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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.25 08:26:00 -
[1] - Quote
Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:03:00 -
[2] - Quote
STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Yeah, easy explanation. Though I'm surprised they're listed as hybrid, rather than kinetic with an ammunition variation. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:08:00 -
[3] - Quote
STB Vermaak Doe wrote:Probably just a place holder until full game I would hope so, although I believe I read that CCP doesn't want to use ammo types in Dust, for the sake of simplicity. I can't imagine how much "complexity" they think a few different ammo types could really add. It would be just like any other MMO, water>fire, fire>ice, yada yada yada. The elements would just be different. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:18:00 -
[4] - Quote
Shiro Mokuzan wrote:I don't think you understand how kinetic energy works. Even inert metal rounds moving at those sorts of speeds would create a large shockwave (effectively an explosion) when hitting a target. All that kinetic energy has to go somewhere. I mean, watch this video of the US Navy's experimental railgun. It looks like a rocket, but that's just an inert piece of metal fired at ludicrous speed. I agree with your second point though. People are still thinking in "FPS match" K/D terms. "if this weapon gets more K/D than whatever I'm using, it's overpowered." People need to start thinking in "warfare" terms. Remember that installations will be placable by commanders and will probably be rather pricy. Right now they're just sitting on the map for free. I understand how kinetic energy works, and yes I am aware that the impact would create a shock wave. I said splash damage is to high, not that they should get rid of it. The current rail guns are doing splash damage akin the the missile turrets, and that just doesn't make sense. The shock wave created by the railgun should cause more of a knock back effect, rather than damaging effect - though it should certainly retain some damage.
Edit: copied from comments on the video, perhaps why it looks like a missile. I'm not educated on the topic, so this may or may not be accurate.
"the friction between the air and the object is so intense that it causesn++ air to turn to plasma."
in reply:
"that and/orn++ there is such high ampage that the electrons felt like pushing whatever atoms that were in there way from completing the circuit and the electrical resistence heated the air to the point of free electron exchange." |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:31:00 -
[5] - Quote
Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong).
Also, do you know the barrel length of that US Military railgun? That has a large effect on the speed of the projectile. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:41:00 -
[6] - Quote
Shiro Mokuzan wrote:Veigar Mordekaiser wrote:Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong). As do railguns and blasters. Did you see the video? I saw lots of heat (plasma). In space maybe not, since there's no atmosphere, though. Alright, you got me there. I'm tired, not thinking through my thoughts 100%.
Although, with a bomb, the explosion is forced outward in every direction from the center-most point of the explosion. Where as with a railgun, the round is very hot, but it is being forced in only one direction towards its target. When it impacts the ground/target, it isn't going to suddenly start moving left-right-forwards-backwards-up-down-inside-and-out, it's going to keep going the direction it's going until it's momentum and inertia are overpowered by the ground. |
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