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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Roy Ventus
Foxhound Corporation
172
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Posted - 2012.10.02 16:49:00 -
[31] - Quote
So because others LIKE the gameplay mechanics that are being established, that make them overly optimistic kittens? Wtf? No one on here just agrees with everything, if you believe that you're no better than the people you're trying to point out. There will be different opinions and personally, I like the new/updated mechanics. This feels like Section 8 done better, along with a huge RPG element. Smh.
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.02 16:50:00 -
[32] - Quote
There are ways to make the gameplay engaging without making firefights about rapidly strafing side-to-side. |
BIGGS SHOTTA SHT
Villore Sec Ops Gallente Federation
0
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Posted - 2012.10.02 17:09:00 -
[33] - Quote
LOL at the may players crying still thinking dust514 is being made for console noobs lmao. This game is an extension to EVE Online and for hardcore shooter fans that roll deep. You mag players want more input PAY FOR EVE ONLNE
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.10.02 17:17:00 -
[34] - Quote
BIGGS SHOTTA SHT wrote:LOL at the may players crying still thinking dust514 is being made for console noobs lmao. This game is an extension to EVE Online and for hardcore shooter fans that roll deep. You mag players want more input PAY FOR EVE ONLNE
You can keep fooling yourself as much as you want. There is absolutely nothing in Dust that is any deeper than any other FPS out there.
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BIGGS SHOTTA SHT
Villore Sec Ops Gallente Federation
0
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Posted - 2012.10.02 17:21:00 -
[35] - Quote
I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.10.02 17:29:00 -
[36] - Quote
BIGGS SHOTTA SHT wrote:I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer
Ok, explain to me exactly how being tied into EVE online makes the core gameplay of Dust deeper than any other first person shooter on the market.
I'm not talking about contracts, levelling up or any of that nonsense.
I'm referring to the core experience. |
Villanor Aquarius
Shattered Ascension
79
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Posted - 2012.10.02 17:58:00 -
[37] - Quote
I hated the old strafe speed now things like using cover and using a teammate are viable. I enjoyed playing dust yesterday more than any other fps in a long time. It was the first time in a while that playing smart and with teammates seemed important.and the first time a firefight wasn't automatically decided by a fully perked l33t person just stroking their epeen.
Needless to say a whole lot needs improving including basic gunplay things but with the careful small steps approach and ccp's regular update style it'll happen.
The biggest thing dust and eve will ever have going for them is their meaningful long term progression and impact of your time in game. Feeling like you did something and it'll last or had meaningful impact is the bread and butter of ccp. Spaceship controls and fps gunplay really just decide how enjoyable actually doing that is.
The biggest part of this game hasn't happened yet and that's persistency. Also strafe fest ruins game play and enjoyment. That isn't how things work or should work and that isn't as satisfying as paying smart, getting behind some cover and winning because your opponent made mistakes you didn't. |
BIGGS SHOTTA SHT
Villore Sec Ops Gallente Federation
0
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Posted - 2012.10.02 18:07:00 -
[38] - Quote
Beast Beastlington wrote:BIGGS SHOTTA SHT wrote:I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer Ok, explain to me exactly how being tied into EVE online makes the core gameplay of Dust deeper than any other first person shooter on the market. I'm not talking about contracts, levelling up or any of that nonsense. I'm referring to the core experience.
Wait tell me what shooter has 10,000 panets(maps) that's persistent and ties into a mmo on PC? |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.10.03 00:33:00 -
[39] - Quote
BIGGS SHOTTA SHT wrote:Beast Beastlington wrote:BIGGS SHOTTA SHT wrote:I will point you the direction of Eve online. See CCP knows Where it's Bread And butter a paying consumer Ok, explain to me exactly how being tied into EVE online makes the core gameplay of Dust deeper than any other first person shooter on the market. I'm not talking about contracts, levelling up or any of that nonsense. I'm referring to the core experience. Wait tell me what shooter has 10,000 panets(maps) that's persistent and ties into a mmo on PC?
You just dodged my question.
To answer yours, none. The game could have a million maps for all it's worth. They are currently all extremely poorly designed. In fact, they aren't even designed, they are seeded.
Again, I want you to explain to me how Dust's core gameplay is deeper than any other FPS out there at the moment.
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Blooticus
Regime Of Shadow Marines
26
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Posted - 2012.10.03 00:53:00 -
[40] - Quote
If your definition of core gameplay is just fps controls and dancing around then your probably playing the wrong game. This game has atleast two maybe three cores for gameplay. Your "gungame" which is pretty much a generic fps, theres "startegy" dancing not required, and then theres the big bad "htfu metagame". And they are all still in beta. I rember hearing early on about a five year plan. So patience may be tequired. |
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.03 00:58:00 -
[41] - Quote
Sha Kharn Clone wrote:Hate finding myself on Protomans side but when someones right they are right
I foresaw the future months ago. |
Heinrich Jagerblitzen
Autocannons Anonymous Late Night Alliance
142
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Posted - 2012.10.03 01:07:00 -
[42] - Quote
frfqq wrote:This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly.
This post is exactly the type of thing I had in mind when I made this proposal.
(8/10) |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2012.10.03 01:14:00 -
[43] - Quote
Crimson Moon V wrote:
Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job."
The entire game/gun mechanics health strafe speed ect needs to be redone.
Sounds a little like "my view is the only view" and if you disagree you are a fan boy and ruining the game. Some people think the changes ARE good. I'm a moderate. It was buggy and silly before and now it's . . . meh. It's better, imo, than the previous ballerina, bad hit detection exploiting style that some people call "skill", but it still needs work. Fix the hit detection first and foremost, then make a good, balanced gun play game (because without good hit detection nothing else matters and the game is, I'm forced to agree, trash). |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2012.10.03 01:18:00 -
[44] - Quote
KingBlade82 wrote:dust badger wrote:I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far its how expert players on pc shooters play and bunny hopping or they just hack and if u played as many online games as i have u know what a cheater looks like
Yeah, and I sooooo don't want this to be another crap PC FPS clone. Used to play counter strike hard core. Bunny hooping, strafe masters act like that's what skill is. Skill would be adapting and dominating regardless of whether your preferred mechanic is in.
Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun.
Such an inaccurate statement. If that is EVERYTHING that makes FPS's fun then wow, just wow. I'm clearly having the wrong kind of fun, then. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.10.03 10:16:00 -
[45] - Quote
Illuminaughty-696 wrote:KingBlade82 wrote:dust badger wrote:I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far its how expert players on pc shooters play and bunny hopping or they just hack and if u played as many online games as i have u know what a cheater looks like Yeah, and I sooooo don't want this to be another crap PC FPS clone. Used to play counter strike hard core. Bunny hooping, strafe masters act like that's what skill is. Skill would be adapting and dominating regardless of whether your preferred mechanic is in. Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun. Such an inaccurate statement. If that is EVERYTHING that makes FPS's fun then wow, just wow. I'm clearly having the wrong kind of fun, then.
I don't know, when I play a FPS I tend to enjoy the, you know, shooting part. The part of the game that makes up a good 99% of the experience? I'd tend to think that most people would agree with that.
If that's difficult for you to understand then, I really don't know what to say. |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2012.10.03 14:42:00 -
[46] - Quote
Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun.
Beast Beastlington wrote:I don't know, when I play a FPS I tend to enjoy the, you know, shooting part. The part of the game that makes up a good 99% of the experience? I'd tend to think that most people would agree with that.
If that's difficult for you to understand then, I really don't know what to say.
Ah, I think I misunderstood who or what you were replying to. I thought you had replied to the bunny hopping, strafing side of things as being the EVERYTHING that makes FPS's fun. Shooting mechanics are important and the shooting game is paramount. Doesn't matter how good the rest of the game is if that fails. But bunny hopping and super strafe does not a good FPS make. Apologies for misunderstanding. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.03 14:51:00 -
[47] - Quote
Codex update - game seems more stable, invalid glitches gone, grouping alot more consistant plus corps made, hit detection basically fixed, gameplay slowed down maybe as a consequence of better hit detection
Just tweek the speed
Even then im okay with it atm, its either fast gamplay and shite hit detection or slow it down in return for working hit detection and then just tweek from ther
I swear FPS player dont have a ******* clue what they want |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.03 15:06:00 -
[48] - Quote
EnglishSnake wrote: I swear FPS player dont have a ******* clue what they want
That's funny. As an FPS Player all I want is a playable game, which I don't seem to have at this point.
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.03 15:09:00 -
[49] - Quote
Matobar wrote:EnglishSnake wrote: I swear FPS player dont have a ******* clue what they want That's funny. As an FPS Player all I want is a playable game, which I don't seem to have at this point.
Why cant you kill ppl? Hit detection has been fixed it seems, i hit what i aim at
I can still play fine, not too many drop outs and grouping is alot better
Better than last build atm for me |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.03 15:14:00 -
[50] - Quote
Honestly I have no idea what the problem is, but for whatever reason my skill at Battlefield 3 or Killzone does not translate into DUST 514, and I end up doing badly. For all of the people out there claiming DUST is a currently a Battlefield clone or whatever, I wish that were the case, because I'd be having a lot more fun playing it. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.03 15:17:00 -
[51] - Quote
For me each FPS is diff
BF3 is twitchy and so is KZ3 tbh, then again in KZ3 i ran around as the guy who just melees ppl while disguised, BF3 now is infantry tbh since vehicles are made of paper |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.10.03 15:27:00 -
[52] - Quote
Terrible strafing speeds means gunfights ARE NOT determined by player skill. So now time played, seeing an enemy first, having more defense, more DPS, or more teammates around, is more important than player skill level. Before I could win 4v1s against bad players, now thats damn near impossible.
Good job CCP. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.03 15:36:00 -
[53] - Quote
EnglishSnake wrote:For me each FPS is diff
BF3 is twitchy and so is KZ3 tbh, then again in KZ3 i ran around as the guy who just melees ppl while disguised, BF3 now is infantry tbh since vehicles are made of paper
That's very true, and I'm not pretending I'm god's gift to gaming either. But it's still frustrating to know I can do well on game x, y, and z, but not on game a, even though they all feel the same. So I recognize that some part of it is my skill level, but another part is probably issues with the shooting mechanics that still need to be addressed. |
Mosley Harmless
Circle of Huskarl Minmatar Republic
17
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Posted - 2012.10.03 16:05:00 -
[54] - Quote
Crimson Moon V wrote:Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh.
I agree. What I'm wondering is wether the slow paced gameplay is faulty design or actually a conscious design decision. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.10.03 16:07:00 -
[55] - Quote
xprotoman23 wrote:so you're admitting that you suck and need CCP to dumb the gameplay down to keep you playing.
what a ****. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.03 17:38:00 -
[56] - Quote
4447 wrote:xprotoman23 wrote:so you're admitting that you suck and need CCP to dumb the gameplay down to keep you playing. what a ****.
HTFU dude. |
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