Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 15:58:00 -
[61] - Quote
fenrir storm wrote:Most of the things on your list have been posted on these forums time and time again.
For a beta forum it's very poor, with no interaction with the developer and leaving it to people like yourself to pass on and ask questions and information. If your an employee thats different if not it's just plain wrong.
Im not having a go at you Iron Wolf and what you are doing is much aprieciated , but for ccp to say they are busy is not a valid reason not to use there own forum to pass on and get the required information.
Also many smaller or independant developers move mountains to interact with there testers whilst doing the same as ccp with less staff. For this game to succeed they have to interact with us not just a few and the forum should be there fist place of contact then other ways second.
Thats my last post for a while as I feel like I'm just moaning for the sake of it
Thats okay just I wished they forum posted too, whole reason why I went into irc in the first place, it was like in irc they said this they said that. well now that Im there I felt it should be information not kept then lost in irc, its not like anyone can log into irc and see what they said yesterday.
After hanging out in IRC for a while and seeing the level of interaction the place is extremly informal source of infomration its highly possible for one dev to say one thing and anther dev to say 180* different from befor.
What I am doing is almost no better than what some STAR or ISD voulnteers do but they had training, where I have absolutly no training in this sort of work. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.03 16:41:00 -
[62] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Most of the things on your list have been posted on these forums time and time again.
For a beta forum it's very poor, with no interaction with the developer and leaving it to people like yourself to pass on and ask questions and information. If your an employee thats different if not it's just plain wrong.
Im not having a go at you Iron Wolf and what you are doing is much aprieciated , but for ccp to say they are busy is not a valid reason not to use there own forum to pass on and get the required information.
Also many smaller or independant developers move mountains to interact with there testers whilst doing the same as ccp with less staff. For this game to succeed they have to interact with us not just a few and the forum should be there fist place of contact then other ways second.
Thats my last post for a while as I feel like I'm just moaning for the sake of it Thats okay just I wished they forum posted too, whole reason why I went into irc in the first place, it was like in irc they said this they said that. well now that Im there I felt it should be information not kept then lost in irc, its not like anyone can log into irc and see what they said yesterday. After hanging out in IRC for a while and seeing the level of interaction the place is extremly informal source of infomration its highly possible for one dev to say one thing and anther dev to say 180* different from befor. What I am doing is almost no better than what some STAR or ISD voulnteers do but they had training, where I have absolutly no training in this sort of work.
Perhaps that is what is needed. A sort of ISD grouping. Not that STAR would be a bad thing either. Or even a rookie chat. Though that would need to be watched.
|
Darky SI
232
|
Posted - 2012.09.03 16:44:00 -
[63] - Quote
Iron Wolf Saber wrote:Darky SI wrote:1. Is there any plans to improve the heavy dropsuits? the current cost-to-performance ratio is not balanced (i.e. too weak for there prices) 2. Can we have better scoreboards based on points (warpoints maybe?) instead of the current KDR scoreboards? 3. will there be different types of reticles when Aiming Down Sight? 3. https://forums.dust514.com/default.aspx?g=posts&t=33998&find=unreadThanks 1- Ill have to reword question one a bit to not sound as cynical but it will be asked. 2- already noted and stated before will get confimration but this become low priority question 3- will also ask 4. will highlight this thread to them next session https://forums.dust514.com/default.aspx?g=posts&t=33998&find=unread its really good position and I dont see this not getting attention it deserves. Thanks Iron sorry my English is not that good |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.03 16:52:00 -
[64] - Quote
Iron Wolf Saber wrote:Jin Robot wrote:I just want to know when sniper rifles hit detection will be more stable, sometimes hits (mainly the closer shots) just do not register. Half the time I have to play scout assault because sniper rifle is jibbered. Not the greatest strategy. This fall under hit detection issues which they said we will have to see how the new system works when it goes live next build. they're braging about it quite often... so who knows. Well, that sounds promising. Good to know. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.03 18:56:00 -
[65] - Quote
I have a couple of questions that haven't been asked anywhere and i'd appreciate it being put towards CCP please next time someone's about.
Does CCP have idea on how Dust/EVE corp members will share the same Crops yet? Coming from a very security conscious Nullsec alliance, we require API keys before we accept anyone in for example, Will CCP be giving Dust players API keys? Will Dust players in an EVE corp have access to EVE items in corp hangers at stations etc? Will EVE players have access to Dust Equipment in Corp hangers etc? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.03 19:17:00 -
[66] - Quote
Iron Wolf Saber wrote:From what I understand is they're going to nerf how much skills effect weapon damage. Ill edit it now clarity.
Good. Always thought modules should be affecting actualy damage output since you have to make a tradeoff there in module slots to ge the damagd bonus. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 20:03:00 -
[67] - Quote
CCP Nullboar dropped one line for us basically. enjoy. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.03 20:38:00 -
[68] - Quote
Are you kidding me?
No mention of gun play?
If they ask "which one?", say "all of them!".
The weapons feel and sound sub par. They only need to read around the net to see how people feel about it.
|
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.03 20:45:00 -
[69] - Quote
Personally I think damage bonuses should stay on weapon skills. You could always buy a suit with more slots. I would rather train for damage bonus than buy them. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 22:23:00 -
[70] - Quote
Beast Beastlington wrote:Are you kidding me? No mention of gun play? If they ask "which one?", say "all of them!". The weapons feel and sound sub par. They only need to read around the net to see how people feel about it.
And they will ask again which one?
Sound is a good start I dont like how the small missile turrets sound like a nerf cannon firing inside a drum and the AR goes tink tink tink like a pellet gun. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 22:24:00 -
[71] - Quote
Jin Robot wrote:Personally I think damage bonuses should stay on weapon skills. You could always buy a suit with more slots. I would rather train for damage bonus than buy them.
Well the talk was to 'reduce' the damage not get rid of it entirely so instead of 3% so to say nerfing it down to 2% or even 1%
Currenlty I think I am getting trolled in IRC. ill withhold the information until I get others to vet its accuracy though. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.03 22:52:00 -
[72] - Quote
Iron Wolf Saber wrote:Beast Beastlington wrote:Are you kidding me? No mention of gun play? If they ask "which one?", say "all of them!". The weapons feel and sound sub par. They only need to read around the net to see how people feel about it. And they will ask again which one? Sound is a good start I dont like how the small missile turrets sound like a nerf cannon firing inside a drum and the AR goes tink tink tink like a pellet gun.
Ok, to be more specific.
The sounds are too weak. None of the weapons sound meaty or dangerous. Are they going to work on the sound design or are these aspects already set in stone?
Why do all assault rifles have the same skin/scope? Will there be variations and weapon customization?
The ADS view is hideous...are they planning to change the way it looks to a more traditional FPS look instead of the "my camera just changed" view that it is at the moment.
Are they planning to implement changes to how the weapons feel? None of them come close to competitors games at present. |
Grimmiers
15
|
Posted - 2012.09.03 23:00:00 -
[73] - Quote
Where's the irc chat anyway? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.03 23:04:00 -
[74] - Quote
Awesome stuff, thanks for the word! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 23:09:00 -
[75] - Quote
Grimmiers wrote:Where's the irc chat anyway?
Follow instructions here
https://forums.dust514.com/default.aspx?g=posts&t=22699&find=unread |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 23:13:00 -
[76] - Quote
Current Queue of questions in the order they'll get asked. Please note that we may not get to all of these questions in the times available. The lower priority questions are things that are more likely to get answered with Soon(tm) or are very off tangent/ out of scope of current development/focus for example weapon customization is something they want to do but so far they can only talk about it.
1 ADS/Scope on the AR to be more traditional? Some shooters feel disorintated using a camera on a standoff weapon.
2 Random Bullet Spread vs. kick vs. cadance, what is the thoery on creating weapon inaccuracy while firing in less ideal conditions? Any chances of tweaking them to be more reliable and predictable or better understood?
3 Better hip to scope transitions? Such as the character animated hosltering the weapon into shoulder fire position, most notable the AR, Sniper, Swarm Launcher
4 Forum presence? Forum goers are askng for more pesence or at least more adknowledgment thier threads are being read. Some of posters dont like using twitter to find out threads are being read.
5 Heavy suits feel underutilized now, any insight in improvments since the HP normalization such as new slots? Other suits could be looked at to such as type II scout.
6 Breach and Tactical ARs still heavily underused, Breach becuase of the overnerfed and tactical may be more attributed to hit detection. Any thoughts?
7 Dynamic Recitels, are we going to get more (as the hmg has one) recitels that react with the user influence such as moving while shooting? This is to help indicate the accuracy and stability loss while doing additional actions this would help train cadance on some weapons.
8 Can you take a look here its full of good feedback https://forums.dust514.com/default.aspx?g=posts&t=33998&find=unread
9 Sound design? Alot of weapons sound off or weaksauce? Where's the beef? Any changes comming? IE Rocket turrets sound like a plasma cannon, ARs are tinker tappers and dont sound like plasma frying
10 Some guns seem to lack oumph in usage or feedback, alot of them certainly dont feel like weapons only dropsuits can handle.
11 Its possible to kill people outside the smg recitle hipfire box mind taking a look into it? the recitle box should match the smg spread at max range.
12 For Wolfman> Key and button re-mapping? How much more customization are you going to persue? Keyboard users want total freedom, controller users want better degree of seperation between control modes such as sensitivy between vehicles and infantry?
13 Score Boards ephasis based on points and contribution comming soon?
14 Lasers next build?
15 Artillery? When? If? How?
16 Functional Bed and neocom option to log out the character/quit game?
17 Heat kill maps? being added? how will they work for the generated maps?
18 What do you guys think about an aurum item increasing salvage quality/quantity?
19 Changing Recitiles/Scopes any possible chances very soon or we're going have to wait a while? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.03 23:18:00 -
[77] - Quote
Why's my question about Corp API not on there? :P |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 23:20:00 -
[78] - Quote
Cerebral Wolf Jr wrote:Why's my question about Corp API not on there? :P
Sorry Cerebral the earlier inteviews online suggest that full corp workings wont be in by launch, best we and what IRC has been pressing for is corp lite at launch, which will be name, tag, boss and which side of the FW they're on. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.04 01:35:00 -
[79] - Quote
Thank you for adding gun play issues.
If they get that right Dust wins the Universe. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.04 01:37:00 -
[80] - Quote
Iron Wolf Saber wrote:Cerebral Wolf Jr wrote:Why's my question about Corp API not on there? :P Sorry Cerebral the earlier inteviews online suggest that full corp workings wont be in by launch, best we and what IRC has been pressing for is corp lite at launch, which will be name, tag, boss and which side of the FW they're on.
I'm not fussed on when it's implemented mate, i just want to know how it's going to be implemented or at the least, more specifically, will we have API access from launch? |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 01:39:00 -
[81] - Quote
Just a fair warning we have no idea when theyll be back on if ever. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 02:45:00 -
[82] - Quote
CCP Nothing poked his head in answered one question and he is going to reply to the relevant thread we found.
Its a start.
You can find his reply here...
https://forums.dust514.com/default.aspx?g=posts&m=288854#post288854
I did give him the questions but no promises. |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.09.04 04:29:00 -
[83] - Quote
We'll take a look at the list of questions and get back to you guys. I want to get CCP Wolfman's awesomeness involved, since many of the questions are sitting in his turf.
Watch this space. |
|
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
|
Posted - 2012.09.04 04:33:00 -
[84] - Quote
CCP Nothin wrote:We'll take a look at the list of questions and get back to you guys. I want to get CCP Wolfman's awesomeness involved, since many of the questions are sitting in his turf.
Watch this space.
Lets address not being able to get into every game, or finishing every game that we get into.
Fix the basics first.
I think match making (able to get into every game with a full squad of 4 or by your self) and completing every game is #1 YO |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 04:39:00 -
[85] - Quote
thereal herbzula wrote:CCP Nothin wrote:We'll take a look at the list of questions and get back to you guys. I want to get CCP Wolfman's awesomeness involved, since many of the questions are sitting in his turf.
Watch this space. Lets address not being able to get into every game, or finishing every game that we get into. Fix the basics first. I think match making (able to get into every game with a full squad of 4 or by your self) and completing every game is #1 YO
Ahem read the first post. |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.09.04 05:16:00 -
[86] - Quote
thereal herbzula wrote:CCP Nothin wrote:We'll take a look at the list of questions and get back to you guys. I want to get CCP Wolfman's awesomeness involved, since many of the questions are sitting in his turf.
Watch this space. Lets address not being able to get into every game, or finishing every game that we get into. Fix the basics first. I think match making (able to get into every game with a full squad of 4 or by your self) and completing every game is #1 YO
You're very right, those are the top priorities for us as well right now.
Regarding the list of questions, here's some answers:
ADS/Scope on the AR to be more traditional? Some shooters feel disorintated using a camera on a standoff weapon. Something we are aiming (get it) to work on ASAP.
Random Bullet Spread vs. kick vs. cadance, what is the thoery on creating weapon inaccuracy while firing in less ideal conditions? Any chances of tweaking them to be more reliable and predictable or better understood? We believe that a lot of the issues stem from hit detection. We have made what we hope is a large improvement to this and would like to test that first before making any further accuracy tweaks.
Better hip to scope transitions? Such as the character animated hosltering the weapon into shoulder fire position, most notable the AR, Sniper, Swarm Launcher Something weGÇÖll look at along with the ADS work
Forum presence? Forum goers are askng for more pesence or at least more adknowledgment thier threads are being read. Some of posters dont like using twitter to find out threads are being read. CCP CmdrWang has a good plan that he's working. He'll post on the forums later this week about it.
Heavy suits feel underutilized now, any insight in improvments since the HP normalization such as new slots? Other suits could be looked at to such as type II scout. Improvements to heavy weaponry should help here. WeGÇÖve been able to create very effective heavy fits but weGÇÖll continue to observe and see if anything needs tweaking.
Breach and Tactical ARs still heavily underused, Breach becuase of the overnerfed and tactical may be more attributed to hit detection. Any thoughts? Again we would like to observe the effects that hit detection improvements make first, particularly on the tactical.
Dynamic Recitels, are we going to get more (as the hmg has one) recitels that react with the user influence such as moving while shooting? This is to help indicate the accuracy and stability loss while doing additional actions this would help train cadance on some weapons. The current system is a little old and would benefit from some refurbishment. WeGÇÖve taken note of this and will see if we can fit it in.
Can you take a look here its full of good feedback https://forums.dust514.com/default.aspx?g=posts&t=33998&find=unread Thanks for compiling this. A number of these should be addressed in the next release.
Sound design? Alot of weapons sound off or weaksauce? Where's the beef? Any changes comming? IE Rocket turrets sound like a plasma cannon, ARs are tinker tappers and dont sound like plasma frying Audio work is ongoing. WeGÇÖve been doing a lot of GÇ£invisibleGÇ¥ work on the backend audio systems and are now continuing to work on the audio itself. You can check out new sounds for the AR and see what you think.
Some guns seem to lack oumph in usage or feedback, alot of them certainly dont feel like weapons only dropsuits can handle. A pass has been done on weapon animation polish in 1P as well as locomotion to give the player a greater sense of weight. WeGÇÖll await feedback on them.
Its possible to kill people outside the smg recitle hipfire box mind taking a look into it? the recitle box should match the smg spread at max range. This is the issue I mentioned above. The system needs some love, weGÇÖll be investigating how much work is required and trying to get it scheduled.
For Wolfman> Key and button re-mapping? How much more customization are you going to persue? Keyboard users want total freedom, controller users want better degree of seperation between control modes such as sensitivy between vehicles and infantry? Wolfman: I would like to hear some requests for alternate layouts to get a good idea of what people are interested in. WeGÇÖre discussing potential updates to sensitivity settings.
Score Boards ephasis based on points and contribution comming soon? Yes, that is now in. You'll get it with the next patch.
Lasers next build? Yes, unless we get any last minute crippling bugs with them.
Artillery? When? If? How? SOONTM
Functional Bed and neocom option to log out the character/quit game? I would like to add this feature but there are a lot of other important fixes to make as well. WeGÇÖll have to see if we have time to sneak it in.
Heat kill maps? being added? how will they work for the generated maps? Secret work may or may not be ongoing on heat maps.
What do you guys think about an aurum item increasing salvage quality/quantity? Nothin: Having salvage quality/quantity influencing items is something that the salvage system was designed to do. In other words, I'd love to see a 'salvager' role in the future. Whether that would be something available for ISK, AUR or both hasn't been determined yet.
Changing Recitiles/Scopes any possible chances very soon or we're going have to wait a while
We donGÇÖt support this right now. It is something we would like to look at in the future. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 05:26:00 -
[87] - Quote
Thank you for taking time out of your busy schedule to get these answered. |
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
|
Posted - 2012.09.04 05:48:00 -
[88] - Quote
Good dodge Nothin!!!!!!!!!!!!!!!!!!!!
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 06:15:00 -
[89] - Quote
thereal herbzula wrote:Good dodge Nothin!!!!!!!!!!!!!!!!!!!!
Please dont attack devs, evade the profanity filter, and few other various things. Also check your eve mail you should have gotten something from the GM that deleted the post. |
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
|
Posted - 2012.09.04 06:25:00 -
[90] - Quote
Iron Wolf Saber wrote:thereal herbzula wrote:Good dodge Nothin!!!!!!!!!!!!!!!!!!!! Please dont attack devs, evade the profanity filter, and few other various things. Also check your eve mail you should have gotten something from the GM that deleted the post.
Im not attacking anyone. IM just trying to get to the bottom of nonsense |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |