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Saiibot
Crux Special Tasks Group Gallente Federation
142
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Posted - 2012.10.02 06:17:00 -
[1] - Quote
xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:20:00 -
[2] - Quote
xprotoman23 wrote:frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. base gameplay mechanics have been flawed since april. ccp never fixed the foundation of this game! All they did was pack more n more s**t on top of s**t! Enter the 'jenga effect' |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:28:00 -
[3] - Quote
Crimson Moon V wrote:Saiibot wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' Well they better get their **** together because they won't have 10 years to make a good game like they did with eve. If dust doesn't take off in the first 6-12 months of release, the game will suffer a slow painful death just like mag did. Sad BUT true |
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