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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.10 23:54:00 -
[1] - Quote
After the nerf to the suits there is no reason to skill in to an advanced let alone a proto type suit.
I understand they were testing the modules so the information is that the teir-II suit that is more heavy on shields is the only suit worth playing this build. I was able to get my shields to above 540 and my armor to 560. With the different modules this is the best fit of all three level suits.
The advantage of the advanced suit is the ability to have more cpu /pg and one more low slot however the armor upgrade is not enough of an advantage to properly use this suit for anything but a forge gun with armor upgrades because with the increase in armor plates your speed is ridiculously slow and makes this suit useless for any type of travel, so its a nice suicide suit to go after vehicles, don't expect to live the encounter.
The hmg guns were also nerfed for this build they seem to want us to be able to shoot long distance with this weapon not sure who cried for this? But we don't need it. I would rather have a wider spread so I can mow more effectively in close range.
As I specked up the sharpshooter skills it became evident quick that this is huge mistake, it tightens your spread and make you much less lethal at close range. Once again I will not do this again as it is a harmful skill to learn and no way to undo it.
I think they finaly got the overheat right it feels appropriate.
My suggestion is that we should be the tanks of infantry. Why so few high and low slots? We are much more expensive to train into already 4,million sp for a proto suit
And my fits with weapons put me about 500,000 a load out. So this suit is useless to use cause it has no advantage to a teir -II suit.
The heavy role , needs to be re thought? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.11 00:03:00 -
[2] - Quote
I would say that it needs a rebuff to the amount of armor on it. Heavy is always an easy kill for me, I don't fear it. Just get out of its range and pump TAR rounds at it. Or get behind it with an Assault SMG.
Heavy was good when it could have over 1,000 eHP tbh. I liked it because it was still slow but was killer when caught in CQC with it. Urban areas are terrifying to run into heavies in Replication.
The main problem IMO pre nerf was the hit detection on scouts. Now, its more even.
I honestly would like seeing a big buff to it, because the Heavy isn't that Heavy anymore. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.11 00:14:00 -
[3] - Quote
I said this 2 builds ago. Even with a logi the healing isn't enough to stand toe to toe with a circle strafing scout - I know because I regularly ignore the logi and leave them for last. That's the complete opposite of what my focus should be.
The ridiculously slow turn speed and reduced armor completely warrant a return to the old "overpowered", HMG, IMO. I found the old set-up to be a very interesting way to establish the heavy as the #1 threat so that it draws all the hate while its speed and range limit kept it confined to a limited area., similar to a traditional MMO but in PvP form.
However, the completely gimped lol-gi healing combined with an HMG that's lost its place on the battlefield with all the range tweeks and damage nerfs, leaves what could have been a very tight infantry balance on the cutting room floor. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.09.11 00:14:00 -
[4] - Quote
Absolutely agree. It effects more than just the heavy suit itself. The desire to go dedicated AV to me seems worthless now (I do realize that there are more things that play into it, but for this thread's sake). I don't really think the tanks need a nerf, I think the Heavy suit needs to be what it was before. A tank killing, ground pounding train. Although i'm not going to go as far as to say that it's COMPLETELY useless this build. It's bad, that's for certain, but i've been able to hold my own; not necessarily as effectively as before though. |
Daedra Lord9
Seituoda Taskforce Command Caldari State
136
|
Posted - 2012.09.11 00:37:00 -
[5] - Quote
Yeah, I agree with Polish. The heavy desperately needs a buff to keep it competitive. The HMG also needs a boost, because it really shouldn't take 2-3 full seconds of firing into someone's face point blank to get a kill, while a much smaller assault rifle can easily kill me in half the time. |
Icy Tiger
496
|
Posted - 2012.09.11 00:50:00 -
[6] - Quote
HowDidThatTaste, after playing a few rounds with you dedicated to Heavies, I could not agree more,Heavy,s are dead now. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.11 01:01:00 -
[7] - Quote
HowDidThatTaste wrote:After the nerf to the suits there is no reason to skill in to an advanced let alone a proto type suit.
I understand they were testing the modules so the information is that the teir-II suit that is more heavy on shields is the only suit worth playing this build. I was able to get my shields to above 540 and my armor to 560. With the different modules this is the best fit of all three level suits.
The advantage of the advanced suit is the ability to have more cpu /pg and one more low slot however the armor upgrade is not enough of an advantage to properly use this suit for anything but a forge gun with armor upgrades because with the increase in armor plates your speed is ridiculously slow and makes this suit useless for any type of travel, so its a nice suicide suit to go after vehicles, don't expect to live the encounter.
The hmg guns were also nerfed for this build they seem to want us to be able to shoot long distance with this weapon not sure who cried for this? But we don't need it. I would rather have a wider spread so I can mow more effectively in close range.
As I specked up the sharpshooter skills it became evident quick that this is huge mistake, it tightens your spread and make you much less lethal at close range. Once again I will not do this again as it is a harmful skill to learn and no way to undo it.
I think they finaly got the overheat right it feels appropriate.
My suggestion is that we should be the tanks of infantry. Why so few high and low slots? We are much more expensive to train into already 4,million sp for a proto suit
And my fits with weapons put me about 500,000 a load out. So this suit is useless to use cause it has no advantage to a teir -II suit.
The heavy role , needs to be re thought?
CPU and PG alone are the reasons to upgrade along with more slots i agree heavy should get an armor buff with the suit nerfs and maybe an extra mod slot or 2 tbh but with forge guns and gettin the most effectiveness out of ur AV forge fits ur gonna need the extra horsepower
that being said B-Series and vk.1 suit variations for advanced and prototype are coming which is good
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The Polish Hammer
Doomheim
373
|
Posted - 2012.09.11 01:16:00 -
[8] - Quote
Well, if they are going to be nerfed as far as armor HP and not as effective in general, at least drop the SP/ISK required to use them. It's a little ridiculous that it cost SO much SP to get to advanced to just get one more low slot (unless I am mistaken) and a little more CPU/PG. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 01:36:00 -
[9] - Quote
The Polish Hammer wrote:Well, if they are going to be nerfed as far as armor HP and not as effective in general, at least drop the SP/ISK required to use them. It's a little ridiculous that it cost SO much SP to get to advanced to just get one more low slot (unless I am mistaken) and a little more CPU/PG.
Yes you see the dilemma. The extra slot and no extra armor points is no advantages over the teir II suit because you loose speed and have to waste that new slot an a slow 2 armor repair since the shields are not useful. Therefore you get less speed and the same amount of overall hit points and after the first encounter with someone you only have 2 percent recovery on armor. Therefore the advanced suit is less effective. The same goes for the proto suit.
And know that I'm running into advanced and proto gear suits and shield recharge weapons etc. I stay in the level one suits because it is the best that the heavy has to offer. I see guys run around the outside of the building on communications map and they are fully charged after running away from me in a shoot out. Not only am I damaged beyond safe levels I have to reload which takes some where over 5 seconds. And that is after the overheat had to cool down from the encounter which is another 6 seconds.
So next encounter is unlikely to survive. Why so many nerfs to this role? I understand that we will have different suits, but we need more armor and a way to recharge it faster. I mean tanks have reppers and can be rap aired rather quickly at resupply depots as well as hardners we deserve more slots CPU and options . |
Kane Fyea
Tritan-Industries Legacy Rising
65
|
Posted - 2012.09.11 01:42:00 -
[10] - Quote
There has yet to be a scout I could not kill
But I do believe the heavy suit needs to buffer up. Although I heard next build they are adding resistance amplifiers for dropsuit armor/shield. |
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Aurora Kryzzen
Algintal Core Gallente Federation
13
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Posted - 2012.09.11 02:12:00 -
[11] - Quote
I would like to see a heavy suite buff, but I'm really doing pretty well right now. I use different suites for different occasions, but my bread and butter, favorite loadout is my heavy suite with a 'codewish' and a 'spitfire'. I win at long range shootouts with the tac ar, and I win at short range with the smg; only at medium ranges (just beyond smg range) the fit kinda leaves me wanting. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 02:18:00 -
[12] - Quote
Aurora Kryzzen wrote:I would like to see a heavy suite buff, but I'm really doing pretty well right now. I use different suites for different occasions, but my bread and butter, favorite loadout is my heavy suite with a 'codewish' and a 'spitfire'. I win at long range shootouts with the tac ar, and I win at short range with the smg; only at medium ranges (just beyond smg range) the fit kinda leaves me wanting.
Makes me giggle I suppose if you use the suit as an assault style suit you at least can survive at range a bit. |
Aurora Kryzzen
Algintal Core Gallente Federation
13
|
Posted - 2012.09.11 02:23:00 -
[13] - Quote
Yeah that is pretty much what I do, but it seems to work pretty well. Can't complain about being in the top 100 on the leaderboards or a 4.6 KDR.
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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 02:28:00 -
[14] - Quote
Aurora Kryzzen wrote:Yeah that is pretty much what I do, but it seems to work pretty well. Can't complain about being in the top 100 on the leaderboards or a 4.6 KDR.
Yes pre nerf was much nicer, heck just this build without RE's increased our kdr.
How have you felt after the nerf? Have you run into more and more advanced suits and gear and getting owned in places you used to be able to stand your ground better? |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.11 02:28:00 -
[15] - Quote
nothing wrong with the HMG and heavy suits. I usually get my limbus, drive close up to some 1 and put my HMG into their face. And i repeat this until the match is over. But i have to agree about advanced/proto suits. Not going to spend money for just another module slot. |
Burger Helper
84
|
Posted - 2012.09.11 02:28:00 -
[16] - Quote
get mechanics V shield operation IV shield upgrades IV shield management IV
then put two complex shield extenders onto a type II heavy suit.
you'll be rolling around with like 500 shields on top of all that armor, and the shields regenerate A LOT faster. just put a basic armor rep in the low
i'd also suggest getting electronics IV and maybe one or two points in heavy weapons upgrades, those two complex extenders eat a ton of cpu |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 02:33:00 -
[17] - Quote
Burger Helper wrote:get mechanics V shield operation IV shield upgrades IV shield management IV
then put two complex shield extenders onto a type II heavy suit.
you'll be rolling around with like 500 shields on top of all that armor, and the shields regenerate A LOT faster. just put a basic armor rep in the low
i'd also suggest getting electronics IV and maybe one or two points in heavy weapons upgrades, those two complex extenders eat a ton of cpu
yes its sad but that is the best suit load out you can make between the advanced and proto.
Unfortunately you can't use the proto hmg because of CPU so you have to loose the armor rep and drop down to a military extender.
Its 506 shield and 540 armor Even with electronics 5 Although I have not dropped my hmg usage down yet good idea. |
Aurora Kryzzen
Algintal Core Gallente Federation
13
|
Posted - 2012.09.11 02:37:00 -
[18] - Quote
HowDidThatTaste wrote:How have you felt after the nerf? Have you run into more and more advanced suits and gear and getting owned in places you used to be able to stand your ground better?
I had several games today where I went 20+ kills with 0-3 deaths. Yes I am running into people who seem much more difficult to kill but I still do okay. |
Xantanis
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.11 02:44:00 -
[19] - Quote
Burger Helper wrote:get mechanics V shield operation IV shield upgrades IV shield management IV
then put two complex shield extenders onto a type II heavy suit.
you'll be rolling around with like 500 shields on top of all that armor, and the shields regenerate A LOT faster. just put a basic armor rep in the low
i'd also suggest getting electronics IV and maybe one or two points in heavy weapons upgrades, those two complex extenders eat a ton of cpu
That sounds good, but the hmg is stupidly underpowered. I got the gun thinking I might have a chance against halo scouts, but that didn't work too well. Even basically spraying at point blank has, minimal results. The forge guns, they are interesting, but the reduced range from what people are saying it was in previous builds makes it minimally effective. Dunno if anyone agrees but im putting this out there as someone who has always done well in support roles, and is struggling with this suit. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.11 03:19:00 -
[20] - Quote
I agree completely that the heavy needs to be restored to as it was in the previous build, but I have to ask, have you run with any logi's this build, because that tag team will destroy anything in its path from my own experience. |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 03:28:00 -
[21] - Quote
Logi Bro wrote:I agree completely that the heavy needs to be restored to as it was in the previous build, but I have to ask, have you run with any logi's this build, because that tag team will destroy anything in its path from my own experience.
Yes logis are great and I run with a couple of crews who roll logi. The point is no other suit has to have another player follow him around to be effective. And no offense to logies they just don't last long. Also these random spawn maps make it difficult to for you logies to get up into the fight were we might need you, unless we can spawn together its tough out there for a logi.
and that roll can be filled by another heavy who can at least hold his ground as we take and hold objectives in close quarters. or quickly change our load outs to forge guns, this is when we would need a logi the most, but I do not see them follow us as we get close to tanks.. As teams get larger logies will be the most important role on the field, IMHO. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.09.11 03:41:00 -
[22] - Quote
being new it sounds like before nerf the game was much more user friendly towards heavy dropsuits . just starting out i rarely use heavy . because there are no upsides your just a big round bullet sponge |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 03:46:00 -
[23] - Quote
drake sadani wrote:being new it sounds like before nerf the game was much more user friendly towards heavy dropsuits . just starting out i rarely use heavy . because there are no upsides your just a big round bullet sponge
We used to be beasts now we are so slow we get lost goin around in a circle.
Or more important we are dead before we can turn to see who is even shooting us from across the map. They took away our hit points and needed the gun. It may come back in the next build hopefully, |
Burger Helper
84
|
Posted - 2012.09.11 03:54:00 -
[24] - Quote
Xantanis wrote:
That sounds good, but the hmg is stupidly underpowered. I got the gun thinking I might have a chance against halo scouts, but that didn't work too well. Even basically spraying at point blank has, minimal results. The forge guns, they are interesting, but the reduced range from what people are saying it was in previous builds makes it minimally effective. Dunno if anyone agrees but im putting this out there as someone who has always done well in support roles, and is struggling with this suit.
here's a free tip, i'll charge for the rest;
with the hmg, wiggle your crosshair around the target, preferably in small but quick circular motions. Wax on, wax off, that kind of stuff. it helps a little with the ****** hit detection by putting more S.O.T (sh!t on target) |
Celestial3
Amarr Templars Amarr Empire
11
|
Posted - 2012.09.11 05:28:00 -
[25] - Quote
I'm so glad someone started this thread. I was just saying to a couple of buddies of mine how underpowered I felt as a heavy. Yeah I have my good games but then I have some real stinkers as well. The proto AR tears me to shreds. Or the grenades get thrown at my feet and I'm too slow to really get away. Who really fears a heavy in this build. We're easy to target from range and most skilled players dance around us up close.
I think alot of our shortfalls come from lack of good squad play as well. I can't speak for others but when I run with other squads most don't wait for a heavy on larger maps. People want to run and get kills on deathmatches or sprint to nodes for objective based maps and waiting for a heavy puts a damper on their skill point potential. So I ask question "In what situation is a Heavy integral to a match?"
I keep hearing how a HMG is a suppression tool. Thats a true statement, but it suppresses opponents because of it's prolonged damage it does. At times I feel like im shooting foam bullets. I don't want us to be OP, just formidable. Increase our turning speed, or HMG DPS, or Survivabiltiy or some combination of all of them. Give the fat boys some love. Make us important again. |
Daedra Lord9
Seituoda Taskforce Command Caldari State
136
|
Posted - 2012.09.11 05:45:00 -
[26] - Quote
Honestly, I feel like almost all of the 'suppression' we provide is on players who've never fought HMG's. I know damn well that I'm not afraid to fight heavies, because I know how little damage we do :/ |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.11 06:01:00 -
[27] - Quote
Main reason I use the heavy suit is the forge gun. I also use sub machine gun. There's a skill to increase mobility, stamina, etc. I prefer rapid repair than extra armor, because this will make you heavier and slower. Extra shield won't affect your mobility. I have the type 2 heavy suit, I would really like the Prototype because there might be more slots for my shield, also to get the 10 percent boost damage for my prototype beach forge gun, my sagaris tank killer. Having the forge gun getting 25 percent damage back on the next build, I'm happy. |
Xantanis
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.11 06:03:00 -
[28] - Quote
Burger Helper wrote:Xantanis wrote:
That sounds good, but the hmg is stupidly underpowered. I got the gun thinking I might have a chance against halo scouts, but that didn't work too well. Even basically spraying at point blank has, minimal results. The forge guns, they are interesting, but the reduced range from what people are saying it was in previous builds makes it minimally effective. Dunno if anyone agrees but im putting this out there as someone who has always done well in support roles, and is struggling with this suit.
here's a free tip, i'll charge for the rest; with the hmg, wiggle your crosshair around the target, preferably in small but quick circular motions. Wax on, wax off, that kind of stuff. it helps a little with the ****** hit detection by putting more S.O.T (sh!t on target)
It helped, a little. But its still gd ridiculous, go till overhear, seeing hit recognition and still some of the other guys just whack me with an assault rifle or smg. Being in a "heavy" suit a smg shouldn't tear me in half in .5 seconds. |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.09.11 06:16:00 -
[29] - Quote
TL;DR just throwing this out there, because sensors are broken, the heavy suit actually becomes the best sniping suit in the game because you can put your most expensive sniper rifles, 5 or 10armour/s in reppers and as many shield modules as you can fit and basically be able to snipe without even having to worry about tanks.
So seriously think outside the box. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.11 06:20:00 -
[30] - Quote
The "sharpshooter" trap is also painful. It seems like a great idea. Shoot farther.
But as pointed out just makes it so that to use the HMG you need to zoom in and target as if you were using an assault rifle.
And the one thing the heavy with and HMG should be great at, breaking up crowds of blob mercs at close range, becomes next to impossible. If you spray the crowd they take maybe 10 or 20 hp worth of damage apiece before your clip runs out or you overheat. Then dead. If you target each merc one at a time might as well use an SMG or assault rifle. |
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