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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 17:34:00 -
[1] - Quote
Tbh if I wanted a cod type game i'd buy and play cod same with a battle field game, I wanted a dust 514 game different and deep not a run of the mill fps as ccp described it.
Guess I'll go play battlefield because thats what we got at the moment only not as sharp |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 18:02:00 -
[2] - Quote
STB DEADPOOL5241 EV wrote:fenrir storm wrote:Tbh if I wanted a cod type game i'd buy and play cod same with a battle field game, I wanted a dust 514 game different and deep not a run of the mill fps as ccp described it.
Guess I'll go play battlefield because thats what we got at the moment only not as sharp I agree to a point, I used to play CoD not gonna hide that, so I know what that type of gun game is like, but I also grew up on SWBF2, TF2 and games that you actually do dance in the box and fight a player. Dust is not really close to either one of those, its closer to the middle, but it still feels a little to slow. Forward and back movements are fine, no issues there. But side to side (strafing) where most of the dancers play in, that movement is again IMO about 10% to slow. If we continue to play at this speed, SP's and guns/gear will be the major factor in the game, not actual game play. Again IMO on this.
Agree mate i'm old and been playing since the zx spectrum , I like a challenge though i'm not the best just average but enjoy trying to do better. The way I see it ccp are now punishing the good players to make the bad ones feel equal, there's now no reason to improve because i'll still get the same sp rewards just as fast with little effort.
.Played quite a bit of TF2 so understand that dust is failing tbh in basic gun play.
No effort = low fun = loss of interest
Edit Tired so pardon poor set out. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 19:05:00 -
[3] - Quote
Waltzing is good with a woman but not with a gun :)) |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 19:16:00 -
[4] - Quote
STB DEADPOOL5241 EV wrote:SILENTSAM 69 wrote:My biggest gripe is that the Scout was made to be faster and move better. Then they stopped it from being able to move well. Without a big ehp boost the Scout has become almost useless. Maybe I am wrong though and it just has a whole newrole. That role is no longer CQC though. When you think about a scout, in any other game or heck in real life do you think it should be like the Road Runner and Meep meep around the map, dancing like they should be on "So you think you can dance" or Do you see a scout as an long range sniper fighter, spotting the enemy and using tactical moves to counter and attack. Me, I see the 2nd one. I see a scout as a fast runner who gets into position and then fires, then moves to new spot with the speed of the suit helping you get there, not dancing and thinking you should beat a Assault player in a 1vs1 fight. Maybe this is the same thought CCP has had about scout suits. Thoughts Sam?
Agree I never played the scout suit so it makes no difference to me and it makes a nice change to be on an even footing with them as an assault player. Saying that I think they went to far with the nerf why have different suits if they offer no advantage over the assault suit, the charm and uniqueness is going out of the game |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 19:36:00 -
[5] - Quote
Laurent Cazaderon wrote:i didnt even needed to read the entire stuff you wrote. Will do tomorrow. But from what i saw in the introduction, and the opposition between arcade and tactical, i think i'll agree with you fully.
This codex build is clearly giving me a mixed feeling. A huge work on every aspect of the game, well done. And some adjustments in gun play that i find clumsy and annoying, nearly a deal breaker for me now that i've played longer.
True the game looks better than ever but plays worse than three builds ago , two steps forward three steps back springs to mind |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 20:08:00 -
[6] - Quote
STB DEADPOOL5241 EV wrote:Please keep this conversation polite and civil. I just noticed the other thread that was closed be Devs for getting out of line. I prefer we talk and discuss this like adults with no name calling, no dumbing down replies.
I thought this was one of the most civil discussions i've had seen to date, as I said before the scout suit was to agile with impossible acrobatics but now offers no advantage over assault.the strafe nerf is a good idea implemented badly and to heavy handed as in a one size fits all philosophy, it dosn't work. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 20:32:00 -
[7] - Quote
Ranger SnakeBlood wrote:fenrir storm wrote:STB DEADPOOL5241 EV wrote:Please keep this conversation polite and civil. I just noticed the other thread that was closed be Devs for getting out of line. I prefer we talk and discuss this like adults with no name calling, no dumbing down replies.
I thought this was one of the most civil discussions i've had seen to date, as I said before the scout suit was to agile with impossible acrobatics but now offers no advantage over assault.the strafe nerf is a good idea implemented badly and to heavy handed as in a one size fits all philosophy, it dosn't work. Um Assualt is a combat suit with fire fights in mind that is what it is designed for scout is a recon/sniping designed suit its not ment to go head to head with a assult or even a heavy for that matter, scouts have more ability to get to areas a assualt cant and faster at that the scout suit has 2 traditional roles that i can think of off the top of my head that is recon this is a support role every bit as much as a logi it just lacks reward and is more or less automated, the other natural role is sniper snipers ultimitaly take out dug in enemies, and provide area denial basicly stops enemies from roaming around this will attract alot of hate but thats how you know your being a good sniper, but the miricle of new eden is random fits that people make work, so effectivly a scout does not have a fire fight advantage over a assualt same as a logi doesnt
I agree never played scout as I said before I actually killed all the scouts that tried to mix it with me today but the fun has gone, I used to enjoy trying to beat better players, it all comes down to who has the first hit and better gear now, sort of like Warcraft.
Gear >>> skill |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 20:45:00 -
[8] - Quote
If any ones left here after the first 6 months if things carry on the way they are.
Dissapointed with this build if only my pc hadn't died :(( |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 21:11:00 -
[9] - Quote
The middle ground is where every one complains but they are all happy, at the moment no one seems happy. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 21:31:00 -
[10] - Quote
STB DEADPOOL5241 EV wrote:Laurent Cazaderon wrote:gave another go at the build for an hour and a half, and i have serious problem with it. I'm not even refering to orbital strike farming that will most likely be taken out at some point but to this awfull feeling of having the fights pre-calculated. Last buld, there were people complaining about "players blocks". This build ? it's even worse. 2 vs 1 you dont stand a chance 98% of the time.
Obviously it seems kinda logical but in most well done FPS, a good player can deal with the situation through skills. What i heard most among my team members is "Why in hell do people that were NEVER a danger to me suddenly seem to kill me 2 out of 3 fights ?"
What are the odds that suddenly this build turned very average players into monsters because of its so called "tactical" side ? To me ? None. As honestly, most of the gunfights i've been in have nothing tactical. I see guys playing in a clever way using covers. And i respect that. But imo, playing like that in precursor was rewarding just as it is now.
Still about how silly nerfing movement speed is : Let's take the heavies. how long do you think it will take to see a massive heavy flood ? They're way tougher than in precursor. Have an HMG that's way more efficient. And it was NEEDED. except now, assault or scouts can't even outmatched them with speed in a gunfight. No way to make a heavy lose its focus and over-heat its HMG through smart movement.
I got to say that for the first time, despite previous bugs, freezes, invalid fit and all, i turned off my PS3 with absolutely NO intention in going back in. Yet i played various type of FPS online : from BF, CS, MAG, a bit of COD, Unreal, Rainbow Six.
None ever gave this sensation of a game sitting its ass between two chairs.... (french expression)
Worst part is i really can't understand this brutal change in the gameplay. I dont see how a game that always was inclined to a more arcade gameplay can suddenly have its developers try and take it some other place. To me it's a bit like a gaming suicide.
Also, i red someone who said that at CQC strafing was still valid but seriously, it may be where it's the most painfull imo.
To finish, thanks for this thread. it's clean and filled with smart interventions. So I think we are coming down to suits and speed of those suits. The strafing is all equal in all the suits, when it should be Scout>Assault>Logistics>Heavy as far as speed of strafing and movement. But thats not the case, as others have pointed out, all the suits have the same strafing speed. I also agree with a previous post, weapons and strafing should be tied in somehow. If I have a heavy machine gun or Forge gun, that should change my strafing speed, while a SMG should be lighter and offer more strafing speed. CCP is any of the devs reading this thread, just a yes or no would be sufficient for us all, we just want to make sure our threads that are civil discussion are not falling on deaf ears.
Seems the only way to get a response is to post drivel and not discuss in a rational and mature way. |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 21:48:00 -
[11] - Quote
I put it politely so as not spoil your thread mate, it's been a good discussion and hope it continues, but you got to say it as you see it.
A simple yey or ney is not to much to ask for or even acknowledgement.
Regards on a good thread. |
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