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Dane Stark
Golgotha Group
178
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Posted - 2012.09.14 15:49:00 -
[1] - Quote
Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves.
I would like to point out (again):
CCP Wolfman wrote: Hi everyone,
We have been listening to the feedback regarding vehicles and AV gameplay, particularly the HAVGÇÖs, after our last update. IGÇÖm happy to tell you we have spent some time looking over the data, discussing the issues, and making a number of changes we would like you to help us try out.
The changes are aimed at reducing the overall power of the HAVGÇÖs and their ability to solo without consequences on the battlefield. We do want the HAVGÇÖs to be powerful but we also want them to require more support from both their gunners and friendly infantry to reach their full potential on the battlefield.
To this end we will be streaming in the following changes, getting your feedback and looking at the resulting stats to gauge the overall impact the changes have on the effectiveness of the HAV.
...
These will of course not be the last updates in this area, we are working on more as we speak.
Cheers
CCP Wolfman
QFT from top GD sticky.
Where does it say that they hate HAVs and that they will stay nerfed forever? I just don't understand why folks get all up in arms when CCP is just trying to TEST ideas. C'mon already with this nonsense! |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 16:10:00 -
[2] - Quote
Raynor Ragna wrote:I'd like for the tanks to be even more powerful than they were but far more difficult to use and something that takes several months to train into. They should be like a battleship. Crazy strong but suseptable to a well trained group of frigates (Infantry).
Right now it takes very little SP to train into compaired to how much SP you can get back in a very short period of time.
Agreed (mostly) and I had a similar thought comparing to Battleships from EvE. Some tankers are barking about how they can't one shot infantry. Ever try to take on small fighters & frigates with Heavy weapons in a Battleship? Hell no, that is what destroyers (LAVs anyone?) are for. Simple military tactics solves most of the issues around this stuff. The real problem is not enough in-game comms usage (but there are bugs around it so I would focus on getting that fixed first.) |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 16:39:00 -
[3] - Quote
Pokey Dravon wrote:lets not reduce this thread to a gripe-fest about "skill" and "noob weapons".
too late |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 17:01:00 -
[4] - Quote
DUST Fiend wrote:LMFAO
I haven't seen Bad Furry post in FOREVER
Nerf tanks, bam, whining thread front and center
BWUAHHAHAHAHA
JUSTICE!!!
Heh - the pics were good though! |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 17:54:00 -
[5] - Quote
Knarf Black wrote:I can't wait to get back into the game, now. This is going to be epic!
Also, everybody needs to chill out. CCP is new to balancing FPS games, and Dust would be challenging to balance for anyone with the skill and market complexity.
Tanks appear to be getting a nerf in response to the AV nerf, which was in response to how overpowered AV was against non Tank vehicles. We're all getting wiped still, so none of this actually matters outside of the devs trying to figure out how to keep the game from being a tank fest without the AV weapons doing so much damage that they render all LAVs and dropships pointless.
Keep calm and carry on. By the end of this beta we will likely all have something we love nerfed to oblivion. If they have to do stuff like this now so that they don't have to do so once we stop getting wiped, so be it.
+1 KCCO |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 18:27:00 -
[6] - Quote
Knarf Black wrote:Ignatius Crumwald wrote:This goes back to a point I've made several times that tanks have no place on the battlefield currently other than to ruin gunfights. If they can't go around and squash infantry with impunity then they're considered useless.
They have no real purpose as of yet gameplay or strategy wise that can't be achieved with infantry. Maybe once installations become a part of battle strategy the different tank types will come into their own a bit as well.
Simply enhancing infantry and boosting team WP gain potential may be their place after all, though. I suggest they be given a permanent WP bonus bubble for a certain radius, similar to what you get with a defense order, that extends to the whole platoon, not just the squad of the tank. to encourage a sort of synergy between infantry and tank. That is not a bad idea. As long as it is minor compared to actual squad bonuses.
Yeah, a small bump makes sense when in vicinity. That would encourage support/surround your heavies. A bump in hazard pay would be good too. And maybe a boost to your loot chances. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 18:39:00 -
[7] - Quote
STB DEADPOOL5241 EV wrote:Dane Stark wrote:Knarf Black wrote:I can't wait to get back into the game, now. This is going to be epic!
Also, everybody needs to chill out. CCP is new to balancing FPS games, and Dust would be challenging to balance for anyone with the skill and market complexity.
Tanks appear to be getting a nerf in response to the AV nerf, which was in response to how overpowered AV was against non Tank vehicles. We're all getting wiped still, so none of this actually matters outside of the devs trying to figure out how to keep the game from being a tank fest without the AV weapons doing so much damage that they render all LAVs and dropships pointless.
Keep calm and carry on. By the end of this beta we will likely all have something we love nerfed to oblivion. If they have to do stuff like this now so that they don't have to do so once we stop getting wiped, so be it. +1 KCCO +1 the KCCO, Chive on brother
Yup..me luvs me some chives! :) |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 19:47:00 -
[8] - Quote
Andius Fidelitas wrote:Quote:Well, people can spawn anywhere currently. Spawning should be restricted to bases and clone units. The problem is more prevalent in ambush matches, and it allows tankers and dropship gunners to own objectives by constantly shelling them because.
Also, previously I could pop them with a well placed tank round to prevent them getting that close. Not anymore I feel. You can still pop them off, it just requires more skill because it has to be a direct hit. Even so, no tank should be safe without 2 support gunners WITH active communication. Since the pilot has the widest field of vision, they need to be calling out infantry targets to their support gunners since the support gunners are really the best equipped to deal with nearby infantry threats. The main turret isn't helpless...but it should be difficult to use, especially if you go with a railgun. For ambush, random spawning is really necessary lest people spend 80% of the match running to the battle...that's not going to fly. As for Skirmish, I just consider objectives as indestructible CRUs, I don't think people spawning at a location they captured is unreasonable. As for your range concerns, in EVE, missiles and railguns have the longest ranges in the game, and since swarms are missiles and forge guns are basically railguns...this seems reasonable. The fact that railgun range got reduced is kinda stupid in that regard, but it does make the sharpshooter skill actually useful so I don't mind that so much. The key is that some maps are simply not going to be good for tanks, and that's exactly how it should be. Plateaus for example is a HAV's wet dream, whereas Communications can be a nightmare if a dropship shows up. I mean this goes for any weapon, not just vehicles. I run a shotgun and SMG, and the Spire map is HORRIBLE for me since I need to run towards a firing squad of snipers across an open field...thats just the nature of the game. No weapon, vehicle, role, or class should be effective in all situations, because if it is then everyone will spec into that all the time and it kills the diversity of the game. Unfortunatly with this build, because AV got hit so hard, it made HAVs pretty damn effective in almost any situation (Trust me, when I drive one its MUCH easier this build because AV weapons are so horrible) and as a result so many people specced into them...that's not good. Well put on this bro. THIS is what I am talking about.
We need more of you. |
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