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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.02 03:45:00 -
[1] - Quote
Am I the only one who thinks the problem is that they have given us "mass"? Try jumping out of an LAV and go zooming forward at the same speed your LAV was goin.
I don't know if strafe speed has been decreased, but the speed you can change direction has dropped. I no longer feel like I'm playing quake/unreal. The movement feels like battlefield 2 bad company. If that's how CCP want to fix things, fine.
I liked the "Replication" build. Heavy was nerfed because people couldn't aim at the only target that can't move. I hated E3 due to marauders 1.5 damage mod, low draw distance, more Nerfs for infantry. I stopped playing. I LOVED Precursor. Fast paced, large scale, tactical combat. Without tower camping being #1 strategy. It honestly felt like UT dropped into EvE. Finally I thought things could only keep moving forward. The nerfs to overall survival odds regardless of role made things very interesting, if uncomfortable for some vehicle specialists.
Now we have another camping game with Codex. I just dont get that arena feel. Sure, you can run about in a team, wrecking the place. But that only works until you have a good opponent. Then you both end up camping and firing at each other. Actually crossing open ground, we no longer have enough health to tank our way into a CQC fight, and certainly not the speed.
I haven't had enough time to form a proper opinion, but the "mass" we now have is either too great, or just a bad plan altogether. IMHO of course. As an Assault / Militia tanker. Soon to be heavy with AR...
@Army references... If you were an immortal clone, with shields and super armour, you would have been taught to strafe. Look how much fuss there is here about it :P As it is, your single life is too important. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.02 04:04:00 -
[2] - Quote
You dropped like a rock earlier Kero. Stop talking BS. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.02 04:24:00 -
[3] - Quote
Scouts SHOULD hit and run. Now they have to hit, throw 3 Thukkers (SOONtm) and hope somehow they survived. I hate shotgun scouts. Previously you've been nasty as hell running SMG scout. Now I can just track you far too easily. It's sad. Scouts speed was their only hope. It was pretty important for assault too :( |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.02 10:43:00 -
[4] - Quote
CCP, just look at the players who are pissed. We're not the ones with 30 kills total. We're the ones who've played this game quite heavily over the last few months. Carlos is spot on. Remove skilled combat = remove skilled players. Allow the mechanics to support high tier play, and let the scrubs fight each other and PvE.
Do not remove skilled combat. |
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