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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.02 22:38:00 -
[1] - Quote
One of the main issues we have with people farming both SP and WP at the moment is there's nothing stopping them from doing it as it's technically a part of actual game mechanics, I.E repairing a LAV while crashing over and over.
Now, the most simple way i can see to fix this without adding any hard or soft caps and limiting people from playing the way they want to play is to simply make it so that repairs cost a considerable chunk of ISK in comparison to what it is they are repairing.
I.E Make a HAV cost quite a lot to repair, it is after all an expensive piece of kit to own and use, A LAV is obviously cheaper so it should be cheaper to repair the LAV than the HAV and put drop ships somewhere in the middle. This will encourage self healing builds for vehicles on one hand, but it will also encourage people to actually make sure they repairing something worth it at the same time.
It will cost the SP/WP farmers ISK to cheat then, they can only do it for so long till they have to play the game normally. I know it's not a perfect solution but that's something we could discuss and thrash out here?
As for Militia vehicles, more specifically the free LAV, make it unrepairable or make it so that it's not free and unlimited.
For drop suits, they should cost very little ISK as there's not really a way to exploit that a the moment.
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.02 22:53:00 -
[2] - Quote
While I agree that this would minimize the farming it would also kill Logi (or a large portion of the Logi role). It's already a clumsy system to play Logi legit as it stands; people running off when you're trying to rep them because they don't know they're being repped reppers not giving WP until the end of cycle so smaller amounts not give gains and a whole host of "just play with the milita gear it'll earn you more WP" issues.
Adding an ISK cost on top of that? I suppose if the ISK cost was taken from the suit/vehicle owner rather than the logi that'd be better but even then you'd run into the problem of people not wanting to let themselves be repped sometimes because of the associated cost (i.e. "if it's going to cost me ISK anyway I might as well just keep gunning until I die").
Making the LAV no longer free would help I believe, or at minimum limiting how many any given player (or squad?) could call down per match.
Also frankly once we have friendly fire enabled matches some of us would be more than happy to slag farmers in our games but I guess that's kind of it's own thing.
I'll give this some more thought and see if anything shakes loose. Your proposed ideas are interesting ones and deserving of more consideration.
0.02 ISK Cross |
843 pano
843 Boot Camp
200
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Posted - 2012.10.02 22:58:00 -
[3] - Quote
The fix is even simpler and has been mentioned many times:
One only receives SP/WP for repairing damage done by the enemy. |
Cortez The Killer
Immobile Infantry
190
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Posted - 2012.10.02 23:00:00 -
[4] - Quote
The only trouble I see with that is that there are players just aching to drop a few spare bil ISK over to the Dust corps and individuals. If I were a tanker and had not only a bil in my wallet but residual income from Eve, why would I care about what the repair costs?
There was a suggestion a while back about about only awarding WP/SP for repping hostile damage. I wonder how complicated that would be to implement. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.02 23:13:00 -
[5] - Quote
Cortez The Killer wrote: The only trouble I see with that is that there are players just aching to drop a few spare bil ISK over to the Dust corps and individuals. If I were a tanker and had not only a bil in my wallet but residual income from Eve, why would I care about what the repair costs?
There was a suggestion a while back about about only awarding WP/SP for repping hostile damage. I wonder how complicated that would be to implement.
I'm not sure but it would fix it, i like the above suggestion of making the person being repaired paying for it though rather than the Logi.
Possibly even give more WP as a counter to it assuming it works and stops the farming? |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.02 23:20:00 -
[6] - Quote
This is a good thread full of handsome men.
Also, I think I'm with you. Limiting repairs in this sense is a sensible idea, if only because it would also make the BF3-style tactic of having a tank with 3 guys repairing it, like remorahs around a shark, less viable. On the other hand, the way things are priced right now assumes that repairs are free, so a change like this would have broader implications. Maybe there's a solution that works roughly the same way, but without the hassle? Like... maybe if repair tools had limited use and couldn't be refilled via a supply depot/nano hive? Then essentially it's the same thing. |
Cortez The Killer
Immobile Infantry
190
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Posted - 2012.10.02 23:27:00 -
[7] - Quote
Expendable repair tools has a nice ring to it. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.02 23:30:00 -
[8] - Quote
Fivetimes Infinity wrote:This is a good thread full of handsome men.
Also, I think I'm with you. Limiting repairs in this sense is a sensible idea, if only because it would also make the BF3-style tactic of having a tank with 3 guys repairing it, like remorahs around a shark, less viable. On the other hand, the way things are priced right now assumes that repairs are free, so a change like this would have broader implications. Maybe there's a solution that works roughly the same way, but without the hassle? Like... maybe if repair tools had limited use and couldn't be refilled via a supply depot/nano hive? Then essentially it's the same thing.
You've just given me an idea, suits are capable of having type specific bonuses, much like the "role bonus" on some ships in EVE. So what if the repair tool had a substantial increase in PG/CPU requirements but the Logi suits gave a 'role bonus' discount to equipping them?
Granted this wouldn't be a full solve in and of itself as the farmers could start running Logi suits but when combined with a limitation like vehicles cannot be deployed in the red zone (hence to farm you'd have to do it in areas where you are at risk from the other team) I think it could come close.
Also WP only being granted from enemy damage (in areas where friendly fire is turned off) would be a good method, shouldn't be too hard to track since the FF system is already in place tracking damage sources. Might require a tweak to crash damage levels but that's all to the good anyway. Make the LAVs etc take lower amounts of crash damage and they become more useful for real play and less useful for SP/WP farming.
So gents, what am I overlooking with the above, is that a fix that sounds workable? |
Jaysin 011584
Scorpions At War
90
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Posted - 2012.10.02 23:43:00 -
[9] - Quote
How about all farmers stop being douches and play the game, earn your SP/WP like a merc would and kill and be a merc for it not a punk little douche because to me that is worse than dumb players. Players off not helping the team, a sense of unity is what is needed, that will get you plenty of SP/WP. Also you earned it like a grown up not a child taking what they want EARN IT if you want it EARN IT don't steal or farm EARN IT. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.02 23:45:00 -
[10] - Quote
Cortez The Killer wrote:Expendable repair tools has a nice ring to it.
It really does, friendly fire won't work either as it will always be off in hisec and they will always be able to farm. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.02 23:45:00 -
[11] - Quote
Jaysin 011584 wrote:How about all farmers stop being douches and play the game, earn your SP/WP like a merc would and kill and be a merc for it not a punk little douche because to me that is worse than dumb players. Players off not helping the team, a sense of unity is what is needed, that will get you plenty of SP/WP. Also you earned it like a grown up not a child taking what they want EARN IT if you want it EARN IT don't steal or farm EARN IT.
It's a console game, you'll always get boosters, the trick is how you deal with it. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.03 00:02:00 -
[12] - Quote
Cerebral Wolf Jr wrote:Cortez The Killer wrote:Expendable repair tools has a nice ring to it. It really does, friendly fire won't work either as it will always be off in hisec and they will always be able to farm.
This might work if the current rather broken system for repping were fixed first. As it currently stands Merc playing Logi (as opposed to using some Logi tools to farm like little kittens) are already disadvantaged in several ways but using the repper tool. The WP are awarded at the end of cycle not in real time, the repping isn't flagged so someone knows they're being repped (unless they happen to look at you/their armor at the right moment) and the rep values of WP given are actually lessor for use of higher end tools (so if you skill to the quality gear to really support your squad you earn fewer WP).
By contrast none of the above hurts the farmers and while an expendable rep tool might hinder farming it would (under the current system) render investing points in repping effectively a worthless sink. One in which the skill set (character skill) and higher Meta gear may as well not exist because 9 times out of 10 (or better) it won't be worth anyones time to actually use/train the upper levels.
If one were to give higher "use values" to the better repper tools and a bonus to "use value" via the required skills so that someone running proto tools would have unlimited use that would address some of this in that there would still be incentive to train/fit better skills and gear. It would also require a higher entry threshold for someone to go farming. However on it's own it still wouldn't be a fix.
Not allowing vehicles to be deployed in the red zone I think is key, because if they're spending their time farming in the live fire part of the map their at more or less as much risk as anyone else (you could still hang out in a quite corner to farm but at least you'd be exposed to some risk and if you're earning OBs for your team that gives the opposing team incentive to kill you rather than just let you farm). |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 00:39:00 -
[13] - Quote
You get less WP for using better gear? :CCP: |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.03 00:45:00 -
[14] - Quote
Cerebral Wolf Jr wrote:You get less WP for using better gear? :CCP:
yeah it's epic
Currently WP gains for reppers are tied to the repper cycle thus the higher rep value upper meta gear gives fewer WP for the same amount of damage repped. It also ticks at the end of the repper cycle so repping small amounts can often result in little to no WP gain. To make matters even more epic using high end injectors heals more (reducing the amount left to be repped when reviving someone) and grants no more WP than the milita version.
Long story short the present system of awarding WP for Logi actions creates a zero sum choice between doing what's best for the squad (i.e. effective healing/repping/reviing) and doing what's most effective for your WP gains. Sadly this hinders only legit LogiBros while allowing the farmers to continue unabated. |
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.10.03 00:55:00 -
[15] - Quote
Cortez The Killer wrote: The only trouble I see with that is that there are players just aching to drop a few spare bil ISK over to the Dust corps and individuals. If I were a tanker and had not only a bil in my wallet but residual income from Eve, why would I care about what the repair costs?
There was a suggestion a while back about about only awarding WP/SP for repping hostile damage. I wonder how complicated that would be to implement.
i dont think the only reqard hostile damage would be hard since the game already recongizes freidny damage and hostile damage since we cant hurt our team mates. it would make harder coding and more time but it would be worth imo. |
Mira Adari
Villore Sec Ops Gallente Federation
79
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Posted - 2012.10.03 10:42:00 -
[16] - Quote
Even better fix: SP bonus for winning a match. If you want to maximize your SP gain from a match, you work together as a team to win...just like it should be. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 10:51:00 -
[17] - Quote
843 pano wrote:The fix is even simpler and has been mentioned many times:
One only receives SP/WP for repairing damage done by the enemy.
THAT. also, raise strafe speed again (non-related but still) |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.03 11:45:00 -
[18] - Quote
Here's a related thread I just read: https://forums.dust514.com/default.aspx?g=posts&t=39069&find=unread had some good ideas about attaching a criminal flag (in game EVE term) to farming activities how that might be implemented. Give it a look, see what you think. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.10.03 12:51:00 -
[19] - Quote
Has someone already said to turn the damage off on friendly vehicles. Where only the enemy can damage them. If you cash hard enough vehicles should just be disabled and unrepairable. This way you can't just run into a wall to repair.
I assume this is how people are exploiting am I close or way off |
Raze galder
Royal Uhlans Amarr Empire
28
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Posted - 2012.10.03 13:32:00 -
[20] - Quote
You could make it so that if u don't move from red line within a certain amount of time u die. Or don't allow vehicle spawn in red line. |
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Naturi Riclenore
BetaMax.
120
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Posted - 2012.10.03 17:08:00 -
[21] - Quote
As was mentioned before, the system is already broken for Logi's since getting the higher rep tools yields you fewer SP/WP due to fact they heal more ( say 200 vs 100 repaired ) but since it goes on the repair cycle, for repairing 200 with the higher rep tool, I get less points becasue it healed for 200, whereas the 100 rep toold yields me twice the points because it heals 200 HP in 2 cycles in stead of just 1.
Putting an ISK cost on the Owner of the vehicle is also an issue since vehicles can be hacked. Once hacked, who's the owner? If it's hacked again, who's the owner? Not only that, it would further discourage someone from getting rep'd since they have to pay ISK. Why would it discourage you ask? Because people steal other people's vehicles regulary. I call in a vehicle, the moment it lands, someone jumps in and drives away. How would you like spending ISK on repairs you had nothing to do with?
Raze galder wrote:You could make it so that if u don't move from red line within a certain amount of time u die. Or don't allow vehicle spawn in red line.
Sounds like a good idea, but what happens when the enemies red-lines you? While it may be a bit harder to do now, it could still happen.
Unfortunately, there is no easy solution. The solution has to discourage someone from doing it in the first place. Maybe make it so you have to have so many WP's yourself (not as a team but you yourself) before you can even call in a vehicle. At least at that point, a person would have to at least contribute something.
But yeah, there ahs to be some way of detering this behaviour. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.03 18:45:00 -
[22] - Quote
Raze galder wrote:You could make it so that if u don't move from red line within a certain amount of time u die. Or don't allow vehicle spawn in red line.
So I have to call in my dropship under fire because some kittens are abusing the system?
The current SP caps make boosting pointless. it may take some time for the boosters to figure this out, but once they all hit the cap it should get very boring to rep a vehicle for zero gain.
Don't break the rest of the game. If you do the terrorists win. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.03 20:22:00 -
[23] - Quote
How about this Idea:
Impact damage from anything other then vehicles can be repaired but awards the repairer and squad leader 0 sp.
Physical damage from weapons or vehicle and enemy vehicle collisions only, will award sp when repaired.
Is Damage impact? Yes = No Sp award Is Damage Weapon based? Yes = Sp award
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Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 20:27:00 -
[24] - Quote
Trying to link these two threads that are going on simultaneously:
https://forums.dust514.com/default.aspx?g=posts&m=338989#post338989
The idea is to remove collision damage from the safe zone. I think this has merit, especially in hisec where friendly fire is off. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.03 20:49:00 -
[25] - Quote
Cerebral Wolf Jr wrote:One of the main issues we have with people farming both SP and WP at the moment is there's nothing stopping them from doing it as it's technically a part of actual game mechanics, I.E repairing a LAV while crashing over and over.
Now, the most simple way i can see to fix this without adding any hard or soft caps and limiting people from playing the way they want to play is to simply make it so that repairs cost a considerable chunk of ISK in comparison to what it is they are repairing.
I.E Make a HAV cost quite a lot to repair, it is after all an expensive piece of kit to own and use, A LAV is obviously cheaper so it should be cheaper to repair the LAV than the HAV and put drop ships somewhere in the middle. This will encourage self healing builds for vehicles on one hand, but it will also encourage people to actually make sure they repairing something worth it at the same time.
It will cost the SP/WP farmers ISK to cheat then, they can only do it for so long till they have to play the game normally. I know it's not a perfect solution but that's something we could discuss and thrash out here?
As for Militia vehicles, more specifically the free LAV, make it unrepairable or make it so that it's not free and unlimited.
For drop suits, they should cost very little ISK as there's not really a way to exploit that a the moment.
...or maybe just give 0 SP/WP for repairing within the red zone/certain heights. Anything in then open can be blown up by team members. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.10.03 21:23:00 -
[26] - Quote
I think combining all this stuff together is going to be the way to go. But isn't the real issue WP farming, not SP farming? This game is a lot like EVE in the sense that there is a certain skill level that is required to put you on even footing with almost anyone and after that the bonuses are marginal at best. With proper gameplay some with 10 mil sp goes down just as easy as someone with 1 mil. But the endless OS/PS spamming is ruining the game. So why not just eliminate WAR points awarded for damage done by the environment or done within a team's base? Would that solve the whole thing? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 21:57:00 -
[27] - Quote
Altina McAlterson wrote:I think combining all this stuff together is going to be the way to go. But isn't the real issue WP farming, not SP farming? This game is a lot like EVE in the sense that there is a certain skill level that is required to put you on even footing with almost anyone and after that the bonuses are marginal at best. With proper gameplay some with 10 mil sp goes down just as easy as someone with 1 mil. But the endless OS/PS spamming is ruining the game. So why not just eliminate WAR points awarded for damage done by the environment or done within a team's base? Would that solve the whole thing?
its an interesting point, but how could to fix WP farming without screwing the logistic players over? |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 22:31:00 -
[28] - Quote
Cerebral Wolf Jr wrote:Altina McAlterson wrote:I think combining all this stuff together is going to be the way to go. But isn't the real issue WP farming, not SP farming? This game is a lot like EVE in the sense that there is a certain skill level that is required to put you on even footing with almost anyone and after that the bonuses are marginal at best. With proper gameplay some with 10 mil sp goes down just as easy as someone with 1 mil. But the endless OS/PS spamming is ruining the game. So why not just eliminate WAR points awarded for damage done by the environment or done within a team's base? Would that solve the whole thing? its an interesting point, but how could to fix WP farming without screwing the logistic players over? Part of the problem is that we don't know how the programming required would affect the rest of the game, whether it would require substantially more memory to track how much damage was done by what, etc. And when you repair, which damage do you repair first? Suppose you're under attack by two tanks, a swarm, a forge, and a turret, and you're getting repaired by three logi's, a LAV, and your own onboard active repairer and passive repairer--who is repairing what damage and when? If your algorithm isn't pretty robust and heavily optimized, you can get into some problematic memory issues.
Eliminating collision damage in the safe zone would be easier and have much lower overhead, I suspect. It would also be perfectly fair to all logi's. There's just one question that will decide whether it would work: Can squads still farm effectively on ambush maps where there is no safe zone? Or do they pretty consistently get rooted out by enemies? This will require some information gathering, I think. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 00:21:00 -
[29] - Quote
I have no idea of the tech load a change like this would take, but assuming that's reasonable the idea has a lot of merit. It would help (slightly) folks who'd been redlined (a concern raised by some posters here) and it would prevent the current form of SP/WP farming without imposing more burdens on Logi.
I would hazard that it shouldn't be present in Null, but then again I don't think the redzone should be present in Null either and besides all that Null rolls out later so there's time to figure it out. |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.04 00:26:00 -
[30] - Quote
Goric Rumis wrote: Part of the problem is that we don't know how the programming required would affect the rest of the game, whether it would require substantially more memory to track how much damage was done by what, etc. And when you repair, which damage do you repair first? Suppose you're under attack by two tanks, a swarm, a forge, and a turret, and you're getting repaired by three logi's, a LAV, and your own onboard active repairer and passive repairer--who is repairing what damage and when? If your algorithm isn't pretty robust and heavily optimized, you can get into some problematic memory issues.
Eliminating collision damage in the safe zone would be easier and have much lower overhead, I suspect. It would also be perfectly fair to all logi's. There's just one question that will decide whether it would work: Can squads still farm effectively on ambush maps where there is no safe zone? Or do they pretty consistently get rooted out by enemies? This will require some information gathering, I think.
Then perhaps the answer is going to be simply leave SP boosting alone and focus only on the WP. If they want to boost than so be it. No war points awarded at all for anything done while in the base. This would exclude of course giving orders, since the action would take place on the battlefield. In the long run SP boosting is an annoyance and isn't fair, but endless OS/PS spam is gamebreaking and could cause DUST to fail. So don't award any War Points while in the base. They are after all, War Points. Where this really hurts is when 25% of your team is staying in the base screwing around and everyone else is dying. I'd imagine it would be very tough to do this out in the field, people are going to see the LAV icon slamming in to something over and over again and realize what is going on. |
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