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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.03 11:32:00 -
[61] - Quote
Sounds a bit like going on a raid in any mmo killing the boss and comeing away with nothing for the effort except to say we killed the boss.
Can't see that lasting for long no wonder the sp got capped |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.03 11:37:00 -
[62] - Quote
Aeon Amadi wrote:Felt this needed it's own thread.
According to CCP we will -not- be getting SP rewards for corporation battles and/or faction warfare battles. When asked what reward(s) we would be getting:
"Money , honour , bragging rights."
To which I say, why would we want to do it for ISK if we can just give our dust mercs/corporation(s) money from Eve Online?
What's the incentive other than putting a flag on the district..?
Why was the decision made so that character progression can -only- occur through instant matchmaking?
I honestly think we should work this out. Discuss.
1. How the hell are people talking about the death of DUST before it's even released? Is it because once it's released they can't possibly change anything? Are they not allowed to patch things?
Are you a drama student?
2. I missed the part where only wealthy EvE players were allowed to play OR are you offering to support your entire corp? If that is the case can I join?
Regards
Jax |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 11:45:00 -
[63] - Quote
Well lets see
Will the corps be constantly fighting each other game after game after game? no
So what will the corps be doing? PVE stuff maybe and clowning around in high sec and taking the odd NPC contracts for SP and practise
This is done so that ppl wont set up dummy corps and stay in 1 match for like 1hour boosting each other up because ppl will do it |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.03 12:01:00 -
[64] - Quote
The quick and easy answer to this is that Faction Warfare and Corp Battles are the "endgame". Not the means to get there. You should already be skilled up before you start worrying yourself with FW and Corp. It is also the reason that there is the instant stuff, it allows you to prepare yourself for the endgame. Which is the way that all MMO's do it. And don't forget, this is not an FPSMMO, but an MMOFPS, the MMO comes first. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.03 12:02:00 -
[65] - Quote
EnglishSnake wrote:Well lets see
Will the corps be constantly fighting each other game after game after game? no
So what will the corps be doing? PVE stuff maybe and clowning around in high sec and taking the odd NPC contracts for SP and practise
This is done so that ppl wont set up dummy corps and stay in 1 match for like 1hour boosting each other up because ppl will do it
Sounds a lot like PvP in EVE you don't support your whole PvP fleet by just doing PvP, you run missions (i.e. take NPC contracts) et al. Also district control is planned to have other benefits (both in battle and for ISK gain). Granted this will sort of be the reverse but it's not too far off.
Aside from all of that there's Passive skill gain so even while in corp matches we'll be gaining skills, just not extra SP as with the High Sec matches.
And there's always the possibility (probability?) of Loyalty rewards for, well, loyalty in faction warfare.
Beyond that we will also see Dust hit Null sec but not until after launch. |
Valx Valor
Prototype Technology Corp.
5
|
Posted - 2012.10.03 13:01:00 -
[66] - Quote
I dont get what the problem is... after 2 days of playing im already only getting around 2000 sp from a decent match. So you grind the first few days then handle all your faction warfare after you start hitting the sp cap. Or are you really going to cry over not getting a messly 2000 or less sp... All I've really seen in this thread is "WAAAAAHHHHH I WANT IT MY WAY OR NO WAY!!!!" |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.03 13:47:00 -
[67] - Quote
I understand wanting to prevent SP farming abuse. But then CCP needs to do something about the abuse ALREADY OCCURRING in the current highsec matches.
Also, isn't that what the weekly caps are for anyway?
Third, why not give some NOMINAL SP reward. Maybe not for the actual match, but for controlling a district.
Maybe something like: For every district your corps/alliance controls, you get +50SP added to your total SP for every match (high or null sec) that you play. It'd be a small amount of SP, but still SOMETHING to give incentive to want to control sovereign space. ISK and "bragging rights" isn't really much incentive. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 14:40:00 -
[68] - Quote
Jax GG wrote:Aeon Amadi wrote:Felt this needed it's own thread.
According to CCP we will -not- be getting SP rewards for corporation battles and/or faction warfare battles. When asked what reward(s) we would be getting:
"Money , honour , bragging rights."
To which I say, why would we want to do it for ISK if we can just give our dust mercs/corporation(s) money from Eve Online?
What's the incentive other than putting a flag on the district..?
Why was the decision made so that character progression can -only- occur through instant matchmaking?
I honestly think we should work this out. Discuss. 1. How the hell are people talking about the death of DUST before it's even released? Is it because once it's released they can't possibly change anything? Are they not allowed to patch things? Are you a drama student? 2. I missed the part where only wealthy EvE players were allowed to play OR are you offering to support your entire corp? If that is the case can I join? Regards Jax
I'm responding to this because you're not seeing between the lines and choosing to only read the title of the situation than have some foresight to the problem at hand.
There is going to be a point where you have more isk than you know what to do with - eventually you're going to be making more isk than you're losing in battle because you become familiar with how much -YOU- as a player lose. If you die more than others you'll start using less expensive gear to balance that out. Alternatively if you don't die as much you'll use the more expensive gear - either way you'll be familiar with this and eventually come up with your own system to still make a profit even after a few losses.
When that happens, you'll be sitting on a pile of ISK you won't know what to spend on. The end game is not having to worry about isk to do what you want to do. Saying you don't get ISK from a corp battle is entirely different and that's why there's this competitive nature in the rewards for corp battles as of current.
Two corporations put up collateral, they duke it out, and one walks home empty handed. Why? Because they can already afford to do that. Corp battles aren't about isk so making that the only reward is going to be just silly. The reason we're not including SP gain is to combat boosters - but as I and a multitude of others have said - diminishing returns and a weekly hard cap prevent that from occurring anyway.
So the only thing you're really left with is Honor/Bragging Rights - which in Eve Online don't account for anything. No-one cares about your petty victories except for you because war is a daily thing and everyone has their own agenda.
Edit: To expand on this - I want to ask a question for everyone in the community.
Should Instant Matchmaking be an "optional" feature over all that Eve Online has to offer ? -OR- Should Territorial Gain be an "optional" feature over Instant Matchmaking? |
MofaceKilla
Algintal Core Gallente Federation
138
|
Posted - 2012.10.03 15:36:00 -
[69] - Quote
Hey Aeon, I initially disagreed with you when you brought this up in IRC yesterday. After reading all this I'm on your side. The only valid argument AGAINST SP in Corp battles is boosters, but in the end, who cares how the boosters reach the weekly cap? They're going to do it, it's inevitable and it doesn't matter whether the cap is reached by instant battles or corp battles, they're getting the same amount in the end. |
Gunthar Bundar
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.10.03 15:54:00 -
[70] - Quote
Man, every time I think of corporation warfare my mind reflects back to Tom Clancy's End War. Anyone else ever play it?
Gist of the story is that multiplayer in that game was divided into 3 factions, US, Euro, and Russia forces. You fought each day in territory's bordering one of the other two factions. Each group had it's own tech, but the techs were fairly balanced. This gave you the opportunity each day to choose from 5-6 battlefields to fight on. Matchmaking was comprised of you joining the que, and if there was another player from the other faction, you were matched. Battle calculations were totaled at the end of each day, and the faction "winner" of that particular battlefront was given the territory, depending on some fringe stats and how other territory fights went.
The first go around, the Euro team trashed the US team and ended up taking washington. The problem is that since most newb players went to US, the russian and euro teams were fairly balanced, ending up with the US players only being able to fight on the washington map for a little over a week. The devs eventually called the "season" to end the us players suffering and declared the euro team as winners. This of course made the russian team angry.
The reason I bring this up is that the game tanked pretty early on. Multiplayer was played less and less because if you were one of the players on an overpopulated side, then you could hardly get a match. Additionally, since you got experience from matched play in the global conquest stuff, few players played regular matchmaking.
The developers nixing corporation sp in my opinion is a great thing. It motivates players to move towards the insta-que. And unless they start breaking insta-que down by corporation, should give us a good mix of players to play with. Thus, my vote is territorial gain be optional over instant matchmaking.
Being able to donate isk to dust players really frightens me. I was convinced last build that the devs were on to something by limiting the amount of isk per match you could earn. This would have promoted fairness in instant matchmaking, as you wouldn't want to dump all your proto gear into a match that didn't pay out enough to cover your losses. Maybe enough to cover one death, but not dozens. But having access to a system with almost limitless isk potential without large isk dumps makes me nervous. Veteran players may not have a huge sp bonus over other players, but when your sugar daddy is pumping you full of cash, then why not fit all your players in proto gear for every match? |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 18:59:00 -
[71] - Quote
MofaceKilla wrote:Hey Aeon, I initially disagreed with you when you brought this up in IRC yesterday. After reading all this I'm on your side. The only valid argument AGAINST SP in Corp battles is boosters, but in the end, who cares how the boosters reach the weekly cap? They're going to do it, it's inevitable and it doesn't matter whether the cap is reached by instant battles or corp battles, they're getting the same amount in the end.
I'm hoping more people see the light of this - but I'm still remaining skeptical as well =P |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.03 22:50:00 -
[72] - Quote
Aeon Amadi wrote:I'm responding to this because you're not seeing between the lines and choosing to only read the title of the situation than have some foresight to the problem at hand.
I think in turn, you may have missed my point. This is BETA, this is where they make their mistakes, this is where they learn, this is where they (hopefully) fix 'most' things. BUT even if they don't they will release many patches when things are clearly not working out.
At this stage, if the scales have to tip in one direction, I would rather they tip on the side of to much ISK. ISK is easily lost and easily gained, Skill Points are not.
Also, I could very well be a security issue (in terms of SP). Why not get two corps up that don't actually battle each other but have pre-arranged to just sit there and spam repairs?
I hope you noticed that I never said the points were invalid. I was merely pointing at that claiming "The inevitable death of dust" at this stage is just completely pointless. By suggesting it now, you are insinuating that nothing can be fixed after launch, which clearly is not the case.
Perhaps my post was to heavily loaded with sarcasm for my points to have come across clearly. Perhaps I am a drama student too.............. either way, there are to many of these DOOM threads around.
Regards
Jax |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.03 23:42:00 -
[73] - Quote
One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with absolute certainty that if corp v corp matches allowed SP gain people would create dummy corps to grind SP. Under the no SP system, they will already KDR and Warscore pad. This is a bad solution, but I don't know what a good one would be. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.03 23:45:00 -
[74] - Quote
So how would they go about keeping the problem of SP farming with dummy corps in check while simultaneously allowing SP gain in Corp Vs. Corp? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.03 23:52:00 -
[75] - Quote
Aeon Amadi wrote: Edit: To expand on this - I want to ask a question for everyone in the community.
Should Instant Matchmaking be an "optional" feature over all that Eve Online has to offer ? -OR- Should Territorial Gain be an "optional" feature over Instant Matchmaking?
I'm getting the sense that I've somehow missed a nuance of your stance/concern.
I know you've elaborated on it in prior posts most (all?) of which I've read but I still feel like I've somehow not caught an aspect of the concern you're raising. Would you mind breaking it down for me one more time, maybe in a list/bullet point/"if - then" style (I'm a bit trained to process information that way) ?
I'm not currently seeing what the specific problem is but I dislike the idea of dismissing an issue out of hand without trying to make sure I understand it fully.
Cheers, Cross |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.03 23:53:00 -
[76] - Quote
The Polish Hammer wrote:So how would they go about keeping the problem of SP farming with dummy corps in check while simultaneously allowing SP gain in Corp Vs. Corp?
Calling it an exploit and punishing people who did it? How CCP would track it I don't know. This is a beta so pffft. Fine, people are 'exploiting'. Better now than later. Honestly, I don't know how to fix it beyond passive skill gain across the board (which will never fly in a FPS). I'm wracking my brain and might come back with something, but you ask the million dollar question. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.04 00:00:00 -
[77] - Quote
As some people have been saying, I don't think it's fair that we should say "Dust is Going to Die" while we are in Beta. Maybe it will change. Maybe it won't. As long as everyone has fun, correct? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 00:01:00 -
[78] - Quote
Illuminaughty-696 wrote:One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with absolute certainty that if corp v corp matches allowed SP gain people would create dummy corps to grind SP. Under the no SP system, they will already KDR and Warscore pad. This is a bad solution, but I don't know what a good one would be.
I have an idea, but it might create a host of other problems, however I'll mention it here in case the community is able to hammer it out into something more useful.
What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point
Cheers, Cross |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.04 00:07:00 -
[79] - Quote
Cross Atu wrote:[What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point Cheers, Cross
A good idea but a problem I see is it wouldn't stop people from capping objectives (and then letting the other team do the same, rinse repeat) and other non-violent means of gaining war points and therefore skill points until whichever side was elected to win, won. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 00:09:00 -
[80] - Quote
Cross Atu wrote:Illuminaughty-696 wrote:One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with absolute certainty that if corp v corp matches allowed SP gain people would create dummy corps to grind SP. Under the no SP system, they will already KDR and Warscore pad. This is a bad solution, but I don't know what a good one would be. I have an idea, but it might create a host of other problems, however I'll mention it here in case the community is able to hammer it out into something more useful. What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point Cheers, Cross
Absolutely! Thank you guys for picking up on this, I was hoping to get people thinking constructively, rather than flaming/ranting/doom-and-gloom talking. This is why we are here, in this BETA, on these forums. |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.04 00:35:00 -
[81] - Quote
They could always just introduce a war declaration system to help manage the costs for corporate combat... |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 00:37:00 -
[82] - Quote
Longshot Ravenwood wrote:They could always just introduce a war declaration system to help manage the costs for corporate combat...
So then how would this go about managing/allowing the SP gain from Corp Vs Corp battles? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.04 00:55:00 -
[83] - Quote
The Polish Hammer wrote:Longshot Ravenwood wrote:They could always just introduce a war declaration system to help manage the costs for corporate combat... So then how would this go about managing/allowing the SP gain from Corp Vs Corp battles? No idea. But it would add a financial burden to Corp vs Corp combat & a mechanism for griefing |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 00:58:00 -
[84] - Quote
Longshot Ravenwood wrote:The Polish Hammer wrote:Longshot Ravenwood wrote:They could always just introduce a war declaration system to help manage the costs for corporate combat... So then how would this go about managing/allowing the SP gain from Corp Vs Corp battles? No idea. But it would add a financial burden to Corp vs Corp combat & a mechanism for griefing
I see what you did there |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 02:26:00 -
[85] - Quote
Illuminaughty-696 wrote:Cross Atu wrote:[What if there were a minimum Meta level for gear required to que up for a Corp v Corp battle? Pay a price for throwing the match. Of course there are other prices that can (and as far as I know, will) be in place as well (just as it is with FW and Corp War Decs in EVE). Tho the specifics of that other system have not been revealed (or finalized?) yet so perhaps we could throw some suggestions into the ring, this is beta after all so that's kind of the point Cheers, Cross A good idea but a problem I see is it wouldn't stop people from capping objectives (and then letting the other team do the same, rinse repeat) and other non-violent means of gaining war points and therefore skill points until whichever side was elected to win, won.
I was under the impression (mistakenly?) that when the game went live the MCC et al (as well as on the ground installations) would be player assets so objective games would have a high build in cost (The damage to the MCC of one side and the destruction of the MCC of the other). I realize this may not be the case in High Sec. but I thought certainly in Low (and later Null) this would indeed be the case so it should effect all Corp v Corp battles (again assuming I've understood the intended implementation of the system correctly).
Assume for the moment that I have understood correctly, what ISK threshold does everyone think would be called for (ISK per WP if we can manage to break it down that far) to make the grind not worth the time it takes?
(also if anyone has info from CCP that either supports or contradicts my understanding above please post so we can work with the best data available)
Cheers, Cross
ps ~ for the EVE FW players out there what aspects of the EVE FW system do you see being able to be imported to Dust in a useful way to address and/or mitigate this situation? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.04 05:16:00 -
[86] - Quote
I'll bite.
Not having SP rewards for Corp Battles does make sense as a method of combat against Dummy Corps. However, there are some issues that go against this ideal.
Active SP gain has diminishing returns over the course of a week with the new system in play.
Active SP is eventually capped at a certain point, according to allegation.
Passive SP seems to be slower than it previously was by now being at an interval of decimals rather than whole numbers.
Boosting will happen no matter what - having such restrictions will not deter boosters it will only encourage them to find other ways to find the easiest way to gain SP.
There is absolutely no evidence that SP rewards will be beneficial or detrimental as it has not been implemented yet, and avoiding doing so will only ensure that we will never know the outcome of what would happen if it -WERE- used as a reward.
ISK Rewards for a Corporation Battle - when tied into the ideal that Dummy Corps could use it to generate isk - don't necessarily apply in that manner.
Collateral must be paid by one corporation or the other and is essentially lost when they do not win.
Rewards are such that (in theory) you receive the collateral the other corporation has paid as your reward.
With the system mentioned above - if you win, you gain isk as a corporation. If you lose, you lose your collateral. In the event that you try to abuse the system with two corporations under one banner, you are technically not gaining/losing anything.
ISK being the fundamental drive for Corporation Battles and anything besides Instant Matchmaking would detract from what this game has to offer. Here's how.
Eventually all players will learn what they can afford to lose and will become familiar with that, eventually making profit and knowing when to quit while they're ahead.
Dust corporations with Eve Online support need not worry about ISK at all as the disparity is huge - Capsuleers earning exponentially higher amounts in a short amount of time (but also risking more).
Salvage will be (eventually) be able to be sold on the market and will further increase rewards, even if it's just selling what you dislike/cannot use.
SP Not being available in -all- aspects of the game is detrimental for multiple reasons.
It detracts from delving into the rabbit hole - rather - seeing all of what New Eden has to offer. Politics, persistent territory, meaningful consequences etc.
It forces players to grind on Instant Matchmaking, even if they dislike that style of play, in order to gain character progression.
Not gaining SP is similar to saying that you are not gaining experience from the battle - basically losing the memory of the event entirely in a more "lore" aspect.
On the assumption that you lose, you are losing a very large amount of ISK with little to no gain. This includes (but is surely not limited to) All suits lost, all gear lost, and the corporation's collateral. This makes the risk involved substantially high and it might even go so far as to detract smaller corporations from ever wanting to participate at all.
[*] It discourages teamplay and socialization in Dust 514 - not all players will want to join a corporation just to increase their coffers. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.10.04 17:19:00 -
[87] - Quote
Rasatsu wrote:Null-sec (corp vs. corp) battles, unlike NPC based FW and instant matches , are going to be paying shitloads of ISK.
So basically you get a choice, want ISK or SP? I'm sure CCP will also have some further incentive that can benefit the EVE side as well as the Dust side once they bring Dust into Low/Null Sec. In EVE you need moons, in Dust you need planets to produce ____ that can benefit ____. They could bring some new material into New Eden, or simply allow for another fairly hard to get one also be able to be found in certain districts on certain planets.
To take that firther they could require you have x amount of districts you must have on this planet to be able to mine this material etc.
Freaking out over one aspect(SP) is not something super important at this point. I agree the subject needs to be discussed as this thread is doing, but they can "create" some new way of drawing players into the corp battles without re-introducing sctive SP gain to it. And honestly I hope they don't bring active SP gain into corp batlles because then respectable corporations will HAVE to resort to boosting in order to keep up with those corps that look for every exploit available. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.10.04 17:41:00 -
[88] - Quote
Templar Two wrote:Noc Tempre wrote:It kills a sandbox atmosphere to require certain actions in order to advance. I heard it suggested before that PVE was being considered as the place to grind out your isk (so you only PVP after grinding enough to actually pay to play). This is right along those lines and is a similar awful idea, but I don't doubt someone thought it was and is the current structure of the game. Speak up and we might be able to change it. For weeks, if not months, I said that Matchmaking would have limited the sandbox elements: I was ignored. I said that PVE was a bad idea because PVE works in RPG but not in competitive FPS: I was ignored. For weeks I said that CCP was creating restrictions and divisions to something that should have been "one universe, one war". I was ignored all the time. Also there is a far bigger problem. I said that newbies would have had serious disadvantages when put against veterans (see this) because of statistical disadvantages and what people here told me is "veterans will not use matchmaking, there will be no problems". Now is clear that veterans WILL use matchmaking and those balance issues will eventually contribute to Dust "inevitable death". In the end nobody listened to me, CCP didn't take what I said seriously nor did players, and here we are trying to save a game form "inevitable death". Death in beta. Now, we could all just play Dust 514 FOR FUN...but then Dust is such a poor FPS so I don't see this as the solution to our problems. Such a bad FPS...
-In any FPS there are veterans that roflstomp newbies -This is an FPS and needs a matchmaking system to allow the FPS players to get into combat right when they want to -This is not JUST an FPS so PVE within corporations is a GREAT idea to help the corp learn to work as a team -In any MMO style game newbies have a disadvantage when put against veterans, and this IS along the lines of MMO -You focus too much on the negative and are missing what this game can and IS becoming
This game has its issues, but it is also in beta(in case you hadn't noticed it is typed at the top when you are loading up the game "WORK IN PROGRESS."). So please continue to share your concerns, but "inevitable death" not hardly, too many people are looking forward to what this game is going to bring, not only a combining of a PC and a console game, but 2 different game styles all working in one universe.
Please take your "inevitable death" preaching to the glass is half empty club. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.04 18:22:00 -
[89] - Quote
I thought there would be elevated sp gain in low sec & null sec do to the complexity of the content.
No sp? are you ******* JOKING!?
Your basically asking all the hard core people to load up there Proto gear go to intant matches and obliterate any one who isn't as leveled as they are. That **** isn't balanced! Your match making program doesn't work. We know this. Now your saying the guys who fight in the deep end have to return to the god damned pond to level? Your pissing off two groups of people with this decision. One you **** off new people because initially all they will have is instant matches and your forcing them to contend with higher level folks with great gear and better skills. Two your pissing off vets, because theres no freaking reason for them to take contracts in null or low sec. Because if they wanted to level they would only be able to do it in instant matches. You have completely decentivized the very thing that was supposed to make dust interesting!
Thats like telling people who live and work in null sec, Sorry, but if you want to make any isk you have to come back to high sec.
Why? Because isk is the great enabler in eve, as long as you have isk you can do what you want in game. The enabler in dust is skills with the right skills and a good squad you can dominate a match. In dust all the isk in the world doesn't matter if you dont have the skills to spend that money on the gear good skills afford!
WTF kind of reasoning went into this horrible game play Idea?
This is the first mistake related to dust that has both baffled me and made me outright enraged! Tons of PS3 crashes, horrible bugs, horrible imbalances, I thought meh... they'll fix it eventually...
If this **** makes it into the final build I hate to say this but dust will live a short and unremarkable life as a game. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.10.04 18:26:00 -
[90] - Quote
Terminus Decimus wrote:So if you only serve your Corporation and do Corp. battles then you will never be able to skill up? Seems counter productive to the way fighting wars should be. You fight a lot for your Corp/Nation you get experiance from it and can do things better, but in Soviet New Eden Experience gains you.
Yuuuuuuup.
Don't punish the majority of players in corp battles just because a few will boost. Boosting in corp battles would be pretty hard to do, and at the very least tedious. |
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