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Paran Tadec
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902
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Posted - 2012.09.14 13:21:00 -
[1] - Quote
HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves. |
Paran Tadec
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902
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Posted - 2012.09.14 13:31:00 -
[2] - Quote
Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
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Paran Tadec
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902
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Posted - 2012.09.14 13:32:00 -
[3] - Quote
MrShooter01 wrote:Welcome to New Eden
Where discovery of a rapidly adopted flavor-of-the-month tactic that turns people into solopwnmobiles is eventually punished by making it "useless" in the next patch
Get used to it, because it will happen again and again
You mean like the heavy suits with milita swarms and forgeguns? |
Paran Tadec
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902
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Posted - 2012.09.14 13:36:00 -
[4] - Quote
Iron Wolf Saber wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You sir fail at tank fitting then.
Nope, its maxed out with currently available gear. Ward amps went from 25% to 15%. Effectly removed almost 1/3rd of the tank's EHP. |
Paran Tadec
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902
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Posted - 2012.09.14 13:38:00 -
[5] - Quote
STB DEADPOOL5241 EV wrote:Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molasses.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves. Stop, just stop. You run a big old tank and have been dreading this tank update for weeks, because even you knew tanks were OP. I've seen all your cry baby posts about tanks, but be realistic here. Stop exaggerating on 3-4 militia swarm launchers and tanks die BS, you have not even tested it out yet. This day should be known as Tank QQ day, or the day the tanks died.
I just tried it out, go look for yourself.
You should be one to talk all STB runs is tanks. |
Paran Tadec
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902
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Posted - 2012.09.14 13:49:00 -
[6] - Quote
Kleanur Guy wrote:I laughed at your opening statement. 3-4 hits from a militia swarm. WTF are you doing you kitten getting hit from 3-4 swarms.
Can't get away from them now. |
Paran Tadec
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902
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Posted - 2012.09.14 13:55:00 -
[7] - Quote
Iron Wolf Saber wrote:Paran Tadec wrote:Kleanur Guy wrote:I laughed at your opening statement. 3-4 hits from a militia swarm. WTF are you doing you kitten getting hit from 3-4 swarms. Can't get away from them now. And over here in this exhibit is a liar, swarm launcher behavior was not adjusted in this patch and still doesn't work properly.
I didn't say they were. Level up your reading com pre hen shun. |
Paran Tadec
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902
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Posted - 2012.09.14 15:14:00 -
[8] - Quote
Lendoody wrote:Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves. So your mad that you cant go 25 and 0 in a match with a single tank?
Firstly, use the correct version of you're. Secondly, no. Kdr doesn't matter to me. What matters is that the tank has a measure of survivability, which with a quadruple nerf it has gone down significantly.
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Paran Tadec
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902
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Posted - 2012.09.14 16:12:00 -
[9] - Quote
Mobius Wyvern wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
If you could get it at his feet while he was stationary, why didn't you just put it right through his chest? That's what I always used to do. Don't rely on the splash damage. Also, the slowness of the turret wouldn't even matter if HAVs had separate driver and gunner positions. I don't understand why HAV users are so opposed to this when it would increase the effectiveness of their vehicles while simultaneously countering the whining of all the infantry players about how they're one-man force-multipliers. And yes, I used HAVs almost exclusively in the E3 build because I wanted to try something new, having spent the previous build in Dropships. So I'm not one of the whiners trying to find further ways to nerf something that's been nerfed enough already. As someone who used to use HAVs, I would actually love to just drive the thing, and have another member of my squad run the gun. That's what headsets are for.
To test the splash damage? And I'm not opposed to separating the gunner and driver, itll just make the tanks deadlier, as I've said over and over. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 16:17:00 -
[10] - Quote
Pokey Dravon wrote:Mobius Wyvern wrote:Pokey Dravon wrote:Mobius Wyvern wrote: If you could get it at his feet while he was stationary, why didn't you just put it right through his chest? That's what I always used to do. Don't rely on the splash damage..
I agree, I use a railgun on the tank and when they buffed the **** out of the splash damage this build I though "uhhhhhwut?" it turned the railgun into an infantry eating machine which doesn't seem right. Its so stupidly easy to get kills with the 400+ splash damage on the railgun I felt bad using it. in the E3 build you really had to get a direct hit with it, and that felt very reasonable to me. It required more skill and forced people who wanted to be able to kill other HAVs to need support gunners to deal with infantry. Again, HAVs in E3 build was FAR better and I think we need to move towards where it was at that point. Admittedly, the HAVs in the E3 build were a bit overpowered against infantry, but part of that was due to an inability to coordinate since you never even knew who you'd be playing with. Also, the AV grenades were a joke, and the REs were far more effective against infantry than vehicles. See, what you're really seeing here is that they seem overpowered in comparison to the performance of the tools used to kill them. I don't think we'll see an end to this debate until they have a hard counter. A vehicle one, not an infantry weapon. If anything, I would support a return to the full capability of AV weapons at the beginning of this build, the Forge Gun being returned to its old range, and the implementation of a Gunship vehicle, as that's what such helicopters are used for in real life. With those in place, you could return HAVs to their E3 build effectiveness (though I still support separate driver and gunner positions) and they would no longer feel like unstoppable juggernauts while still remaining effective assets. Heck, since they're HAVs and not just tanks, allow them to carry guided SAM launchers and flak cannons as turret options to provide a hard counter against heavier air targets. Oh by no means do I think the E3 build was perfect in terms of vehicles and AV, but you have to agree things felt more balanced than they are now. With the addition of pilot suits and passive skill bonuses, I think a nerf to vehicles was in order since those additions would ultimately buff them back up. Even so my point being that HAVs need to be strong since they are after all tanks, however with some teamwork a team with moderate AV should be able to make that HAV run for its life. A well coordinated group with good AV weapons should be able to outright kill it. I think we were far closer to that dynamic in the last build than we are now.
Me and 2 other guys easily dropped a specced out Sagaris in under 5 seconds because we took the time to coordinate and spent SP and ISK in decent AV gear (but not proto). This is how it should be. |
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Paran Tadec
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902
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Posted - 2012.09.14 16:19:00 -
[11] - Quote
Mobius Wyvern wrote:Paran Tadec wrote:Mobius Wyvern wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
If you could get it at his feet while he was stationary, why didn't you just put it right through his chest? That's what I always used to do. Don't rely on the splash damage. Also, the slowness of the turret wouldn't even matter if HAVs had separate driver and gunner positions. I don't understand why HAV users are so opposed to this when it would increase the effectiveness of their vehicles while simultaneously countering the whining of all the infantry players about how they're one-man force-multipliers. And yes, I used HAVs almost exclusively in the E3 build because I wanted to try something new, having spent the previous build in Dropships. So I'm not one of the whiners trying to find further ways to nerf something that's been nerfed enough already. As someone who used to use HAVs, I would actually love to just drive the thing, and have another member of my squad run the gun. That's what headsets are for. To test the splash damage? No, to allow separated driver and gunner positions to coordinate.
See my post again, sry I edited it after you quoted it. I was testing splash on the guy who didnt move. Read what i said about separate gunner and driver. It'd be a tank buff. |
Paran Tadec
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902
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Posted - 2012.09.14 16:24:00 -
[12] - Quote
Mobius Wyvern: "Yes, if you get a group of people working together to kill one of those things, it should go down. But that's what it should require, not a single guy with a proto swarm blowing them up on his lonesome and saying everything is balanced."
Thats what I'm saying. This morning I lost a well fitted, well tanked gunnlogi to one militia swarm. Can't get close enough to him to use blasters effectively, so running is the only option, which doesnt work on more open maps where your only cover from terrain is the rock spires.
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Paran Tadec
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902
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Posted - 2012.09.14 16:25:00 -
[13] - Quote
pew pew youredead wrote:i lol'd @OP youmadbro? king of battlefield no more? seems youre the one whining. adapt or die. welcome to Eve. oh look! Darwin Torpedo
go back to CoD please. |
Paran Tadec
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902
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Posted - 2012.09.14 16:29:00 -
[14] - Quote
Pokey Dravon wrote:Paran Tadec wrote:Mobius Wyvern: "Yes, if you get a group of people working together to kill one of those things, it should go down. But that's what it should require, not a single guy with a proto swarm blowing them up on his lonesome and saying everything is balanced."
Thats what I'm saying. This morning I lost a well fitted, well tanked gunnlogi to one militia swarm. Can't get close enough to him to use blasters effectively, so running is the only option, which doesnt work on more open maps where your only cover from terrain is the rock spires.
I think that maps sucks for anyone who isn't a sniper haha. Though have they fixed pathing for swarms? because I swear to god whenever I try to use them on that map the rockets say "Hell with the lock!" and target the nearest spire.
Pretty much, swarms path still wonky. Straight into objects sometimes, and other times they stop on a dime, do 180's and hit their target. The last one is usually when a skilled dropship pilot (Sin3) dodges them. |
Paran Tadec
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902
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Posted - 2012.09.14 16:29:00 -
[15] - Quote
ICECREAMK1NG WARRIORS wrote:Paran, you lost a well fitted gunloggi to 1 militia swarm ??? you what ??? HUH ??? eh ??? Shut up. lol.
1 guy with 4 volleys yea, go try it for yourself. |
Paran Tadec
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Posted - 2012.09.14 16:31:00 -
[16] - Quote
Zerlathon wrote:The whole HAV vs. AV needed to be looked into...
Judging from what people are saying, I think this is only a quickfix whilst we are on the current build in order to make the game a little more playable. I'm sure things will change when the new build is rolled out.
I'd be ok with all of this as long as I can restore some of the attributes with a pilot suit+suit mods. That would be acceptable. Maybe. |
Paran Tadec
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902
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Posted - 2012.09.14 16:31:00 -
[17] - Quote
Phantomnom wrote:Paran Tadec wrote:pew pew youredead wrote:i lol'd @OP youmadbro? king of battlefield no more? seems youre the one whining. adapt or die. welcome to Eve. oh look! Darwin Torpedo go back to CoD please. COD takes more skill than sitting on a hill with 4kp nuking anybody who looks at you funny.
Not really. Its more about how many grenades you can spam. |
Paran Tadec
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902
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Posted - 2012.09.14 16:53:00 -
[18] - Quote
ICECREAMK1NG WARRIORS wrote:Paran Tadec wrote:ICECREAMK1NG WARRIORS wrote:Paran, you lost a well fitted gunloggi to 1 militia swarm ??? you what ??? HUH ??? eh ??? Shut up. lol. 1 guy with 4 volleys yea, go try it for yourself. C'mon bruv, seriously, get a grip of yourself, who's QQing and whining now.
The differance is I never begged for AV guys toys to get nerfed, in fact, you can find posts where I asked for more AV toys. A tank should be a fearsome, deadly weapon on the battlefield. As it is currently its a joke, because no one fears something you can kill solo with Shock-Heavy default suit. |
Paran Tadec
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902
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Posted - 2012.09.14 17:04:00 -
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Mira Adari wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You know... that is the idea...Tanks are not solopwnmobiles designed to squash hordes of infantry. You are supposed to kill the big guns (other tanks, turrets), while your support (infantry on foot, not passengers with small turrets) keep the heavies at bay.
Thats generally what I do, however, my infantry can now no longer engage swarmers and forgegunners due to their massive range, with one possible exception. Even if a swarmer got at close range that my infantry could kill him, he can just dumbfire spam rockets into the tank, because they do not require a lock to fire. |
Paran Tadec
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902
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Posted - 2012.09.14 17:14:00 -
[20] - Quote
Pokey Dravon wrote:Paran Tadec wrote:Mira Adari wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You know... that is the idea...Tanks are not solopwnmobiles designed to squash hordes of infantry. You are supposed to kill the big guns (other tanks, turrets), while your support (infantry on foot, not passengers with small turrets) keep the heavies at bay. Thats generally what I do, however, my infantry can now no longer engage swarmers and forgegunners due to their massive range, with one possible exception. Even if a swarmer got at close range that my infantry could kill him, he can just dumbfire spam rockets into the tank, because they do not require a lock to fire. If someone gets that close to you, they should be rewarded by being able to do more DPS. Thats like complaining shotguns do too much damage if they get close.
Well, people can spawn anywhere currently. Spawning should be restricted to bases and clone units. The problem is more prevalent in ambush matches, and it allows tankers and dropship gunners to own objectives by constantly shelling them because.
Also, previously I could pop them with a well placed tank round to prevent them getting that close. Not anymore I feel. |
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