out more DPS in point-blank range than two rounds of a shotty? Can it do more damage-over-time at close range than an SMG? Etc. But that's balance BY NUMBERS, a legitimate balance issue.
If it's "OP" because it's more useful than most guns in a variety of situations then... mission accomplished. Were we to remove it, the game would be WAY more Rock/Paper/Scissors than it already is, something I do not want to see. |
Jack Boost
Zarena Family
194
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Posted - 2012.10.03 17:20:00 -
[13] - Quote
.... take AR and come
Ammo, range, kick... a lot of down sides.. but like other wapons you must skill up to feel its potential... All wapon are deadly ... skill up, and try to play with your style.
At this build now all ppl are paper thin, and dyied easy. No particular reason that is only blame for AR. And I know 'a little' about it. Trust me.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.03 17:34:00 -
[14] - Quote
Of course all weapons are deadly, they are weapons. That is not the issue, the issue is that the assault rifle is more deadly than any other gun, a militia assault rifle without any skills is extremely useful compared to standard, advanced, and even prototype of some weapon classes. The assault rifle barely has any kick at all, I use them all the time and hardly notice it. Yes there is a range limit, but most encounters are within effective range, and the effective range is exceptionally wide. The problem isn't this build, it has always been like this. The only difference in this build is that hit detection has been fixed. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.10.03 18:13:00 -
[15] - Quote
I generally agree, although it's not always because the AR is overpowered. I think the weapons just need a more thorough balance pass.
My opinion is that the prototype AR should be just a little more powerful than the militia variant of almost any other weapon. I think this puts the AR effectiveness at around 70-80% of any other weapon for its specific application. This would mean the AR could dominate any other weapon, but ONLY if the user is intentional about countering an opponent's strength tactically. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 18:39:00 -
[16] - Quote
It's super OP. full auto tactical rifle is insane. Standard rifle has ZERO recoil. Hipfire doesn't seem to decrease accuracy. I say this all as someone who has run Proto Assault with assault rifles all 3 builds. It was fine last build, but the changes to accuracy are... bad. Still to test the breach one. It requires no more skill than an SMG. I.e. hold R1 = win. Wtf were you thinking CCP? Who asked for more accurate ARs? Same person as asked for a mass driver buff? LoL Did stats really suggest the AR needed this buff? |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.10.03 20:22:00 -
[17] - Quote
Nerf them and let us customize them. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 21:10:00 -
[18] - Quote
*** I only say assault rifles are OP while people are stuck unable to dodge. The Nerf to player movement is pretty much the reason AR's are king. Shotguns don't have the ability to move fast enough to avoid 3 headshot. The same is true for LoLSMG. Scrambler pistols are awesome against AR at short range due to sheer DPS @ 5-10m. Good snipers will never be in range of Assaut rifles. If they are it's their own fault. Forgeguns are LoLfatty only. HMGs seem like the best of the rest for automatics. Even on LoLfatty. Because strafing doesn't even come into it. Basically, whatever infantry role you pick, some dude with a tactical AR can kill you in about 1/4 of a second. 1/2 second for LoLfatty. But it's all because the delivery method of other weapons has changed. There's nothing in the patch notes about an increase in AR accuracy, but neither was the full auto tactical rifle... Bring back the ability to strafe out of cover from 5m away and 1-2 shot your opponent with a shotgun.
The answer IS NOT Nerf the assault rifle. Fix movement. Problem solved. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.03 21:22:00 -
[19] - Quote
Tony Calif wrote:It's super OP. full auto tactical rifle is insane. Standard rifle has ZERO recoil. Hipfire doesn't seem to decrease accuracy. I say this all as someone who has run Proto Assault with assault rifles all 3 builds. It was fine last build, but the changes to accuracy are... bad. Still to test the breach one. It requires no more skill than an SMG. I.e. hold R1 = win. Wtf were you thinking CCP? Who asked for more accurate ARs? Same person as asked for a mass driver buff? LoL Did stats really suggest the AR needed this buff?
Forgot to mention it so thanks for reminding me we need recoil for the AR (yes I know there is recoil but it doesn't even seem like it's there most of the time) My Prototype sniper on the last build swayed more than the first AR! |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:25:00 -
[20] - Quote
this is something i have touched on previously.
the AR shouldn't be able to snipe across the map they way they do right now.
although if i was using ARs this time i wouldn't be complaining at all but because i used ARs in the previous build and hated every second of it because the kick was enormous and i couldn't even shoot at a dropship flying 20 meters over head.
now it's the oposite they are able to hit everything with precision. while my sniper rifle sways like a drunk whenever i look down the scope. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.03 21:48:00 -
[21] - Quote
IMHO AR's and movement were pretty much perfect last build.
Edit: except the poor old breach. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:50:00 -
[22] - Quote
Tony Calif wrote:IMHO AR's and movement were pretty much perfect last build. yes, the dance 2 assault riflers made was quite amusing |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 21:52:00 -
[23] - Quote
Yeah, watching noobs who can't aim is pretty funny. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:54:00 -
[24] - Quote
Tony Calif wrote:Yeah, watching noobs who can't aim is pretty funny. yes, having to lead a target a few feet away is totally legit.
we are all moving faster than mach 8. bullet time for everyone |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 22:03:00 -
[25] - Quote
Which we don't have to do anymore vs a SPRINTING scout. Therefore it was a hit detection/latency issue. The scout never moved faster than bullets. Never has never will. |
Raiko Sai
PMW NATION
9
|
Posted - 2012.10.03 23:13:00 -
[26] - Quote
Sinboto Simmons wrote:I know I'm gonna get hate but someone needs to say it the AR is an OP gun big problem is the range on some of them the damage on them I can understand (although some of them are strait up stupid) but the bloody RANGE on some of these things are making me wonder why they are not classed as a Sniper's rifle (not saying guns like the tactical AR shouldn't have good range)
And before anyone says it I've used every gun in the game so no i'm not just some sniper talking crap because I got killed by an AR.
Anyone with me on this? agreed AR is OP |
Raiko Sai
PMW NATION
9
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Posted - 2012.10.03 23:15:00 -
[27] - Quote
Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in the first place? |
Raiko Sai
PMW NATION
9
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Posted - 2012.10.03 23:16:00 -
[28] - Quote
Necrodermis wrote:Tony Calif wrote:IMHO AR's and movement were pretty much perfect last build. yes, the dance 2 assault riflers made was quite amusing i miss the last build R.I.P |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2012.10.03 23:26:00 -
[29] - Quote
At range, I crouch quickly and line up my shots with my AR. I have four ranks in AR proficiency and the accuracy is amazing. Now, I am not sure how much of that is from the supposed change to AR accuracy and how much is to crouching, but it SEEMS as if crouching is a much more viable and useful tactic, which, if true, is cool. Still, I've been using crappier rifles. Sounds like I need to be using the Tactical AR which is the current AR that is most likely to be nerfed.
Edit:
Oh, and I was Army infantry. A real assault rifle, say the M-16 I used, could be pretty frikkin' accurate at range. But not while on full auto (didn't even have full auto, only burst), not as much so while standing, and definitely not while running in circles or strafing. Let me take a knee and steady my shot and I'd hit center mass at 300 meters 9 times out of 10 (and I wasn't even the best in my unit). |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 23:29:00 -
[30] - Quote
Raiko Sai wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in the first place? because SMG is a great catch all for everyone.
i should ask why do pistols exist. |
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