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frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 05:43:00 -
[1] - Quote
This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 05:45:00 -
[2] - Quote
so you're admitting that you suck and need CCP to dumb the gameplay down to keep you playing. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 05:46:00 -
[3] - Quote
You should not have made this post. Go to bed before you **** it up more, and pray it gets deleted before anyone else reads it. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.02 05:47:00 -
[4] - Quote
Strafing speed nerfed for all suits or just scout? |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 05:51:00 -
[5] - Quote
frfqq wrote:This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve.
This game is looking more and more like a bad halo parody with terrible strafe speeds. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 05:52:00 -
[6] - Quote
Oh Lord, it's too late. |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 05:54:00 -
[7] - Quote
High health combined with high strafe speeds is too much for a console shooter, especially one with broken hit detection. Some gunfights dragged on way longer than they should have. The payoff for this is extremely high aim assist which I'm sure none of you want. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 05:55:00 -
[8] - Quote
Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve.
This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote]
that's all it's ever been |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 05:56:00 -
[9] - Quote
xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been
The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 05:58:00 -
[10] - Quote
frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed.
base gameplay mechanics have been flawed since april. |
|
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.10.02 06:09:00 -
[11] - Quote
xprotoman23 wrote:frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. base gameplay mechanics have been flawed since april.
And the only way to fix it is too completely redo movement, animation, gun mechanics, and even the maps (the wide, open, coverless terrain is pretty boring to play on). Strafing speed nerfs or health nerfs alone will never do it.
I don't see this happening so we might as well CODify the game in its current state and hope for the best. I don't think there's much else that can be done at this point, as we get closer and closer to release. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:17:00 -
[12] - Quote
xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 06:20:00 -
[13] - Quote
Saiibot wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' Well they better get their **** together because they won't have 10 years to make a good game like they did with eve. If dust doesn't take off in the first 6-12 months of release, the game will suffer a slow painful death just like mag did. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:20:00 -
[14] - Quote
xprotoman23 wrote:frfqq wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been The only solution then is to completely overhaul shooting/movement mechanics. If the early builds were too much for a console shooter and this build may be too generic, then the base gameplay mechanics are simply flawed. base gameplay mechanics have been flawed since april. ccp never fixed the foundation of this game! All they did was pack more n more s**t on top of s**t! Enter the 'jenga effect' |
Kai Sakuemi
Seituoda Taskforce Command Caldari State
23
|
Posted - 2012.10.02 06:22:00 -
[15] - Quote
Wow.......depressing thread. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.10.02 06:28:00 -
[16] - Quote
Crimson Moon V wrote:Saiibot wrote:xprotoman23 wrote:Crimson Moon V wrote:[quote=frfqq]This game is already pretty complicated and unique for a console shooter. Couple that with the high strafe speed which creates difficult to master, unpredictable gunplay and your potential playerbase is pretty small, just EVE players and some hardcore shooter fans. Lower strafe speeds, more familiar-feeling mechanics will probably keep more players playing the game. Plus who knows if CCP will ever get the hit detection right, I would rather play it safe with easier to hit targets. Consistency is key in a competitive shooter, the last build was very inconsistent in its gameplay mechanics. Either the hit detection was on your side or you were dead, rockets would ramdomly fly at you from dropships camping on towers, etc
Btw I haven't looked into patch notes and am going off of threads I'm seeing pop up of the new build. Tomorrow will be my first time playing this game in a month, the last build got boring real quickly. The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve. This game is looking more and more like a bad halo parody with terrible strafe speeds.[/quote] that's all it's ever been ccp wasn't a big believer in the adage 'If the foundation is not strong, then the building will come down' Well they better get their **** together because they won't have 10 years to make a good game like they did with eve. If dust doesn't take off in the first 6-12 months of release, the game will suffer a slow painful death just like mag did. Sad BUT true |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.02 06:30:00 -
[17] - Quote
Kai Sakuemi wrote:Wow.......depressing thread.
That would be an understatement good sir. |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 06:39:00 -
[18] - Quote
Kai Sakuemi wrote:Wow.......depressing thread. Whats depressing is the overbearing optimism of this playerbase over the last 4 builds. There have been so many fanboy threads that anything that is constructive criticism gets trolled and buried. So much brown nosing. So much circle jerking.
Now here we are 4 builds later. Very little has improved. We have some cool new mmo aspects. Shinier graphics. The gameplay is still complete garbage though and some aspects have actually gotten worse. At the playerbases request of course.
Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job."
The entire game/gun mechanics health strafe speed ect needs to be redone. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 06:57:00 -
[19] - Quote
Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 07:00:00 -
[20] - Quote
Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh. |
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dust badger
BetaMax.
283
|
Posted - 2012.10.02 07:06:00 -
[21] - Quote
I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.02 07:08:00 -
[22] - Quote
Hate finding myself on Protomans side but when someones right they are right |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.02 07:21:00 -
[23] - Quote
Crimson Moon V wrote:Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh.
It does need criticism. It needs constuctive criticism. The biggest thing for Dust will be when Dust gets CSM representation. That more than anything will bring the changes that Dust players want into the game they love to play. It is doubtful that this will happen before spring. It would be awesome to see a Dust CSM by Fanfest, even though a few months is not enough time for people to decide who best represents them aside from who is popular.
Overbearing optimism? Some of us have been watching Dust develop when it was just a whispering rumor from drunken Devs at PAX or some other fanboy gathering years ago. There is another word for "overbearing optimism", it is called Loyalty. Some of us have also been entertained and pissed off by CCP for almost 10 years. If that makes me a fanboy, then I want a t-shirt. Actually I have one and a photo of it was just posted on the Eve forums.
I get that FPS players have a high and specific expectation of what they want out of a shooter. I also see, from the outside, that the shooters you have don't have "staying power" for various reasons. Each has some advantages, but those advantages don't make a long term gaming investment.
I may be harsh and very politically incorrect, but I want you in this game more than you know.
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.02 08:28:00 -
[24] - Quote
dust badger wrote:I never get why people like high strafe speeds?
If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far
its how expert players on pc shooters play and bunny hopping or they just hack and if u played as many online games as i have u know what a cheater looks like |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.02 10:17:00 -
[25] - Quote
Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.02 10:27:00 -
[26] - Quote
Beast Beastlington wrote:Please tell me they've worked on the basic shooting mechanics...
:(
I've yet to play this new build but all the feedback I'm reading is the that it's pretty much the same.
I can't believe CCP have just ignored everything that makes FPS's fun.
Hate to say it, but it looks like you're going to have to deal with all of the "newbs" starting off with you at square one & keeping pace each week as we level until we've got our teeth into this and have a chance to get more new blood in the pool.
I haven't had a chance to play on my main, or my main alt yet (server issues) but I did play on my fem-alt earlier and I think the issue is that people don't realize the "terrible" players who have been joining up were just as good as they were, but behind the skill points curve. Add in the hit detection fixes that I've seen for grenades & shotguns, then suddenly the name of the game isn't "who's gonna strafe with a(n) (SMG/assault rifle) for lulz".
Welcome to new eden. Would you like one grenade or two? I've also got a nice selection of scrambler pistol bolts for the inside of your helmet. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.02 13:59:00 -
[27] - Quote
Crimson Moon V wrote:Kai Sakuemi wrote:Wow.......depressing thread. Whats depressing is the overbearing optimism of this playerbase over the last 4 builds. There have been so many fanboy threads that anything that is constructive criticism gets trolled and buried. So much brown nosing. So much circle jerking. Now here we are 4 builds later. Very little has improved. We have some cool new mmo aspects. Shinier graphics. The gameplay is still complete garbage though and some aspects have actually gotten worse. At the playerbases request of course. Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job." The entire game/gun mechanics health strafe speed ect needs to be redone.
nice post |
RydogV
Shadow Company HQ
101
|
Posted - 2012.10.02 15:10:00 -
[28] - Quote
Crimson Moon V wrote: The exiting gameplay has to pull people in. Then the complex mmo aspects will keep them here. The gameplay is boring as **** right now. No one will play this game long enough to even appreciate the mmo aspects if the gameplay is this slow and boring. Seriously this game has turned into a campfest. The strafe speeds are even slower then CoD. There is no learning curve.
This game is looking more and more like a bad halo parody with terrible strafe speeds.
Your critique seems really inaccurate as does your expectation of what this game really aims to be. This game was ever only going to appeal to players who were in it for the prolonged, persistent experience that it promises. The skill progression system alone suggests that Dust 514 will never appeal to a casual gamer who only has a couple of hours per week dedicated to FPS gameplay. The safer, more accessible aspects of the game...the drop in/drop out features it will include...are only designed to introduce new players to the game and allow them to acclimate without becoming overwhelmed in the complex aspects of the meta game while trying to get a handle on how the game plays.
As for the pace...these are large maps with multiple objectives and the mission goals are not just about shooting people in the face. The vehicles and the weapons lend themselves to mid to long range engagements as you traverse the battlefield. The game is about finesse and not about the frantic and kinetic gunplay of the games you mention in your post.
When I play I generally see people filling their roles. Assault and Heavy troops advance (smartly) and secure objectives. Logistics (what few there are) provide support. And Scouts engage in infiltration tactics or provide sniper overwatch. I don't know if this is what you mean by "camping". The leaderboards are now governed by War Points not KDR so if people want to be disengaged with the task at hand and focus solely on camping for kills then they will rarely find themselves at the top of the list.
|
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.10.02 15:23:00 -
[29] - Quote
Cortez The Killer wrote:Crimson Moon V wrote:Cortez The Killer wrote:Overbearing fanbase is bad why? CCP had a pretty good stock of fanboy playerbase last I logged in, and a solid history of growing that fanboy playerbase. I don't understand the problem, unless perhaps you know something that CCP and Sony do not. Overbearing optimism in a beta that needs some serious criticism, has hindered the progress of this game tbh. It does need criticism. It needs constuctive criticism. The biggest thing for Dust will be when Dust gets CSM representation. That more than anything will bring the changes that Dust players want into the game they love to play. It is doubtful that this will happen before spring. It would be awesome to see a Dust CSM by Fanfest, even though a few months is not enough time for people to decide who best represents them aside from who is popular. Overbearing optimism? Some of us have been watching Dust develop when it was just a whispering rumor from drunken Devs at PAX or some other fanboy gathering years ago. There is another word for "overbearing optimism", it is called Loyalty. Some of us have also been entertained and pissed off by CCP for almost 10 years. If that makes me a fanboy, then I want a t-shirt. Actually I have one and a photo of it was just posted on the Eve forums. I get that FPS players have a high and specific expectation of what they want out of a shooter. I also see, from the outside, that the shooters you have don't have "staying power" for various reasons. Each has some advantages, but those advantages don't make a long term gaming investment. I may be harsh and very politically incorrect, but I want you in this game more than you know.
i agree. games like COD and such are made to lsat a year at most just long enuff for them to release the new one and move on. dust has to be more then that and because of that it will turn a lot of people that like shooters off. i suspect there wont be a million person player base for dust but i doubt it will die a horrible painful death just because there are CCP loyalties and because it will almost be needed for null sec. still if its terrabad like worse then mag bad it may die it just wont go down without a fight. the only thing they should take from COD is hit detection. CODs hit detection is good... last i knew anyway |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 15:28:00 -
[30] - Quote
Crimson Moon V wrote:Kai Sakuemi wrote:Wow.......depressing thread. Whats depressing is the overbearing optimism of this playerbase over the last 4 builds. There have been so many fanboy threads that anything that is constructive criticism gets trolled and buried. So much brown nosing. So much circle jerking. Now here we are 4 builds later. Very little has improved. We have some cool new mmo aspects. Shinier graphics. The gameplay is still complete garbage though and some aspects have actually gotten worse. At the playerbases request of course. Game is trash and the playerbase is helping ccp ruin it by telling them "no this is great you guys are doing an amazing job." The entire game/gun mechanics health strafe speed ect needs to be redone.
You said what I wanted to only more eloquently |
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