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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.02 18:06:00 -
[1] - Quote
Felt this needed it's own thread.
According to CCP we will -not- be getting SP rewards for corporation battles and/or faction warfare battles. When asked what reward(s) we would be getting:
"Money , honour , bragging rights."
To which I say, why would we want to do it for ISK if we can just give our dust mercs/corporation(s) money from Eve Online?
What's the incentive other than putting a flag on the district..?
Why was the decision made so that character progression can -only- occur through instant matchmaking?
I honestly think we should work this out. Discuss.
EDIT: Added information posted in a more recent post to outline negatives and positives as best I can. Feel free to suggest add-ons.
Not having SP rewards for Corp Battles does make sense as a method of combat against Dummy Corps. However, there are some issues that go against this ideal.
Active SP gain has diminishing returns over the course of a week with the new system in play.
Active SP is eventually capped at a certain point, according to allegation.
Passive SP seems to be slower than it previously was by now being at an interval of decimals rather than whole numbers.
Boosting will happen no matter what - having such restrictions will not deter boosters it will only encourage them to find other ways to find the easiest way to gain SP.
There is absolutely no evidence that SP rewards will be beneficial or detrimental as it has not been implemented yet, and avoiding doing so will only ensure that we will never know the outcome of what would happen if it -WERE- used as a reward.
ISK Rewards for a Corporation Battle - when tied into the ideal that Dummy Corps could use it to generate isk - don't necessarily apply in that manner.
Collateral must be paid by one corporation or the other and is essentially lost when they do not win.
Rewards are such that (in theory) you receive the collateral the other corporation has paid as your reward.
With the system mentioned above - if you win, you gain isk as a corporation. If you lose, you lose your collateral. In the event that you try to abuse the system with two corporations under one banner, you are technically not gaining/losing anything.
ISK being the fundamental drive for Corporation Battles and anything besides Instant Matchmaking would detract from what this game has to offer. Here's how.
Eventually all players will learn what they can afford to lose and will become familiar with that, eventually making profit and knowing when to quit while they're ahead.
Dust corporations with Eve Online support need not worry about ISK at all as the disparity is huge - Capsuleers earning exponentially higher amounts in a short amount of time (but also risking more).
Salvage will be (eventually) be able to be sold on the market and will further increase rewards, even if it's just selling what you dislike/cannot use.
SP Not being available in -all- aspects of the game is detrimental for multiple reasons.
It detracts from delving into the rabbit hole - rather - seeing all of what New Eden has to offer. Politics, persistent territory, meaningful consequences etc.
It forces players to grind on Instant Matchmaking, even if they dislike that style of play, in order to gain character progression.
Not gaining SP is similar to saying that you are not gaining experience from the battle - basically losing the memory of the event entirely in a more "lore" aspect.
On the assumption that you lose, you are losing a very large amount of ISK with little to no gain. This includes (but is surely not limited to) All suits lost, all gear lost, and the corporation's collateral. This makes the risk involved substantially high and it might even go so far as to detract smaller corporations from ever wanting to participate at all.
[*] It discourages teamplay and socialization in Dust 514 - not all players will want to join a corporation just to increase their coffers. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.10.02 18:10:00 -
[2] - Quote
UK your mistaken. We get sp but no isk. We always get sp get killing stuff.
FW won't have isk payouts just like in eve online. Bit I'm sure it'll have some kind of loyalty point store. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.02 18:13:00 -
[3] - Quote
crazy space wrote:UK your mistaken. We get sp but no isk. We always get sp get killing stuff.
FW won't have isk payouts just like in eve online. Bit I'm sure it'll have some kind of loyalty point store.
CCP Cognac wrote:Aeon Amadi wrote:CCP Cognac wrote:843 pano wrote:Is there a failsafe to stop parent corps from creating a scrimmage corp that can take up the contract against its parent corp so that the parent corp can boost off of the scrimmage corp game? I smell a ton of corp boosting coming... Corp battles don't award any SP So what's the point of us doing Faction Warfare? Money , honour , bragging rights.
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843 pano
843 Boot Camp
200
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Posted - 2012.10.02 18:14:00 -
[4] - Quote
I vote for all the loot the loosing team lost during the battle. I am fine with no SP because it will stop the corp from making a sparring corp and boosting. But, more than just ISK and a flag would be nice. |
Terminus Decimus
37
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Posted - 2012.10.02 18:31:00 -
[5] - Quote
So if you only serve your Corporation and do Corp. battles then you will never be able to skill up? Seems counter productive to the way fighting wars should be. You fight a lot for your Corp/Nation you get experiance from it and can do things better, but in Soviet New Eden Experience gains you. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.10.03 03:51:00 -
[6] - Quote
So inevitably this is going to be the death of Dust 514 - in my opinion. If ISK is the only reward for Corp Battles/Faction Warfare than there's really no point in doing them what with Capsuleers being able to transfer isk to dust mercenaries.
If the only way you can get SP is through Instant Matchmaking then this game literally just made a dramatic shift in favor of the FPS gun-game in the aspect of riskless reward. Sure, you lose dropsuits and gear but beyond that you lose absolutely nothing for the sake of gaining SP.
I understand that this was put in place as a means of preventing boosting but if we're going to do that why don't we take even more drastic measures and just remove repair tools entirely? That was sarcasm - but my point is still valid. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.03 03:54:00 -
[7] - Quote
I lol'd at the change of name. Faction warfare is not the basis of this game, shooting people in the face is. As long as CCP provides a stable game(not looking good ATM) with solid gunplay, people will play this game. |
Ludwig Van Beatdropin
Royal Uhlans Amarr Empire
195
|
Posted - 2012.10.03 03:55:00 -
[8] - Quote
Aeon Amadi wrote:Felt this needed it's own thread.
According to CCP we will -not- be getting SP rewards for corporation battles and/or faction warfare battles. When asked what reward(s) we would be getting:
"Money , honour , bragging rights."
To which I say, why would we want to do it for ISK if we can just give our dust mercs/corporation(s) money from Eve Online?
What's the incentive other than putting a flag on the district..?
I honestly think we should work this out. Discuss.
What more do you want? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 03:58:00 -
[9] - Quote
Logi Bro wrote:I lol'd at the change of name. Faction warfare is not the basis of this game, shooting people in the face is. As long as CCP provides a stable game(not looking good ATM) with solid gunplay, people will play this game.
Solid gunplay is one thing but if the only way to get character progression is through instant matchmaking then I have no reason to play this. Victory should not be attained -SOLELY- by team deathmatch. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 03:59:00 -
[10] - Quote
Ludwig Van Beatdropin wrote:Aeon Amadi wrote:Felt this needed it's own thread.
According to CCP we will -not- be getting SP rewards for corporation battles and/or faction warfare battles. When asked what reward(s) we would be getting:
"Money , honour , bragging rights."
To which I say, why would we want to do it for ISK if we can just give our dust mercs/corporation(s) money from Eve Online?
What's the incentive other than putting a flag on the district..?
I honestly think we should work this out. Discuss. What more do you want?
Persistent consequence - as par traditional New Eden style. As stated in my post above if the only way to get character progression is by the team deathmatch instant matchmaking then I (and more than likely many others) will no longer even bother with this game. |
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JoshuaEvil666
The Unholy Legion Of DarkStar
33
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Posted - 2012.10.03 04:02:00 -
[11] - Quote
what they get is more interest in eve , more people will learn, hey if i make an eve account and pay for the sub i can pve for a few hours in eve and have enough iskies for all the uber suits and guns for my dust merc for a week ! which = more suscribers and more profit for ccp- they cant lose. :) |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 04:03:00 -
[12] - Quote
JoshuaEvil666 wrote:what they get is more interest in eve , more people will learn, hey if i make an eve account and pay for the sub i can pve for a few hours in eve and have enough iskies for all the uber suits and guns for my dust merc for a week ! which = more suscribers and more profit for ccp- they cant lose. :)
No offense but that logic is counter productive. It detracts from having a desire to do corporate battles for anything other than a pissing contest. |
JoshuaEvil666
The Unholy Legion Of DarkStar
33
|
Posted - 2012.10.03 04:05:00 -
[13] - Quote
Aeon Amadi wrote:JoshuaEvil666 wrote:what they get is more interest in eve , more people will learn, hey if i make an eve account and pay for the sub i can pve for a few hours in eve and have enough iskies for all the uber suits and guns for my dust merc for a week ! which = more suscribers and more profit for ccp- they cant lose. :) No offense but that logic is counter productive. It detracts from having a desire to do corporate battles for anything other than a pissing contest.
the idea for corp battles WAS there years ago for sov holdings, but that is too difficult to pull off or something i guess so now they are darn near for nothing, just for pissing matches and we won and you didnt sort of stuffs
its all about aurum and plex sales now and i am fine with that after playing eve since beta i am still having fun logging in every day and dust is pretty neat so its all good to me, i can deal with no better reward from corp battles since my game now is waving my eppens at everyone in local anyway |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.03 04:09:00 -
[14] - Quote
Aeon Amadi wrote:JoshuaEvil666 wrote:what they get is more interest in eve , more people will learn, hey if i make an eve account and pay for the sub i can pve for a few hours in eve and have enough iskies for all the uber suits and guns for my dust merc for a week ! which = more suscribers and more profit for ccp- they cant lose. :) No offense but that logic is counter productive. It detracts from having a desire to do corporate battles for anything other than a pissing contest. I'm kind of confused about this, myself. Obviously we're all always gaining passive SP, but having the high-sec matchmaking system as the only means of active SP gain just seems very odd. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 04:11:00 -
[15] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:JoshuaEvil666 wrote:what they get is more interest in eve , more people will learn, hey if i make an eve account and pay for the sub i can pve for a few hours in eve and have enough iskies for all the uber suits and guns for my dust merc for a week ! which = more suscribers and more profit for ccp- they cant lose. :) No offense but that logic is counter productive. It detracts from having a desire to do corporate battles for anything other than a pissing contest. I'm kind of confused about this, myself. Obviously we're all always gaining passive SP, but having the high-sec matchmaking system as the only means of active SP gain just seems very odd.
It would completely remove any incentive to delve into Eve Online's aspects of Factional Warfare/Null-Sec Sovereignty holding. There would be no reason to do so as money earned from those are -completely- overshadowed by ISK donations from Capsuleers.
There should be progressively better rewards for branching out and delving into the rabbit hole - not less. At this rate it's going to completely gut any aspect of introducing new players to what the game has to offer. |
Adaris Manpher
70
|
Posted - 2012.10.03 04:14:00 -
[16] - Quote
I can see a point about dummy corps but at the same time we should get SP that is for sure |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.10.03 04:14:00 -
[17] - Quote
I do not agree with the No SP in Corp Battles.
Quote: [9:12:19 PM]: It would completely remove any incentive to delve into Eve Online's aspects of Factional Warfare/Null-Sec Sovereignty holding. There would be no reason to do so as money earned from those are -completely- overshadowed by ISK donations from Capsuleers.
There should be progressively better rewards for branching out and delving into the rabbit hole - not less. At this rate it's going to completely gut any aspect of introducing new players to what the game has to offer.
I see this happening
With Corps setting up Dummy Corp to grab the contracts, they will only be doing this to pad their KDRs and Win/Lose rat for leader boards, not for SP due to the SP Cap.
Please Support this Post by giving it a Plus 1. |
Sees-Too-Much
11
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Posted - 2012.10.03 04:18:00 -
[18] - Quote
I'm pretty sure you're taking a throwaway remark a little bit too literally. I've seen people on the forums talk about doing corp vs corp fights, they didn't mention a lack of SP rewards. |
JoshuaEvil666
The Unholy Legion Of DarkStar
33
|
Posted - 2012.10.03 04:19:00 -
[19] - Quote
hopefully they will see this if they dont already and change it, its still not live so they can still change anything about core mechanics |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.10.03 04:26:00 -
[20] - Quote
I'll do it for bragging rights and money that's what being a Merc is all about |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.03 04:29:00 -
[21] - Quote
- Corps will still be a great place to find friends & squad up for pickup matches that help with skill & money.
- There will be NPC missions that you can use to acquire skill points -- I wouldn't be surprised if there were NPC missions that allowed, or required, an entire corp to work together.
- DOOOOOOoooooommmmmeeeeed....dooooooooooOOOOOMEEED....INEVITABLE....INEVITABLE.
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.03 04:35:00 -
[22] - Quote
With the OP on this, if its correct. The idea of matches with no SP reward would certainly take away much of the incentive to play. Skilling already takes awhile in many cases. I don't get to play as much as I would like and when I do its often only a few matches because I work 12+ hour shifts. The faction warfare feature is something we have all been waiting for. This could really impact the game. |
sixteen64
Algintal Core Gallente Federation
3
|
Posted - 2012.10.03 04:50:00 -
[23] - Quote
With op also, lack of sp blows
this game for me is getting more disappointing each day, which is pretty sad considering iv been eager for it since it was announced |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.10.03 04:53:00 -
[24] - Quote
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
now to add something constructive so i do get a hammer to the face
if there is no sp from that game i won't play those battles. unless there was something . anything to make it redeemable . maybe earn a skill book or a unique item. or maybe some kind of voucher for one free aur item . (nothing with blueprints though)
^ i just said all that so i could yell DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED without getting yelled at |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 05:39:00 -
[25] - Quote
Taking planets is one thing but if it's just for the sake of taking the planet, no-one is going to want to do it when they're losing dropsuits and gear. Isk reward is one thing but if they're not getting character progression (sp) then it's a single-edged sword.
Even then, taking planets for faction warfare (which is all that will be available to us at first) isn't claiming it for -your- corporation. It's claiming it for the faction you've chosen to be with - and the reward is more than likely going to be in the form of isk and/or standings. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2012.10.03 05:57:00 -
[26] - Quote
Aeon Amadi wrote:CCP Cognac wrote:Aeon Amadi wrote:CCP Cognac wrote:843 pano wrote:Is there a failsafe to stop parent corps from creating a scrimmage corp that can take up the contract against its parent corp so that the parent corp can boost off of the scrimmage corp game? I smell a ton of corp boosting coming... Corp battles don't award any SP So what's the point of us doing Faction Warfare? Money , honour , bragging rights.
Look at this quote. My understanding is that CCP Cognac replied to 843 pano that there will be no sp reward for corp battle which is understandable. I don't think he also meant Faction warefare will yield no sp reward as well. Just a quoting error perhap ?
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.03 06:04:00 -
[27] - Quote
Aeon Amadi wrote:Taking planets is one thing but if it's just for the sake of taking the planet, no-one is going to want to do it when they're losing dropsuits and gear. Isk reward is one thing but if they're not getting character progression (sp) then it's a single-edged sword.
Even then, taking planets for faction warfare (which is all that will be available to us at first) isn't claiming it for -your- corporation. It's claiming it for the faction you've chosen to be with - and the reward is more than likely going to be in the form of isk and/or standings.
Agreed. The character progression is one of the primary focal points for this game. There are plenty of other FPS titles out there. The depth of the skilling and customization system is what keeps players coming back. It needs to somehow be factored into every game mode. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.10.03 06:07:00 -
[28] - Quote
Let me slide this past you.....
You are in a corp battle against another corp. The other corp is made of your friends using trash characters standing in the same place waiting for your bullets. You get bajillions of SP. Game is broken.
Corp battles do not and should not offer sp since you can potentially do something like this and i think CCP is smarter than you are giving them credit for. Corp battles might not be where the SP is at, but it sure as hell is going to be where the money is at... |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.10.03 06:19:00 -
[29] - Quote
What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.10.03 06:22:00 -
[30] - Quote
So we can't earn active sp in corp wars. Annoying, but I can kinda understand the reasoning.
What about passive sp? I doubt they're gonna freeze that whenever you enter a corp battle. If you still earn passive sp, then it's not as bad as it sounds. |
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crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.10.03 06:28:00 -
[31] - Quote
Not just loot. You should get back some of the stuff you lost in battle, just like in eve online. It's still a harsh world, but if you WIN, you get to loot both your side and their side. Have the same loot surival system as eve, give out loot at end of match. Everyone on winning side gets some of the gear they lost in battle back.
Is that ok CCP? It's not injecting sp and isk into the market, but it's still rewarding the winning side with some reward. This is how it works in eve, if you lose a ship, but your side wins, you get your tech 2 damage mods back by luck, or some drones. Come on CCP step it up. |
sixteen64
Algintal Core Gallente Federation
3
|
Posted - 2012.10.03 06:29:00 -
[32] - Quote
Lurchasaurus wrote:Let me slide this past you.....
You are in a corp battle against another corp. The other corp is made of your friends using trash characters standing in the same place waiting for your bullets. You get bajillions of SP. Game is broken.
Corp battles do not and should not offer sp since you can potentially do something like this and i think CCP is smarter than you are giving them credit for. Corp battles might not be where the SP is at, but it sure as hell is going to be where the money is at...
what you say makes sense, and boosters \ cheaters suck
but at the same time, im just left wondering why even have skills to lvl up if were being dictated to when we can and cant have them, as it stands now it seems pointless, honestly, after 6 hours game time and have hit the sp cap already, its a ******* joke, we might as well have no sp skills and play based on gaming skill alone
and if sp cap is due to boosters then WTF, how about ccp just ban the cunts, community police them, some vote to kick action, name and shame, dont play with the *******, id even go as far to say **** them and let them carry on, i see no reason why legit players should be punished for wanting to play long hours
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Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2012.10.03 06:31:00 -
[33] - Quote
Dusty Mokong wrote:What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts.
Nah, this is worse. Corp war is intend for those EVE corp out there wrestling for galaxy domination. They will need flexibility to attack many different ditricts/planet in the same day/time of day. Putting a cap like this will annoying not only Dust player but EVE player as well.
Corp battle is battle for wealth (land and isk alike) not for SP grind. Like Lurchasaurus aid, let's the money be where it is and the sp where it is. Also, with this sp cap around I believe we will only need to go to pub game a few day a week. Then the rest of the week won't yield you any usable SP anyway. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.10.03 06:39:00 -
[34] - Quote
Dusty Mokong wrote:What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts.
This would be extremely BAD. Once player corporations will be able to own districts and planets you will need to defend them. If half of your corp members can't join battles because they alreday met your proposed limit how are you going to defend your planet(s)?
An attack in the EvE universe can start at any time of the day, if you don't have the numbers to defend your territory you will lose it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 06:40:00 -
[35] - Quote
Lurchasaurus wrote:Let me slide this past you.....
You are in a corp battle against another corp. The other corp is made of your friends using trash characters standing in the same place waiting for your bullets. You get bajillions of SP. Game is broken.
Corp battles do not and should not offer sp since you can potentially do something like this and i think CCP is smarter than you are giving them credit for. Corp battles might not be where the SP is at, but it sure as hell is going to be where the money is at...
I'm not blind Lurch, I realized this long before I started the thread - but if we're going to let Boosters decide the fate of this game we might as well just remove vehicles, repair tools and active SP entirely.
If we're going to make this game's only source of SP be instant matchmaking it's going to detract so much attention from the rest of this game and they might as well just not even implement it as it'd be an "optional" feature more than a fundamental gameplay aspect. |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
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Posted - 2012.10.03 06:40:00 -
[36] - Quote
Talruum Tezztarozza wrote:Dusty Mokong wrote:What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts. Nah, this is worse. Corp war is intend for those EVE corp out there wrestling for galaxy domination. They will need flexibility to attack many different ditricts/planet in the same day/time of day. Putting a cap like this will annoying not only Dust player but EVE player as well. Corp battle is battle for wealth (land and isk alike) not for SP grind. Like Lurchasaurus aid, let's the money be where it is and the sp where it is. Also, with this sp cap around I believe we will only need to go to pub game a few day a week. Then the rest of the week won't yield you any usable SP anyway. This, pretty much.
As an example, think of 'regular' MMOs. You grind levels, but you also have raid-nights where you get together with your guild or whatever to stomp some skulls. You don't do both at the same time.
Grind is menial work that's necessary to progress. But you don't do menial work during the 'big game', do you? Athletes don't take their training weights out onto the track with them.
In a corp battle, your corp's interests are your driving force and your highest priority. What happens to that if you're still focused on getting your SP's at the end of it? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 06:40:00 -
[37] - Quote
Martin0 Brancaleone wrote:Dusty Mokong wrote:What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts. This would be extremely BAD. Once player corporations will be able to own districts and planets you will need to defend them. If half of your corp members can't join battles because they alreday met your proposed limit how are you going to defend your planet(s)? An attack in the EvE universe can start at any time of the day, if you don't have the numbers to defend your territory you will lose it.
Right - but when they attack you don't suddenly stop gaining SP. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.03 06:41:00 -
[38] - Quote
Null-sec (corp vs. corp) battles, unlike NPC based FW and instant matches , are going to be paying shitloads of ISK.
So basically you get a choice, want ISK or SP? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 06:41:00 -
[39] - Quote
Kai Sakuemi wrote:Talruum Tezztarozza wrote:Dusty Mokong wrote:What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts. Nah, this is worse. Corp war is intend for those EVE corp out there wrestling for galaxy domination. They will need flexibility to attack many different ditricts/planet in the same day/time of day. Putting a cap like this will annoying not only Dust player but EVE player as well. Corp battle is battle for wealth (land and isk alike) not for SP grind. Like Lurchasaurus aid, let's the money be where it is and the sp where it is. Also, with this sp cap around I believe we will only need to go to pub game a few day a week. Then the rest of the week won't yield you any usable SP anyway. This, pretty much. As an example, think of 'regular' MMOs. You grind levels, but you also have raid-nights where you get together with your guild or whatever to stomp some skulls. You don't do both at the same time. Grind is menial work that's necessary to progress. But you don't do menial work during the 'big game', do you? Athletes don't take their training weights out onto the track with them. In a corp battle, your corp's interests are your driving force and your highest priority. What happens to that if you're still focused on getting your SP's at the end of it?
Why would we want to do Corp Battle's in the first place if we're not obligated to do so? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 06:42:00 -
[40] - Quote
Rasatsu wrote:Null-sec (corp vs. corp) battles, unlike NPC based FW and instant matches , are going to be paying shitloads of ISK.
So basically you get a choice, want ISK or SP?
I've got 5,000,000,000 isk. I don't need any more. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 06:43:00 -
[41] - Quote
Talruum Tezztarozza wrote:Aeon Amadi wrote:CCP Cognac wrote:Aeon Amadi wrote:CCP Cognac wrote:
Corp battles don't award any SP
So what's the point of us doing Faction Warfare? Money , honour , bragging rights. Look at this quote. My understanding is that CCP Cognac replied to 843 pano that there will be no sp reward for corp battle which is understandable. I don't think he also meant Faction warefare will yield no sp reward as well. Just a quoting error perhap ?
Did you miss the part where I asked about Faction Warfare - dude? |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
|
Posted - 2012.10.03 06:46:00 -
[42] - Quote
Aeon Amadi wrote:Kai Sakuemi wrote:Talruum Tezztarozza wrote:Dusty Mokong wrote:What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts. Nah, this is worse. Corp war is intend for those EVE corp out there wrestling for galaxy domination. They will need flexibility to attack many different ditricts/planet in the same day/time of day. Putting a cap like this will annoying not only Dust player but EVE player as well. Corp battle is battle for wealth (land and isk alike) not for SP grind. Like Lurchasaurus aid, let's the money be where it is and the sp where it is. Also, with this sp cap around I believe we will only need to go to pub game a few day a week. Then the rest of the week won't yield you any usable SP anyway. This, pretty much. As an example, think of 'regular' MMOs. You grind levels, but you also have raid-nights where you get together with your guild or whatever to stomp some skulls. You don't do both at the same time. Grind is menial work that's necessary to progress. But you don't do menial work during the 'big game', do you? Athletes don't take their training weights out onto the track with them. In a corp battle, your corp's interests are your driving force and your highest priority. What happens to that if you're still focused on getting your SP's at the end of it? Why would we want to do Corp Battle's in the first place if we're not obligated to do so? Corp battles are for people who WANT to do them, not people who have to out of grinding necessity.
|
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
|
Posted - 2012.10.03 06:47:00 -
[43] - Quote
Aeon Amadi wrote:Martin0 Brancaleone wrote:Dusty Mokong wrote:What if CCP allows SP back into corp warfare but limits the number of battles a character can play per day or per week?
Will that compromise be acceptable?
This way corps would also be forced to spread the talent among squads and train up their other members so that they can accept more contracts. This would be extremely BAD. Once player corporations will be able to own districts and planets you will need to defend them. If half of your corp members can't join battles because they alreday met your proposed limit how are you going to defend your planet(s)? An attack in the EvE universe can start at any time of the day, if you don't have the numbers to defend your territory you will lose it. Right - but when they attack you don't suddenly stop gaining SP. I think SP grinding can wait 5 minutes while you fight off a pesky invasion. You don't NEED to be breathing SP every damn second. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.03 07:09:00 -
[44] - Quote
Rasatsu wrote:Null-sec (corp vs. corp) battles, unlike NPC based FW and instant matches , are going to be paying shitloads of ISK.
So basically you get a choice, want ISK or SP?
They would have to change the payout denominations for quickmatches for this to hold. With the current values its not that difficult for an above average player to consistently run trick gear. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.10.03 07:10:00 -
[45] - Quote
Lurchasaurus wrote:. Corp battles might not be where the SP is at, but it sure as hell is going to be where the money is at...
I'd like it if the really tasty salvage be more likely to be had in corp battles/conquest mode as well, let the other game modes have more common salvage types with a lesser chance for the really nice stuff as a tradeoff.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.03 07:26:00 -
[46] - Quote
It kills a sandbox atmosphere to require certain actions in order to advance. I heard it suggested before that PVE was being considered as the place to grind out your isk (so you only PVP after grinding enough to actually pay to play). This is right along those lines and is a similar awful idea, but I don't doubt someone thought it was and is the current structure of the game. Speak up and we might be able to change it. |
Vexen Krios
Doomheim
95
|
Posted - 2012.10.03 07:27:00 -
[47] - Quote
from what i understand of the idea of this game is pretty much the faction warfare and corp battles thats what everyone seems to have been waiting for.
if no sp gain for corp battles is what were going to expect then we can also expect some corps to operate a few months or so mainly in the instant battles to boost up their skills and then join the corp battles to have the edge over everyone else. Personally i dont wanna spend years to upgrade my characters skills in all instant matches. if everyone wants to do corp battles rather than instan battles then its going to be corp vs corp with all militia gear, milita weapons, modules and ect.
And if all ccp made dust for is to try to bring players to eve then its going to end in an epic fail. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2012.10.03 07:36:00 -
[48] - Quote
Aeon Amadi wrote:
I've got 5,000,000,000 isk. I don't need any more.
Those FPS console players who play Dust exclusively will. Those EVE players, no matter how many billion of isk they have, can't hold any single planet, I meant district. If they suck at FPS and don't hire any good dust playera¦â
If you are both kind of player and still don't interest to win a planet on your own, why are you here ?
Aeon Amadi wrote:
Did you miss the part where I asked about Faction Warfare - dude?
Nope I didn't miss it my good sir. Like I said it look more like a quoting error on Cognac part to me. May be he mistaken faction warfare with corp battle from quick quoting ? That was just my observation. If you do have a link to original post I would appreciate it. So I can see the whole conversation. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.10.03 07:38:00 -
[49] - Quote
Aeon Amadi wrote:Logi Bro wrote:I lol'd at the change of name. Faction warfare is not the basis of this game, shooting people in the face is. As long as CCP provides a stable game(not looking good ATM) with solid gunplay, people will play this game. Solid gunplay is one thing but if the only way to get character progression is through instant matchmaking then I have no reason to play this. Victory should not be attained -SOLELY- by team deathmatch.
WHY everyone complain about no SP for corp battles? There is the PASSIVE SP GAIN you know? And nothing stop you from making a squad with your corpmates and kill people in random games. And remember that we will have PVE too, that will probably give us SP. |
Ekull Zekariah
117
|
Posted - 2012.10.03 07:49:00 -
[50] - Quote
Zion Shad wrote:I do not agree with the No SP in Corp Battles. Quote: [9:12:19 PM]: It would completely remove any incentive to delve into Eve Online's aspects of Factional Warfare/Null-Sec Sovereignty holding. There would be no reason to do so as money earned from those are -completely- overshadowed by ISK donations from Capsuleers.
There should be progressively better rewards for branching out and delving into the rabbit hole - not less. At this rate it's going to completely gut any aspect of introducing new players to what the game has to offer.
I see this happening With Corps setting up Dummy Corp to grab the contracts, they will only be doing this to pad their KDRs and Win/Lose rat for leader boards, not for SP due to the SP Cap. Please Support this Post by giving it a Plus 1.
+1 from me.
The SP cap will deal with those trying to do the wrong thing, but FW should be AS rewarding, if not MORE than Instant battles. |
|
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2012.10.03 07:57:00 -
[51] - Quote
KripnawtiQ Prime wrote: They would have to change the payout denominations for quickmatches for this to hold. With the current values its not that difficult for an above average player to consistently run trick gear.
Yea, I suspect these pub game reward will be toned down ALOT when the game is released. So we shouldn't afford anything much higher than militia gear or simply not worth it.
Minmatar Slave 74136 wrote: I'd like it if the really tasty salvage be more likely to be had in corp battles/conquest mode as well, let the other game modes have more common salvage types with a lesser chance for the really nice stuff as a tradeoff.
From what I understand salvage loot at the end of match is based on player gear wrecked in that particular battle (or that was what they plan anyway). So we should get this in effect by itself unless someone decide to run around in pub game with proto set.
Martin0 Brancaleone wrote: WHY everyone complain about no SP for corp battles? There is the PASSIVE SP GAIN you know? And nothing stop you from making a squad with your corpmates and kill people in random games. And remember that we will have PVE too, that will probably give us SP.
Agreed, And many people seem to forget that we are getting SP cap. So we won't SP grind 24/7 anyway. And corp battel ?? I don't think it will happen that frequency either. It's not likely that EVE corp will have captial to fund a planet raiding all over galaxy daily nor do they want to. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.03 08:00:00 -
[52] - Quote
Maybe ccp meant no more 1million sp for playing in corp battle, like the events we had? If that was what they meant, corp battle could give same sp as insta-battle.
Sp farming could be stopped by not giving wp for team inflicted damage being repaired, unless that is a code nightmare. At least till they think of another method. Besides, farming sp would be easier in pve then a corp match anyway. |
Vane KoS
Royal Uhlans Amarr Empire
30
|
Posted - 2012.10.03 08:10:00 -
[53] - Quote
Aeon Amadi wrote:Logi Bro wrote:I lol'd at the change of name. Faction warfare is not the basis of this game, shooting people in the face is. As long as CCP provides a stable game(not looking good ATM) with solid gunplay, people will play this game. Solid gunplay is one thing but if the only way to get character progression is through instant matchmaking then I have no reason to play this. Victory should not be attained -SOLELY- by team deathmatch.
I don't get this. If we look at Eve there is no SP reward but people play so why should SP gain be such a big issue in dust ? Its likely anyway that the weekly cap will have been reached by many players so the corp battles could just be fun.
Anyway I don't suppose FW will be the big thing in Dust once its got all its features.
I guess with a hard SP cap inplace it would not harm for SP to be awarded in all battles and for corps which would like to spend all their time doing this rather than instant battles it would be quite cool.
So over all a +1 for the thread - but not sure it is quite so big a deal as it will kill of Dust.
EDIT: Actually I think also you under estimate the pull of the pissing contest. Again relating this back to Eve my chosen avenue of fun is small scale pvp in NPC 0.0. We absolutely do not make money and of course SP is not an issue. It is all about the fight - about the trap, or engaging against stupid odds and winning or loosing gloriously.
I have an industry character which makes me isk so that I can field any ship I choose, but I couldn't say I enjoy industry.
Anyway over-all I see your point however I am not sure its so drastic as you think (and I would actually like to get some SP from everything I can) |
xxDIRTYxx
0
|
Posted - 2012.10.03 08:21:00 -
[54] - Quote
I just want to take over planets, districts & installations... for the Power!!! |
jenza aranda
BetaMax.
1005
|
Posted - 2012.10.03 08:25:00 -
[55] - Quote
if anything i do think that corp battles and FW should have more SP as an incentive |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 08:38:00 -
[56] - Quote
Its well become apparent -- I think this should be addressed.
Most of the [CCP] people on here are only forum moderators.
They are about as up-to-date on the facts as you and I.
The actual developers, I persume do not even post on the forums.
You get ISK and SP for battles.
We are only doing Instant battles. By the seeding system starting -- If you followed inside any of the presentations at http://www.dust514.com/media/ You will find that the essential instant battle seeding system, is the tree-system of connectivity from Dust514 to EVE. That means they are testing integrations and the integrity... The stability of it and how fast it can launch and stay stable on the fly.
We are now testing cued - precision strikes. The precision strikes right now, are all automated... During the REAL game. They will not be automated.... It will be required for their to be a ship in orbit.
If you have any problems getting the Percision strikes to work... Make a post of it.
[CCP] Cognac is a forum moderator [CCP] Frame < Is assumed to be the head forum moderator in charge of the others moderators. They do not work on the game. They are given notes and explain them to the best of their ability. They are also told to forward bugs to others and told to watch what people are experiencing. They are so-so in doing just that... When they want to appear to be here.
This game will not fail... We are just seeing the tip of the ice berg. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.10.03 08:47:00 -
[57] - Quote
Noc Tempre wrote:It kills a sandbox atmosphere to require certain actions in order to advance. I heard it suggested before that PVE was being considered as the place to grind out your isk (so you only PVP after grinding enough to actually pay to play). This is right along those lines and is a similar awful idea, but I don't doubt someone thought it was and is the current structure of the game. Speak up and we might be able to change it.
For weeks, if not months, I said that Matchmaking would have limited the sandbox elements: I was ignored. I said that PVE was a bad idea because PVE works in RPG but not in competitive FPS: I was ignored. For weeks I said that CCP was creating restrictions and divisions to something that should have been "one universe, one war". I was ignored all the time.
Also there is a far bigger problem. I said that newbies would have had serious disadvantages when put against veterans (see this) because of statistical disadvantages and what people here told me is "veterans will not use matchmaking, there will be no problems". Now is clear that veterans WILL use matchmaking and those balance issues will eventually contribute to Dust "inevitable death".
In the end nobody listened to me, CCP didn't take what I said seriously nor did players, and here we are trying to save a game form "inevitable death". Death in beta.
Now, we could all just play Dust 514 FOR FUN...but then Dust is such a poor FPS so I don't see this as the solution to our problems. |
sixteen64
Algintal Core Gallente Federation
3
|
Posted - 2012.10.03 08:50:00 -
[58] - Quote
Quote: I don't get this. If we look at Eve there is no SP reward but people play so why should SP gain be such a big issue in dust ?
Because without a healthy dose of sp and lvl'ing up, what else do we have?.... feels like a chinese knock off of halo |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.03 10:50:00 -
[59] - Quote
We haven't even finished testing features THAT ARE IMPLEMENTED. Why are we getting into this argument already?
Also, DOOOOOOOOMEEEEED. Doooooooooommmmmmmed. iiiiineeeeevitaaaaable.... IIIIIIIIINEEEEEVIIIITABLE....
Oh NOE -- they're talking about implementing a game mode that won't attract skillpoint farmers & will promote legitimate gameplay in serious situations.
Factional Warfare & district control battles will have much deeper & more meaningful consequences to them beyond all of the other match types we play. They're going to be the matches that effect change in new eden. I can't wait until we have a chance to break them, even if they aren't going to be dishing out SP in the matches for it. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.03 11:19:00 -
[60] - Quote
I didn't read all pages in this thread so forgive me if I repeat someone but....
The incentive would be capturing territory. In other fps games, you may play clan battles but unranked. So, it doesn't count towards your KD or exp points. Capping and holding territorry will be the point of it all. |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.03 11:32:00 -
[61] - Quote
Sounds a bit like going on a raid in any mmo killing the boss and comeing away with nothing for the effort except to say we killed the boss.
Can't see that lasting for long no wonder the sp got capped |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.03 11:37:00 -
[62] - Quote
Aeon Amadi wrote:Felt this needed it's own thread.
According to CCP we will -not- be getting SP rewards for corporation battles and/or faction warfare battles. When asked what reward(s) we would be getting:
"Money , honour , bragging rights."
To which I say, why would we want to do it for ISK if we can just give our dust mercs/corporation(s) money from Eve Online?
What's the incentive other than putting a flag on the district..?
Why was the decision made so that character progression can -only- occur through instant matchmaking?
I honestly think we should work this out. Discuss.
1. How the hell are people talking about the death of DUST before it's even released? Is it because once it's released they can't possibly change anything? Are they not allowed to patch things?
Are you a drama student?
2. I missed the part where only wealthy EvE players were allowed to play OR are you offering to support your entire corp? If that is the case can I join?
Regards
Jax |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 11:45:00 -
[63] - Quote
Well lets see
Will the corps be constantly fighting each other game after game after game? no
So what will the corps be doing? PVE stuff maybe and clowning around in high sec and taking the odd NPC contracts for SP and practise
This is done so that ppl wont set up dummy corps and stay in 1 match for like 1hour boosting each other up because ppl will do it |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.03 12:01:00 -
[64] - Quote
The quick and easy answer to this is that Faction Warfare and Corp Battles are the "endgame". Not the means to get there. You should already be skilled up before you start worrying yourself with FW and Corp. It is also the reason that there is the instant stuff, it allows you to prepare yourself for the endgame. Which is the way that all MMO's do it. And don't forget, this is not an FPSMMO, but an MMOFPS, the MMO comes first. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.03 12:02:00 -
[65] - Quote
EnglishSnake wrote:Well lets see
Will the corps be constantly fighting each other game after game after game? no
So what will the corps be doing? PVE stuff maybe and clowning around in high sec and taking the odd NPC contracts for SP and practise
This is done so that ppl wont set up dummy corps and stay in 1 match for like 1hour boosting each other up because ppl will do it
Sounds a lot like PvP in EVE you don't support your whole PvP fleet by just doing PvP, you run missions (i.e. take NPC contracts) et al. Also district control is planned to have other benefits (both in battle and for ISK gain). Granted this will sort of be the reverse but it's not too far off.
Aside from all of that there's Passive skill gain so even while in corp matches we'll be gaining skills, just not extra SP as with the High Sec matches.
And there's always the possibility (probability?) of Loyalty rewards for, well, loyalty in faction warfare.
Beyond that we will also see Dust hit Null sec but not until after launch. |
Valx Valor
Prototype Technology Corp.
5
|
Posted - 2012.10.03 13:01:00 -
[66] - Quote
I dont get what the problem is... after 2 days of playing im already only getting around 2000 sp from a decent match. So you grind the first few days then handle all your faction warfare after you start hitting the sp cap. Or are you really going to cry over not getting a messly 2000 or less sp... All I've really seen in this thread is "WAAAAAHHHHH I WANT IT MY WAY OR NO WAY!!!!" |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.03 13:47:00 -
[67] - Quote
I understand wanting to prevent SP farming abuse. But then CCP needs to do something about the abuse ALREADY OCCURRING in the current highsec matches.
Also, isn't that what the weekly caps are for anyway?
Third, why not give some NOMINAL SP reward. Maybe not for the actual match, but for controlling a district.
Maybe something like: For every district your corps/alliance controls, you get +50SP added to your total SP for every match (high or null sec) that you play. It'd be a small amount of SP, but still SOMETHING to give incentive to want to control sovereign space. ISK and "bragging rights" isn't really much incentive. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 14:40:00 -
[68] - Quote
Jax GG wrote:Aeon Amadi wrote:Felt this needed it's own thread.
According to CCP we will -not- be getting SP rewards for corporation battles and/or faction warfare battles. When asked what reward(s) we would be getting:
"Money , honour , bragging rights."
To which I say, why would we want to do it for ISK if we can just give our dust mercs/corporation(s) money from Eve Online?
What's the incentive other than putting a flag on the district..?
Why was the decision made so that character progression can -only- occur through instant matchmaking?
I honestly think we should work this out. Discuss. 1. How the hell are people talking about the death of DUST before it's even released? Is it because once it's released they can't possibly change anything? Are they not allowed to patch things? Are you a drama student? 2. I missed the part where only wealthy EvE players were allowed to play OR are you offering to support your entire corp? If that is the case can I join? Regards Jax
I'm responding to this because you're not seeing between the lines and choosing to only read the title of the situation than have some foresight to the problem at hand.
There is going to be a point where you have more isk than you know what to do with - eventually you're going to be making more isk than you're losing in battle because you become familiar with how much -YOU- as a player lose. If you die more than others you'll start using less expensive gear to balance that out. Alternatively if you don't die as much you'll use the more expensive gear - either way you'll be familiar with this and eventually come up with your own system to still make a profit even after a few losses.
When that happens, you'll be sitting on a pile of ISK you won't know what to spend on. The end game is not having to worry about isk to do what you want to do. Saying you don't get ISK from a corp battle is entirely different and that's why there's this competitive nature in the rewards for corp battles as of current.
Two corporations put up collateral, they duke it out, and one walks home empty handed. Why? Because they can already afford to do that. Corp battles aren't about isk so making that the only reward is going to be just silly. The reason we're not including SP gain is to combat boosters - but as I and a multitude of others have said - diminishing returns and a weekly hard cap prevent that from occurring anyway.
So the only thing you're really left with is Honor/Bragging Rights - which in Eve Online don't account for anything. No-one cares about your petty victories except for you because war is a daily thing and everyone has their own agenda.
Edit: To expand on this - I want to ask a question for everyone in the community.
Should Instant Matchmaking be an "optional" feature over all that Eve Online has to offer ? -OR- Should Territorial Gain be an "optional" feature over Instant Matchmaking? |
MofaceKilla
Algintal Core Gallente Federation
138
|
Posted - 2012.10.03 15:36:00 -
[69] - Quote
Hey Aeon, I initially disagreed with you when you brought this up in IRC yesterday. After reading all this I'm on your side. The only valid argument AGAINST SP in Corp battles is boosters, but in the end, who cares how the boosters reach the weekly cap? They're going to do it, it's inevitable and it doesn't matter whether the cap is reached by instant battles or corp battles, they're getting the same amount in the end. |
Gunthar Bundar
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.10.03 15:54:00 -
[70] - Quote
Man, every time I think of corporation warfare my mind reflects back to Tom Clancy's End War. Anyone else ever play it?
Gist of the story is that multiplayer in that game was divided into 3 factions, US, Euro, and Russia forces. You fought each day in territory's bordering one of the other two factions. Each group had it's own tech, but the techs were fairly balanced. This gave you the opportunity each day to choose from 5-6 battlefields to fight on. Matchmaking was comprised of you joining the que, and if there was another player from the other faction, you were matched. Battle calculations were totaled at the end of each day, and the faction "winner" of that particular battlefront was given the territory, depending on some fringe stats and how other territory fights went.
The first go around, the Euro team trashed the US team and ended up taking washington. The problem is that since most newb players went to US, the russian and euro teams were fairly balanced, ending up with the US players only being able to fight on the washington map for a little over a week. The devs eventually called the "season" to end the us players suffering and declared the euro team as winners. This of course made the russian team angry.
The reason I bring this up is that the game tanked pretty early on. Multiplayer was played less and less because if you were one of the players on an overpopulated side, then you could hardly get a match. Additionally, since you got experience from matched play in the global conquest stuff, few players played regular matchmaking.
The developers nixing corporation sp in my opinion is a great thing. It motivates players to move towards the insta-que. And unless they start breaking insta-que down by corporation, should give us a good mix of players to play with. Thus, my vote is territorial gain be optional over instant matchmaking.
Being able to donate isk to dust players really frightens me. I was convinced last build that the devs were on to something by limiting the amount of isk per match you could earn. This would have promoted fairness in instant matchmaking, as you wouldn't want to dump all your proto gear into a match that didn't pay out enough to cover your losses. Maybe enough to cover one death, but not dozens. But having access to a system with almost limitless isk potential without large isk dumps makes me nervous. Veteran players may not have a huge sp bonus over other players, but when your sugar daddy is pumping you full of cash, then why not fit all your players in proto gear for every match? |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 18:59:00 -
[71] - Quote
MofaceKilla wrote:Hey Aeon, I initially disagreed with you when you brought this up in IRC yesterday. After reading all this I'm on your side. The only valid argument AGAINST SP in Corp battles is boosters, but in the end, who cares how the boosters reach the weekly cap? They're going to do it, it's inevitable and it doesn't matter whether the cap is reached by instant battles or corp battles, they're getting the same amount in the end.
I'm hoping more people see the light of this - but I'm still remaining skeptical as well =P |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.03 22:50:00 -
[72] - Quote
Aeon Amadi wrote:I'm responding to this because you're not seeing between the lines and choosing to only read the title of the situation than have some foresight to the problem at hand.
I think in turn, you may have missed my point. This is BETA, this is where they make their mistakes, this is where they learn, this is where they (hopefully) fix 'most' things. BUT even if they don't they will release many patches when things are clearly not working out.
At this stage, if the scales have to tip in one direction, I would rather they tip on the side of to much ISK. ISK is easily lost and easily gained, Skill Points are not.
Also, I could very well be a security issue (in terms of SP). Why not get two corps up that don't actually battle each other but have pre-arranged to just sit there and spam repairs?
I hope you noticed that I never said the points were invalid. I was merely pointing at that claiming "The inevitable death of dust" at this stage is just completely pointless. By suggesting it now, you are insinuating that nothing can be fixed after launch, which clearly is not the case.
Perhaps my post was to heavily loaded with sarcasm for my points to have come across clearly. Perhaps I am a drama student too.............. either way, there are to many of these DOOM threads around.
Regards
Jax |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.03 23:42:00 -
[73] - Quote
One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with absolute certainty that if corp v corp matches allowed SP gain people would create dummy corps to grind SP. Under the no SP system, they will already KDR and Warscore pad. This is a bad solution, but I don't know what a good one would be. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.03 23:45:00 -
[74] - Quote
So how would they go about keeping the problem of SP farming with dummy corps in check while simultaneously allowing SP gain in Corp Vs. Corp? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.03 23:52:00 -
[75] - Quote
Aeon Amadi wrote: Edit: To expand on this - I want to ask a question for everyone in the community.
Should Instant Matchmaking be an "optional" feature over all that Eve Online has to offer ? -OR- Should Territorial Gain be an "optional" feature over Instant Matchmaking?
I'm getting the sense that I've somehow missed a nuance of your stance/concern.
I know you've elaborated on it in prior posts most (all?) of which I've read but I still feel like I've somehow not caught an aspect of the concern you're raising. Would you mind breaking it down for me one more time, maybe in a list/bullet point/"if - then" style (I'm a bit trained to process information that way) ?
I'm not currently seeing what the specific problem is but I dislike the idea of dismissing an issue out of hand without trying to make sure I understand it fully.
Cheers, Cross |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.03 23:53:00 -
[76] - Quote
The Polish Hammer wrote:So how would they go about keeping the problem of SP farming with dummy corps in check while simultaneously allowing SP gain in Corp Vs. Corp?
Calling it an exploit and punishing people who did it? How CCP would track it I don't know. This is a beta so pffft. Fine, people are 'exploiting'. Better now than later. Honestly, I don't know how to fix it beyond passive skill gain across the board (which will never fly in a FPS). I'm wracking my brain and might come back with something, but you ask the million dollar question. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.04 00:00:00 -
[77] - Quote
As some people have been saying, I don't think it's fair that we should say "Dust is Going to Die" while we are in Beta. Maybe it will change. Maybe it won't. As long as everyone has fun, correct? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 00:01:00 -
[78] - Quote
Illuminaughty-696 wrote:One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with absolute certainty that if corp v corp matches allowed SP gain people would create dummy corps to grind SP. Under the no SP system, they will already KDR and Warscore pad. This is a bad solution, but I don't know what a good one would be.
I have an idea, but it might create a host of other problems, however I'll mention it here in case the community is able to hammer it out into something more useful.
What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point
Cheers, Cross |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.04 00:07:00 -
[79] - Quote
Cross Atu wrote:[What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point Cheers, Cross
A good idea but a problem I see is it wouldn't stop people from capping objectives (and then letting the other team do the same, rinse repeat) and other non-violent means of gaining war points and therefore skill points until whichever side was elected to win, won. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 00:09:00 -
[80] - Quote
Cross Atu wrote:Illuminaughty-696 wrote:One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with absolute certainty that if corp v corp matches allowed SP gain people would create dummy corps to grind SP. Under the no SP system, they will already KDR and Warscore pad. This is a bad solution, but I don't know what a good one would be. I have an idea, but it might create a host of other problems, however I'll mention it here in case the community is able to hammer it out into something more useful. What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point Cheers, Cross
Absolutely! Thank you guys for picking up on this, I was hoping to get people thinking constructively, rather than flaming/ranting/doom-and-gloom talking. This is why we are here, in this BETA, on these forums. |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.04 00:35:00 -
[81] - Quote
They could always just introduce a war declaration system to help manage the costs for corporate combat... |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 00:37:00 -
[82] - Quote
Longshot Ravenwood wrote:They could always just introduce a war declaration system to help manage the costs for corporate combat...
So then how would this go about managing/allowing the SP gain from Corp Vs Corp battles? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.04 00:55:00 -
[83] - Quote
The Polish Hammer wrote:Longshot Ravenwood wrote:They could always just introduce a war declaration system to help manage the costs for corporate combat... So then how would this go about managing/allowing the SP gain from Corp Vs Corp battles? No idea. But it would add a financial burden to Corp vs Corp combat & a mechanism for griefing |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 00:58:00 -
[84] - Quote
Longshot Ravenwood wrote:The Polish Hammer wrote:Longshot Ravenwood wrote:They could always just introduce a war declaration system to help manage the costs for corporate combat... So then how would this go about managing/allowing the SP gain from Corp Vs Corp battles? No idea. But it would add a financial burden to Corp vs Corp combat & a mechanism for griefing
I see what you did there |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 02:26:00 -
[85] - Quote
Illuminaughty-696 wrote:Cross Atu wrote:[What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point Cheers, Cross A good idea but a problem I see is it wouldn't stop people from capping objectives (and then letting the other team do the same, rinse repeat) and other non-violent means of gaining war points and therefore skill points until whichever side was elected to win, won.
I was under the impression (mistakenly?) that when the game went live the MCC et al (as well as on the ground installations) would be player assets so objective games would have a high build in cost (The damage to the MCC of one side and the destruction of the MCC of the other). I realize this may not be the case in High Sec. but I thought certainly in Low (and later Null) this would indeed be the case so it should effect all Corp v Corp battles (again assuming I've understood the intended implementation of the system correctly).
Assume for the moment that I have understood correctly, what ISK threshold does everyone think would be called for (ISK per WP if we can manage to break it down that far) to make the grind not worth the time it takes?
(also if anyone has info from CCP that either supports or contradicts my understanding above please post so we can work with the best data available)
Cheers, Cross
ps ~ for the EVE FW players out there what aspects of the EVE FW system do you see being able to be imported to Dust in a useful way to address and/or mitigate this situation? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.04 05:16:00 -
[86] - Quote
I'll bite.
Not having SP rewards for Corp Battles does make sense as a method of combat against Dummy Corps. However, there are some issues that go against this ideal.
Active SP gain has diminishing returns over the course of a week with the new system in play.
Active SP is eventually capped at a certain point, according to allegation.
Passive SP seems to be slower than it previously was by now being at an interval of decimals rather than whole numbers.
Boosting will happen no matter what - having such restrictions will not deter boosters it will only encourage them to find other ways to find the easiest way to gain SP.
There is absolutely no evidence that SP rewards will be beneficial or detrimental as it has not been implemented yet, and avoiding doing so will only ensure that we will never know the outcome of what would happen if it -WERE- used as a reward.
ISK Rewards for a Corporation Battle - when tied into the ideal that Dummy Corps could use it to generate isk - don't necessarily apply in that manner.
Collateral must be paid by one corporation or the other and is essentially lost when they do not win.
Rewards are such that (in theory) you receive the collateral the other corporation has paid as your reward.
With the system mentioned above - if you win, you gain isk as a corporation. If you lose, you lose your collateral. In the event that you try to abuse the system with two corporations under one banner, you are technically not gaining/losing anything.
ISK being the fundamental drive for Corporation Battles and anything besides Instant Matchmaking would detract from what this game has to offer. Here's how.
Eventually all players will learn what they can afford to lose and will become familiar with that, eventually making profit and knowing when to quit while they're ahead.
Dust corporations with Eve Online support need not worry about ISK at all as the disparity is huge - Capsuleers earning exponentially higher amounts in a short amount of time (but also risking more).
Salvage will be (eventually) be able to be sold on the market and will further increase rewards, even if it's just selling what you dislike/cannot use.
SP Not being available in -all- aspects of the game is detrimental for multiple reasons.
It detracts from delving into the rabbit hole - rather - seeing all of what New Eden has to offer. Politics, persistent territory, meaningful consequences etc.
It forces players to grind on Instant Matchmaking, even if they dislike that style of play, in order to gain character progression.
Not gaining SP is similar to saying that you are not gaining experience from the battle - basically losing the memory of the event entirely in a more "lore" aspect.
On the assumption that you lose, you are losing a very large amount of ISK with little to no gain. This includes (but is surely not limited to) All suits lost, all gear lost, and the corporation's collateral. This makes the risk involved substantially high and it might even go so far as to detract smaller corporations from ever wanting to participate at all.
[*] It discourages teamplay and socialization in Dust 514 - not all players will want to join a corporation just to increase their coffers. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.10.04 17:19:00 -
[87] - Quote
Rasatsu wrote:Null-sec (corp vs. corp) battles, unlike NPC based FW and instant matches , are going to be paying shitloads of ISK.
So basically you get a choice, want ISK or SP? I'm sure CCP will also have some further incentive that can benefit the EVE side as well as the Dust side once they bring Dust into Low/Null Sec. In EVE you need moons, in Dust you need planets to produce ____ that can benefit ____. They could bring some new material into New Eden, or simply allow for another fairly hard to get one also be able to be found in certain districts on certain planets.
To take that firther they could require you have x amount of districts you must have on this planet to be able to mine this material etc.
Freaking out over one aspect(SP) is not something super important at this point. I agree the subject needs to be discussed as this thread is doing, but they can "create" some new way of drawing players into the corp battles without re-introducing sctive SP gain to it. And honestly I hope they don't bring active SP gain into corp batlles because then respectable corporations will HAVE to resort to boosting in order to keep up with those corps that look for every exploit available. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.10.04 17:41:00 -
[88] - Quote
Templar Two wrote:Noc Tempre wrote:It kills a sandbox atmosphere to require certain actions in order to advance. I heard it suggested before that PVE was being considered as the place to grind out your isk (so you only PVP after grinding enough to actually pay to play). This is right along those lines and is a similar awful idea, but I don't doubt someone thought it was and is the current structure of the game. Speak up and we might be able to change it. For weeks, if not months, I said that Matchmaking would have limited the sandbox elements: I was ignored. I said that PVE was a bad idea because PVE works in RPG but not in competitive FPS: I was ignored. For weeks I said that CCP was creating restrictions and divisions to something that should have been "one universe, one war". I was ignored all the time. Also there is a far bigger problem. I said that newbies would have had serious disadvantages when put against veterans (see this) because of statistical disadvantages and what people here told me is "veterans will not use matchmaking, there will be no problems". Now is clear that veterans WILL use matchmaking and those balance issues will eventually contribute to Dust "inevitable death". In the end nobody listened to me, CCP didn't take what I said seriously nor did players, and here we are trying to save a game form "inevitable death". Death in beta. Now, we could all just play Dust 514 FOR FUN...but then Dust is such a poor FPS so I don't see this as the solution to our problems. Such a bad FPS...
-In any FPS there are veterans that roflstomp newbies -This is an FPS and needs a matchmaking system to allow the FPS players to get into combat right when they want to -This is not JUST an FPS so PVE within corporations is a GREAT idea to help the corp learn to work as a team -In any MMO style game newbies have a disadvantage when put against veterans, and this IS along the lines of MMO -You focus too much on the negative and are missing what this game can and IS becoming
This game has its issues, but it is also in beta(in case you hadn't noticed it is typed at the top when you are loading up the game "WORK IN PROGRESS."). So please continue to share your concerns, but "inevitable death" not hardly, too many people are looking forward to what this game is going to bring, not only a combining of a PC and a console game, but 2 different game styles all working in one universe.
Please take your "inevitable death" preaching to the glass is half empty club. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.04 18:22:00 -
[89] - Quote
I thought there would be elevated sp gain in low sec & null sec do to the complexity of the content.
No sp? are you ******* JOKING!?
Your basically asking all the hard core people to load up there Proto gear go to intant matches and obliterate any one who isn't as leveled as they are. That **** isn't balanced! Your match making program doesn't work. We know this. Now your saying the guys who fight in the deep end have to return to the god damned pond to level? Your pissing off two groups of people with this decision. One you **** off new people because initially all they will have is instant matches and your forcing them to contend with higher level folks with great gear and better skills. Two your pissing off vets, because theres no freaking reason for them to take contracts in null or low sec. Because if they wanted to level they would only be able to do it in instant matches. You have completely decentivized the very thing that was supposed to make dust interesting!
Thats like telling people who live and work in null sec, Sorry, but if you want to make any isk you have to come back to high sec.
Why? Because isk is the great enabler in eve, as long as you have isk you can do what you want in game. The enabler in dust is skills with the right skills and a good squad you can dominate a match. In dust all the isk in the world doesn't matter if you dont have the skills to spend that money on the gear good skills afford!
WTF kind of reasoning went into this horrible game play Idea?
This is the first mistake related to dust that has both baffled me and made me outright enraged! Tons of PS3 crashes, horrible bugs, horrible imbalances, I thought meh... they'll fix it eventually...
If this **** makes it into the final build I hate to say this but dust will live a short and unremarkable life as a game. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.10.04 18:26:00 -
[90] - Quote
Terminus Decimus wrote:So if you only serve your Corporation and do Corp. battles then you will never be able to skill up? Seems counter productive to the way fighting wars should be. You fight a lot for your Corp/Nation you get experiance from it and can do things better, but in Soviet New Eden Experience gains you.
Yuuuuuuup.
Don't punish the majority of players in corp battles just because a few will boost. Boosting in corp battles would be pretty hard to do, and at the very least tedious. |
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Grezkev
The Red Guards
100
|
Posted - 2012.10.04 18:37:00 -
[91] - Quote
gnn.enjin.com/
GNN Commented on the topic. |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.10.04 18:40:00 -
[92] - Quote
Grezkev wrote:gnn.enjin.com/
GNN Commented on the topic.
Grezkev, good game the other night. To bad it was the 5 CP map, I can't move with 1 frame a second.
Look forward to more good matches with you guys. |
Grezkev
The Red Guards
100
|
Posted - 2012.10.04 19:09:00 -
[93] - Quote
DEADPOOL5241 wrote:Grezkev wrote:gnn.enjin.com/
GNN Commented on the topic. Grezkev, good game the other night. To bad it was the 5 CP map, I can't move with 1 frame a second. Look forward to more good matches with you guys.
We played together?
|
KillUr Heros
Bragian Order Amarr Empire
3
|
Posted - 2012.10.14 07:33:00 -
[94] - Quote
Bring in the SP |
STYLIE77
KILL-EM-QUICK RISE of LEGION
60
|
Posted - 2012.10.14 08:54:00 -
[95] - Quote
Logi Bro wrote:I lol'd at the change of name. Faction warfare is not the basis of this game, shooting people in the face is. As long as CCP provides a stable game(not looking good ATM) with solid gunplay, people will play this game.
Indeed.
I could give two kittens about FW, didn't care about MAG's Shadow War.
I am here to chew bubble gum and kick kittens...
I am here to write the script, not be forced into a role.
Open up the sand box... then I will be able to play. |
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