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STB Vermaak Doe
558
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Posted - 2012.10.02 04:37:00 -
[1] - Quote
Shutter Fly wrote:Tony Calif wrote:Scouts SHOULD hit and run. Now they have to hit, throw 3 Thukkers (SOONtm) and hope somehow they survived. I hate shotgun scouts. Previously you've been nasty as hell running SMG scout. Now I can just track you far too easily. It's sad. Scouts speed was their only hope. It was pretty important for assault too :( This. I was going to try and see how this build progressed before forming any opinions about it, but based off of what I've played so far, I've already got a bad feeling about it. I've mentioned this problem to others in-game, mostly in the context of scout suits. I usually get the same response, "scout suits are for stealth now, as they should be, spec into signature dampeners and stop whining." The problem is, what am I supposed to do after I sneak up to someone? With strafe speed nerfed, I get one stealthy kill with my shotgun before I'm inevitably shredded by an AR. I no longer have any viable way to defend myself against an attack by an assault AR. I could take cover, but then what? I would just be delaying my certain doom. If I was able to strafe at a rate that was halfway consistent with my forward movement, I would at least have a chance at maneuvering long enough for a good shot. In the current state, I'm lucky to go even, I don't get a chance to fight because I'm consistently dead before I can get behind cover. I can't fight because my CQC suit, with a CQC weapon, with modules fitted for CQC, is inferior in CQC...to a weapon that can kill me from completely out of my maximum effective range.
How is the scout a cqc suit? That explains why it started with sniper rifle skills. What part about stealth has to do with a shotgun, you've always had a knife/option for a knife so use it |
STB Vermaak Doe
558
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Posted - 2012.10.02 05:02:00 -
[2] - Quote
Shutter Fly wrote:STB Vermaak Doe wrote:Shutter Fly wrote:Tony Calif wrote:Scouts SHOULD hit and run. Now they have to hit, throw 3 Thukkers (SOONtm) and hope somehow they survived. I hate shotgun scouts. Previously you've been nasty as hell running SMG scout. Now I can just track you far too easily. It's sad. Scouts speed was their only hope. It was pretty important for assault too :( This. I was going to try and see how this build progressed before forming any opinions about it, but based off of what I've played so far, I've already got a bad feeling about it. I've mentioned this problem to others in-game, mostly in the context of scout suits. I usually get the same response, "scout suits are for stealth now, as they should be, spec into signature dampeners and stop whining." The problem is, what am I supposed to do after I sneak up to someone? With strafe speed nerfed, I get one stealthy kill with my shotgun before I'm inevitably shredded by an AR. I no longer have any viable way to defend myself against an attack by an assault AR. I could take cover, but then what? I would just be delaying my certain doom. If I was able to strafe at a rate that was halfway consistent with my forward movement, I would at least have a chance at maneuvering long enough for a good shot. In the current state, I'm lucky to go even, I don't get a chance to fight because I'm consistently dead before I can get behind cover. I can't fight because my CQC suit, with a CQC weapon, with modules fitted for CQC, is inferior in CQC...to a weapon that can kill me from completely out of my maximum effective range. How is the scout a cqc suit? That explains why it started with sniper rifle skills . What part about stealth has to do with a shotgun, you've always had a knife/option for a knife so use it The scout suit makes a great CQC suit. Its balance towards fast recharging shields screams CQC, allowing it to take damage and quickly regain health. Other suits take time to regain health, which is better for longer range confrontations where it is easier to find consistent cover for longer regeneration times. This is not useful for a sniper, who has plenty of time to take cover and regain as much HP as necessary. The scouts stealth works both ways, allowing CQC players to get close and snipers to stay hidden. The shotgun is a one shot kill weapon for CQC. This makes it a very viable option when sneaking up to an enemy, although it's just used as an example in this case, due to it being the weapon I use most regularly. The knife (in this build at least) is much too situational to be used as a consistent stealth wepon, due to it being impossible to charge while running, meaning it rarely can be used on an opponent that is moving.
The point of being stealthy is to not give up your position which is your fault when using a shotgun and you deserve whatever you get from playing haphazardly, also stealth isn't meant to be rushed which means we can do without a sprinting knife. Even though it is the fastest regenerator, it doesn't have the staying power of ant other suit which makes it one of the worst choices for CQB. |
STB Vermaak Doe
558
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Posted - 2012.10.02 05:19:00 -
[3] - Quote
Any stealth kill shouldn't be a simple handout, you should have to work and plan to get that kill. If we do an equal amount of damage to each other until one of us dies with you in a scout suit and me in an assault, I've won the CQC battle. Even though you heal fast, you're working with an easy to crush glass tank. |
STB Vermaak Doe
558
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Posted - 2012.10.02 05:34:00 -
[4] - Quote
A full shield rep on a scout only means two scrambler shots or three to 4 ar shoots until your already weakened armour is gone aswell |
STB Vermaak Doe
558
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Posted - 2012.10.02 05:46:00 -
[5] - Quote
The assault's increased pg/cpu and slots can bump it's hp up without crippling it such as with the scout |
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