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DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.25 03:53:00 -
[1] - Quote
I just wanted to thank whoever decided to make these things into massive sniper rifles, props to you. Coupled with the forge guns **** poor range and swarm launchers that target the ground, I just had the pleasure of watching someone go 19/0 in one of these stupid things
Bravo.
Bravo. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 03:54:00 -
[2] - Quote
They are ridiculous on the map with 5 objectives. I go like 32-1 with the one near D. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.08.25 03:57:00 -
[3] - Quote
Rail Guns as super ACROSS the map snipers is horrible.
like "DA FLIPIDY-DO-DA where was that from?" then you realize, ohh railgun...
the forge guns are alright imo.
swarms hitting the ground i don't have a problem with, i lock and and look up so it doesn't do that. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.25 04:00:00 -
[4] - Quote
RolyatDerTeufel wrote: lock and and look up so it doesn't do that.
That doesn't change a thing for me, they track to the lowest point on the target, aka the ground, so the only way I can damage installations with swarms is to dumb fire at point blank range |
STB Vermaak Doe
558
|
Posted - 2012.08.25 04:01:00 -
[5] - Quote
RolyatDerTeufel wrote:Rail Guns as super ACROSS the map snipers is horrible.
like "DA FLIPIDY-DO-DA where was that from?" then you realize, ohh railgun...
the forge guns are alright imo.
swarms hitting the ground i don't have a problem with, i lock and and look up so it doesn't do that.
Railguns are giant sniper rifles
You're an idiot if you think swarms of forge guns are good where they're at |
YoUnGcUz
30
|
Posted - 2012.08.25 04:03:00 -
[6] - Quote
drop a orbital strike on them |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.25 04:11:00 -
[7] - Quote
OB doesnt do enough damage, hell I survived an ob today in a miita suit |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.08.25 04:47:00 -
[8] - Quote
Iron Wolf Saber wrote:OB doesnt do enough damage, hell I survived an ob today in a miita suit
Orbital strikes are quite pathetic right now. Aside from that, railguns should be large sniper turrets, it's the niche they are supposed to occupy. It should be a long distance weapon, that is particularly effective against tanks and other installations due to low fire rate and high direct damage. They could be too effective against infantry(haven't really tested them), which means they would need their splash radius reduced or their splash damage decreased. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.25 05:09:00 -
[9] - Quote
The forge nerf is obviously over done when the battle installation fight is had. Heavies can barely move anyway...now with their AV weapon they have to get way too close to be effective. The price of forges...wow. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.25 05:14:00 -
[10] - Quote
DUST Fiend wrote:I just wanted to thank whoever decided to make these things into massive sniper rifles, props to you. Coupled with the forge guns **** poor range and swarm launchers that target the ground, I just had the pleasure of watching someone go 19/0 in one of these stupid things
Bravo.
Bravo. lol noobs die easy you don't have to use the swarm lock sometimes its just a pain |
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Nagisa Zero
Villore Sec Ops Gallente Federation
7
|
Posted - 2012.08.25 05:20:00 -
[11] - Quote
I rather enjoy the Railgun installations. I think they serve the niche well. Long range direct damage artillery that always seems to hit lower than where your aiming. They have a slow movement, require a charge to shoot and anything at range you have to lead unless its coming straight at you (which is stupid to do). At close range they track so slow you can't hit anything unless its coming straight at you and their downward angle sucks on even terrain.
I prefer to not take out the railgun installation, I prefer go for the operator. But I also snipe, stay behind cover circle around behind them out of their radar/minimap range and they are easy to take out. I've taken a few out with the militia swarm launcher. Just take higher ground so the wonky swarm launcher targeting isn't an issue and make sure you're where you can hind behind elevated cover. Or if you have the ISK to blow a tank works pretty well.
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Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.25 05:22:00 -
[12] - Quote
I'm conflicted, because I've never had a problem destroying them when I have to, but, on the other hand, every time I get in one I say to myself "Wow, this is like cheating!" |
STB Vermaak Doe
558
|
Posted - 2012.08.25 05:36:00 -
[13] - Quote
Sake Monster wrote:I'm conflicted, because I've never had a problem destroying them when I have to, but, on the other hand, every time I get in one I say to myself "Wow, this is like cheating!"
PAY 50 MIL ISK NOW!!! |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.25 06:03:00 -
[14] - Quote
they do track god awful, but what does that matter when you can just shoot a stationary panel 500 meters away, killing everyone nearby with the splash?
though really the same thing happened with missile turrets in the last build. a defender could just pummel C forever. so no nerf to the railgun turrets will solve the problem once we can make our own layouts. people will just use missiles for the same or worse douchebaggery.
maybe as a design philosophy, ccp should put a little more cover around objectives. shield them from potential turrets. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.25 06:08:00 -
[15] - Quote
Buzzwords wrote:maybe as a design philosophy, ccp should put a little more cover around objectives. shield them from potential turrets. Or maybe the opposing team should try to take out the turrets, cause this is really a battlefield not an FPS map. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.08.25 06:10:00 -
[16] - Quote
If u get shot once by a rail gun I can understand being frustrated. But if u get shot a second and more times I say its ur own fault for not paying attention to ur location in relation to the turret. Wise up and stay out of Los honestly its not tht hard. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.25 06:12:00 -
[17] - Quote
Jarre Jardox wrote:If u get shot once by a rail gun I can understand being frustrated. But if u get shot a second and more times I say its ur own fault for not paying attention to ur location in relation to the turret. Wise up and stay out of Los honestly its not tht hard.
Tell that to whatever idiots are letting these guys go 19/0 + >_< |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.08.25 06:16:00 -
[18] - Quote
I've used railguns to go 21/0 and its everyone not just stupid ppl. I sat in a rail right next to a control point and watch in awe as fresh meat spawned in front of my guns and said thanks for the kills. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.25 06:18:00 -
[19] - Quote
Rasatsu wrote:Buzzwords wrote:maybe as a design philosophy, ccp should put a little more cover around objectives. shield them from potential turrets. Or maybe the opposing team should try to take out the turrets, cause this is really a battlefield not an FPS map.
umm.. "canned response including all that stuff in all those other posts about swarm launchers hitting the ground and forge guns having weird ass range caps"
i mean i almost suggested buffing the swarms and forges against turrets, but then you nerf the utility of the turret in ALL areas. whereas i only see them as a problem around objectives. places we HAVE to go to... and hold still at... for extended periods of time... |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.25 07:24:00 -
[20] - Quote
I gave up trying to Swarm turrets, the missiles just hit the dirt mount the turrets are on, really there needs to be more cover are turrets, doesnt have to be continuous cover, some risk should still be involved imho. But at this stage, its well nigh impossible to get near the turrets unless a concerted effort is made.
Given that most turrets dont directly cover objectives or spawns, they arent a real hassle, but the rail gun can be used on most maps as an OP sniper :P |
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Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.25 08:17:00 -
[21] - Quote
Dust514 is a team game if your tired of getting shot, work as a team, get rid of high priority targets, or just get someone with a HAV |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 08:26:00 -
[22] - Quote
Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.25 08:38:00 -
[23] - Quote
I'll agree with you there, the rail guns splash is abit OP but this is beta so I haven't really pushed too much on balance issues except for blaring problems like how burn damage is just silly. But looking at the balance of the game like how rocket launcher have higher AoE and better DPS without burst penalties like cooldown, while potentially being about as accurate (maybe not vs air because of slow rockets) or that sheild tanks have a inherent advantage over anyone unless they have duel shield and armour fits which potentially work but in weird ways only accomplishable on higher teir tanks. The list goes on.
But really though the Railguns high sniping capability isn't a problem this is a completely valid tactic in the game and it basically comes down to this "If a HAV is aiming it's turret directly at you, STOP STANDING STILL they can't hit you if you are on top of a hill with no point to hit with the AoE, minus some amazing lucky shots" |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.25 08:56:00 -
[24] - Quote
RolyatDerTeufel wrote:Rail Guns as super ACROSS the map snipers is horrible.
like "DA FLIPIDY-DO-DA where was that from?" then you realize, ohh railgun...
the forge guns are alright imo.
swarms hitting the ground i don't have a problem with, i lock and and look up so it doesn't do that.
HELL NO! Forge guns are nerfed to the point of USELESS in this build.
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STB Vermaak Doe
558
|
Posted - 2012.08.25 08:59:00 -
[25] - Quote
Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time.
It's under hybrid weapons so the hybrid could be with explosive canisters? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:03:00 -
[26] - Quote
STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Yeah, easy explanation. Though I'm surprised they're listed as hybrid, rather than kinetic with an ammunition variation. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 09:04:00 -
[27] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Yeah, easy explanation. Though I'm surprised they're listed as hybrid, rather than kinetic with an ammunition variation.
Probably just a place holder until full game |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.25 09:06:00 -
[28] - Quote
There is some obvious hints for the 5 weapon types we have to bet getting ammo later. So maybe we will see.
Otherwise though, it's not the turrets that are the problem a good sniper can do anything it's the fact that you show up on the minimap 200km away and the turret can then shoot you without even seeing your body. CCP should fix that :p as much as I dislike getting sniped it is a valid tactic. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:08:00 -
[29] - Quote
STB Vermaak Doe wrote:Probably just a place holder until full game I would hope so, although I believe I read that CCP doesn't want to use ammo types in Dust, for the sake of simplicity. I can't imagine how much "complexity" they think a few different ammo types could really add. It would be just like any other MMO, water>fire, fire>ice, yada yada yada. The elements would just be different. |
Shiro Mokuzan
220
|
Posted - 2012.08.25 09:08:00 -
[30] - Quote
Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time.
I don't think you understand how kinetic energy works. Even inert metal rounds moving at those sorts of speeds would create a large shockwave (effectively an explosion) when hitting a target. All that kinetic energy has to go somewhere. I believe it creates plasma in its wake from the air resistance/friction as well.
I mean, watch this video of the US Navy's experimental railgun. It looks like a rocket, but that's just an inert piece of metal fired at ludicrous speed.
I agree with your second point though. People are still thinking in "FPS match" K/D terms. "if this weapon gets more K/D than whatever I'm using, it's overpowered." People need to start thinking in "warfare" terms.
Remember that installations will be placable by commanders and will probably be rather pricy. Right now they're just sitting on the map for free. |
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Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.25 09:12:00 -
[31] - Quote
To be honest they are actually under powered due to their unabillity to survive tank shells or dish out enough damage to take them on one on one but i just assumed that was because they are millitia quality xD |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:18:00 -
[32] - Quote
Shiro Mokuzan wrote:I don't think you understand how kinetic energy works. Even inert metal rounds moving at those sorts of speeds would create a large shockwave (effectively an explosion) when hitting a target. All that kinetic energy has to go somewhere. I mean, watch this video of the US Navy's experimental railgun. It looks like a rocket, but that's just an inert piece of metal fired at ludicrous speed. I agree with your second point though. People are still thinking in "FPS match" K/D terms. "if this weapon gets more K/D than whatever I'm using, it's overpowered." People need to start thinking in "warfare" terms. Remember that installations will be placable by commanders and will probably be rather pricy. Right now they're just sitting on the map for free. I understand how kinetic energy works, and yes I am aware that the impact would create a shock wave. I said splash damage is to high, not that they should get rid of it. The current rail guns are doing splash damage akin the the missile turrets, and that just doesn't make sense. The shock wave created by the railgun should cause more of a knock back effect, rather than damaging effect - though it should certainly retain some damage.
Edit: copied from comments on the video, perhaps why it looks like a missile. I'm not educated on the topic, so this may or may not be accurate.
"the friction between the air and the object is so intense that it causesn++ air to turn to plasma."
in reply:
"that and/orn++ there is such high ampage that the electrons felt like pushing whatever atoms that were in there way from completing the circuit and the electrical resistence heated the air to the point of free electron exchange." |
Rugman91
Deep Space Republic
143
|
Posted - 2012.08.25 09:20:00 -
[33] - Quote
Jarre Jardox wrote:If u get shot once by a rail gun I can understand being frustrated. But if u get shot a second and more times I say its ur own fault for not paying attention to ur location in relation to the turret. Wise up and stay out of Los honestly its not tht hard. I would have to agree with this |
Shiro Mokuzan
220
|
Posted - 2012.08.25 09:23:00 -
[34] - Quote
STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters?
Hybrid is an EVE weapon classification meaning that it's an energy/projectile hybrid, like blasters and rail guns. The other classifications are energy (lasers) and projectile (chemically propelled rounds like we have today--autocannons and artillery). Some artillery rounds actually have small nuclear warheads in them in EVE, but I doubt this will be the case in DUST.
Energy weapons require no ammo, but use a lot of capacitor (stored energy), hybrid use ammo and a medium amount of capacitor, and projectile use ammo and no capacitor.
Then there are missiles, which are their own things and work differently.
Here is the full list of EVE weaponry. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 09:26:00 -
[35] - Quote
Shiro Mokuzan wrote:STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Hybrid is an EVE weapon classification meaning that it's an energy/projectile hybrid, like blasters and rail guns. The other classifications are energy (lasers) and projectile (chemically propelled rounds like we have today--autocannons and artillery). Some artillery rounds actually have small nuclear warheads in them in EVE, but I doubt this will be the case in DUST. Energy weapons require no ammo, but use a lot of capacitor (stored energy), hybrid use ammo and a medium amount of capacitor, and projectile use ammo and no capacitor. Then there are missiles, which are their own things and work differently. Here is the full list of EVE weaponry.
I didn't ask for an encyclopedia (but i liked reading it) and the exposive canister could consist of a compress form of energy similar to what the blaster shoots |
Shiro Mokuzan
220
|
Posted - 2012.08.25 09:26:00 -
[36] - Quote
Veigar Mordekaiser wrote:Shiro Mokuzan wrote:I don't think you understand how kinetic energy works. Even inert metal rounds moving at those sorts of speeds would create a large shockwave (effectively an explosion) when hitting a target. All that kinetic energy has to go somewhere. I mean, watch this video of the US Navy's experimental railgun. It looks like a rocket, but that's just an inert piece of metal fired at ludicrous speed. I agree with your second point though. People are still thinking in "FPS match" K/D terms. "if this weapon gets more K/D than whatever I'm using, it's overpowered." People need to start thinking in "warfare" terms. Remember that installations will be placable by commanders and will probably be rather pricy. Right now they're just sitting on the map for free. I understand how kinetic energy works, and yes I am aware that the impact would create a shock wave. I said splash damage is to high, not that they should get rid of it. The current rail guns are doing splash damage akin the the missile turrets, and that just doesn't make sense. The shock wave created by the railgun should cause more of a knock back effect, rather than damaging effect - though it should certainly retain some damage.
All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:31:00 -
[37] - Quote
Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong).
Also, do you know the barrel length of that US Military railgun? That has a large effect on the speed of the projectile. |
Shiro Mokuzan
220
|
Posted - 2012.08.25 09:31:00 -
[38] - Quote
STB Vermaak Doe wrote:Shiro Mokuzan wrote:STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Hybrid is an EVE weapon classification meaning that it's an energy/projectile hybrid, like blasters and rail guns. The other classifications are energy (lasers) and projectile (chemically propelled rounds like we have today--autocannons and artillery). Some artillery rounds actually have small nuclear warheads in them in EVE, but I doubt this will be the case in DUST. Energy weapons require no ammo, but use a lot of capacitor (stored energy), hybrid use ammo and a medium amount of capacitor, and projectile use ammo and no capacitor. Then there are missiles, which are their own things and work differently. Here is the full list of EVE weaponry. I didn't ask for an encyclopedia (but i liked reading it) and the exposive canister could consist of a compress form of energy similar to what the blaster shoots
Well, that's the thing--railguns and blasters shoot the same ammo in EVE. They're mostly solid metal with the exception of antimatter, which is antimatter magnetically suspended in a casing. They're made of things like iron, iridium, tungsten, stuff like that. Railguns shoot them as is, whereas blasters turn them into bolts of plasma and then fire them. The rounds themselves aren't explosive.
While I'm at it, here is the list of all ammo.
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Shiro Mokuzan
220
|
Posted - 2012.08.25 09:34:00 -
[39] - Quote
Veigar Mordekaiser wrote:Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong).
As do railguns and blasters. Did you see the video? I saw lots of heat (plasma). In space maybe not, since there's no atmosphere, though.
The US Navy railgun is:
Quote:capable of hurling 40-pound projectiles at speeds of 4,500 mph to 5,600 mph over 50 to 100 miles (7,240 to 9,010 kilometers per hour over 80 to 161 kilometers). |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:41:00 -
[40] - Quote
Shiro Mokuzan wrote:Veigar Mordekaiser wrote:Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong). As do railguns and blasters. Did you see the video? I saw lots of heat (plasma). In space maybe not, since there's no atmosphere, though. Alright, you got me there. I'm tired, not thinking through my thoughts 100%.
Although, with a bomb, the explosion is forced outward in every direction from the center-most point of the explosion. Where as with a railgun, the round is very hot, but it is being forced in only one direction towards its target. When it impacts the ground/target, it isn't going to suddenly start moving left-right-forwards-backwards-up-down-inside-and-out, it's going to keep going the direction it's going until it's momentum and inertia are overpowered by the ground. |
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Shiro Mokuzan
220
|
Posted - 2012.08.25 09:59:00 -
[41] - Quote
Veigar Mordekaiser wrote:Shiro Mokuzan wrote:Veigar Mordekaiser wrote:Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong). As do railguns and blasters. Did you see the video? I saw lots of heat (plasma). In space maybe not, since there's no atmosphere, though. Alright, you got me there. I'm tired, not thinking through my thoughts 100%. Although, with a bomb, the explosion is forced outward in every direction from the center-most point of the explosion. Where as with a railgun, the round is very hot, but it is being forced in only one direction towards its target. When it impacts the ground/target, it isn't going to suddenly start moving left-right-forwards-backwards-up-down-inside-and-out, it's going to keep going the direction it's going until it's momentum and inertia are overpowered by the ground.
The energy is going to be released outward also, but maybe not as equally in all directions as an explosive. The record Navy railgun projectile carried 32 megajoules of energy. A 1-ton vehicle moving at 100 mph has about 1 megajoule.
1 kilogram of TNT is equivalent to 4.184 megajoules in terms of energy released. So a current-day railgun projectile impact would be roughly equivalent to 7.6 kilograms of TNT exploding. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.25 10:52:00 -
[42] - Quote
Its easy to take down installations. Just blindfire a swarm into their direction after all you have a somewhat look alike aiming device when pressing L1. |
Jean-Henri
30
|
Posted - 2012.08.25 10:53:00 -
[43] - Quote
I have no beef with electro-magnetically accelerated mass be it irradiated, explosive, or as otherwise.
My beef is that when you fire swarms at Turrets, they do not actually hit it..... they go for the lowest point... as someone up thread pointed out.... effectively they expend their energy upon the mound of dirt that the turret is built onto.
Turrets are invulnerable to swarm missiles while this bug persists.
no? or should we keep talking about how this weapon system or that weapon system works in this way or that way?
the issue is not the delivery system of the target, not the damage it does, nor its effective range.... the issue is that currently the two most likely infantry based weapons, able to take out a turret, either have lousy range, or borked targeting systems/programing.
imho |
Khun-Al
135
|
Posted - 2012.08.25 11:19:00 -
[44] - Quote
Yes they are great. Best KDR: 24/0. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.25 12:48:00 -
[45] - Quote
Shiro Mokuzan wrote:Veigar Mordekaiser wrote:Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong). As do railguns and blasters. Did you see the video? I saw lots of heat (plasma). In space maybe not, since there's no atmosphere, though. The US Navy railgun is: Quote:capable of hurling 40-pound projectiles at speeds of 4,500 mph to 5,600 mph over 50 to 100 miles (7,240 to 9,010 kilometers per hour over 80 to 161 kilometers).
This brings up an interesting point though - It would be really, really cool if railgun splash damage was reduced on planets with thinner atmospheres, eventually being made zero on an airless moon. And maybe splash-buffed but range-nerfed on thicker atmosphere planets.
I suppose range could be altered based on planetary gravity too - equally cool would be if a railgun could achieve the velocity to put a sabot into orbit on an airless moon. That way the railgun operator could shoot himself, or shoot the oppposite direction and still hit his target an orbital period later =) |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.25 14:08:00 -
[46] - Quote
From 0-50 or 100 meters the splash damage should be significant to provide close range anti-infantry capability for the user. From 100-max meters the splash damage should be extremely low for anti-vehicle usage, not lolhereisapanelboom3kills. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.08.25 19:04:00 -
[47] - Quote
DUST Fiend wrote:I just wanted to thank whoever decided to make these things into massive sniper rifles, props to you. Coupled with the forge guns **** poor range and swarm launchers that target the ground, I just had the pleasure of watching someone go 19/0 in one of these stupid things
Bravo.
Bravo.
your not going to like commanders calling in installations then. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.25 19:39:00 -
[48] - Quote
These arent too bad if you keep something in between you and it but I like it that way.
I know this is a game but war isnt always fair. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.25 20:37:00 -
[49] - Quote
if your solo and running across an open field you will die.. get used to it or do a mass infantry charge across open ground.. helps to be on a mic tho and with non randoms |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.25 21:46:00 -
[50] - Quote
What really pisses me off is the fact that when someone is in one of these things half the time you can;t even get to them, is that the system now or is there some bug here? I remember a few games ago I got shot by someone in one of these turrets so I respawned and snuck up on it thinking I was gonna make an easy kill, only to see that even though someone was firing the thing, there body was somehow IN the machine |
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Qn1f3
Tritan-Industries Legacy Rising
18
|
Posted - 2012.08.28 05:42:00 -
[51] - Quote
Flux Raeder wrote:What really pisses me off is the fact that when someone is in one of these things half the time you can;t even get to them, is that the system now or is there some bug here? I remember a few games ago I got shot by someone in one of these turrets so I respawned and snuck up on it thinking I was gonna make an easy kill, only to see that even though someone was firing the thing, there body was somehow IN the machine
I've been in the same situation multiple times on one of the maps, where it's placed near CP A. Snuck around and trying to kill the unsuspecting turret pilot. Instead getting a load in the neck when there is none to be found.
Is this installation remotely controlled(nasty)? Or is it just a bug?
My main priority on that map has become to take it down, cause it bothers the hell out of me! And the pilot always nets +20/0 KDR. Everyone else seems to care a lot less about it running around happily getting shot cross the map. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.28 05:52:00 -
[52] - Quote
Jarre Jardox wrote:If u get shot once by a rail gun I can understand being frustrated. But if u get shot a second and more times I say its ur own fault for not paying attention to ur location in relation to the turret. Wise up and stay out of Los honestly its not tht hard.
"dodging" through the terrain in a heavy suit still gets me popped by these things. I've started just blowing them up as soon as I can. Forge gun has terrible range, but I can get close enough to do it without leaving myself too open too frequently. |
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