Gunthar Bundar
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.10.03 15:54:00 -
[1] - Quote
Man, every time I think of corporation warfare my mind reflects back to Tom Clancy's End War. Anyone else ever play it?
Gist of the story is that multiplayer in that game was divided into 3 factions, US, Euro, and Russia forces. You fought each day in territory's bordering one of the other two factions. Each group had it's own tech, but the techs were fairly balanced. This gave you the opportunity each day to choose from 5-6 battlefields to fight on. Matchmaking was comprised of you joining the que, and if there was another player from the other faction, you were matched. Battle calculations were totaled at the end of each day, and the faction "winner" of that particular battlefront was given the territory, depending on some fringe stats and how other territory fights went.
The first go around, the Euro team trashed the US team and ended up taking washington. The problem is that since most newb players went to US, the russian and euro teams were fairly balanced, ending up with the US players only being able to fight on the washington map for a little over a week. The devs eventually called the "season" to end the us players suffering and declared the euro team as winners. This of course made the russian team angry.
The reason I bring this up is that the game tanked pretty early on. Multiplayer was played less and less because if you were one of the players on an overpopulated side, then you could hardly get a match. Additionally, since you got experience from matched play in the global conquest stuff, few players played regular matchmaking.
The developers nixing corporation sp in my opinion is a great thing. It motivates players to move towards the insta-que. And unless they start breaking insta-que down by corporation, should give us a good mix of players to play with. Thus, my vote is territorial gain be optional over instant matchmaking.
Being able to donate isk to dust players really frightens me. I was convinced last build that the devs were on to something by limiting the amount of isk per match you could earn. This would have promoted fairness in instant matchmaking, as you wouldn't want to dump all your proto gear into a match that didn't pay out enough to cover your losses. Maybe enough to cover one death, but not dozens. But having access to a system with almost limitless isk potential without large isk dumps makes me nervous. Veteran players may not have a huge sp bonus over other players, but when your sugar daddy is pumping you full of cash, then why not fit all your players in proto gear for every match? |