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GAGAH-BOY BRAZIL
66
|
Posted - 2012.09.16 17:56:00 -
[1] - Quote
It will be open world like EVE Online?
This is my big doubt. |
Grit Breather
BetaMax.
660
|
Posted - 2012.09.16 18:03:00 -
[2] - Quote
Yes it will. In a way suited for the PS3 FPS experience. What are your doubts with this? |
Makledon
42
|
Posted - 2012.09.16 18:20:00 -
[3] - Quote
I am also doubtful of this. and i dont want a glorfied lobby that the MQ seems to be EVE is Free Roam why not Dust? |
Sven Lindblad
11
|
Posted - 2012.09.16 18:29:00 -
[4] - Quote
EVE is essentially instanced between the solar systems, using the gates to go in-between . What are you expecting them to do, render every planet? I wouldn't mind it, but it could be a hard feat. |
Makledon
42
|
Posted - 2012.09.16 18:32:00 -
[5] - Quote
Sven Lindblad wrote:EVE is essentially instanced between the solar systems, using the gates to go in-between . What are you expecting them to do, render every planet? I wouldn't mind it, but it could be a hard feat.
nowhere in my statment did i say i want them to render every planet i simply stated that free roam would be an amazing feature t o have an curious if it is going to be included. |
GarryKE
Omnispace Trading Company
60
|
Posted - 2012.09.16 18:35:00 -
[6] - Quote
A simple small room with a few people, a TV, access to the market place, a tea machine and a biscuit vending machine would do me quite nicely. I'm not bothered about open-worldness unless I'm out there shooting my guns (no, literally - not a euphemism!). |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.16 18:35:00 -
[7] - Quote
As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge. |
Makledon
42
|
Posted - 2012.09.16 18:40:00 -
[8] - Quote
Mobius Wyvern wrote:As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge.
intresting where did you find this out? and that would be intresting if that is the case then hopefully it is big with multiple levels. and rooms etc |
GAGAH-BOY BRAZIL
66
|
Posted - 2012.09.16 18:41:00 -
[9] - Quote
Grit Breather wrote:Yes it will. In a way suited for the PS3 FPS experience. What are your doubts with this?
My doubt is whether we can go on a planet and move freely within it? |
Baconator juice
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.09.16 18:42:00 -
[10] - Quote
No you cant move freely on planet |
|
Shiro Mokuzan
220
|
Posted - 2012.09.16 18:44:00 -
[11] - Quote
Mobius Wyvern wrote:As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge.
The war barge is a capital ship and will be a corp/alliance asset, not a taxi. It's more likely that the war barge will go somewhere if you're going to invade a planet and you can clone-jump there if you want. I'm guessing clone-jumping will be how DUST characters get around from station to station. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.16 18:44:00 -
[12] - Quote
No it won't. What we can do is choose a planet, a distinct, to fight on but once you are on the surface invisible walls (unsafe zones) will tells you where you can and can't go. We are also bound by timers so no ongoing war as in PanetSide. No freedom as in open world games like PlanetSide or EVE.
Sandbox elements in Dust 514 are nonexistent.
Dust is just another FPS with a matchmaking system; simply here will be called "star map" instead than "choose map". We asked to remove at least the unsafe zones, the invisible walls, but CCP din't do it nor will do it. Also don't mistake map with actual playzone; actual playzone is smaller then the overall map/district.
I as well thought Dust was a open world but it is not. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.16 18:45:00 -
[13] - Quote
Makledon wrote:Mobius Wyvern wrote:As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge. intresting where did you find this out? and that would be intresting if that is the case then hopefully it is big with multiple levels. and rooms etc Watch the 2009 Fanfest presentation where they first revealed the game. You'll see that they take the rear door out of the War Room, go down several hallways with windows that let you see outside the ship, visit a Trophy Room (something else we're getting later), and then end the demo. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.16 18:49:00 -
[14] - Quote
Templar Two wrote:No it won't. What we can do is choose a planet, a distinct, to fight on but once you are on the surface invisible walls (unsafe zones) will tells you where you can and can't go. We are also bound by times so no ongoing war as in PanetSide. No freedom as in open world games. Sandbox elements in Dust 514 are nonexistent.
Dust is just another FPS with a matchmaking system; simply here will be called "star map" instead than "choose map". We asked to remove at least the unsafe zones, the invisible walls, but CCP din't do it, nor will do it. Also don't mistake map with actual playzone; actual playzone is smaller then the overall map/district. All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.16 18:50:00 -
[15] - Quote
Maps will be assigned to locations on planets, so a free roam could be option to visit maps that don't have a battle going. To practice flying dropship for example. 5000+ planets, 10-20 districts each, multiple maps per district, plenty of empty maps not being fought over to train/sight see. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.16 18:56:00 -
[16] - Quote
Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup?
They will always have time limits because you have to be outside a battle to extract, exploit, a planet resources. Also the reality is that Dust is not even a MM= since 32 vs 32 is not enough to qualify you as a MMO. MAG had more players and paradoxically i was more Massive Mutiplayer Online.
I already discussed this and CCP can even get 32 vs 32 running smoothly so long is the road to become a MMO. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.16 18:57:00 -
[17] - Quote
Ten-Sidhe wrote:Maps will be assigned to locations on planets, so a free roam could be option to visit maps that don't have a battle going. To practice flying dropship for example. 5000+ planets, 10-20 districts each, multiple maps per district, plenty of empty maps not being fought over to train/sight see. They've already confirmed that Faction Warfare districts have "slots" where players of the owning faction can modify the facilities in them, so some manner of free roaming would make sense in conjunction. There's still not been a peep on how null-sec will function, and I think you'd be likely to see more of a free-roam element there, considering you'd be owning entire planets. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.16 18:59:00 -
[18] - Quote
Templar Two wrote:Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup?
They will always have time limits because you have to be outside a battle to extract, exploit, a planet resources. Also the reality is that Dust is not even a MM= since 32 vs 32 is not enough to qualify you as a MMO. MAG had more players and paradoxically i was more Massive Mutiplayer Online. I already discussed this and unless CCP can even get 32 vs 32 running smoothly so long is the road to become a MMO. They've already said they're working on that, and there's been several mentions of a Dev post saying that they've tested 64 v 64 internally. Yes, it is going to be a long road to making this a fully fleshed out MMO, but Open Beta is this December, and no word yet on a new launch date, so its looking like we've got plenty of time. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.16 19:04:00 -
[19] - Quote
EvE has no time limits on battles, I don't see why they would be needed in DUST to extract resources. Not every district will be under attack at same time.
I heard they had 64vs64 working internally, player cap should grow over time. One day larger then MAG I hope, may have to wait for ps4 though.
edit: late with 64vs64, release was next summer, I heard, subject to change of course. |
Primus Core
Brimstone Tactical Covert Intervention
22
|
Posted - 2012.09.16 19:07:00 -
[20] - Quote
Mobius Wyvern wrote:Templar Two wrote:Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup?
They will always have time limits because you have to be outside a battle to extract, exploit, a planet resources. Also the reality is that Dust is not even a MM= since 32 vs 32 is not enough to qualify you as a MMO. MAG had more players and paradoxically i was more Massive Mutiplayer Online. I already discussed this and unless CCP can even get 32 vs 32 running smoothly so long is the road to become a MMO. They've already said they're working on that, and there's been several mentions of a Dev post saying that they've tested 64 v 64 internally. Yes, it is going to be a long road to making this a fully fleshed out MMO, but Open Beta is this December, and no word yet on a new launch date, so its looking like we've got plenty of time.
Not to mention they've quoted in a number of older interviews that they want to reach no less than 100+ members on each side. It won't be immediately, but they want it to happen. In fact, many of the features that Templar Two is crying about are prospective additions to the game later down the road. As with EVE, Dust will be a constantly growing, changing experience, so to rule anything out now if beyond the basest levels of ignorance. |
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Makledon
42
|
Posted - 2012.09.16 19:07:00 -
[21] - Quote
free rpam n dust will be pretty epc |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.09.16 19:12:00 -
[22] - Quote
One day we will have 300vs300 battles with multiple titans providing orbital support fire.
I hope. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.09.16 19:16:00 -
[23] - Quote
I am quite sure that CCP will include free roaming of planets as a non-combat option for play. Eventually Dust players may be building/operating resource mining operations on planets and thus able to function as a much more active part of the EVE economy. This is just my theory though. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.16 19:33:00 -
[24] - Quote
The beautiful thing about CCP is that DUST 5 years from now will be a totally different game from DUST at release |
Makledon
42
|
Posted - 2012.09.16 19:42:00 -
[25] - Quote
DUST Fiend wrote:The beautiful thing about CCP is that DUST 5 years from now will be a totally different game from DUST at release
that is very true |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.16 20:15:00 -
[26] - Quote
Some relevant stuff for this thread:
How dynamic battlefields take shape in dust 514
Quote: And these planets will be divided into separate districts GÇô large territories that contain resources and infrastructures where players can extract materials or to defend it from enemies. When players deploy to fight for control of these districts they will notice that only one thing is staticGǪ the landscape. The hills, valleys, rivers and coasts of a district are unchanging from one deployment to the next. However, the placement of and the types of surface structures available will vary based on decisions made about what is needed for that district on a corporate level. And this will be covered in more detail in a later blog focused on Surface Infrastructure.
Dust 514: Seeding the universe |
GAGAH-BOY BRAZIL
66
|
Posted - 2012.09.16 20:49:00 -
[27] - Quote
Kyy Seiska wrote:Some relevant stuff for this thread: How dynamic battlefields take shape in dust 514Quote: And these planets will be divided into separate districts GÇô large territories that contain resources and infrastructures where players can extract materials or to defend it from enemies. When players deploy to fight for control of these districts they will notice that only one thing is staticGǪ the landscape. The hills, valleys, rivers and coasts of a district are unchanging from one deployment to the next. However, the placement of and the types of surface structures available will vary based on decisions made about what is needed for that district on a corporate level. And this will be covered in more detail in a later blog focused on Surface Infrastructure.
Dust 514: Seeding the universe
interesting |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.09.16 20:59:00 -
[28] - Quote
It's a good question, Gagah-Boy Brasil.
I think it's fair to say that there are many DUST players who would love some form of free roaming, and also Dust players who couldn't give 2 kittens about it, and in fact would hate if it was forced on them.
It's also prolly fair to say that the same divisions of taste exist within CCP's DUST design team.
Because this is CCP we're dealing with, if the player base expresses a stong enough interest over a long enough time frame, we prolly will get some form of open-world free roam game mode.
The game modes we know about already are:
1) Instanced matches in Planetary districts. CCP has stated and tested that the DUST code scales well, and there is little doubt that we will eventually see 100 vs. 100 battles. That is MMO in my books.
2) Instanced PVE sites where we do the zombie-drone suicide mission thingie. Later there will prolly be other PVE modes. CCP is going to be very cautious with this because of their experiences with the EVE playerbase - it's too easy to suck the life out of the PVP part of the game if you make the PVE too attractive. On the other hand, if CCP can pull it off, it's an incredible opportunity for world-building and immersive education in the New Eden backstory, and also a potentially important game mechanic.
3) Planetary Interaction a la EVE, which will be a graphical overlay on a planet's map and will allow mercs to basically set up extractor, transport systems, refineries and launch pads to get product off-planet. This will most likely be done from the Merc Quarters, and is basically just interaction with a couple of control screens.
4) The warbarge and stations in EVE. Eventually we will have free roam of these environments, the warbarge sooner and stations later. The stations will almost certainly be confined to one deck, or more likely part of one deck, the 'customs, commerce, and recreation' area. There will be customizable player-owned rooms in these areas.
If we want free-roam, the question is what form do we want it to take? It seems impractical to ask for an entire planetary surface to be generated, but to be honest I'm not sure if there is really any game-stopping technical problem with that. At any rate, such a request right now would be unreasonabe, i think.
I'd like to see in the medium-term something that would involve free-roam resource or archeological prospecting in a lonely, remote environment, but one where other players(allied, neutral or enemy), could prospect also. This is the free-roam open world part. A prospector or archeologist would employ their skills and special suit modules as well as deployable equipment & drones to locate dig sites. Imagine the logistics of choosing a loadout for your prospecting LAV or dropship, as well as packing sensor, defensive and offensive installations/drones into a limited volume/weight cargohold. Do you devote half your cargo allowance to a remote CRU unit or go in tough as nails with a single clone? Stealth scout suit with basic scanning modules or tricked out Logi-Prospector suit with god-like information gathering powers?
These sites would be instanced, not free-roam, and PVE or PVP, depending on whether another prospector/team located the same dig site and entered the dig while you were in it.
Hilarity and pants-crapping tension ensues.
or something like that. |
Typo Name
78
|
Posted - 2012.09.16 21:15:00 -
[29] - Quote
Sven Lindblad wrote:EVE is essentially instanced between the solar systems, using the gates to go in-between . What are you expecting them to do, render every planet? I wouldn't mind it, but it could be a hard feat.
They've already proven that they can just copy the same sections of map, reskin them, and (potentially) rearrange them. They may not be able to do every planet, but they could easily do a halfassed job of getting most of them. |
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2012.09.16 22:11:00 -
[30] - Quote
Kyy Seiska wrote:Some relevant stuff for this thread: How dynamic battlefields take shape in dust 514Quote: And these planets will be divided into separate districts GÇô large territories that contain resources and infrastructures where players can extract materials or to defend it from enemies. When players deploy to fight for control of these districts they will notice that only one thing is staticGǪ the landscape. The hills, valleys, rivers and coasts of a district are unchanging from one deployment to the next. However, the placement of and the types of surface structures available will vary based on decisions made about what is needed for that district on a corporate level. And this will be covered in more detail in a later blog focused on Surface Infrastructure.
Dust 514: Seeding the universe
If they can realize half of what they envision DUST will be awesome & unlike anything else out there. If they are successful DUST514 can be a cornerstone of Sony's PS3 and PS4 marketing. XBOX live sure as heck doesn't offer anything like this. |
|
Vesta Ren
ZionTCD Legacy Rising
33
|
Posted - 2012.09.16 22:22:00 -
[31] - Quote
Dusties should have the ability to deploy to districts they own. This would let them either practice against corp mates (perhaps a personal option for friendly fire on/off would make sense here) and figure out what the map is actually like. It doesn't make sense to be able to deploy to just anyone's piece of land, but also doesn't make sense to go to defend your district and say "great, now which way is the enemy" |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.16 22:26:00 -
[32] - Quote
How could an open world FPS even be fun? |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.16 22:27:00 -
[33] - Quote
well there will be PvE and they said they would let us place buildings whwere we want. So as long as you don't mind a free roam around your battlefield with nothing to shoot, yeah there might be freeroam. But there won't be NPCs to shoot you'll just get to place buildings and get used to the battle field. To move over to the next battlefield you would just fly right over, but if it's owned by another player I have no idea how that will work with time zones and such |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.16 22:49:00 -
[34] - Quote
Vesta Ren wrote:Dusties should have the ability to deploy to districts they own. This would let them either practice against corp mates (perhaps a personal option for friendly fire on/off would make sense here) and figure out what the map is actually like. It doesn't make sense to be able to deploy to just anyone's piece of land, but also doesn't make sense to go to defend your district and say "great, now which way is the enemy" This is more important than most people probably realize, ESPECIALLY depending on if / how we can place buildings and defensive structures. Finding strong locations for strongholds or important resources will be an artform, and running defensive drills will go a long way towards fending off enemy invaders. |
GAGAH-BOY BRAZIL
66
|
Posted - 2012.09.16 22:52:00 -
[35] - Quote
Vrain Matari wrote:It's a good question, Gagah-Boy Brasil.
I think it's fair to say that there are many DUST players who would love some form of free roaming, and also Dust players who couldn't give 2 kittens about it, and in fact would hate if it was forced on them.
It's also prolly fair to say that the same divisions of taste exist within CCP's DUST design team.
Because this is CCP we're dealing with, if the player base expresses a stong enough interest over a long enough time frame, we prolly will get some form of open-world free roam game mode.
The game modes we know about already are:
1) Instanced matches in Planetary districts. CCP has stated and tested that the DUST code scales well, and there is little doubt that we will eventually see 100 vs. 100 battles. That is MMO in my books.
2) Instanced PVE sites where we do the zombie-drone suicide mission thingie. Later there will prolly be other PVE modes. CCP is going to be very cautious with this because of their experiences with the EVE playerbase - it's too easy to suck the life out of the PVP part of the game if you make the PVE too attractive. On the other hand, if CCP can pull it off, it's an incredible opportunity for world-building and immersive education in the New Eden backstory, and also a potentially important game mechanic.
3) Planetary Interaction a la EVE, which will be a graphical overlay on a planet's map and will allow mercs to basically set up extractor, transport systems, refineries and launch pads to get product off-planet. This will most likely be done from the Merc Quarters, and is basically just interaction with a couple of control screens.
4) The warbarge and stations in EVE. Eventually we will have free roam of these environments, the warbarge sooner and stations later. The stations will almost certainly be confined to one deck, or more likely part of one deck, the 'customs, commerce, and recreation' area. There will be customizable player-owned rooms in these areas.
If we want free-roam, the question is what form do we want it to take? It seems impractical to ask for an entire planetary surface to be generated, but to be honest I'm not sure if there is really any game-stopping technical problem with that. At any rate, such a request right now would be unreasonabe, i think.
I'd like to see in the medium-term something that would involve free-roam resource or archeological prospecting in a lonely, remote environment, but one where other players(allied, neutral or enemy), could prospect also. This is the free-roam open world part. A prospector or archeologist would employ their skills and special suit modules as well as deployable equipment & drones to locate dig sites. Imagine the logistics of choosing a loadout for your prospecting LAV or dropship, as well as packing sensor, defensive and offensive installations/drones into a limited volume/weight cargohold. Do you devote half your cargo allowance to a remote CRU unit or go in tough as nails with a single clone? Stealth scout suit with basic scanning modules or tricked out Logi-Prospector suit with god-like information gathering powers?
These sites would be instanced, not free-roam, and PVE or PVP, depending on whether another prospector/team located the same dig site and entered the dig while you were in it.
Hilarity and pants-crapping tension ensues.
or something like that.
Perfect this post.
I want to see how all this can work in DUST 514.
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.16 22:52:00 -
[36] - Quote
Phantomnom wrote:How could an open world FPS even be fun?
Matchmaking.
You could play the game for years and never ONCE step foot on the ground outside of combat. Or, it could be the other way around. You could play for years and not fire a single bullet. So long as neither option is FORCED on anyone, everyone can just play how they like. |
Kane Fyea
Tritan-Industries Legacy Rising
65
|
Posted - 2012.09.16 22:54:00 -
[37] - Quote
Makledon wrote:Sven Lindblad wrote:EVE is essentially instanced between the solar systems, using the gates to go in-between . What are you expecting them to do, render every planet? I wouldn't mind it, but it could be a hard feat. nowhere in my statment did i say i want them to render every planet i simply stated that free roam would be an amazing feature t o have an curious if it is going to be included. The type of open world gameplay I think they are implementing is huge maps. All the maps that are in the beta are considered very small maps. Also all planets are going to be unique. |
Kane Fyea
Tritan-Industries Legacy Rising
65
|
Posted - 2012.09.16 22:54:00 -
[38] - Quote
Phantomnom wrote:How could an open world FPS even be fun? Have you never played Borderlands? |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.16 22:55:00 -
[39] - Quote
DUST Fiend wrote:Phantomnom wrote:How could an open world FPS even be fun? Matchmaking. You could play the game for years and never ONCE step foot on the ground outside of combat. Or, it could be the other way around. You could play for years and not fire a single bullet. So long as neither option is FORCED on anyone, everyone can just play how they like.
....It's an online-only First Person Shooter. If you want to wander the desert for fourty years you're at the wrong game. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.16 23:01:00 -
[40] - Quote
Phantomnom wrote:DUST Fiend wrote:Phantomnom wrote:How could an open world FPS even be fun? Matchmaking. You could play the game for years and never ONCE step foot on the ground outside of combat. Or, it could be the other way around. You could play for years and not fire a single bullet. So long as neither option is FORCED on anyone, everyone can just play how they like. ....It's an online-only First Person Shooter. If you want to wander the desert for fourty years you're at the wrong game.
Who are you to tell me how to play the game? I take it you don't like mining in EVE. If they litter the planets with loot, enemies, resources, etc, exploring will be a profession in its own right. This game has such incredible potential to appeal to a wide variety of gamers, and provide a lot of options for everything that you do. |
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wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 23:02:00 -
[41] - Quote
This game will constantly be evolving right along with eve
As many have a hard time acepting there wont be sequels predecessors or decendents of this game there will only be dust514 that the plan.
When the ps4 comes out dust will literally have stretched the ps3 capacity completly and wouldnt have goten an updat for a couple years in fear of burning out everyones ps3 then sony ceo will reveal the ps4 throw it on market and call ccp ceo say alright crash the ps3 which then theyll update the game for the first time in years and because f that noone with a ps3 can play dust 514 because it dont have the capacity.
At somepoint well probally be playing on the entire planet with couple 1000 player teams i could literally fly my dropship for miles and miles going around the world. Not 1 battle be going but many battles each for a dffrent planet tary infanstructure and ceos and commanders will be sitting up in warbarges high in space or over a friendly structer just pointing everyone to primary targets. and up in space 1000s of eveplayers fight to keep the otherside from bombarding there soldeirs or destroying warbarges.
I also see battles without timers the corps be at it for days till 1 the entire planet is under 1 sides control and the other has no more assets or till the contract runs out and the contracter needs to pay more or well they lost. Theres also the senario were 1 side has no reason to fight anymore and treaties get drawn
As for the social asspect well have warbarges for dust players and stations for both eve and dust. I also picture a point were eve and dust players travel to the planets cities and towns built by players owned by players and no longer the market system of today i in effect instead were trading with players that spend there time owning shops and businesses on individual planets.
I picture a day where ccp no longer has 2 individual games but have made a cyberworld that evolves with technology and possibley leads most of th asspect of the realworld |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.16 23:06:00 -
[42] - Quote
DUST Fiend wrote:Phantomnom wrote:DUST Fiend wrote:Phantomnom wrote:How could an open world FPS even be fun? Matchmaking. You could play the game for years and never ONCE step foot on the ground outside of combat. Or, it could be the other way around. You could play for years and not fire a single bullet. So long as neither option is FORCED on anyone, everyone can just play how they like. ....It's an online-only First Person Shooter. If you want to wander the desert for fourty years you're at the wrong game. Who are you to tell me how to play the game?
I'm not? CCP is?
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 23:27:00 -
[43] - Quote
Phantomnom wrote:DUST Fiend wrote:Phantomnom wrote:DUST Fiend wrote:Phantomnom wrote:How could an open world FPS even be fun? Matchmaking. You could play the game for years and never ONCE step foot on the ground outside of combat. Or, it could be the other way around. You could play for years and not fire a single bullet. So long as neither option is FORCED on anyone, everyone can just play how they like. ....It's an online-only First Person Shooter. If you want to wander the desert for fourty years you're at the wrong game. Who are you to tell me how to play the game? I'm not? CCP is?
I dont do this often infact befor this post ihave argued against dust fiend on everything but i have to say he is right and ccp has hinted at a slowly imerging free roam world after all they have hinted at and confirmed working on industrial aspects like mining and such aswell as exploration style stuff. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.16 23:37:00 -
[44] - Quote
wathak 514 wrote: free roam world after all they have hinted at and confirmed working on industrial aspects like mining and such aswell as exploration style stuff.
I know, but those don't necessarily translate into us getting free roam, and would infact be the worst way to do it. No strategy, business or economics simulation going makes you roam around to do all that, and it makes even less sense in a first person shooter where your whole point of being is at a specific location attacking/defending something.
Free Roam would be awful for this game. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 23:44:00 -
[45] - Quote
wathak 514 wrote:This game will constantly be evolving right along with eve
As many have a hard time acepting there wont be sequels predecessors or decendents of this game there will only be dust514 that the plan.
When the ps4 comes out dust will literally have stretched the ps3 capacity completly and wouldnt have goten an updat for a couple years in fear of burning out everyones ps3 then sony ceo will reveal the ps4 throw it on market and call ccp ceo say alright crash the ps3 which then theyll update the game for the first time in years and because f that noone with a ps3 can play dust 514 because it dont have the capacity.
At somepoint well probally be playing on the entire planet with couple 1000 player teams i could literally fly my dropship for miles and miles going around the world. Not 1 battle be going but many battles each for a dffrent planet tary infanstructure and ceos and commanders will be sitting up in warbarges high in space or over a friendly structer just pointing everyone to primary targets. and up in space 1000s of eveplayers fight to keep the otherside from bombarding there soldeirs or destroying warbarges.
I also see battles without timers the corps be at it for days till 1 the entire planet is under 1 sides control and the other has no more assets or till the contract runs out and the contracter needs to pay more or well they lost. Theres also the senario were 1 side has no reason to fight anymore and treaties get drawn
As for the social asspect well have warbarges for dust players and stations for both eve and dust. I also picture a point were eve and dust players travel to the planets cities and towns built by players owned by players and no longer the market system of today i in effect instead were trading with players that spend there time owning shops and businesses on individual planets.
I picture a day where ccp no longer has 2 individual games but have made a cyberworld that evolves with technology and possibley leads most of th asspect of the realworld Thats all i see happening to this game which in essence will make it become free roam in itself |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.09.17 00:58:00 -
[46] - Quote
I'm surprised that no EVE players have explained just what a free roam is. You do free roams through low sec or 00 and basically you shoot anything that isn't blue. My last player corp was a wormhole corp and we generally had no blues so we shot everyone!
You will be able to tell from the barge or stations which planets have conflicts on them or that are occupied by a force or claimed by a group. I can totally see where it might be possible to just decide to take over a district just because you want to, destroy all the installations and leave. Goons are probably already planning on who they will grief first and how much they will charge to stop.
Lets say my DUST corp has a beef with STB, it might be possible to put out a contract in low sec where each corp puts up 100 mill for a fight and winner takes all and control of the district. Supposedly the contracts are going to be free form within reason so it could happen.
As far as the size of the maps are concerned, I don't know if most of you have noticed, but some of the maps we have been playing are much much larger than the area that we use and I'm not talking about red zone, I mean area you can already roam around in with roads and buildings, just none of the player dropped installations. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.17 02:33:00 -
[47] - Quote
Phantomnom wrote:wathak 514 wrote: free roam world after all they have hinted at and confirmed working on industrial aspects like mining and such aswell as exploration style stuff. I know, but those don't necessarily translate into us getting free roam, and would infact be the worst way to do it. No strategy, business or economics simulation going makes you roam around to do all that, and it makes even less sense in a first person shooter where your whole point of being is at a specific location attacking/defending something.
Free Roam would be awful for this game.
Actually it'd make it more interesting. You know how many people would jump at the chance just to go and explore planets just for the hell of it. Even if it's in a game. Let me ask you this. How many games involve even being able to actually go on a planet? A full sized one. Not some skimpy little SOE version like they had in SWG that was like 25km by 25km and represented the whole surface. But full several thousands of km's of terrain to run through? The only games I've seen that had that capability were the games from 3000AD. Infinity:Quest for Earth was working on that same thing. Except they were doing the whole space and ground thing as one game. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.17 06:45:00 -
[48] - Quote
Quote:Open Beta is this December
Source? |
Jotun Hiem
24
|
Posted - 2012.09.17 07:15:00 -
[49] - Quote
wathak 514 wrote:This game will constantly be evolving right along with eve
As many have a hard time acepting there wont be sequels predecessors or decendents of this game there will only be dust514 that the plan.
When the ps4 comes out dust will literally have stretched the ps3 capacity completly and wouldnt have goten an updat for a couple years in fear of burning out everyones ps3 then sony ceo will reveal the ps4 throw it on market and call ccp ceo say alright crash the ps3 which then theyll update the game for the first time in years and because f that noone with a ps3 can play dust 514 because it dont have the capacity.
At somepoint well probally be playing on the entire planet with couple 1000 player teams i could literally fly my dropship for miles and miles going around the world. Not 1 battle be going but many battles each for a dffrent planet tary infanstructure and ceos and commanders will be sitting up in warbarges high in space or over a friendly structer just pointing everyone to primary targets. and up in space 1000s of eveplayers fight to keep the otherside from bombarding there soldeirs or destroying warbarges.
I also see battles without timers the corps be at it for days till 1 the entire planet is under 1 sides control and the other has no more assets or till the contract runs out and the contracter needs to pay more or well they lost. Theres also the senario were 1 side has no reason to fight anymore and treaties get drawn
As for the social asspect well have warbarges for dust players and stations for both eve and dust. I also picture a point were eve and dust players travel to the planets cities and towns built by players owned by players and no longer the market system of today i in effect instead were trading with players that spend there time owning shops and businesses on individual planets.
I picture a day where ccp no longer has 2 individual games but have made a cyberworld that evolves with technology and possibley leads most of th asspect of the realworld You're off in your own little world here, but damn me if I don't want to be part of it.
|
Jotun Hiem
24
|
Posted - 2012.09.17 07:19:00 -
[50] - Quote
Phantomnom wrote:I know, but those don't necessarily translate into us getting free roam, and would infact be the worst way to do it. No strategy, business or economics simulation going makes you roam around to do all that, and it makes even less sense in a first person shooter where your whole point of being is at a specific location attacking/defending something.
Free Roam would be awful for this game. Do you have any idea how irritating it is when you constantly bold everything? |
|
Telemachus AREMNi
11
|
Posted - 2012.09.17 10:12:00 -
[51] - Quote
Well, I think I can safely say that every well thought out long written post on this thread is one I like or love, but one thing I want to stress on due to its tactical importance and the fact that it will aid all of us sooner rather than later is being able to go onto a map for Corporation practices/trainings.
I cannot stress just how useful it is on any other tactical FPS to do this and with the number of maps for Dust it will be crucial for me to get on the ground with my men and say "Alright listen up, Enemies going to be coming in from the north, they'll need to defend these strong points and we'll have to defend from these points on the opposite end. Primary attacking zones will be open and without cover however there is the mountain pass that we'll need a squad up on to ensure they don't flank us or gain that position for over watch. Due to the middle of the map having little to no cover we'll hold back at our defensive positions and wait for the enemy to make the mistake of rushing into the open since they don't know this map then we'll ambush them using our gunships when they have no where to hide, remember we know what we're fighting for and they don't, use it to your advantage and good luck."
I used to command for a clan on Socom Confrontation and I tried to teach all of my guys where the important locations were and where possible flanking points were, but the problem was that EVERYONE knew every map, every flanking area, every possible piece of cover and every open area. This is one reason why I'm so excited about Dust is due to the massive number of maps they want to employ, it means that I can learn maps before my enemy knows them and thus I can use that to my advantage over them.
|
xxBIG DIRTYxx
19
|
Posted - 2012.09.17 10:34:00 -
[52] - Quote
Zahle Undt wrote:Kyy Seiska wrote:Some relevant stuff for this thread: How dynamic battlefields take shape in dust 514Quote: And these planets will be divided into separate districts GÇô large territories that contain resources and infrastructures where players can extract materials or to defend it from enemies. When players deploy to fight for control of these districts they will notice that only one thing is staticGǪ the landscape. The hills, valleys, rivers and coasts of a district are unchanging from one deployment to the next. However, the placement of and the types of surface structures available will vary based on decisions made about what is needed for that district on a corporate level. And this will be covered in more detail in a later blog focused on Surface Infrastructure.
Dust 514: Seeding the universe If they can realize half of what they envision DUST will be awesome & unlike anything else out there. If they are successful DUST514 can be a cornerstone of Sony's PS3 and PS4 marketing. XBOX live sure as heck doesn't offer anything like this. Agreed. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.09.17 11:30:00 -
[53] - Quote
What most people here don't seem to realize is that in EVE battles are also instanced, e.g. they happen on a grid, difference is it is accessible to everyone that can jump/warp to it.
Same with DUST, only one battle will be possible in each part of the map, only thing is that there's limits to how many and who can join each battle. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.17 11:38:00 -
[54] - Quote
Jotun Hiem wrote:Phantomnom wrote:I know, but those don't necessarily translate into us getting free roam, and would infact be the worst way to do it. No strategy, business or economics simulation going makes you roam around to do all that, and it makes even less sense in a first person shooter where your whole point of being is at a specific location attacking/defending something.
Free Roam would be awful for this game. Do you have any idea how irritating it is when you constantly bold everything?
Do you have any idea how little I care? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 11:39:00 -
[55] - Quote
Templar Two wrote:Quote:Open Beta is this December Source? PAX Prime interview. Look it up on GT or something. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.17 11:39:00 -
[56] - Quote
Octavian Vetiver wrote:Phantomnom wrote:wathak 514 wrote: free roam world after all they have hinted at and confirmed working on industrial aspects like mining and such aswell as exploration style stuff. I know, but those don't necessarily translate into us getting free roam, and would infact be the worst way to do it. No strategy, business or economics simulation going makes you roam around to do all that, and it makes even less sense in a first person shooter where your whole point of being is at a specific location attacking/defending something.
Free Roam would be awful for this game. Actually it'd make it more interesting. You know how many people would jump at the chance just to go and explore planets just for the hell of it. Even if it's in a game. Let me ask you this. How many games involve even being able to actually go on a planet? A full sized one. Not some skimpy little SOE version like they had in SWG that was like 25km by 25km and represented the whole surface. But full several thousands of km's of terrain to run through? The only games I've seen that had that capability were the games from 3000AD. Infinity:Quest for Earth was working on that same thing. Except they were doing the whole space and ground thing as one game.
The whole point of being a merc on Dust is to be employed to accomplish a certain objective in a certain area. Free roaming is a ******* awful idea and would destroy this game. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 11:57:00 -
[57] - Quote
Phantomnom wrote:Octavian Vetiver wrote:Phantomnom wrote:wathak 514 wrote: free roam world after all they have hinted at and confirmed working on industrial aspects like mining and such aswell as exploration style stuff. I know, but those don't necessarily translate into us getting free roam, and would infact be the worst way to do it. No strategy, business or economics simulation going makes you roam around to do all that, and it makes even less sense in a first person shooter where your whole point of being is at a specific location attacking/defending something.
Free Roam would be awful for this game. Actually it'd make it more interesting. You know how many people would jump at the chance just to go and explore planets just for the hell of it. Even if it's in a game. Let me ask you this. How many games involve even being able to actually go on a planet? A full sized one. Not some skimpy little SOE version like they had in SWG that was like 25km by 25km and represented the whole surface. But full several thousands of km's of terrain to run through? The only games I've seen that had that capability were the games from 3000AD. Infinity:Quest for Earth was working on that same thing. Except they were doing the whole space and ground thing as one game. The whole point of being a merc on Dust is to be employed to accomplish a certain objective in a certain area. Free roaming is a ******* awful idea and would destroy this game. We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.17 12:07:00 -
[58] - Quote
Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec.
Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand. |
Uber Dragonlord Valkarish
29
|
Posted - 2012.09.17 13:20:00 -
[59] - Quote
As awesome as all of this is, and it is insanely epiAWESOME, I feel there will be a need for destructible buildings, vegetation, etc.. This makes me think back to the Mercenaries games that, while semi-entertaining for a bit before sucking all the way to the credits, did destruction beautifully. Do you think we will see grand explosions and massive building collapses? Maybe do like in Merc's 2 and let you use rubble as cover from enemy fire? I know there is no way that can happen before ps4 with so much already going on at once, but pleeeeeease tell me it will happen some day! I NEEED DESTRUCTION!!!! |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 13:24:00 -
[60] - Quote
Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand. Ah, you're one of those people that would hate Planetside 2 because it just gives you a 10k wide continent and lets you have at it. Open-world games are the future, my friend. High-sec matchmade NPC contracts will always be there for you. |
|
MIKKIE RODIE
Doomheim
0
|
Posted - 2012.09.17 13:54:00 -
[61] - Quote
Planetside 2 is an open world. But I got a feeling Dust 514 is doing it better because I keep hearing ps2 players cry about the large world and it taking too long to get in battles in the beta. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 13:59:00 -
[62] - Quote
MIKKIE RODIE wrote:Planetside 2 is an open world. But I got a feeling Dust 514 is doing it better because I keep hearing ps2 players cry about the large world and it taking too long to get in battles in the beta. Yeah, so they have that stupid Instant Action system that lets someone who just logged in just drop into the middle of a fight, and it doesn't even drop you where you say you want to go. Having to organize, plan, and execute an attack is part of the appeal of a game like this. I think CCP is taking a pretty neat direction in having this current system we're testing as a means for more casual players to just get their 30 minute matches in a more structured environment, but it looks like they're planning on Faction Warfare being far more open, and I can only imagine what they've got planned for null-sec.
EDIT: I made a thread a while back entitled "Coversation with a friend about his first day". What I thought was rather off was that he said Dust didn't appeal to him because it was aimed to much at "hardcore" gamers, and that he'd probably go to Planetside 2 for its more "casual" focus, which is exactly what all of us in the Planetside 2 beta are trying to fight against. Dust can have both worlds, being part of the EVE universe, but you can't give both the casuals and the MMO guys what they want in a completely open-world game. The segregation of our current type of gameplay into high-sec and larger scale gameplay into lower security systems will allow Dust to appeal to both without muddying the waters. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.17 14:41:00 -
[63] - Quote
Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand.
So because an aspect of gaming doesn't appeal to you, it couldn't possibly appeal to anyone else?
Stfu buddy. |
Alixenus
Omega protection service
36
|
Posted - 2012.09.17 14:57:00 -
[64] - Quote
Speaking of Planetside, I think Dust would really benefit from taking a leaf or two from their book. Namely larger teams (I want MAG size by 2014) and more impressive night fighting graphics (A rainbow of tracers arcing across the midnight sky :D )
|
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.17 14:57:00 -
[65] - Quote
DUST Fiend wrote:Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand. So because an aspect of gaming doesn't appeal to you, it couldn't possibly appeal to anyone else? Stfu buddy.
No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.17 15:01:00 -
[66] - Quote
Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b]
So they should let all that prerendered terrain go to waste? You're so narrow minded man, it's a damn shame. It literally wouldn't effect you, at all, what so ever, while simultaneously giving others a different aspect to work from. Some people won't EVER touch PvP in this game, and will just kill drones, or, if we can roam, will roam around exploring and finding resources and such.
Get over yourself.
EDIT: Also, this is CCP. Just because it's not available at launch doesn't mean it will never be available. The sky is the limit with them, well, that and technical limitations, though they seem to be pretty good with working with the tools available to them. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.17 15:05:00 -
[67] - Quote
DUST Fiend wrote:Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b]
So they should let all that prerendered terrain go to waste? You're so narrow minded man, it's a damn shame. It literally wouldn't effect you, at all, what so ever, while simultaneously giving others a different aspect to work from. Some people won't EVER touch PvP in this game, and will just kill drones, or, if we can roam, will roam around exploring and finding resources and such. Get over yourself.
Actually it does, seeing as PvP and supposedly PvE are the central points of Dust, and both need people in specific points of a planet to accomplish it. Free-roaming a galaxy doing nothing is directly opposed to being paid to do something, as we are supposed to be doing. The more people you take from that the worse the game gets, so yeah, it does effect me.
Just another example of a potential fanbase getting overexcited in a Beta thinking the universe will literally be their oyster, and I can -guarantee- it won't work out like that, at least not for a considerable passage of time (multiple years). Keep dreaming. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 15:05:00 -
[68] - Quote
DUST Fiend wrote:Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b]
So they should let all that prerendered terrain go to waste? You're so narrow minded man, it's a damn shame. It literally wouldn't effect you, at all, what so ever, while simultaneously giving others a different aspect to work from. Some people won't EVER touch PvP in this game, and will just kill drones, or, if we can roam, will roam around exploring and finding resources and such. Get over yourself. Ok, ok, he clearly thinks we're saying CCP should be working on this right now. I doubt they're working on this right now, and we may not even see anything like this until Open Beta, which is fine by me. I think we're in agreement that testing of core mechanics comes first. This thread is speculation on the future of the game. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.17 15:07:00 -
[69] - Quote
Phantomnom wrote:[Free-roaming a galaxy doing nothing
And that's why you have resources planet side that can only be found by dusters through use of exploration skills. This game is going to have a TON of players, you won't miss a few spelunkers. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.17 15:10:00 -
[70] - Quote
DUST Fiend wrote:Phantomnom wrote:[Free-roaming a galaxy doing nothing And that's why you have resources planet side that can only be found by dusters through use of exploration skills. This game is going to have a TON of players, you won't miss a few spelunkers.
No, you -think- it will have a ton of players, and to achieve that it has to have a dedicated and addicted gameplay, which it doesn't have yet. It's riddled with bugs and unimaginative gameplay aside from the financial aspects, so how about we stick to what the game is being marketed as initially before we go aiming for the ifs and buts, eh chief? |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.17 15:11:00 -
[71] - Quote
Phantomnom wrote:DUST Fiend wrote:Phantomnom wrote:[Free-roaming a galaxy doing nothing And that's why you have resources planet side that can only be found by dusters through use of exploration skills. This game is going to have a TON of players, you won't miss a few spelunkers. No, you -think- it will have a ton of players, and to achieve that it has to have a dedicated and addicted gameplay, which it doesn't have yet. It's riddled with bugs and unimaginative gameplay aside from the financial aspects, so how about we stick to what the game is being marketed as initially before we go aiming for the ifs and buts, eh chief?
If you'll notice, I specifically stated that this could easily come down the pipe, and not at release. As I said before.
Get over yourself.
EDIT: To clarify, I'm not saying that this will or even should be available at release (though I'd certainly enjoy it, personally). All I'm saying is the potential for free roam gameplay is HUGE and to not at least put that on the table for discussion is downright stupid.
EDIT 2: And while I'm here (don't want to double post lol), free roaming, even without resources or ANYTHING, would still be a HUGE boon to those of us who are more tactically inclined. Instead of just dropping your bases and defensive installations wherever, we want to get a feel for the lay of the land. We want to find good areas to hold, areas that are difficult for enemy armor to move through, areas that funnel our enemies as they advance on us.
Being able to free roam will let us actually find those locations, instead of landing and just dropping installations haphazardly around. When you think about it, free roam, at it's base, is as simple a matter as removing the red zones on districts that aren't currently contested / owned / in the middle of a fight. |
Ria Rich
1
|
Posted - 2012.09.20 15:55:00 -
[72] - Quote
First, not like the game, then got used to, and now even realize the most daring ideas can be implemented. This is what I dreamed of playing in the mass effect 1. Imagine you are on the planet, you throw huge modules for data collection and database installation. You install them, for example, under the earth, under the earth formed a huge database, much like the mass effect 1 on the moon. where you can use all you want. In it, you can build a small Inside fast scooters to move around the planet's surface. On these planets can be accommodated rebel drones over large distances. Firing drone aircraft, he will fly long and scan all there is on the planet. After finding such dwelling drones, it sends the data to your database. Players are going to sit down on a scooter, and go on a long journey to hunt drones. And of the dead drones can do different items, weapons, ground vehicles, a lot of options. And you can build a base of up to hundreds of meters up, beautiful, huge structures. And if there is a base, the options than a lot of Activities. It is my dream to see it in the game. And just think how many players can come into play. In any game there is no such possibility. Only Dust514. And most importantly, I am willing to pay for it all!
Sorry for my bad english. |
Ria Rich
1
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Posted - 2012.09.20 16:13:00 -
[73] - Quote
Add a little more of my imagination. Sit on the scooter, and fly away on a trip for a few days in search of rare items. To be able to look for something for days, role-playing elements. Or find the same basis of other players, collect command, and attack them, or will join. And I do not think it would be boring! This clearly will attract many players as it will be a real SCI-Fi world, the world of Eve. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.09.20 16:25:00 -
[74] - Quote
Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand.
Why would anyone want to be forced to be stuck in a few maps with limited options all the time? A large majority would but those are also the same types of people that sit in their living rooms and watch wars on television. The same kind of people that told the Wright brothers they were dumb for attempting to fly. The same kind of people that sat their rear ends in their village, town, tribal center or whatever whining about how their life stank while the adventurous types got out and actually adventured. The same kind of people that will be sitting their butts on the earth whining about people moving to other planets while they sit here on earth whining about how their life sucks. Fortunately the first type of person, the adventurous type used to be the majority of the human race. They actually got things done. Unfortunately, the second type of person are the majority these days. |
Brumae Verres
24
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Posted - 2012.09.20 16:39:00 -
[75] - Quote
Telemachus AREMNi wrote:Well, I think I can safely say that every well thought out long written post on this thread is one I like or love, but one thing I want to stress on due to its tactical importance and the fact that it will aid all of us sooner rather than later is being able to go onto a map for Corporation practices/trainings.
I cannot stress just how useful it is on any other tactical FPS to do this and with the number of maps for Dust it will be crucial for me to get on the ground with my men and say "Alright listen up, Enemies going to be coming in from the north, they'll need to defend these strong points and we'll have to defend from these points on the opposite end. Primary attacking zones will be open and without cover however there is the mountain pass that we'll need a squad up on to ensure they don't flank us or gain that position for over watch. Due to the middle of the map having little to no cover we'll hold back at our defensive positions and wait for the enemy to make the mistake of rushing into the open since they don't know this map then we'll ambush them using our gunships when they have no where to hide, remember we know what we're fighting for and they don't, use it to your advantage and good luck."
I used to command for a clan on Socom Confrontation and I tried to teach all of my guys where the important locations were and where possible flanking points were, but the problem was that EVERYONE knew every map, every flanking area, every possible piece of cover and every open area. This is one reason why I'm so excited about Dust is due to the massive number of maps they want to employ, it means that I can learn maps before my enemy knows them and thus I can use that to my advantage over them.
If that's your goal sign me up! This is the very aspect of this game that excites me. Not just squad based tactics, but multiple squads under centralized leadership. I can't wait |
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