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frfqq
Royal Uhlans Amarr Empire
81
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Posted - 2012.10.02 05:43:00 -
[1] - Quote
This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. |
frfqq
Royal Uhlans Amarr Empire
81
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Posted - 2012.10.02 05:54:00 -
[2] - Quote
High health combined with high strafe speeds is too much for a console shooter, especially one with broken hit detection. Some gunfights dragged on way longer than they should have. The payoff for this is extremely high aim assist which I'm sure none of you want. |
frfqq
Royal Uhlans Amarr Empire
81
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Posted - 2012.10.02 05:56:00 -
[3] - Quote
xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been
The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 06:09:00 -
[4] - Quote
xprotoman23 wrote:frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. base gameplay mechanics have been flawed since april.
And the only way to fix it is too completely redo movement, animation, gun mechanics, and even the maps (the wide, open, coverless terrain is pretty boring to play on). Strafing speed nerfs or health nerfs alone will never do it.
I don't see this happening so we might as well CODify the game in its current state and hope for the best. I don't think there's much else that can be done at this point, as we get closer and closer to release. |
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