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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:35:00 -
[1] - Quote
As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:45:00 -
[2] - Quote
Makledon wrote:Mobius Wyvern wrote:As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge. intresting where did you find this out? and that would be intresting if that is the case then hopefully it is big with multiple levels. and rooms etc Watch the 2009 Fanfest presentation where they first revealed the game. You'll see that they take the rear door out of the War Room, go down several hallways with windows that let you see outside the ship, visit a Trophy Room (something else we're getting later), and then end the demo. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:49:00 -
[3] - Quote
Templar Two wrote:No it won't. What we can do is choose a planet, a distinct, to fight on but once you are on the surface invisible walls (unsafe zones) will tells you where you can and can't go. We are also bound by times so no ongoing war as in PanetSide. No freedom as in open world games. Sandbox elements in Dust 514 are nonexistent.
Dust is just another FPS with a matchmaking system; simply here will be called "star map" instead than "choose map". We asked to remove at least the unsafe zones, the invisible walls, but CCP din't do it, nor will do it. Also don't mistake map with actual playzone; actual playzone is smaller then the overall map/district. All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:57:00 -
[4] - Quote
Ten-Sidhe wrote:Maps will be assigned to locations on planets, so a free roam could be option to visit maps that don't have a battle going. To practice flying dropship for example. 5000+ planets, 10-20 districts each, multiple maps per district, plenty of empty maps not being fought over to train/sight see. They've already confirmed that Faction Warfare districts have "slots" where players of the owning faction can modify the facilities in them, so some manner of free roaming would make sense in conjunction. There's still not been a peep on how null-sec will function, and I think you'd be likely to see more of a free-roam element there, considering you'd be owning entire planets. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:59:00 -
[5] - Quote
Templar Two wrote:Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup?
They will always have time limits because you have to be outside a battle to extract, exploit, a planet resources. Also the reality is that Dust is not even a MM= since 32 vs 32 is not enough to qualify you as a MMO. MAG had more players and paradoxically i was more Massive Mutiplayer Online. I already discussed this and unless CCP can even get 32 vs 32 running smoothly so long is the road to become a MMO. They've already said they're working on that, and there's been several mentions of a Dev post saying that they've tested 64 v 64 internally. Yes, it is going to be a long road to making this a fully fleshed out MMO, but Open Beta is this December, and no word yet on a new launch date, so its looking like we've got plenty of time. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 11:39:00 -
[6] - Quote
Templar Two wrote:Quote:Open Beta is this December Source? PAX Prime interview. Look it up on GT or something. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 11:57:00 -
[7] - Quote
Phantomnom wrote:Octavian Vetiver wrote:Phantomnom wrote:wathak 514 wrote: free roam world after all they have hinted at and confirmed working on industrial aspects like mining and such aswell as exploration style stuff. I know, but those don't necessarily translate into us getting free roam, and would infact be the worst way to do it. No strategy, business or economics simulation going makes you roam around to do all that, and it makes even less sense in a first person shooter where your whole point of being is at a specific location attacking/defending something.
Free Roam would be awful for this game. Actually it'd make it more interesting. You know how many people would jump at the chance just to go and explore planets just for the hell of it. Even if it's in a game. Let me ask you this. How many games involve even being able to actually go on a planet? A full sized one. Not some skimpy little SOE version like they had in SWG that was like 25km by 25km and represented the whole surface. But full several thousands of km's of terrain to run through? The only games I've seen that had that capability were the games from 3000AD. Infinity:Quest for Earth was working on that same thing. Except they were doing the whole space and ground thing as one game. The whole point of being a merc on Dust is to be employed to accomplish a certain objective in a certain area. Free roaming is a ******* awful idea and would destroy this game. We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 13:24:00 -
[8] - Quote
Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand. Ah, you're one of those people that would hate Planetside 2 because it just gives you a 10k wide continent and lets you have at it. Open-world games are the future, my friend. High-sec matchmade NPC contracts will always be there for you. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 13:59:00 -
[9] - Quote
MIKKIE RODIE wrote:Planetside 2 is an open world. But I got a feeling Dust 514 is doing it better because I keep hearing ps2 players cry about the large world and it taking too long to get in battles in the beta. Yeah, so they have that stupid Instant Action system that lets someone who just logged in just drop into the middle of a fight, and it doesn't even drop you where you say you want to go. Having to organize, plan, and execute an attack is part of the appeal of a game like this. I think CCP is taking a pretty neat direction in having this current system we're testing as a means for more casual players to just get their 30 minute matches in a more structured environment, but it looks like they're planning on Faction Warfare being far more open, and I can only imagine what they've got planned for null-sec.
EDIT: I made a thread a while back entitled "Coversation with a friend about his first day". What I thought was rather off was that he said Dust didn't appeal to him because it was aimed to much at "hardcore" gamers, and that he'd probably go to Planetside 2 for its more "casual" focus, which is exactly what all of us in the Planetside 2 beta are trying to fight against. Dust can have both worlds, being part of the EVE universe, but you can't give both the casuals and the MMO guys what they want in a completely open-world game. The segregation of our current type of gameplay into high-sec and larger scale gameplay into lower security systems will allow Dust to appeal to both without muddying the waters. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 15:05:00 -
[10] - Quote
DUST Fiend wrote:Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b]
So they should let all that prerendered terrain go to waste? You're so narrow minded man, it's a damn shame. It literally wouldn't effect you, at all, what so ever, while simultaneously giving others a different aspect to work from. Some people won't EVER touch PvP in this game, and will just kill drones, or, if we can roam, will roam around exploring and finding resources and such. Get over yourself. Ok, ok, he clearly thinks we're saying CCP should be working on this right now. I doubt they're working on this right now, and we may not even see anything like this until Open Beta, which is fine by me. I think we're in agreement that testing of core mechanics comes first. This thread is speculation on the future of the game. |
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