Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TEBOW BAGGlNS
Doomheim
17
|
Posted - 2012.10.02 01:33:00 -
[31] - Quote
scouts who can no longer exploit their broken precursor mechanic..? forced into using actual tactical manuvers..? oh the humanity |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 01:36:00 -
[32] - Quote
TEBOW BAGGlNS wrote:scouts who can no longer exploit their broken precursor mechanic..? forced into using actual tactical manuvers..? oh the humanity cqc hit detection seems fixed so that wouldn't even be an issue anymore. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.02 01:43:00 -
[33] - Quote
They need to round out the egg a bit on the manifold as the suit gets lighter and allow the strafe speed to be a percentage of the forward speed. Right now it doesn't even feel natural, you go from moving at 22 MPH with a scout to limping side ways like you **** your pants and you're trying to keep it from finding its way into your shoe. |
RHYTHMIK Designs
BetaMax.
50
|
Posted - 2012.10.02 01:54:00 -
[34] - Quote
Like I said, I'm not asking for it to be super fast, but it should be at least usable. I use cover all the time, but in a one on one fight sometimes you can get to cover and you got to duke it out. And someone was talking about reality? Really!? If you want to talk about the reality, then we should be able sprint left or right while still shooting (albeit with way less accuracy) to get to this cover you guys are talking about.
Regardless of what those who like the nerf say, CCP went from having strafing too fast to being too slow. |
Crimson Moon V
Internal Error. Negative-Feedback
184
|
Posted - 2012.10.02 01:58:00 -
[35] - Quote
I honestly don't understand ccps direction. High health shooters are for games that take a little bit more gun skill. Low strafe speeds are for games that take little to no gun skill. What we have now feels so ********. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.02 02:05:00 -
[36] - Quote
Ignatius Crumwald wrote:They need to round out the egg a bit on the manifold as the suit gets lighter and allow the strafe speed to be a percentage of the forward speed. Right now it doesn't even feel natural, you go from moving at 22 MPH with a scout to limping side ways like you **** your pants and you're trying to keep it from finding its way into your shoe. are you saying you should be able to sprint sideways? |
Regis Mark V
91
|
Posted - 2012.10.02 02:09:00 -
[37] - Quote
I just don't get it you fix hit detection finally but you kill strafe speed. This slow paced game promotes camping and vehicle whoring all game it's rediculous how many people camp and toss grenades because strafe speed is so slow.
Slow movement doesn't make your game any more tactical than it was when it was faster!
|
REGNUM CODEX DEI
46
|
Posted - 2012.10.02 02:13:00 -
[38] - Quote
Regis Mark V wrote:I just don't get it you fix hit detection finally but you kill strafe speed. This slow paced game promotes camping and vehicle whoring all game it's rediculous how many people camp and toss grenades because strafe speed is so slow.
Slow movement doesn't make your game any more tactical than it was when it was faster!
I get it
reducing the strafe was the fix for Hit detection... ie to lazy to fix the real problems |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.02 02:14:00 -
[39] - Quote
STB-stlcarlos989 EV wrote:It is absolutely ridiculous now. Being able to strafe and aim is what separates the skilled players from the average players. Now the most advantageous suit is a heavy with max armor and max damage mods because now the heavy strafes as fast as a scout.
Disagree. Aiming, yes, strafing, no. Strafing as it was was a weak mechanic that caused hit detection issues. Your so called "skilled" players were exploiters based on the above argument. That's not skill unless you count abusing poor game design skill.
Strafe speed can be uber high, but not if it means hit detection is a fail. Right now it seems much better. Use cover, don't charge across an open field doing ballerina spins expecting to dodge bullets.
However, if a heavy is literally, rather than figuratively, strafing at the same speed as a scout, bwuh? Dumb. Ballerina twirls that make bullets pass through you . . . dumber. |
RHYTHMIK Designs
BetaMax.
50
|
Posted - 2012.10.02 02:26:00 -
[40] - Quote
The problem is not just relegated to scouts, everyone strafes slow. No one is talking about trying to exploit hit detect. Other games with good hit detection have reasonable strafing in them. Its about trying to throw of you opponents aim. I they can catch the rhythm of your strafing then you're dead since hit detect is supposed to be fixed. And if you're going to leave as is, at least give us some other type of evasive move. As of right, its no different than the COD syndrome of who ever sees who first wins (if they have moderate aim), except in DUST it takes longer since you don't die in few shots.
edit: And do not get me wrong I'm feeling the new build, but the strafe definitely needs tweaking. |
|
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.02 02:31:00 -
[41] - Quote
strafings been in a lot of games without hit detection issues.. hit detection was hit detection problems, dodging. is dodging... |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.02 02:43:00 -
[42] - Quote
Necrodermis wrote:Skihids wrote:How much do real soldiers strafe and dance? Does DUST reflect reality? they don't like reality or realism i agree and disagree. if you are going to have ******** strafing abilities you have to add everything else. rocket jumps, bunny hops, and grunting whenever you jump. you can't have one without the others
We want "DANCE DANCE REVOLUTION!" |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.02 02:50:00 -
[43] - Quote
Skihids wrote:Necrodermis wrote:Skihids wrote:How much do real soldiers strafe and dance? Does DUST reflect reality? they don't like reality or realism i agree and disagree. if you are going to have ******** strafing abilities you have to add everything else. rocket jumps, bunny hops, and grunting whenever you jump. you can't have one without the others We want " DANCE DANCE REVOLUTION!"
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.02 02:52:00 -
[44] - Quote
*hangs up scout suit |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.02 03:04:00 -
[45] - Quote
Sleepy Zan wrote:*hangs up scout suit
*steals it*
You're a god damn kitten licker. |
RydogV
Shadow Company HQ
101
|
Posted - 2012.10.02 03:31:00 -
[46] - Quote
Skihids wrote:How much do real soldiers strafe and dance? Does DUST reflect reality?
Good point LOL. 10 years in the Army and I was never taught to strafe nor was is applicable to any infantry combat situation I was in. Strafing is something that choppers do
|
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.10.02 03:41:00 -
[47] - Quote
I'm loving the build so far. I don't know what you guys keep complaining about. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.02 03:45:00 -
[48] - Quote
Am I the only one who thinks the problem is that they have given us "mass"? Try jumping out of an LAV and go zooming forward at the same speed your LAV was goin.
I don't know if strafe speed has been decreased, but the speed you can change direction has dropped. I no longer feel like I'm playing quake/unreal. The movement feels like battlefield 2 bad company. If that's how CCP want to fix things, fine.
I liked the "Replication" build. Heavy was nerfed because people couldn't aim at the only target that can't move. I hated E3 due to marauders 1.5 damage mod, low draw distance, more Nerfs for infantry. I stopped playing. I LOVED Precursor. Fast paced, large scale, tactical combat. Without tower camping being #1 strategy. It honestly felt like UT dropped into EvE. Finally I thought things could only keep moving forward. The nerfs to overall survival odds regardless of role made things very interesting, if uncomfortable for some vehicle specialists.
Now we have another camping game with Codex. I just dont get that arena feel. Sure, you can run about in a team, wrecking the place. But that only works until you have a good opponent. Then you both end up camping and firing at each other. Actually crossing open ground, we no longer have enough health to tank our way into a CQC fight, and certainly not the speed.
I haven't had enough time to form a proper opinion, but the "mass" we now have is either too great, or just a bad plan altogether. IMHO of course. As an Assault / Militia tanker. Soon to be heavy with AR...
@Army references... If you were an immortal clone, with shields and super armour, you would have been taught to strafe. Look how much fuss there is here about it :P As it is, your single life is too important. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.02 03:52:00 -
[49] - Quote
To all the loud complainers and yellers of 'this game is ruined now':
From my point of view you are a bunch of babies, even tho my shotgun scout can dance half the way it used to.
There is now a trade: keep sights on tgt OR evade well, you cant do both anymore. |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.02 03:57:00 -
[50] - Quote
there are some whiners, for some we just feel like a vital piece of a game is missing. if you felt the same, you'd be doing the same thing |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.02 04:04:00 -
[51] - Quote
You dropped like a rock earlier Kero. Stop talking BS. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.02 04:18:00 -
[52] - Quote
Tony Calif wrote:You dropped like a rock earlier Kero. Stop talking BS.
Well THAT happened today, u multipwnd me on that one spawn.
But previously it was easier for scouts to hit'n'fade, you cant deny that. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.02 04:20:00 -
[53] - Quote
If you think a heavy should strafe as fast as a scout, you might be a wee bit on the tard side of the curve. |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.02 04:22:00 -
[54] - Quote
Ignatius Crumwald wrote:If you think a heavy should strafe as fast as a scout, you might be a wee bit on the tard side of the curve.
that would be funny |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.02 04:24:00 -
[55] - Quote
Scouts SHOULD hit and run. Now they have to hit, throw 3 Thukkers (SOONtm) and hope somehow they survived. I hate shotgun scouts. Previously you've been nasty as hell running SMG scout. Now I can just track you far too easily. It's sad. Scouts speed was their only hope. It was pretty important for assault too :( |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.02 04:30:00 -
[56] - Quote
Note: hit detection has nothing to do with it. even with the hit detection fixed at 100% i still want to be able to dodge a portion of your bullets, right now i just feel like im eating an entire clip.
so this won't be twisted: " i want to be able to dodge" |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.10.02 04:32:00 -
[57] - Quote
Tony Calif wrote:Scouts SHOULD hit and run. Now they have to hit, throw 3 Thukkers (SOONtm) and hope somehow they survived. I hate shotgun scouts. Previously you've been nasty as hell running SMG scout. Now I can just track you far too easily. It's sad. Scouts speed was their only hope. It was pretty important for assault too :(
This.
I was going to try and see how this build progressed before forming any opinions about it, but based off of what I've played so far, I've already got a bad feeling about it.
I've mentioned this problem to others in-game, mostly in the context of scout suits. I usually get the same response, "scout suits are for stealth now, as they should be, spec into signature dampeners and stop whining." The problem is, what am I supposed to do after I sneak up to someone? With strafe speed nerfed, I get one stealthy kill with my shotgun before I'm inevitably shredded by an AR. I no longer have any viable way to defend myself against an attack by an assault AR. I could take cover, but then what? I would just be delaying my certain doom. If I was able to strafe at a rate that was halfway consistent with my forward movement, I would at least have a chance at maneuvering long enough for a good shot. In the current state, I'm lucky to go even, I don't get a chance to fight because I'm consistently dead before I can get behind cover. I can't fight because my CQC suit, with a CQC weapon, with modules fitted for CQC, is inferior in CQC...to a weapon that can kill me from completely out of my maximum effective range.
|
STB Vermaak Doe
558
|
Posted - 2012.10.02 04:37:00 -
[58] - Quote
Shutter Fly wrote:Tony Calif wrote:Scouts SHOULD hit and run. Now they have to hit, throw 3 Thukkers (SOONtm) and hope somehow they survived. I hate shotgun scouts. Previously you've been nasty as hell running SMG scout. Now I can just track you far too easily. It's sad. Scouts speed was their only hope. It was pretty important for assault too :( This. I was going to try and see how this build progressed before forming any opinions about it, but based off of what I've played so far, I've already got a bad feeling about it. I've mentioned this problem to others in-game, mostly in the context of scout suits. I usually get the same response, "scout suits are for stealth now, as they should be, spec into signature dampeners and stop whining." The problem is, what am I supposed to do after I sneak up to someone? With strafe speed nerfed, I get one stealthy kill with my shotgun before I'm inevitably shredded by an AR. I no longer have any viable way to defend myself against an attack by an assault AR. I could take cover, but then what? I would just be delaying my certain doom. If I was able to strafe at a rate that was halfway consistent with my forward movement, I would at least have a chance at maneuvering long enough for a good shot. In the current state, I'm lucky to go even, I don't get a chance to fight because I'm consistently dead before I can get behind cover. I can't fight because my CQC suit, with a CQC weapon, with modules fitted for CQC, is inferior in CQC...to a weapon that can kill me from completely out of my maximum effective range.
How is the scout a cqc suit? That explains why it started with sniper rifle skills. What part about stealth has to do with a shotgun, you've always had a knife/option for a knife so use it |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.02 04:39:00 -
[59] - Quote
I know its only been one day but the fun has gone out of it for me in this build. Its personal I guess yes I liked strafing as both a scout and as an assult. I was good at keeping on target while spinning and jumping all over the place. That playstyle has gone and its what I enjoyed the most in dust (well maybe dropshipflying also kinda broken still).
Now I could HTFU, adapt or die or get good but if the fun for me is missing then I'm not sure I see a reason too.
Guess its a QQ post and tbh yea kinda is . I dont like how the games shaping up but thats my problem but still I have a right to not like it and to say so.
All the suits seem the same when your fighting them and its all abit grey and dull now for me at least.
Well thats my QQing over with.
Enjoy your new game eveyone.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.02 04:44:00 -
[60] - Quote
Khortez D wrote:Ignatius Crumwald wrote:If you think a heavy should strafe as fast as a scout, you might be a wee bit on the tard side of the curve. that would be funny
FYI: They do and it's not funny. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |