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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.03 12:02:00 -
[1] - Quote
EnglishSnake wrote:Well lets see
Will the corps be constantly fighting each other game after game after game? no
So what will the corps be doing? PVE stuff maybe and clowning around in high sec and taking the odd NPC contracts for SP and practise
This is done so that ppl wont set up dummy corps and stay in 1 match for like 1hour boosting each other up because ppl will do it
Sounds a lot like PvP in EVE you don't support your whole PvP fleet by just doing PvP, you run missions (i.e. take NPC contracts) et al. Also district control is planned to have other benefits (both in battle and for ISK gain). Granted this will sort of be the reverse but it's not too far off.
Aside from all of that there's Passive skill gain so even while in corp matches we'll be gaining skills, just not extra SP as with the High Sec matches.
And there's always the possibility (probability?) of Loyalty rewards for, well, loyalty in faction warfare.
Beyond that we will also see Dust hit Null sec but not until after launch. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.03 23:52:00 -
[2] - Quote
Aeon Amadi wrote: Edit: To expand on this - I want to ask a question for everyone in the community.
Should Instant Matchmaking be an "optional" feature over all that Eve Online has to offer ? -OR- Should Territorial Gain be an "optional" feature over Instant Matchmaking?
I'm getting the sense that I've somehow missed a nuance of your stance/concern.
I know you've elaborated on it in prior posts most (all?) of which I've read but I still feel like I've somehow not caught an aspect of the concern you're raising. Would you mind breaking it down for me one more time, maybe in a list/bullet point/"if - then" style (I'm a bit trained to process information that way) ?
I'm not currently seeing what the specific problem is but I dislike the idea of dismissing an issue out of hand without trying to make sure I understand it fully.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 00:01:00 -
[3] - Quote
Illuminaughty-696 wrote:One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with absolute certainty that if corp v corp matches allowed SP gain people would create dummy corps to grind SP. Under the no SP system, they will already KDR and Warscore pad. This is a bad solution, but I don't know what a good one would be.
I have an idea, but it might create a host of other problems, however I'll mention it here in case the community is able to hammer it out into something more useful.
What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 02:26:00 -
[4] - Quote
Illuminaughty-696 wrote:Cross Atu wrote:[What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point Cheers, Cross A good idea but a problem I see is it wouldn't stop people from capping objectives (and then letting the other team do the same, rinse repeat) and other non-violent means of gaining war points and therefore skill points until whichever side was elected to win, won.
I was under the impression (mistakenly?) that when the game went live the MCC et al (as well as on the ground installations) would be player assets so objective games would have a high build in cost (The damage to the MCC of one side and the destruction of the MCC of the other). I realize this may not be the case in High Sec. but I thought certainly in Low (and later Null) this would indeed be the case so it should effect all Corp v Corp battles (again assuming I've understood the intended implementation of the system correctly).
Assume for the moment that I have understood correctly, what ISK threshold does everyone think would be called for (ISK per WP if we can manage to break it down that far) to make the grind not worth the time it takes?
(also if anyone has info from CCP that either supports or contradicts my understanding above please post so we can work with the best data available)
Cheers, Cross
ps ~ for the EVE FW players out there what aspects of the EVE FW system do you see being able to be imported to Dust in a useful way to address and/or mitigate this situation? |
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