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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.25 03:53:00 -
[1] - Quote
I just wanted to thank whoever decided to make these things into massive sniper rifles, props to you. Coupled with the forge guns **** poor range and swarm launchers that target the ground, I just had the pleasure of watching someone go 19/0 in one of these stupid things
Bravo.
Bravo. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.25 03:54:00 -
[2] - Quote
They are ridiculous on the map with 5 objectives. I go like 32-1 with the one near D. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.08.25 03:57:00 -
[3] - Quote
Rail Guns as super ACROSS the map snipers is horrible.
like "DA FLIPIDY-DO-DA where was that from?" then you realize, ohh railgun...
the forge guns are alright imo.
swarms hitting the ground i don't have a problem with, i lock and and look up so it doesn't do that. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.25 04:00:00 -
[4] - Quote
RolyatDerTeufel wrote: lock and and look up so it doesn't do that.
That doesn't change a thing for me, they track to the lowest point on the target, aka the ground, so the only way I can damage installations with swarms is to dumb fire at point blank range |
STB Vermaak Doe
558
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Posted - 2012.08.25 04:01:00 -
[5] - Quote
RolyatDerTeufel wrote:Rail Guns as super ACROSS the map snipers is horrible.
like "DA FLIPIDY-DO-DA where was that from?" then you realize, ohh railgun...
the forge guns are alright imo.
swarms hitting the ground i don't have a problem with, i lock and and look up so it doesn't do that.
Railguns are giant sniper rifles
You're an idiot if you think swarms of forge guns are good where they're at |
YoUnGcUz
30
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Posted - 2012.08.25 04:03:00 -
[6] - Quote
drop a orbital strike on them |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.25 04:11:00 -
[7] - Quote
OB doesnt do enough damage, hell I survived an ob today in a miita suit |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.08.25 04:47:00 -
[8] - Quote
Iron Wolf Saber wrote:OB doesnt do enough damage, hell I survived an ob today in a miita suit
Orbital strikes are quite pathetic right now. Aside from that, railguns should be large sniper turrets, it's the niche they are supposed to occupy. It should be a long distance weapon, that is particularly effective against tanks and other installations due to low fire rate and high direct damage. They could be too effective against infantry(haven't really tested them), which means they would need their splash radius reduced or their splash damage decreased. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.08.25 05:09:00 -
[9] - Quote
The forge nerf is obviously over done when the battle installation fight is had. Heavies can barely move anyway...now with their AV weapon they have to get way too close to be effective. The price of forges...wow. |
Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.25 05:14:00 -
[10] - Quote
DUST Fiend wrote:I just wanted to thank whoever decided to make these things into massive sniper rifles, props to you. Coupled with the forge guns **** poor range and swarm launchers that target the ground, I just had the pleasure of watching someone go 19/0 in one of these stupid things
Bravo.
Bravo. lol noobs die easy you don't have to use the swarm lock sometimes its just a pain |
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Nagisa Zero
Villore Sec Ops Gallente Federation
7
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Posted - 2012.08.25 05:20:00 -
[11] - Quote
I rather enjoy the Railgun installations. I think they serve the niche well. Long range direct damage artillery that always seems to hit lower than where your aiming. They have a slow movement, require a charge to shoot and anything at range you have to lead unless its coming straight at you (which is stupid to do). At close range they track so slow you can't hit anything unless its coming straight at you and their downward angle sucks on even terrain.
I prefer to not take out the railgun installation, I prefer go for the operator. But I also snipe, stay behind cover circle around behind them out of their radar/minimap range and they are easy to take out. I've taken a few out with the militia swarm launcher. Just take higher ground so the wonky swarm launcher targeting isn't an issue and make sure you're where you can hind behind elevated cover. Or if you have the ISK to blow a tank works pretty well.
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.25 05:22:00 -
[12] - Quote
I'm conflicted, because I've never had a problem destroying them when I have to, but, on the other hand, every time I get in one I say to myself "Wow, this is like cheating!" |
STB Vermaak Doe
558
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Posted - 2012.08.25 05:36:00 -
[13] - Quote
Sake Monster wrote:I'm conflicted, because I've never had a problem destroying them when I have to, but, on the other hand, every time I get in one I say to myself "Wow, this is like cheating!"
PAY 50 MIL ISK NOW!!! |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.25 06:03:00 -
[14] - Quote
they do track god awful, but what does that matter when you can just shoot a stationary panel 500 meters away, killing everyone nearby with the splash?
though really the same thing happened with missile turrets in the last build. a defender could just pummel C forever. so no nerf to the railgun turrets will solve the problem once we can make our own layouts. people will just use missiles for the same or worse douchebaggery.
maybe as a design philosophy, ccp should put a little more cover around objectives. shield them from potential turrets. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.25 06:08:00 -
[15] - Quote
Buzzwords wrote:maybe as a design philosophy, ccp should put a little more cover around objectives. shield them from potential turrets. Or maybe the opposing team should try to take out the turrets, cause this is really a battlefield not an FPS map. |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.25 06:10:00 -
[16] - Quote
If u get shot once by a rail gun I can understand being frustrated. But if u get shot a second and more times I say its ur own fault for not paying attention to ur location in relation to the turret. Wise up and stay out of Los honestly its not tht hard. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.25 06:12:00 -
[17] - Quote
Jarre Jardox wrote:If u get shot once by a rail gun I can understand being frustrated. But if u get shot a second and more times I say its ur own fault for not paying attention to ur location in relation to the turret. Wise up and stay out of Los honestly its not tht hard.
Tell that to whatever idiots are letting these guys go 19/0 + >_< |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.25 06:16:00 -
[18] - Quote
I've used railguns to go 21/0 and its everyone not just stupid ppl. I sat in a rail right next to a control point and watch in awe as fresh meat spawned in front of my guns and said thanks for the kills. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.25 06:18:00 -
[19] - Quote
Rasatsu wrote:Buzzwords wrote:maybe as a design philosophy, ccp should put a little more cover around objectives. shield them from potential turrets. Or maybe the opposing team should try to take out the turrets, cause this is really a battlefield not an FPS map.
umm.. "canned response including all that stuff in all those other posts about swarm launchers hitting the ground and forge guns having weird ass range caps"
i mean i almost suggested buffing the swarms and forges against turrets, but then you nerf the utility of the turret in ALL areas. whereas i only see them as a problem around objectives. places we HAVE to go to... and hold still at... for extended periods of time... |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
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Posted - 2012.08.25 07:24:00 -
[20] - Quote
I gave up trying to Swarm turrets, the missiles just hit the dirt mount the turrets are on, really there needs to be more cover are turrets, doesnt have to be continuous cover, some risk should still be involved imho. But at this stage, its well nigh impossible to get near the turrets unless a concerted effort is made.
Given that most turrets dont directly cover objectives or spawns, they arent a real hassle, but the rail gun can be used on most maps as an OP sniper :P |
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Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.25 08:17:00 -
[21] - Quote
Dust514 is a team game if your tired of getting shot, work as a team, get rid of high priority targets, or just get someone with a HAV |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.25 08:26:00 -
[22] - Quote
Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.25 08:38:00 -
[23] - Quote
I'll agree with you there, the rail guns splash is abit OP but this is beta so I haven't really pushed too much on balance issues except for blaring problems like how burn damage is just silly. But looking at the balance of the game like how rocket launcher have higher AoE and better DPS without burst penalties like cooldown, while potentially being about as accurate (maybe not vs air because of slow rockets) or that sheild tanks have a inherent advantage over anyone unless they have duel shield and armour fits which potentially work but in weird ways only accomplishable on higher teir tanks. The list goes on.
But really though the Railguns high sniping capability isn't a problem this is a completely valid tactic in the game and it basically comes down to this "If a HAV is aiming it's turret directly at you, STOP STANDING STILL they can't hit you if you are on top of a hill with no point to hit with the AoE, minus some amazing lucky shots" |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.25 08:56:00 -
[24] - Quote
RolyatDerTeufel wrote:Rail Guns as super ACROSS the map snipers is horrible.
like "DA FLIPIDY-DO-DA where was that from?" then you realize, ohh railgun...
the forge guns are alright imo.
swarms hitting the ground i don't have a problem with, i lock and and look up so it doesn't do that.
HELL NO! Forge guns are nerfed to the point of USELESS in this build.
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STB Vermaak Doe
558
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Posted - 2012.08.25 08:59:00 -
[25] - Quote
Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time.
It's under hybrid weapons so the hybrid could be with explosive canisters? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.25 09:03:00 -
[26] - Quote
STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Yeah, easy explanation. Though I'm surprised they're listed as hybrid, rather than kinetic with an ammunition variation. |
STB Vermaak Doe
558
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Posted - 2012.08.25 09:04:00 -
[27] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Yeah, easy explanation. Though I'm surprised they're listed as hybrid, rather than kinetic with an ammunition variation.
Probably just a place holder until full game |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.25 09:06:00 -
[28] - Quote
There is some obvious hints for the 5 weapon types we have to bet getting ammo later. So maybe we will see.
Otherwise though, it's not the turrets that are the problem a good sniper can do anything it's the fact that you show up on the minimap 200km away and the turret can then shoot you without even seeing your body. CCP should fix that :p as much as I dislike getting sniped it is a valid tactic. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.25 09:08:00 -
[29] - Quote
STB Vermaak Doe wrote:Probably just a place holder until full game I would hope so, although I believe I read that CCP doesn't want to use ammo types in Dust, for the sake of simplicity. I can't imagine how much "complexity" they think a few different ammo types could really add. It would be just like any other MMO, water>fire, fire>ice, yada yada yada. The elements would just be different. |
Shiro Mokuzan
220
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Posted - 2012.08.25 09:08:00 -
[30] - Quote
Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time.
I don't think you understand how kinetic energy works. Even inert metal rounds moving at those sorts of speeds would create a large shockwave (effectively an explosion) when hitting a target. All that kinetic energy has to go somewhere. I believe it creates plasma in its wake from the air resistance/friction as well.
I mean, watch this video of the US Navy's experimental railgun. It looks like a rocket, but that's just an inert piece of metal fired at ludicrous speed.
I agree with your second point though. People are still thinking in "FPS match" K/D terms. "if this weapon gets more K/D than whatever I'm using, it's overpowered." People need to start thinking in "warfare" terms.
Remember that installations will be placable by commanders and will probably be rather pricy. Right now they're just sitting on the map for free. |
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