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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.22 12:18:00 -
[1] - Quote
Read Before expressing your hatred of this idea.
Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK] Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp. EDIT: The climb is limited, but still high enough to get on a small building.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
EDIT: It is to be a vehicle, not a module, or equipment.
[USEFULNESS] Jetpacks would be very useful, especially for the logistics dropsuits. It could be used for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive.
Jetpacks would be considerably useful for scouts to get on top of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
Jetpacks would NOT REPLACE DROPSHIPS, nor render them obsolete. Jetpacks would occupy a very different niche. Dropships would remain vital because of all the things they can do or have that jetpacks don't; dropships would have much higher climb, much more armor and shields, turrets, and slots to customize (like adding a CRU).
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more horizontal version of the inertia dampener animation with a different color effect or something.
EDIT: They don't have to be as "nerfed" as I present them in the OP, but It would be good for them to start that way, then gradually balanced into just the right amount of power. Otherwise, they might start out too strong, and cause a massive uproar, then get overnerfed to uselessness. Despite all the proposed limitations (which are totally subject to change), I still think they will be quite useful because of the boost of personal speed. The low-flying nature of jetpacks would make them harder for swarm launcher users to spot them, so they're not all that vulnerable.
EDIT 2: Being unable to use guns, and having to wait 5+ seconds just to activate jetpacks may make it not fun, so those proposed limitations can be dropped.
EDIT 3: Though I use logistics as an example, it should not be limited for only one suit.
Ok... you may unleash your hate now. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.22 15:12:00 -
[2] - Quote
I will unleash that I think that this a very good idea! As the maps are big it is not too much of a problem if one or two guys are flying around, it would be another thing if the maps were small, if they were we would have jetpackers all over the place like flies. However the jepacks should have a flying limit for like 15 seconds like you said and after that you have used it twice, which equals 30 seconds you cannot fly anymore until you respawn again, this would keep the volume of jetpackers down aswell.
Hey, don-¦t forget your +1! :) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.22 15:14:00 -
[3] - Quote
I would rather see skiing from tribes. And I don't care of it's "op" it's awesome cool. Jet packs well, yeah they're ok :P |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.22 15:18:00 -
[4] - Quote
Tony
Less autonomy/fuel jetpacks would be better because in Tribes jetpacks are actually THE system, here they should be just an option and not take away from the already existing vehicles. I dared to dig up this.
Kage
5-6 seconds wait for them to work! Really!! I understand you desire to make them as little OP as possible but you went the other way altogether. To save Jetpacks form the rage of haters you there nerfed them so much they come out as a trap more than a tool. Also you don't want them OP but imagined them having them 12-20 seconds of continuous flight! That is more than any FPS with jetpacks in existence (Tribes aside) Really check Jetpacks in Palnetside 2 and you will find that a better balance it's possible.
For the "usefulness"pat I agree completely. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.22 15:19:00 -
[5] - Quote
I still dont think jetpacks would fit into well, however especially with city maps I would support a short duration, short start up time 4 o1 5 use max with short wait inbetween burst, jet pack. So maybe 3 seconds to start only 4 seconds of vertical flight, can only be used 4 times from one module, and a 7 second wait between burst, along with large cpu/pg requirements would make this balanced and could maybe fit into a city scape. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.22 15:23:00 -
[6] - Quote
Could always use big springy boots instead :) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.22 15:25:00 -
[7] - Quote
Jetpacks wouldn't be used by logistics or "scouting" people, they'd be use to fly around and shoot explosives down on people below. And to get to the tops of buildings and fight in relative safety there. I'm really not sure I like the idea of jetpacks.
Tony Calif wrote:I would rather see skiing from tribes. And I don't care of it's "op" it's awesome cool. Jet packs well, yeah they're ok :P
You couldn't ski on any of these maps. Terrain is to cluttered, flat, and the maps are too small. They'd have to redesign all of the maps if they wanted to make the game a Tribes clone. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.22 15:34:00 -
[8] - Quote
If the jetpack-¦s flying limit were so that it cannot reach tops of buildings, then what? |
trigg808
Algintal Core Gallente Federation
7
|
Posted - 2012.09.22 19:00:00 -
[9] - Quote
You can't shoot, you can't fly very high,you become a target for swarm launches /snipersyou're warm-up/cooldown is horrendous,you're travelling alone in a team based game.... I don't see a point. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 01:13:00 -
[10] - Quote
Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. |
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STB Vermaak Doe
558
|
Posted - 2012.09.23 01:26:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks.
No planetside sussitution
(Intentionally misspelled) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 02:12:00 -
[12] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. No planetside sussitution (Intentionally misspelled)
I rather you didn't misspell it, because I'm not sure what you mean... I'm thinking maybe resuscitation, but that doesn't make sense. Anyway, I think you're implying that my argument is "PS2 has it, therefore Dust should", but that isn't my argument. My argument is that it could be useful, balanced, and fun. PS2 does prove though that jetpacks can fit into a team-based shooter.
In case you missed the proof about the climb restriction in my previous post: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/proof_zps503f71ca.png |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 04:56:00 -
[13] - Quote
It could be brought in has less a major part of gameplay and more of a special situation thing, if it was but limits on it it wouldn't become a normal part of gameplay but something that was brought out for a specific purpose
For example a future city map might be added and we dusties are running all over a multi-level with high rise city blowing each other up. One teams field commander(FC eve has Flee commanders we have field commanders) decides he need to hold a specific place temporary, on a different level which is difficult to get to by foot so he has his special forces crew change fits and sends them to hold a position so he can launch an attack on enemy and destroy them
If this became something that was used in every match and constantly becoming a standard strategy then no however it it was restricted enough it was only useful in certain situation then yes |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.09.23 05:49:00 -
[14] - Quote
If they are ever introduced they should be jetpacks and not anti-gravity lifts like T:A or constant-thrust devices like PS2.
Launch my ass up into the air, see MW:LL, they know how rockets strapped to your ass work. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.23 08:48:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks.
I told you ;) |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.23 11:50:00 -
[16] - Quote
For fighting in cities, I have another idea. I'd go for a dropsuit that has a super-jump and can stick to the wall it hits. But not walk on it. The idea is to use the jumps to get around, pop off a couple pot-shots from the side of a building, then get away just as quick. Throw a cloak into this, and you've got one darn good assassin! |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.09.23 13:26:00 -
[17] - Quote
Starhawk is another recent game that pulled off jet packs rather well, I'd say they could work here if they were managed right but being as crippled as OP is suggesting just wouldn't be fun at all, |
trigg808
Algintal Core Gallente Federation
7
|
Posted - 2012.09.23 13:46:00 -
[18] - Quote
I feel personal transit vehicles should be ground based... Motorcycles would fill this roll better. They wouldn't have to be nerfed as much and Would be as fast if not slightly faster than LAVs. A small assortment of front mounted weapons would make them good for scrambling quick hits against enemy defensive positions. Fuel isn't really a factor taking away from warm-up/cooldown... Batman style(The Dark Knight) or Spawn style(From whatever that Spawn movies is called...) It opens up a lot more options. |
Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.09.23 14:37:00 -
[19] - Quote
No, hell no. You want jetpacks go play Halo. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 14:54:00 -
[20] - Quote
Pt3D wrote:No, hell no. You want jetpacks go play Halo.
Not exactly a compelling argument against it. |
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Velvet Overkill
104
|
Posted - 2012.09.23 16:54:00 -
[21] - Quote
Pt3D wrote:No, hell no. You want jetpacks go play Halo. 1] Halo isn't the only game with jetpacks. 2] Why would he or she switch consoles to play a game with jetpacks when there's great games on PS3 that have jetpacks like Section8? 3] Why wouldn't you want jetpacks? From what I read from the OP, it wouldn't be used in combat, just maneuvering. People using them would be easy targets that can't fire back and you can hack it after you kill the person using it since its a vehicle (If you're targeting the body, not the vehicle, or if the person jumps out if).
Edit It's also not going to be free and probably cost over 30K ISK, so not everyone is going to be using it. |
STB Vermaak Doe
558
|
Posted - 2012.09.23 16:55:00 -
[22] - Quote
Replaces dropships more than you know |
Velvet Overkill
104
|
Posted - 2012.09.23 17:08:00 -
[23] - Quote
STB Vermaak Doe wrote:Replaces dropships more than you know
- It doesn't have missiles
- It can't have a CRU
- It can't fly very high
- It can't fly for long
- It's very squishy
- It can't take passengers
- It can't camp or get to towers
- You can't use equipment or weapons while using it.
- Can't be customized like DS to have armor or shield hardeners and other goodies.
- It's uses are ONLY for maneuvering.
- It can't squish people
- It can't be used to suicide bomb tanks.
- Last but not least, it can't barrel roll or do other aerial tricks.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 22:46:00 -
[24] - Quote
arimal lavaren wrote:Starhawk is another recent game that pulled off jet packs rather well, I'd say they could work here if they were managed right but being as crippled as OP is suggesting just wouldn't be fun at all,
I played the Starhawk open beta, I didn't really enjoy it (still not sure why), but I did love the jetpacks. |
STB Vermaak Doe
558
|
Posted - 2012.09.23 22:58:00 -
[25] - Quote
Velvet Overkill wrote:STB Vermaak Doe wrote:Replaces dropships more than you know
- It doesn't have missiles
- It can't have a CRU
- It can't fly very high
- It can't fly for long
- It's very squishy
- It can't take passengers
- It can't camp or get to towers
- You can't use equipment or weapons while using it.
- Can't be customized like DS to have armor or shield hardeners and other goodies.
- It's uses are ONLY for maneuvering.
- It can't squish people
- It can't be used to suicide bomb tanks.
- Last but not least, it can't barrel roll or do other aerial tricks.
Cheaper
Smaller
Self reliable
That's all people need to use them over dropships |
X7 lion
Tritan-Industries Legacy Rising
5
|
Posted - 2012.09.23 23:19:00 -
[26] - Quote
im surprised in the original post weight didn't become a factor, ie the lighter the suit type the longer you can stay in the air (im only talking maybe an extra 10 second of flight) with all the balnce fixs that have been brought up i think its a perfect idea assuming weight becomes a factor in this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 23:58:00 -
[27] - Quote
X7 lion wrote:im surprised in the original post weight didn't become a factor, ie the lighter the suit type the longer you can stay in the air (im only talking maybe an extra 10 second of flight) with all the balnce fixs that have been brought up i think its a perfect idea assuming weight becomes a factor in this.
Good point with the weight, I agree it should be a factor. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.24 23:55:00 -
[28] - Quote
STB Vermaak Doe wrote:Velvet Overkill wrote:STB Vermaak Doe wrote:Replaces dropships more than you know
- It doesn't have missiles
- It can't have a CRU
- It can't fly very high
- It can't fly for long
- It's very squishy
- It can't take passengers
- It can't camp or get to towers
- You can't use equipment or weapons while using it.
- Can't be customized like DS to have armor or shield hardeners and other goodies.
- It's uses are ONLY for maneuvering.
- It can't squish people
- It can't be used to suicide bomb tanks.
- Last but not least, it can't barrel roll or do other aerial tricks.
Cheaper Smaller Self reliable That's all people need to use them over dropships
Dropships are intended to carry multiple people, and drop those people off. A jetpack is a 1 person vehicle, so it could never replace the main function of a dropship. To get from point A to point B, people would most likely be a passenger on a free dropship ride instead of paying for their own means of transportation. |
STB Vermaak Doe
558
|
Posted - 2012.09.25 03:10:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:STB Vermaak Doe wrote:Velvet Overkill wrote:STB Vermaak Doe wrote:Replaces dropships more than you know
- It doesn't have missiles
- It can't have a CRU
- It can't fly very high
- It can't fly for long
- It's very squishy
- It can't take passengers
- It can't camp or get to towers
- You can't use equipment or weapons while using it.
- Can't be customized like DS to have armor or shield hardeners and other goodies.
- It's uses are ONLY for maneuvering.
- It can't squish people
- It can't be used to suicide bomb tanks.
- Last but not least, it can't barrel roll or do other aerial tricks.
Cheaper Smaller Self reliable That's all people need to use them over dropships Dropships are intended to carry multiple people, and drop those people off. A jetpack is a 1 person vehicle, so it could never replace the main function of a dropship. To get from point A to point B, people would most likely be a passenger on a free dropship ride instead of paying for their own means of transportation.
Seeing the price gap for a similar transportation method, most pilots wouldn't waste their money skilling into dropships |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 03:44:00 -
[30] - Quote
The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. |
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STB Vermaak Doe
558
|
Posted - 2012.09.25 03:50:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 04:05:00 -
[32] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic
I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods.
About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks). |
STB Vermaak Doe
558
|
Posted - 2012.09.25 04:10:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods. About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks).
The difference between the hav and lav is that the hav is actually meant for battle and can withstand a significant amount of damage while still in the driver seat
Your method of sp gain leads to half the team in a dropship to boost sp off of for the driver |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.25 04:25:00 -
[34] - Quote
I'd let this happen just to watch people spat themselves across lavs & buildings...
But what I would like to see would be the implementation of a dropsuit based afterburner instead of a "jetpack".
Unidirectional, set number of charges for burns (activating the inertial dampener would also use one of the charges), takes up the grenade slot, adds enough of a signature radius onto a drop suit that a swarm launcher or an AV grenade could lock onto it while it's active in addition to the cpu & powergrid requirements. Would enable you to burn charges and do things not normally possible, like run up the side of buildings, longjump, double jump, aim & shoot while using your inertial dampener on a drop, etc.. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 04:30:00 -
[35] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods. About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks). The difference between the hav and lav is that the hav is actually meant for battle and can withstand a significant amount of damage while still in the driver seat Your method of sp gain leads to half the team in a dropship to boost sp off of for the driver
The SP could just be based on actual flight/movement time, so stationary vehicle boosting gets no points. If its not too much points, then it won't lead to boosting. Good point about the HAV and LAV though, but I still think dropships are far too multi-purpose and versatile compared to something like a jetpack to become obsolete just because one is cheaper, especially if the SP solution I proposed to get dropship pilots incentive. Jetpacks or not, pilots do need some sort of SP reward/incentive.
Going to bed for now. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.25 14:42:00 -
[36] - Quote
Longshot Ravenwood wrote:I'd let this happen just to watch people spat themselves across lavs & buildings...
But what I would like to see would be the implementation of a dropsuit based afterburner instead of a "jetpack".
Unidirectional, set number of charges for burns (activating the inertial dampener would also use one of the charges), takes up the grenade slot, adds enough of a signature radius onto a drop suit that a swarm launcher or an AV grenade could lock onto it while it's active in addition to the cpu & powergrid requirements. Would enable you to burn charges and do things not normally possible, like run up the side of buildings, longjump, double jump, aim & shoot while using your inertial dampener on a drop, etc..
would be pretty cool tool, i woulds till like jetbacks to have limited thrust and duration and a cooldown time, so jet packs could be used to make hops over terrian you couldnt normal travel around or over |
Dilectus Himmel
Zumari Force Projection Caldari State
15
|
Posted - 2012.09.25 20:57:00 -
[37] - Quote
just give a chainsword and a jetpack to the heavy suit and shout: "for tha emperor!"... or empress in this case i guess... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 21:15:00 -
[38] - Quote
Dilectus Himmel wrote:just give a chainsword and a jetpack to the heavy suit and shout: "for tha emperor!"... or empress in this case i guess... WarhAmarr 40K? |
Dilectus Himmel
Zumari Force Projection Caldari State
15
|
Posted - 2012.09.25 21:23:00 -
[39] - Quote
but seriously instead of flying make it "jump". That would still make the dropship useful and it would be a calculated risk to use it since you re quite vulnerable looping in the sky will little control (rising, falling, bursting a bit from one side to another). |
Pete B
8
|
Posted - 2012.09.25 23:15:00 -
[40] - Quote
Fivetimes Infinity wrote:Jetpacks wouldn't be used by logistics or "scouting" people, they'd be use to fly around and shoot explosives down on people below. And to get to the tops of buildings and fight in relative safety there. I'm really not sure I like the idea of jetpacks. Tony Calif wrote:I would rather see skiing from tribes. And I don't care of it's "op" it's awesome cool. Jet packs well, yeah they're ok :P You couldn't ski on any of these maps. Terrain is to cluttered, flat, and the maps are too small. They'd have to redesign all of the maps if they wanted to make the game a Tribes clone.
They did say instead of making 'map packs' per say, they were just going to have assets and randomley generate mapsbusing said assets.
They could just fiddle with the code to make those kinds of maps, although all thw maps so far havent been generated, so they might of dumped that idea. |
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Pete B
8
|
Posted - 2012.09.25 23:19:00 -
[41] - Quote
Dilectus Himmel wrote:but seriously instead of flying make it "jump". That would still make the dropship useful and it would be a calculated risk to use it since you re quite vulnerable looping in the sky will little control (rising, falling, bursting a bit from one side to another).
I`m with this idea.
Just make it a peice of equipment or better yet, an actual suit that allows you to runs super fast, or maybe just horizontally in a sense. It gets really annoying i randomly spawn and theres no one, amd i have to run accross the map in bursts. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.26 02:04:00 -
[42] - Quote
When I think jetpack I orginally though the who 9 yard blasting up into the air and flying around, that I dont agree with.
However I now think a "jetpack" that applied a strong upward thrust then allowed for 2 or 3 seconds of maunevoring and then drops would be good, give it a 2 burst within a short period of time of each other 6seconds then having a cool down of 1 minute would be good
This way it do a power jump with a bit of moving around at the end, and if the player is over a drop when that ends that have one reserve thrust to stop them from splating themselfs.
Allow a couple of skill to increase duration and times and this be a neat limited use object |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.29 03:22:00 -
[43] - Quote
A short burst jetpack would be ok, and wouldnt require lots of restrictions to balance. |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.09.29 03:34:00 -
[44] - Quote
valid idea,im neutral to this.this is well thought out +1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.29 03:36:00 -
[45] - Quote
Noob Noobuler wrote:valid idea,im neutral to this.this is well thought out +1 Thank you. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 09:28:00 -
[46] - Quote
*Flies around with a jetpack and roundhouse kicks an entire squad, and sends them flying into the red zone* Any more thoughts or comments? |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.05 10:37:00 -
[47] - Quote
Are you serious ?
For Logistiks... What an absolutley wrong idea. It should be only for Scouts... It should be a perk... just like invisibility You should be able to use both, but you can't use both at the same time.
Camouflage/invisibility could only be used seperately, but they could be used inevitably without draining. While active the Camo would make a sound and when it motion it would still be fully active even while running. You just have no sheilds. The muzzle flash is what really be the only thing you see. Commanders could see them blip on map when they fire and set way points to find the squatters. There should be some type of Goggles/ vision masks so you can see someone cloaked... Maybe infared, heat signature. It would require players to be more apparent of surroundings.
The jet pack can be locked on by rocketlaunchers, have no counter measure. Have no shields while in use and can be seen on radar. So if they wanna sit there and fly in place... slowly across the sky they take a risk of being, blown up by someone bored with rockets... Or by someone who is good at shooting `slow targets.
I think both of them should be used, not just select one at a time. But only one can be active at a time... An you should be able to cut off the jet pack and go cammo. Cause thats just ninja.
Maybe logis could see through camouflages without any real needed perk .
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 12:09:00 -
[48] - Quote
It shouldn't be a perk limitef to.a suit and neither should cloaking. It should be a module you equip to any suit maybe there can be a suit model that has bonuses for using it but not be limited to. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.05 14:09:00 -
[49] - Quote
jetpacks in killzone 3 actually worked well. you had some kind of SMG you could fire (although not very accurately), they increase your hitzones and have limited fly time that recharges when not in use. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 14:24:00 -
[50] - Quote
i still would want a burst-thrust jetpack, that had limited burst 12 or so would work along with 6 to 12 second cool down between burst(depending on type). but it should have ok maneuvorability in the air. and it should be locked on with swarms. |
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GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.05 14:55:00 -
[51] - Quote
Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other.
More options and more variety in gamelpay and tactics = better game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 19:47:00 -
[52] - Quote
Avenger 245 wrote:It shouldn't be a perk limitef to.a suit and neither should cloaking. It should be a module you equip to any suit maybe there can be a suit model that has bonuses for using it but not be limited to.
I want them as a vehicle brought in by the RDV, but I'm open to is a a module. Limited burst flight would be nice as well, and make many restrictions unecessary. I enjoyed KZ3's jetpacks which were limited burst. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 19:50:00 -
[53] - Quote
GOLD LEAD3R wrote:Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other.
More options and more variety in gamelpay and tactics = better game.
A cloaking system is confirmed to be coming by CCP. I agree that both should be be usable together. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 22:40:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:GOLD LEAD3R wrote:Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other.
More options and more variety in gamelpay and tactics = better game. A cloaking system is confirmed to be coming by CCP. I agree that both should be be usable together.
Yeah, but do any of us think it will be of any use? The first time it's implemented it might be awesome, but the call for a nerf from every other class will be so high that our eardrums will break. I'm guessing when the dust settles (pun intended), the cloaking system will be a novelty more than a gameplay element. I hope I'm wrong.
The paper thin no CPU/PG scout that barely sprints faster than an assault would actually have a role if cloaking is used well. Here's to hoping... |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.09 07:07:00 -
[55] - Quote
look at my ideas for jet packs and more: https://forums.dust514.com/default.aspx?g=posts&m=349119#post349119 |
Codename Bear
Villore Sec Ops Gallente Federation
8
|
Posted - 2012.10.09 07:19:00 -
[56] - Quote
That kind of jetpack sounds incredibly boring to me. I would much rater see a jetpack that gives you a very short duration of flight and depending on your dropsuit/equip load. Scouts would be able to quickly move up to around 20 feet, and the Heavies would get to around 5 feet with the same ability. Taking away it's ability to be used in combat sounds pretty horrible to me, especially removing the guns.
My favorite jetpacks in competetive games are the ones seen in Space Marine, and the ones in Mechwarrior. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.09 09:16:00 -
[57] - Quote
Velvet Overkill wrote:STB Vermaak Doe wrote:Replaces dropships more than you know
- It doesn't have missiles
- It can't have a CRU
- It can't fly very high
- It can't fly for long
- It's very squishy
- It can't take passengers
- It can't camp or get to towers
- You can't use equipment or weapons while using it.
- Can't be customized like DS to have armor or shield hardeners and other goodies.
- It's uses are ONLY for maneuvering.
- It can't squish people
- It can't be used to suicide bomb tanks.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.10 21:14:00 -
[58] - Quote
http://www.gearfuse.com/wp-content/uploads/2008/07/martinjetpack.jpg this might be a good inspiration for the jetpack model. |
Zqev
2
|
Posted - 2012.10.11 00:28:00 -
[59] - Quote
Make jet packs an actual weapon system that you need to train skills for.
For example, the 2 different types would be Rockets or Autocannons
Jet packs would get a limited thrust boost that would recharge after each use every x amount of seconds. Thrust power would determine distance per boost and could be improved by training the designated skill as the thrust boost recycle time could also be improved
They use something similar in StarHawk called The Vulture.
Discuss. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.11 00:37:00 -
[60] - Quote
KAGEHOSHI Horned Wolf wrote:A short burst jetpack would be ok, and wouldnt require lots of restrictions to balance.
So what you're considering is something like an Assault pack that a Space Marine from Warhammer 40k uses?
If so, yes. |
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Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.10.11 00:45:00 -
[61] - Quote
Everybody is calling this a jetpack but I think u mean jumppack. Maybe just to ensure that only serious players will use it, why not make it a two part system. The pack and fuel cell. These would go into the equipment slots ensuring that only higher tier suits can use it. Heavies should not be allowed use. This makes sure that if someone used it they mean business and we don't get people flying everywhere. Also maybe there can be fuel cells that alter how it works. i.e long jump, shorter recharge, increased speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.25 11:22:00 -
[62] - Quote
Having them as equipment with high PG/CPU requirements would be a good also. |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.10.25 12:48:00 -
[63] - Quote
I think jetpacks should be most effective in a scout suit so they can reach better sniping spots, or perhaps get the jump on someone with a shotgun. Assaults could use them to just hover around and sort of glide from place to place. Heavy won't be able to use them at all, but will probably have easier targets to hit since there's no cover in the sky.
Just don't make this tribes. I don't want people skiing through the redline twitching their way to victory. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.12 06:39:00 -
[64] - Quote
http://4.bp.blogspot.com/_kO-1PnxNT9I/SXCcB4eyT1I/AAAAAAAAALA/Q09_ucaVv8U/s400/jetpack.jpg Could look something like this |
Oswald Rehnquist
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.12 07:23:00 -
[65] - Quote
Definitely an interesting idea that could defiantly work, though I imaged them slightly differently, something similar to Starcraft 2's reaper it is an rts game but the movement of the unit is what I'm talking about, as that usage looks like something that would actually exist or be used.
They would be fast acting jet packs, no hovering but high jumps (jump onto a small building or over a small ramp, but the large pack makes them much more vulnerable to damage meaning they would have to use the packs to get out of harms way due to their extra vulnerability. The pack could also just explode after some set amount of bullets instead of extra damage.
https://www.youtube.com/watch?v=FMmqle0Wjso
Pardon the music it is not mine, but it does provide a youtube example of how a reaper moves with a jet pack |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:22:00 -
[66] - Quote
*Flies thread back to first page* |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.30 23:35:00 -
[67] - Quote
KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks.
Jealous they have 1000 people on the battlefield....but they don't offer what dust offers.
I can see jetpacks being a nuisance and exploited to no ends. You know what I would use them for? Dropping down and kiling all snipers on hills as soon as they set up. Or, dropping in enemy spawns and blowing up LAVs as soon as they spawn. Or, better yet, kill a few people in the spawn and fly out there before timer runs out. Or, just flying away whenever I see a tank.
Can you see the effect now? And I'm not big on using exploits so imagine those that are |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:54:00 -
[68] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. Jealous they have 1000 people on the battlefield....but they don't offer what dust offers. I can see jetpacks being a nuisance and exploited to no ends. You know what I would use them for? Dropping down and kiling all snipers on hills as soon as they set up. Or, dropping in enemy spawns and blowing up LAVs as soon as they spawn. Or, better yet, kill a few people in the spawn and fly out there before timer runs out. Or, just flying away whenever I see a tank. Can you see the effect now? And I'm not big on using exploits so imagine those that are
In the OP and comments, I have listed lots of ways to prevent or mitigate abuse and exploits. None of the the possible exploits you listed are exclusive to jetpacks, its already possible to drop down and kill snipers who just set up with a dropship gunner, or by dropping out of a dropship. Attacks on the base is already possible with all vehicles. I recommend reading the entire OP.
On a related note, I personally believe that the redline should be replaced by a shield around the base from which no damage can get in our out of. Also when someone or a vehicle leaves the shield, they can't go back inside. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.07 02:18:00 -
[69] - Quote
http://www.hisstank.com/gi-joe-news/attach/4/2/0/1/1/Kemp-Remillard-GI-Joe-Cobra-Jetpack_1338584250.jpg
Something similar to this would be cool. |
Riot Ruckus
Doomheim
56
|
Posted - 2012.12.07 03:53:00 -
[70] - Quote
KAGEHOSHI Horned Wolf wrote:Read Before expressing your hatred of this idea.
Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK]
Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp. EDIT: The climb is limited, but still high enough to get on a small building.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
EDIT: It is to be a vehicle, not a module, or equipment.
[USEFULNESS] Jetpacks would be very useful, especially for the logistics dropsuits. It could be used for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive.
Jetpacks would be considerably useful for scouts to get on top of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
Jetpacks would NOT REPLACE DROPSHIPS, nor render them obsolete. Jetpacks would occupy a very different niche. Dropships would remain vital because of all the things they can do or have that jetpacks don't; dropships would have much higher climb, much more armor and shields, turrets, and slots to customize (like adding a CRU).
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more horizontal version of the inertia dampener animation with a different color effect or something.
EDIT: They don't have to be as "nerfed" as I present them in the OP, but It would be good for them to start that way, then gradually balanced into just the right amount of power. Otherwise, they might start out too strong, and cause a massive uproar, then get overnerfed to uselessness. Despite all the proposed limitations (which are totally subject to change), I still think they will be quite useful because of the boost of personal speed. The low-flying nature of jetpacks would make them harder for swarm launcher users to spot them, so they're not all that vulnerable.
EDIT 2: Being unable to use guns, and having to wait 5+ seconds just to activate jetpacks may make it not fun, so those proposed limitations can be dropped.
EDIT 3: Though I use logistics as an example, it should not be limited for only one suit.
Ok... you may unleash your hate now.
Jumppack, not jetpack, make it only usable for long extended jumps and i am on board.
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Firedog32 The Boss
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.12.10 04:19:00 -
[71] - Quote
Sounds like it could be fun under balancing of course. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.10 05:16:00 -
[72] - Quote
I want a Jetpack, and they should look similar to the one from from the mission "Judgement Day" I think from BO2. There is also no air time if it's a vehicle, as it would be the mosst under powered one. There should be 3 varients:
Stable- slowest, but able to hover, and has the best maneuverability.
accelerated- fastest, but has the least maneuverability. Cannot slow down.
balanced- in bewteen the other two. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 05:19:00 -
[73] - Quote
If you're going to make a sandbox FPS, you're going to need jetpacks. Lots and lots of jetpacks... |
Firedog32 The Boss
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.12.11 05:11:00 -
[74] - Quote
KAGEHOSHI Horned Wolf wrote:http://www.hisstank.com/gi-joe-news/attach/4/2/0/1/1/Kemp-Remillard-GI-Joe-Cobra-Jetpack_1338584250.jpg
Something similar to this would be cool. That thing looks awesome. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.11 08:30:00 -
[75] - Quote
Jetpacks just scream 50s scifi. I'd add a sadface to this post but I know every single one of you now has a sadface after thinking about that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 18:28:00 -
[76] - Quote
Forgot about this, still would be cool.
This also works: https://forums.dust514.com/default.aspx?g=posts&t=55686&find=unread
Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well
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