|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.22 15:19:00 -
[1] - Quote
I still dont think jetpacks would fit into well, however especially with city maps I would support a short duration, short start up time 4 o1 5 use max with short wait inbetween burst, jet pack. So maybe 3 seconds to start only 4 seconds of vertical flight, can only be used 4 times from one module, and a 7 second wait between burst, along with large cpu/pg requirements would make this balanced and could maybe fit into a city scape. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 04:56:00 -
[2] - Quote
It could be brought in has less a major part of gameplay and more of a special situation thing, if it was but limits on it it wouldn't become a normal part of gameplay but something that was brought out for a specific purpose
For example a future city map might be added and we dusties are running all over a multi-level with high rise city blowing each other up. One teams field commander(FC eve has Flee commanders we have field commanders) decides he need to hold a specific place temporary, on a different level which is difficult to get to by foot so he has his special forces crew change fits and sends them to hold a position so he can launch an attack on enemy and destroy them
If this became something that was used in every match and constantly becoming a standard strategy then no however it it was restricted enough it was only useful in certain situation then yes |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.25 14:42:00 -
[3] - Quote
Longshot Ravenwood wrote:I'd let this happen just to watch people spat themselves across lavs & buildings...
But what I would like to see would be the implementation of a dropsuit based afterburner instead of a "jetpack".
Unidirectional, set number of charges for burns (activating the inertial dampener would also use one of the charges), takes up the grenade slot, adds enough of a signature radius onto a drop suit that a swarm launcher or an AV grenade could lock onto it while it's active in addition to the cpu & powergrid requirements. Would enable you to burn charges and do things not normally possible, like run up the side of buildings, longjump, double jump, aim & shoot while using your inertial dampener on a drop, etc..
would be pretty cool tool, i woulds till like jetbacks to have limited thrust and duration and a cooldown time, so jet packs could be used to make hops over terrian you couldnt normal travel around or over |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.26 02:04:00 -
[4] - Quote
When I think jetpack I orginally though the who 9 yard blasting up into the air and flying around, that I dont agree with.
However I now think a "jetpack" that applied a strong upward thrust then allowed for 2 or 3 seconds of maunevoring and then drops would be good, give it a 2 burst within a short period of time of each other 6seconds then having a cool down of 1 minute would be good
This way it do a power jump with a bit of moving around at the end, and if the player is over a drop when that ends that have one reserve thrust to stop them from splating themselfs.
Allow a couple of skill to increase duration and times and this be a neat limited use object |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 12:09:00 -
[5] - Quote
It shouldn't be a perk limitef to.a suit and neither should cloaking. It should be a module you equip to any suit maybe there can be a suit model that has bonuses for using it but not be limited to. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.05 14:24:00 -
[6] - Quote
i still would want a burst-thrust jetpack, that had limited burst 12 or so would work along with 6 to 12 second cool down between burst(depending on type). but it should have ok maneuvorability in the air. and it should be locked on with swarms. |
|
|
|