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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.22 12:18:00 -
[1] - Quote
Read Before expressing your hatred of this idea.
Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK] Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp. EDIT: The climb is limited, but still high enough to get on a small building.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
EDIT: It is to be a vehicle, not a module, or equipment.
[USEFULNESS] Jetpacks would be very useful, especially for the logistics dropsuits. It could be used for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive.
Jetpacks would be considerably useful for scouts to get on top of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
Jetpacks would NOT REPLACE DROPSHIPS, nor render them obsolete. Jetpacks would occupy a very different niche. Dropships would remain vital because of all the things they can do or have that jetpacks don't; dropships would have much higher climb, much more armor and shields, turrets, and slots to customize (like adding a CRU).
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more horizontal version of the inertia dampener animation with a different color effect or something.
EDIT: They don't have to be as "nerfed" as I present them in the OP, but It would be good for them to start that way, then gradually balanced into just the right amount of power. Otherwise, they might start out too strong, and cause a massive uproar, then get overnerfed to uselessness. Despite all the proposed limitations (which are totally subject to change), I still think they will be quite useful because of the boost of personal speed. The low-flying nature of jetpacks would make them harder for swarm launcher users to spot them, so they're not all that vulnerable.
EDIT 2: Being unable to use guns, and having to wait 5+ seconds just to activate jetpacks may make it not fun, so those proposed limitations can be dropped.
EDIT 3: Though I use logistics as an example, it should not be limited for only one suit.
Ok... you may unleash your hate now. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 01:13:00 -
[2] - Quote
Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 02:12:00 -
[3] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. No planetside sussitution (Intentionally misspelled)
I rather you didn't misspell it, because I'm not sure what you mean... I'm thinking maybe resuscitation, but that doesn't make sense. Anyway, I think you're implying that my argument is "PS2 has it, therefore Dust should", but that isn't my argument. My argument is that it could be useful, balanced, and fun. PS2 does prove though that jetpacks can fit into a team-based shooter.
In case you missed the proof about the climb restriction in my previous post: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/proof_zps503f71ca.png |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 14:54:00 -
[4] - Quote
Pt3D wrote:No, hell no. You want jetpacks go play Halo.
Not exactly a compelling argument against it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 22:46:00 -
[5] - Quote
arimal lavaren wrote:Starhawk is another recent game that pulled off jet packs rather well, I'd say they could work here if they were managed right but being as crippled as OP is suggesting just wouldn't be fun at all,
I played the Starhawk open beta, I didn't really enjoy it (still not sure why), but I did love the jetpacks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 23:58:00 -
[6] - Quote
X7 lion wrote:im surprised in the original post weight didn't become a factor, ie the lighter the suit type the longer you can stay in the air (im only talking maybe an extra 10 second of flight) with all the balnce fixs that have been brought up i think its a perfect idea assuming weight becomes a factor in this.
Good point with the weight, I agree it should be a factor. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.24 23:55:00 -
[7] - Quote
STB Vermaak Doe wrote:Velvet Overkill wrote:STB Vermaak Doe wrote:Replaces dropships more than you know
- It doesn't have missiles
- It can't have a CRU
- It can't fly very high
- It can't fly for long
- It's very squishy
- It can't take passengers
- It can't camp or get to towers
- You can't use equipment or weapons while using it.
- Can't be customized like DS to have armor or shield hardeners and other goodies.
- It's uses are ONLY for maneuvering.
- It can't squish people
- It can't be used to suicide bomb tanks.
- Last but not least, it can't barrel roll or do other aerial tricks.
Cheaper Smaller Self reliable That's all people need to use them over dropships
Dropships are intended to carry multiple people, and drop those people off. A jetpack is a 1 person vehicle, so it could never replace the main function of a dropship. To get from point A to point B, people would most likely be a passenger on a free dropship ride instead of paying for their own means of transportation. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 03:44:00 -
[8] - Quote
The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 04:05:00 -
[9] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic
I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods.
About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 04:30:00 -
[10] - Quote
STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:STB Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:The only thing similar about these vehicles would be that they are aerial. That is like saying no one would skill into HAV's because LAV's are cheaper. Actually, either way you get very little sp and isk and the hav lav comparison is way of topic I think its analogous. LAV's and HAV's serve different roles, but they are both are similar transportation methods (ground). Jetpacks and dropships serve different roles, but they are both similar transportation methods(aerial). From what I understand, your point was that because 2 vehicles are similar transportation methods, the cheaper one will render the more expensive one obsolete. I offered HAV and LAV as a counterexample because these two vehicles are similar transportation methods. About the SP, I think all vehicles that carry 2 or more mercs should give the driver SP over time for keeping the vehicle from getting destroyed, and also get points for teammates spawning on the vehicle's CRU. This would really incentivize use of vehicles, and make sure there would be incentive to pilot group (like dropships) vehicles over solo vehicles (like jetpacks). The difference between the hav and lav is that the hav is actually meant for battle and can withstand a significant amount of damage while still in the driver seat Your method of sp gain leads to half the team in a dropship to boost sp off of for the driver
The SP could just be based on actual flight/movement time, so stationary vehicle boosting gets no points. If its not too much points, then it won't lead to boosting. Good point about the HAV and LAV though, but I still think dropships are far too multi-purpose and versatile compared to something like a jetpack to become obsolete just because one is cheaper, especially if the SP solution I proposed to get dropship pilots incentive. Jetpacks or not, pilots do need some sort of SP reward/incentive.
Going to bed for now. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.25 21:15:00 -
[11] - Quote
Dilectus Himmel wrote:just give a chainsword and a jetpack to the heavy suit and shout: "for tha emperor!"... or empress in this case i guess... WarhAmarr 40K? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.29 03:22:00 -
[12] - Quote
A short burst jetpack would be ok, and wouldnt require lots of restrictions to balance. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.29 03:36:00 -
[13] - Quote
Noob Noobuler wrote:valid idea,im neutral to this.this is well thought out +1 Thank you. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 09:28:00 -
[14] - Quote
*Flies around with a jetpack and roundhouse kicks an entire squad, and sends them flying into the red zone* Any more thoughts or comments? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 19:47:00 -
[15] - Quote
Avenger 245 wrote:It shouldn't be a perk limitef to.a suit and neither should cloaking. It should be a module you equip to any suit maybe there can be a suit model that has bonuses for using it but not be limited to.
I want them as a vehicle brought in by the RDV, but I'm open to is a a module. Limited burst flight would be nice as well, and make many restrictions unecessary. I enjoyed KZ3's jetpacks which were limited burst. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 19:50:00 -
[16] - Quote
GOLD LEAD3R wrote:Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other.
More options and more variety in gamelpay and tactics = better game.
A cloaking system is confirmed to be coming by CCP. I agree that both should be be usable together. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.10 21:14:00 -
[17] - Quote
http://www.gearfuse.com/wp-content/uploads/2008/07/martinjetpack.jpg this might be a good inspiration for the jetpack model. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.25 11:22:00 -
[18] - Quote
Having them as equipment with high PG/CPU requirements would be a good also. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.12 06:39:00 -
[19] - Quote
http://4.bp.blogspot.com/_kO-1PnxNT9I/SXCcB4eyT1I/AAAAAAAAALA/Q09_ucaVv8U/s400/jetpack.jpg Could look something like this |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:22:00 -
[20] - Quote
*Flies thread back to first page* |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:54:00 -
[21] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. Jealous they have 1000 people on the battlefield....but they don't offer what dust offers. I can see jetpacks being a nuisance and exploited to no ends. You know what I would use them for? Dropping down and kiling all snipers on hills as soon as they set up. Or, dropping in enemy spawns and blowing up LAVs as soon as they spawn. Or, better yet, kill a few people in the spawn and fly out there before timer runs out. Or, just flying away whenever I see a tank. Can you see the effect now? And I'm not big on using exploits so imagine those that are
In the OP and comments, I have listed lots of ways to prevent or mitigate abuse and exploits. None of the the possible exploits you listed are exclusive to jetpacks, its already possible to drop down and kill snipers who just set up with a dropship gunner, or by dropping out of a dropship. Attacks on the base is already possible with all vehicles. I recommend reading the entire OP.
On a related note, I personally believe that the redline should be replaced by a shield around the base from which no damage can get in our out of. Also when someone or a vehicle leaves the shield, they can't go back inside. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.07 02:18:00 -
[22] - Quote
http://www.hisstank.com/gi-joe-news/attach/4/2/0/1/1/Kemp-Remillard-GI-Joe-Cobra-Jetpack_1338584250.jpg
Something similar to this would be cool. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 18:28:00 -
[23] - Quote
Forgot about this, still would be cool.
This also works: https://forums.dust514.com/default.aspx?g=posts&t=55686&find=unread
Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well
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