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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.10.03 20:27:00 -
[1] - Quote
Trying to link these two threads that are going on simultaneously:
https://forums.dust514.com/default.aspx?g=posts&m=338989#post338989
The idea is to remove collision damage from the safe zone. I think this has merit, especially in hisec where friendly fire is off. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 22:31:00 -
[2] - Quote
Cerebral Wolf Jr wrote:Altina McAlterson wrote:I think combining all this stuff together is going to be the way to go. But isn't the real issue WP farming, not SP farming? This game is a lot like EVE in the sense that there is a certain skill level that is required to put you on even footing with almost anyone and after that the bonuses are marginal at best. With proper gameplay some with 10 mil sp goes down just as easy as someone with 1 mil. But the endless OS/PS spamming is ruining the game. So why not just eliminate WAR points awarded for damage done by the environment or done within a team's base? Would that solve the whole thing? its an interesting point, but how could to fix WP farming without screwing the logistic players over? Part of the problem is that we don't know how the programming required would affect the rest of the game, whether it would require substantially more memory to track how much damage was done by what, etc. And when you repair, which damage do you repair first? Suppose you're under attack by two tanks, a swarm, a forge, and a turret, and you're getting repaired by three logi's, a LAV, and your own onboard active repairer and passive repairer--who is repairing what damage and when? If your algorithm isn't pretty robust and heavily optimized, you can get into some problematic memory issues.
Eliminating collision damage in the safe zone would be easier and have much lower overhead, I suspect. It would also be perfectly fair to all logi's. There's just one question that will decide whether it would work: Can squads still farm effectively on ambush maps where there is no safe zone? Or do they pretty consistently get rooted out by enemies? This will require some information gathering, I think. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.04 23:03:00 -
[3] - Quote
Going to have to revise my idea based on this thread:
https://forums.dust514.com/default.aspx?g=posts&m=341871#post341871
Apparently it is popular to use the self-damage from forge guns instead of collision damage on vehicles. So we may need to eliminate all self-damage as well as collision damage in the safe zone in order to make it work. In other words, the only way you can get hurt in the safe zone is to get hit by an enemy, period.
And after the novelty of playing damage-free bumper cars wears off, I still think it could work. It would depend on the maps as well, since you could just do your damage at the edge of the safe zone and have people inside the safe zone repping you. Or moving back and forth over the edge of the safe zone. But hopefully it would be sufficiently inconvenient and sufficiently dangerous to discourage the practice and mitigate its benefits. It would add risk to the reward, to quote the adage.
EDIT: Just wanted to link some of the other threads on this topic, to try to connect the conversations together a bit.
No SP or WP for actions in the safe zone/red area to stop boosters.
[SUGGESTION] WP adjusting
Boosting ruining game |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.05 00:03:00 -
[4] - Quote
Cross Atu wrote:General question, has anyone seen farming going on in Ambush games or is it limited to Skirmish?If one wishes to hunt a creature one must establish the habitat in which it thrives The better we establish when and where the problem occurs the better we can focus our thoughts on a solution. I agree, most of the question so far has depended on the idea that these farms are run in the safe zones. If they are run outside of the safe zones, my question becomes: Why aren't people putting them down? |
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