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frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 05:43:00 -
[1] - Quote
This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 05:45:00 -
[2] - Quote
so you're admitting that you suck and need CCP to dumb the gameplay down to keep you playing. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 05:46:00 -
[3] - Quote
You should not have made this post. Go to bed before you **** it up more, and pray it gets deleted before anyone else reads it. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.02 05:47:00 -
[4] - Quote
Strafing speed nerfed for all suits or just scout? |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 05:51:00 -
[5] - Quote
frfqq wrote:This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve.
This game is looking more and more like a bad halo parody with terrible strafe speeds. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 05:52:00 -
[6] - Quote
Oh Lord, it's too late. |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 05:54:00 -
[7] - Quote
High health combined with high strafe speeds is too much for a console shooter, especially one with broken hit detection. Some gunfights dragged on way longer than they should have. The payoff for this is extremely high aim assist which I'm sure none of you want. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 05:55:00 -
[8] - Quote
Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve.
This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote]
that's all it's ever been |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 05:56:00 -
[9] - Quote
xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been
The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 05:58:00 -
[10] - Quote
frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed.
base gameplay mechanics have been flawed since april. |
|
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 06:09:00 -
[11] - Quote
xprotoman23 wrote:frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. base gameplay mechanics have been flawed since april.
And the only way to fix it is too completely redo movement, animation, gun mechanics, and even the maps (the wide, open, coverless terrain is pretty boring to play on). Strafing speed nerfs or health nerfs alone will never do it.
I don't see this happening so we might as well CODify the game in its current state and hope for the best. I don't think there's much else that can be done at this point, as we get closer and closer to release. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:17:00 -
[12] - Quote
xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 06:20:00 -
[13] - Quote
Saiibot wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' Well they better get their **** together because they won't have 10 years to make a good game like they did with eve. If dust doesn't take off in the first 6-12 months of release, the game will suffer a slow painful death just like mag did. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:20:00 -
[14] - Quote
xprotoman23 wrote:frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. base gameplay mechanics have been flawed since april. ccp never fixed the foundation of this game! All they did was pack more n more s**t on top of s**t! Enter the 'jenga effect' |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
|
Posted - 2012.10.02 06:22:00 -
[15] - Quote
Wow.......depressing thread. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:28:00 -
[16] - Quote
Crimson Moon V wrote:Saiibot wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' Well they better get their **** together because they won't have 10 years to make a good game like they did with eve. If dust doesn't take off in the first 6-12 months of release, the game will suffer a slow painful death just like mag did. Sad BUT true |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.02 06:30:00 -
[17] - Quote
Kai Sakuemi wrote:Wow.......depressing thread.
That would be an understatement good sir. |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 06:39:00 -
[18] - Quote
Kai Sakuemi wrote:Wow.......depressing thread. Whats depressing is the overbearing optimism of this playerbase over the last 4 builds. There have been so many fanboy threads that anything that is constructive criticism gets trolled and buried. So much brown nosing. So much circle jerking.
Now here we are 4 builds later. Very little has improved. We have some cool new mmo aspects. Shinier graphics. The gameplay is still complete garbage though and some aspects have actually gotten worse. At the playerbases request of course.
Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job."
The entire game/gun mechanics health strafe speed ect needs to be redone. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 06:57:00 -
[19] - Quote
Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 07:00:00 -
[20] - Quote
Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh. |
|
dust badger
BetaMax.
283
|
Posted - 2012.10.02 07:06:00 -
[21] - Quote
I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.02 07:08:00 -
[22] - Quote
Hate finding myself on Protomans side but when someones right they are right |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 07:21:00 -
[23] - Quote
Crimson Moon V wrote:Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh.
It does need criticism. It needs constuctive criticism. The biggest thing for Dust will be when Dust gets CSM representation. That more than anything will bring the changes that Dust players want into the game they love to play. It is doubtful that this will happen before spring. It would be awesome to see a Dust CSM by Fanfest, even though a few months is not enough time for people to decide who best represents them aside from who is popular.
Overbearing optimism? Some of us have been watching Dust develop when it was just a whispering rumor from drunken Devs at PAX or some other fanboy gathering years ago. There is another word for "overbearing optimism", it is called Loyalty. Some of us have also been entertained and pissed off by CCP for almost 10 years. If that makes me a fanboy, then I want a t-shirt. Actually I have one and a photo of it was just posted on the Eve forums.
I get that FPS players have a high and specific expectation of what they want out of a shooter. I also see, from the outside, that the shooters you have don't have "staying power" for various reasons. Each has some advantages, but those advantages don't make a long term gaming investment.
I may be harsh and very politically incorrect, but I want you in this game more than you know.
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.02 08:28:00 -
[24] - Quote
dust badger wrote:I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far
its how expert players on pc shooters play and bunny hopping or they just hack and if u played as many online games as i have u know what a cheater looks like |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.02 10:17:00 -
[25] - Quote
Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.02 10:27:00 -
[26] - Quote
Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun.
Hate to say it, but it looks like you're going to have to deal with all of the "newbs" starting off with you at square one & keeping pace each week as we level until we've got our teeth into this and have a chance to get more new blood in the pool.
I haven't had a chance to play on my main, or my main alt yet (server issues) but I did play on my fem-alt earlier and I think the issue is that people don't realize the "terrible" players who have been joining up were just as good as they were, but behind the skill points curve. Add in the hit detection fixes that I've seen for grenades & shotguns, then suddenly the name of the game isn't "who's gonna strafe with a(n) (SMG/assault rifle) for lulz".
Welcome to new eden. Would you like one grenade or two? I've also got a nice selection of scrambler pistol bolts for the inside of your helmet. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 13:59:00 -
[27] - Quote
Crimson Moon V wrote:Kai Sakuemi wrote:Wow.......depressing thread. Whats depressing is the overbearing optimism of this playerbase over the last 4 builds. There have been so many fanboy threads that anything that is constructive criticism gets trolled and buried. So much brown nosing. So much circle jerking. Now here we are 4 builds later. Very little has improved. We have some cool new mmo aspects. Shinier graphics. The gameplay is still complete garbage though and some aspects have actually gotten worse. At the playerbases request of course. Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job." The entire game/gun mechanics health strafe speed ect needs to be redone.
nice post |
RydogV
Shadow Company HQ
101
|
Posted - 2012.10.02 15:10:00 -
[28] - Quote
Crimson Moon V wrote: The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve.
This game is looking more and more like a bad halo parody with terrible strafe speeds.
Your critique seems really inaccurate as does your expectation of what this game really aims to be. This game was ever only going to appeal to players who were in it for the prolonged, persistent experience that it promises. The skill progression system alone suggests that Dust 514 will never appeal to a casual gamer who only has a couple of hours per week dedicated to FPS gameplay. The safer, more accessible aspects of the game...the drop in/drop out features it will include...are only designed to introduce new players to the game and allow them to acclimate without becoming overwhelmed in the complex aspects of the meta game while trying to get a handle on how the game plays.
As for the pace...these are large maps with multiple objectives and the mission goals are not just about shooting people in the face. The vehicles and the weapons lend themselves to mid to long range engagements as you traverse the battlefield. The game is about finesse and not about the frantic and kinetic gunplay of the games you mention in your post.
When I play I generally see people filling their roles. Assault and Heavy troops advance (smartly) and secure objectives. Logistics (what few there are) provide support. And Scouts engage in infiltration tactics or provide sniper overwatch. I don't know if this is what you mean by "camping". The leaderboards are now governed by War Points not KDR so if people want to be disengaged with the task at hand and focus solely on camping for kills then they will rarely find themselves at the top of the list.
|
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.10.02 15:23:00 -
[29] - Quote
Cortez The Killer wrote:Crimson Moon V wrote:Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh. It does need criticism. It needs constuctive criticism. The biggest thing for Dust will be when Dust gets CSM representation. That more than anything will bring the changes that Dust players want into the game they love to play. It is doubtful that this will happen before spring. It would be awesome to see a Dust CSM by Fanfest, even though a few months is not enough time for people to decide who best represents them aside from who is popular. Overbearing optimism? Some of us have been watching Dust develop when it was just a whispering rumor from drunken Devs at PAX or some other fanboy gathering years ago. There is another word for "overbearing optimism", it is called Loyalty. Some of us have also been entertained and pissed off by CCP for almost 10 years. If that makes me a fanboy, then I want a t-shirt. Actually I have one and a photo of it was just posted on the Eve forums. I get that FPS players have a high and specific expectation of what they want out of a shooter. I also see, from the outside, that the shooters you have don't have "staying power" for various reasons. Each has some advantages, but those advantages don't make a long term gaming investment. I may be harsh and very politically incorrect, but I want you in this game more than you know.
i agree. games like COD and such are made to lsat a year at most just long enuff for them to release the new one and move on. dust has to be more then that and because of that it will turn a lot of people that like shooters off. i suspect there wont be a million person player base for dust but i doubt it will die a horrible painful death just because there are CCP loyalties and because it will almost be needed for null sec. still if its terrabad like worse then mag bad it may die it just wont go down without a fight. the only thing they should take from COD is hit detection. CODs hit detection is good... last i knew anyway |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 15:28:00 -
[30] - Quote
Crimson Moon V wrote:Kai Sakuemi wrote:Wow.......depressing thread. Whats depressing is the overbearing optimism of this playerbase over the last 4 builds. There have been so many fanboy threads that anything that is constructive criticism gets trolled and buried. So much brown nosing. So much circle jerking. Now here we are 4 builds later. Very little has improved. We have some cool new mmo aspects. Shinier graphics. The gameplay is still complete garbage though and some aspects have actually gotten worse. At the playerbases request of course. Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job." The entire game/gun mechanics health strafe speed ect needs to be redone.
You said what I wanted to only more eloquently |
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.10.02 16:49:00 -
[31] - Quote
So because others LIKE the gameplay mechanics that are being established, that make them overly optimistic kittens? Wtf? No one on here just agrees with everything, if you believe that you're no better than the people you're trying to point out. There will be different opinions and personally, I like the new/updated mechanics. This feels like Section 8 done better, along with a huge RPG element. Smh.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.02 16:50:00 -
[32] - Quote
There are ways to make the gameplay engaging without making firefights about rapidly strafing side-to-side. |
BIGGS SHOTTA SHT
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.10.02 17:09:00 -
[33] - Quote
LOL at the may players crying still thinking dust514 is being made for console noobs lmao. This game is an extension to EVE Online and for hardcore shooter fans that roll deep. You mag players want more input PAY FOR EVE ONLNE
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.02 17:17:00 -
[34] - Quote
BIGGS SHOTTA SHT wrote:LOL at the may players crying still thinking dust514 is being made for console noobs lmao. This game is an extension to EVE Online and for hardcore shooter fans that roll deep. You mag players want more input PAY FOR EVE ONLNE
You can keep fooling yourself as much as you want. There is absolutely nothing in Dust that is any deeper than any other FPS out there.
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BIGGS SHOTTA SHT
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.10.02 17:21:00 -
[35] - Quote
I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.02 17:29:00 -
[36] - Quote
BIGGS SHOTTA SHT wrote:I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer
Ok, explain to me exactly how being tied into EVE online makes the core gameplay of Dust deeper than any other first person shooter on the market.
I'm not talking about contracts, levelling up or any of that nonsense.
I'm referring to the core experience. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.02 17:58:00 -
[37] - Quote
I hated the old strafe speed now things like using cover and using a teammate are viable. I enjoyed playing dust yesterday more than any other fps in a long time. It was the first time in a while that playing smart and with teammates seemed important.and the first time a firefight wasn't automatically decided by a fully perked l33t person just stroking their epeen.
Needless to say a whole lot needs improving including basic gunplay things but with the careful small steps approach and ccp's regular update style it'll happen.
The biggest thing dust and eve will ever have going for them is their meaningful long term progression and impact of your time in game. Feeling like you did something and it'll last or had meaningful impact is the bread and butter of ccp. Spaceship controls and fps gunplay really just decide how enjoyable actually doing that is.
The biggest part of this game hasn't happened yet and that's persistency. Also strafe fest ruins game play and enjoyment. That isn't how things work or should work and that isn't as satisfying as paying smart, getting behind some cover and winning because your opponent made mistakes you didn't. |
BIGGS SHOTTA SHT
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.10.02 18:07:00 -
[38] - Quote
Beast Beastlington wrote:BIGGS SHOTTA SHT wrote:I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer Ok, explain to me exactly how being tied into EVE online makes the core gameplay of Dust deeper than any other first person shooter on the market. I'm not talking about contracts, levelling up or any of that nonsense. I'm referring to the core experience.
Wait tell me what shooter has 10,000 panets(maps) that's persistent and ties into a mmo on PC? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.03 00:33:00 -
[39] - Quote
BIGGS SHOTTA SHT wrote:Beast Beastlington wrote:BIGGS SHOTTA SHT wrote:I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer Ok, explain to me exactly how being tied into EVE online makes the core gameplay of Dust deeper than any other first person shooter on the market. I'm not talking about contracts, levelling up or any of that nonsense. I'm referring to the core experience. Wait tell me what shooter has 10,000 panets(maps) that's persistent and ties into a mmo on PC?
You just dodged my question.
To answer yours, none. The game could have a million maps for all it's worth. They are currently all extremely poorly designed. In fact, they aren't even designed, they are seeded.
Again, I want you to explain to me how Dust's core gameplay is deeper than any other FPS out there at the moment.
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Blooticus
Regime Of Shadow Marines
26
|
Posted - 2012.10.03 00:53:00 -
[40] - Quote
If your definition of core gameplay is just fps controls and dancing around then your probably playing the wrong game. This game has atleast two maybe three cores for gameplay. Your "gungame" which is pretty much a generic fps, theres "startegy" dancing not required, and then theres the big bad "htfu metagame". And they are all still in beta. I rember hearing early on about a five year plan. So patience may be tequired. |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.03 00:58:00 -
[41] - Quote
Sha Kharn Clone wrote:Hate finding myself on Protomans side but when someones right they are right
I foresaw the future months ago. |
Heinrich Jagerblitzen
Autocannons Anonymous Late Night Alliance
142
|
Posted - 2012.10.03 01:07:00 -
[42] - Quote
frfqq wrote:This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly.
This post is exactly the type of thing I had in mind when I made this proposal.
(8/10) |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.03 01:14:00 -
[43] - Quote
Crimson Moon V wrote:
Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job."
The entire game/gun mechanics health strafe speed ect needs to be redone.
Sounds a little like "my view is the only view" and if you disagree you are a fan boy and ruining the game. Some people think the changes ARE good. I'm a moderate. It was buggy and silly before and now it's . . . meh. It's better, imo, than the previous ballerina, bad hit detection exploiting style that some people call "skill", but it still needs work. Fix the hit detection first and foremost, then make a good, balanced gun play game (because without good hit detection nothing else matters and the game is, I'm forced to agree, trash). |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.03 01:18:00 -
[44] - Quote
KingBlade82 wrote:dust badger wrote:I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far its how expert players on pc shooters play and bunny hopping or they just hack and if u played as many online games as i have u know what a cheater looks like
Yeah, and I sooooo don't want this to be another crap PC FPS clone. Used to play counter strike hard core. Bunny hooping, strafe masters act like that's what skill is. Skill would be adapting and dominating regardless of whether your preferred mechanic is in.
Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun.
Such an inaccurate statement. If that is EVERYTHING that makes FPS's fun then wow, just wow. I'm clearly having the wrong kind of fun, then. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.03 10:16:00 -
[45] - Quote
Illuminaughty-696 wrote:KingBlade82 wrote:dust badger wrote:I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far its how expert players on pc shooters play and bunny hopping or they just hack and if u played as many online games as i have u know what a cheater looks like Yeah, and I sooooo don't want this to be another crap PC FPS clone. Used to play counter strike hard core. Bunny hooping, strafe masters act like that's what skill is. Skill would be adapting and dominating regardless of whether your preferred mechanic is in. Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun. Such an inaccurate statement. If that is EVERYTHING that makes FPS's fun then wow, just wow. I'm clearly having the wrong kind of fun, then.
I don't know, when I play a FPS I tend to enjoy the, you know, shooting part. The part of the game that makes up a good 99% of the experience? I'd tend to think that most people would agree with that.
If that's difficult for you to understand then, I really don't know what to say. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.03 14:42:00 -
[46] - Quote
Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun.
Beast Beastlington wrote:I don't know, when I play a FPS I tend to enjoy the, you know, shooting part. The part of the game that makes up a good 99% of the experience? I'd tend to think that most people would agree with that.
If that's difficult for you to understand then, I really don't know what to say.
Ah, I think I misunderstood who or what you were replying to. I thought you had replied to the bunny hopping, strafing side of things as being the EVERYTHING that makes FPS's fun. Shooting mechanics are important and the shooting game is paramount. Doesn't matter how good the rest of the game is if that fails. But bunny hopping and super strafe does not a good FPS make. Apologies for misunderstanding. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 14:51:00 -
[47] - Quote
Codex update - game seems more stable, invalid glitches gone, grouping alot more consistant plus corps made, hit detection basically fixed, gameplay slowed down maybe as a consequence of better hit detection
Just tweek the speed
Even then im okay with it atm, its either fast gamplay and shite hit detection or slow it down in return for working hit detection and then just tweek from ther
I swear FPS player dont have a ******* clue what they want |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.03 15:06:00 -
[48] - Quote
EnglishSnake wrote: I swear FPS player dont have a ******* clue what they want
That's funny. As an FPS Player all I want is a playable game, which I don't seem to have at this point.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 15:09:00 -
[49] - Quote
Matobar wrote:EnglishSnake wrote: I swear FPS player dont have a ******* clue what they want That's funny. As an FPS Player all I want is a playable game, which I don't seem to have at this point.
Why cant you kill ppl? Hit detection has been fixed it seems, i hit what i aim at
I can still play fine, not too many drop outs and grouping is alot better
Better than last build atm for me |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.03 15:14:00 -
[50] - Quote
Honestly I have no idea what the problem is, but for whatever reason my skill at Battlefield 3 or Killzone does not translate into DUST 514, and I end up doing badly. For all of the people out there claiming DUST is a currently a Battlefield clone or whatever, I wish that were the case, because I'd be having a lot more fun playing it. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 15:17:00 -
[51] - Quote
For me each FPS is diff
BF3 is twitchy and so is KZ3 tbh, then again in KZ3 i ran around as the guy who just melees ppl while disguised, BF3 now is infantry tbh since vehicles are made of paper |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.10.03 15:27:00 -
[52] - Quote
Terrible strafing speeds means gunfights ARE NOT determined by player skill. So now time played, seeing an enemy first, having more defense, more DPS, or more teammates around, is more important than player skill level. Before I could win 4v1s against bad players, now thats damn near impossible.
Good job CCP. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.03 15:36:00 -
[53] - Quote
EnglishSnake wrote:For me each FPS is diff
BF3 is twitchy and so is KZ3 tbh, then again in KZ3 i ran around as the guy who just melees ppl while disguised, BF3 now is infantry tbh since vehicles are made of paper
That's very true, and I'm not pretending I'm god's gift to gaming either. But it's still frustrating to know I can do well on game x, y, and z, but not on game a, even though they all feel the same. So I recognize that some part of it is my skill level, but another part is probably issues with the shooting mechanics that still need to be addressed. |
Mosley Harmless
Circle of Huskarl Minmatar Republic
17
|
Posted - 2012.10.03 16:05:00 -
[54] - Quote
Crimson Moon V wrote:Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh.
I agree. What I'm wondering is wether the slow paced gameplay is faulty design or actually a conscious design decision. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.03 16:07:00 -
[55] - Quote
xprotoman23 wrote:so you're admitting that you suck and need CCP to dumb the gameplay down to keep you playing.
what a ****. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.03 17:38:00 -
[56] - Quote
4447 wrote:xprotoman23 wrote:so you're admitting that you suck and need CCP to dumb the gameplay down to keep you playing. what a ****.
HTFU dude. |
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