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HowDidThatTaste
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Posted - 2012.09.10 23:54:00 -
[1] - Quote
After the nerf to the suits there is no reason to skill in to an advanced let alone a proto type suit.
I understand they were testing the modules so the information is that the teir-II suit that is more heavy on shields is the only suit worth playing this build. I was able to get my shields to above 540 and my armor to 560. With the different modules this is the best fit of all three level suits.
The advantage of the advanced suit is the ability to have more cpu /pg and one more low slot however the armor upgrade is not enough of an advantage to properly use this suit for anything but a forge gun with armor upgrades because with the increase in armor plates your speed is ridiculously slow and makes this suit useless for any type of travel, so its a nice suicide suit to go after vehicles, don't expect to live the encounter.
The hmg guns were also nerfed for this build they seem to want us to be able to shoot long distance with this weapon not sure who cried for this? But we don't need it. I would rather have a wider spread so I can mow more effectively in close range.
As I specked up the sharpshooter skills it became evident quick that this is huge mistake, it tightens your spread and make you much less lethal at close range. Once again I will not do this again as it is a harmful skill to learn and no way to undo it.
I think they finaly got the overheat right it feels appropriate.
My suggestion is that we should be the tanks of infantry. Why so few high and low slots? We are much more expensive to train into already 4,million sp for a proto suit
And my fits with weapons put me about 500,000 a load out. So this suit is useless to use cause it has no advantage to a teir -II suit.
The heavy role , needs to be re thought? |
HowDidThatTaste
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Posted - 2012.09.11 01:36:00 -
[2] - Quote
The Polish Hammer wrote:Well, if they are going to be nerfed as far as armor HP and not as effective in general, at least drop the SP/ISK required to use them. It's a little ridiculous that it cost SO much SP to get to advanced to just get one more low slot (unless I am mistaken) and a little more CPU/PG.
Yes you see the dilemma. The extra slot and no extra armor points is no advantages over the teir II suit because you loose speed and have to waste that new slot an a slow 2 armor repair since the shields are not useful. Therefore you get less speed and the same amount of overall hit points and after the first encounter with someone you only have 2 percent recovery on armor. Therefore the advanced suit is less effective. The same goes for the proto suit.
And know that I'm running into advanced and proto gear suits and shield recharge weapons etc. I stay in the level one suits because it is the best that the heavy has to offer. I see guys run around the outside of the building on communications map and they are fully charged after running away from me in a shoot out. Not only am I damaged beyond safe levels I have to reload which takes some where over 5 seconds. And that is after the overheat had to cool down from the encounter which is another 6 seconds.
So next encounter is unlikely to survive. Why so many nerfs to this role? I understand that we will have different suits, but we need more armor and a way to recharge it faster. I mean tanks have reppers and can be rap aired rather quickly at resupply depots as well as hardners we deserve more slots CPU and options . |
HowDidThatTaste
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Posted - 2012.09.11 02:18:00 -
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Aurora Kryzzen wrote:I would like to see a heavy suite buff, but I'm really doing pretty well right now. I use different suites for different occasions, but my bread and butter, favorite loadout is my heavy suite with a 'codewish' and a 'spitfire'. I win at long range shootouts with the tac ar, and I win at short range with the smg; only at medium ranges (just beyond smg range) the fit kinda leaves me wanting.
Makes me giggle I suppose if you use the suit as an assault style suit you at least can survive at range a bit. |
HowDidThatTaste
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Posted - 2012.09.11 02:28:00 -
[4] - Quote
Aurora Kryzzen wrote:Yeah that is pretty much what I do, but it seems to work pretty well. Can't complain about being in the top 100 on the leaderboards or a 4.6 KDR.
Yes pre nerf was much nicer, heck just this build without RE's increased our kdr.
How have you felt after the nerf? Have you run into more and more advanced suits and gear and getting owned in places you used to be able to stand your ground better? |
HowDidThatTaste
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Posted - 2012.09.11 02:33:00 -
[5] - Quote
Burger Helper wrote:get mechanics V shield operation IV shield upgrades IV shield management IV
then put two complex shield extenders onto a type II heavy suit.
you'll be rolling around with like 500 shields on top of all that armor, and the shields regenerate A LOT faster. just put a basic armor rep in the low
i'd also suggest getting electronics IV and maybe one or two points in heavy weapons upgrades, those two complex extenders eat a ton of cpu
yes its sad but that is the best suit load out you can make between the advanced and proto.
Unfortunately you can't use the proto hmg because of CPU so you have to loose the armor rep and drop down to a military extender.
Its 506 shield and 540 armor Even with electronics 5 Although I have not dropped my hmg usage down yet good idea. |
HowDidThatTaste
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Posted - 2012.09.11 03:28:00 -
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Logi Bro wrote:I agree completely that the heavy needs to be restored to as it was in the previous build, but I have to ask, have you run with any logi's this build, because that tag team will destroy anything in its path from my own experience.
Yes logis are great and I run with a couple of crews who roll logi. The point is no other suit has to have another player follow him around to be effective. And no offense to logies they just don't last long. Also these random spawn maps make it difficult to for you logies to get up into the fight were we might need you, unless we can spawn together its tough out there for a logi.
and that roll can be filled by another heavy who can at least hold his ground as we take and hold objectives in close quarters. or quickly change our load outs to forge guns, this is when we would need a logi the most, but I do not see them follow us as we get close to tanks.. As teams get larger logies will be the most important role on the field, IMHO. |
HowDidThatTaste
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Posted - 2012.09.11 03:46:00 -
[7] - Quote
drake sadani wrote:being new it sounds like before nerf the game was much more user friendly towards heavy dropsuits . just starting out i rarely use heavy . because there are no upsides your just a big round bullet sponge
We used to be beasts now we are so slow we get lost goin around in a circle.
Or more important we are dead before we can turn to see who is even shooting us from across the map. They took away our hit points and needed the gun. It may come back in the next build hopefully, |
HowDidThatTaste
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Posted - 2012.09.11 15:39:00 -
[8] - Quote
Billi Gene wrote:the description for heavies is kinda lol atm.
something along the lines of" can go toe to toe with vehicles"
unless its a jeep running you over because you're fat and slow.
or a tank.
oh wait that leaves drop ships, but then anyone with a swarm launcher can take those down. :P
don't like this build :P all i ever see is exploiters in tanks, that i can't kill because I'm fat and slow and don't pack enough punch any way.
heavies with anything other then the weapons only they can use are gimped imo (yes yes excluding the HMG which if you pack in complex damage mods actually kills things )
Yes the description of a heavy is to be able to stand toe to toe with vehicles and survive. It also says that the suit is its most powerful weapon. Somewhere both of these things have been lost |
HowDidThatTaste
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Posted - 2012.09.15 03:21:00 -
[9] - Quote
It is becoming frustrating as the other classes are leveling into proto gear I stay in the same suit and gun. And am getting destroyed the most by milita AR's .
I understand they want us to work on modules, but I only have 3 modules to work with. 1 extra for advanced suit and only on more for proto. And the cost to run an advanced suit far out ways any advantages that one slot offers. |
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