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Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.18 17:45:00 -
[1] - Quote
The Heavy Machine gun is suppose to be deadly and something players should fear once in contact with. The Keyboard and Mouse support have made the heavies the most vulnerable yet. Nobody fears the gun like they should. MAG had a similar faith back in the days... SVER (one of the three factions) was dominiating MAG. In MAG, the weapons were only restricted into each faction. So a non-SVER player couldn't use a SVER weapon by default. Each faction use to have their own home map, which they only defend. There were a lot of players just complaining and complaining about how SVER was overpowered, SVER had better maps, SVER had better equipments and so on. In the end, Zipper made the worst decision possible and decided to decrease the firepower of all the weapons by a great gap. What happened after this? Everyone started to leave. Zipper nerfed the guns, but they never gave the firepower back? Probably, even the players who asked for the nerf left...
Of course, Dust 514 is only a beta and CCP have never developed a first person shooter before, so there is nobody to blame. People who will kill it for us will probably look for a new weapon to say "this is overpowered" and "that is overpowered". Wait a minute... the breach assualt rifles have also decreased in damage! What next?? I'm saying if CCP wants to attract MAG SVER players or former SVER players, I advised bring the firepower back. Teammwork will be required to take down heavies and that is what Dust 514 stands for.
For the Heavy Machine gun, I have a different solution, other than decreasing its' damage;
- Decrease the speed of the heavy machine gun
- Decrease the time it takes for the weapon to start overheating
- Increase the time it takes for the weapon to cool down after the overheat.
- Increase the reload time.
- Increase the price of the heavy machine gun.
- Increase the amount of skill points relating to the heavy machine.
- Decrease the amount of damage increase bonus from the skills sheet.
- Increase the PG and CPU of the heavy machine gun and its' damage bonuses from store.
There are a lot more suggestions!
Everyone makes a thread to "nerf this and nerf that", but nobody ever asks "to not nerf that or don't nerf that", but not me. This is my suggestion to "nerf" the heavy machine gun without decreasing its' damage. Please take my notes into consideration, thank you :) |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.08.18 19:27:00 -
[2] - Quote
+1 |
Galactus VI
Algintal Core Gallente Federation
43
|
Posted - 2012.08.18 20:36:00 -
[3] - Quote
+1
^All is said^ |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.19 10:34:00 -
[4] - Quote
Thanks for the support! |
Viice-Raye Vinarii
Seituoda Taskforce Command Caldari State
1
|
Posted - 2012.08.20 01:50:00 -
[5] - Quote
+1 I totally agree the heavy machine should be deadly, besides being a heavy there's a speed restriction already right ? I do like how in MAG each faction had there own weapons, it made each faction stand out and play different from each other, the whole nerfed thing came from feeble players tired of getting owned , its just stupid and developers should just look the other way. |
Icy Tiger
496
|
Posted - 2012.08.20 02:12:00 -
[6] - Quote
Out of curiosity, did you play the build before the E3 build?
If yes, the build had crazy awesome Heavy suits. The HMG was DEADLY, when you saw a Heavy and werent one, you literally said "oh s***" and ran. It was OP, but nerfed a little too much. Try using the higer end HMGs or the variants, they work better than regular ones. |
Bennybuns
WarRavens
5
|
Posted - 2012.08.20 05:11:00 -
[7] - Quote
I have been raping with the heavy machine gun. last game was 12 - 1... |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.20 18:05:00 -
[8] - Quote
Icy Tiger wrote:Out of curiosity, did you play the build before the E3 build?
If yes, the build had crazy awesome Heavy suits. The HMG was DEADLY, when you saw a Heavy and werent one, you literally said "oh s***" and ran. It was OP, but nerfed a little too much. Try using the higer end HMGs or the variants, they work better than regular ones. Yeah, I use to play with the first build and loved the heavy machine gun. That's why I gave some points to "nerf" the minigun without decreasing the damage, otherwise it will become a cluster fear :/ |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.20 18:37:00 -
[9] - Quote
i've used the aurum prototype equivelant hmg in this build, and it's still god awefull.
i STILL perform better with a militia AR in a militia assault or militia logi suit, than i did with a prototype aurum HMG in a type-I heavy suit.
it does overheat slower, but they seem to have reduced the rate at which it gains accuracy, and capped how much accuracy it can gain via the spin-up effect to be much lower. increasing the effective range means nothing when the accuracy is ****. who cares how far the bullet travels when you are all but forced to miss anyway?
HMG has been useless since the E3 build.
personally i believe the HMG was fine pre-E3. it did exactly one thing: kill idiots who charged directly at you. it did it incredibly well. it was still BAD at everything else...
anybody complaining about it needs to think it through for a moment. what if you ran away? the heavy cannot chase you. he is too slow. he cannot hit you at range because his gun is inaccurate. even in the pre-E3 build when the HMG COULD become accurate eventually, it still afforded you plenty of time to seek cover. not to mention he's burned through 1/3rd of his magazine and is halfway to overheating by then...
the fact of the matter now is the gun is even LESS accurate, and does terrible damage when you factor in the huge % of "forced misses" it's just not GOOD at anything. even at knife fight range you're better off with a shotgun. just because they improved the weapons "effective range" doesn't make it EFFECTIVE at RANGE. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2012.08.20 19:33:00 -
[10] - Quote
I love the animation and sound the HMG makes and really wanted to use it, but I feel like that's all it is, noise. All bark, no bite. I can't kill up close with it, and will still get owned by a assault rifle at longer ranges. All-around useless weapon. I'll probably join the rest of the heavy users and use an AR with an SMG backup. |
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Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.20 21:13:00 -
[11] - Quote
i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.21 11:39:00 -
[12] - Quote
Darkz azurr wrote:i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died. Yeah, that's a typical heavy machine gunner. Not only that, but I play on the maximum sensitvety and has anybody else noticed how slow you turn? I remember I was about to kill one particular individual who was coming towards me in a corner, which is a good place for you to shoot from as a heavy. He justs runs to the left of me and the sensetivety can't keep up... Now imagine playing against the Keyboard and Mouse. It's slower than slow can get. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.21 11:48:00 -
[13] - Quote
Darkz azurr wrote:i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died.
sorry to break this to u but at that range ur just bad......no offense but 4m apart and u have a **** load of armor with an insane rof minigun that shreds ppl apart in an instant in cqc and u......LOST?! dafuq
Warrior of MAG wrote:Darkz azurr wrote:i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died. Yeah, that's a typical heavy machine gunner. Not only that, but I play on the maximum sensitvety and has anybody else noticed how slow you turn? I remember I was about to kill one particular individual who was coming towards me in a corner, which is a good place for you to shoot from as a heavy. He justs runs to the left of me and the sensetivety can't keep up... Now imagine playing against the Keyboard and Mouse. It's slower than slow can get.
Heavies have a slow turn speed.....its called balance u have a minigun.....with insane rof and a ton of armor, flanking is ur weakness as a heavy
didnt the HMG get buffed this build? the HMG is fine imho the hit detection isnt
ive been insta killed when i turn a corner to meet a heavy a couple times |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.21 12:23:00 -
[14] - Quote
I would consider myself a 'very good' heavy player. The HMG and Heavy are very good. People honestly need to harden the **** up and get some skill when it comes to playing a class based game. If you're dying 4m apart form an assault with an AR sorry but it's not the suit, it's you.
Also turn speed is a very good trade off IMO for Armor and Shielding (not run speed tho ). How many times do you find that a fast turn speed is EXTREMELY advantageous. You need to have people on your six (sorry pub peeps) to get by anywhere. If you expect to just walk in to an objective that the enemy control as a heavy and expect to make it alive because of all you 'tankzzz and armorz' you're doing it wrong. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.21 16:01:00 -
[15] - Quote
Mavado V Noriega wrote:Darkz azurr wrote:i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died. sorry to break this to u but at that range ur just bad......no offense but 4m apart and u have a **** load of armor with an insane rof minigun that shreds ppl apart in an instant in cqc and u......LOST?! dafuq [quote=Warrior of MAG] Heavies have a slow turn speed.....its called balance u have a minigun.....with insane rof and a ton of armor, flanking is ur weakness as a heavy didnt the HMG get buffed this build? the HMG is fine imho the hit detection isnt ive been insta killed when i turn a corner to meet a heavy a couple times Nope, the heavy machine gun did not get buffed and even if it did, there is hardly any difference. The heavy machine gun is something weaker players should fear off, not just go in front of them just circle around him to death. It was fine on the pre-E3 build, people used teammwork when heavies had a good turning sensitivity and a great deal of damage. If he was right next to you, you are suppose to run and do what the heavies are most vulnerable of; lure them to where your teammates are and attack him from that far range. That is tactic and teammwork and not a slow spinningness to death. |
OMEN STAR
19
|
Posted - 2012.08.21 16:04:00 -
[16] - Quote
+1 heavy dropsuit need something to make it more appealing maybe shield/armor resistance modules |
Darky SI
232
|
Posted - 2012.08.21 16:13:00 -
[17] - Quote
I said it before and i will say it again, HMG needs a DPS buff the cost-to-performance is totally unbalanced . e.g. proto HMG cost around 110k and the DPS is 19 only!
For the dropsuit its so damn slow there is no way to consider decreasing the speed as an option to balance it, i think a states buff may work |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.08.21 16:21:00 -
[18] - Quote
The turning speed negates the suits advantage which is supposed to be its armor. A guy can put a whole clip in us as we turn around 180 degrees. I'm sure the thought was balance but this negates the whole reason to have a heavy suit.
Increase turn speed! I shouldn't be owned by somebody just because he is behind me and I don't get a chance to even see who is shooting me before I'm dead. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.21 16:28:00 -
[19] - Quote
lol heavies should have slow turning speed the ppl saying it should take teamwork to take down a heavy it should also take teamwork to keep 1 up
i can 1v1 a heavy easy, 90% of the heavies play stupid no logis next to u? and ur running in the open? ur dead imma drop ur non existent shields and chip away at ur armor since my DPS > passive armor reps
Heavies are OP when u have a logi next to u, i was reppin my buddy heavy suit and having him tank a **** load of shots
increasing turn speed negates the weakness of the heavy which is being flanked , heavies should NOT be by themselves stick in a grp like u should and turn speed wont matter cuz ppl will have ur flanks
ppl only watching the dmg of each HMG bullet being 19? watch the ROF and ur clip size then calculate ur dmg per clip compared to someone using an AR
Fix hit detection before any changes to guns cuz the HMG imho is fine |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2012.08.21 16:54:00 -
[20] - Quote
Agreed heavys are so slow their only advantage is ridiculous power. I should not be able to repeatedly **** heavys as a scout(I play as a scout not as a heavy. people worry too much about the gun game which leads to boring repetitive game play based on leveling as fast as possible to get an edge instead of creative tactics.
You shouldn't be able to out gun game a heavy. You should have to out number, out wit, or out maneuver them, or the class is useless.
|
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Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.21 17:12:00 -
[21] - Quote
Warrior of MAG wrote:The Heavy Machine gun is suppose to be deadly and something players should fear once in contact with. The Keyboard and Mouse support have made the heavies the most vulnerable yet. Nobody fears the gun like they should. MAG had a similar faith back in the days... SVER (one of the three factions) was dominiating MAG. In MAG, the weapons were only restricted into each faction. So a non-SVER player couldn't use a SVER weapon by default. Each faction use to have their own home map, which they only defend. There were a lot of players just complaining and complaining about how SVER was overpowered, SVER had better maps, SVER had better equipments and so on. In the end, Zipper made the worst decision possible and decided to decrease the firepower of all the weapons by a great gap. What happened after this? Everyone started to leave. Zipper nerfed the guns, but they never gave the firepower back? Probably, even the players who asked for the nerf left... Of course, Dust 514 is only a beta and CCP have never developed a first person shooter before, so there is nobody to blame. People who will kill it for us will probably look for a new weapon to say "this is overpowered" and "that is overpowered". Wait a minute... the breach assualt rifles have also decreased in damage! What next?? I'm saying if CCP wants to attract MAG SVER players or former SVER players, I advised bring the firepower back. Teammwork will be required to take down heavies and that is what Dust 514 stands for. For the Heavy Machine gun, I have a different solution, other than decreasing its' damage;
- Decrease the speed of the heavy machine gun
- Decrease the time it takes for the weapon to start overheating
- Increase the time it takes for the weapon to cool down after the overheat.
- Increase the reload time.
- Increase the price of the heavy machine gun.
- Increase the amount of skill points relating to the heavy machine.
- Decrease the amount of damage increase bonus from the skills sheet.
- Increase the PG and CPU of the heavy machine gun and its' damage bonuses from store.
There are a lot more suggestions! Everyone makes a thread to "nerf this and nerf that", but nobody ever asks "to not nerf that or don't nerf that", but not me. This is my suggestion to "nerf" the heavy machine gun without decreasing its' damage. Please take my notes into consideration, thank you :) Summary: I wrote this topick because of 'likes'. Two days after release of pre-precursor build with no experience playing in the new version. I wrote a nice list. Some points can make someone happy. Other points indicate that I did not invent them at the same time and they contradict each other.
PS "(...)CCP have never developed a first person shooter before(...)" This is a fact, but they employs people that did(check the requirements for each job they offer). CCP know what to do, I say this from the perspective of the person who looks at them for a few years. If you really want to help, make a list of which solves the problem (it happens to be the most important - I don't see problem in you topick because HMG are deadly, especially these new versions) in a way that it is not delayed it in time.
|
Darky SI
232
|
Posted - 2012.08.21 21:31:00 -
[22] - Quote
Mavado V Noriega wrote: ppl only watching the dmg of each HMG bullet being 19? watch the ROF and ur clip size then calculate ur dmg per clip compared to someone using an AR
HMG is different than AR, we hip fire and not all bullet register hits especially at the beginning moving targets cause even more loss in bullets registration on the other hand AR is just point and shot you have better control over your gun so the amount of bullets we have doesn't much matter when half of the bullets scatter everywhere. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.22 16:57:00 -
[23] - Quote
Mavado V Noriega wrote:lol heavies should have slow turning speed the ppl saying it should take teamwork to take down a heavy it should also take teamwork to keep 1 up
i can 1v1 a heavy easy, 90% of the heavies play stupid no logis next to u? and ur running in the open? ur dead
That's because they sometimes die whilst they're turning to see where the gunfire is generating from. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.22 19:39:00 -
[24] - Quote
HMG should induce fear in any but the very, very well armoured.
But it doesn't due to the very low damage per round (mid to low teens in HP) against the AR damage per round (mid 30 to high 50 HP)
The HMG is a bigger weapon, it should be doing damage in the low 60 to high 80 per round. Its designed for making Armoured Swiss Cheeze out of any thing in its way.
The name used, Heavy Machine Gun, gives a false description of the weapon. It should be called a Light-weight Machine Gun.
Maybe they should rethink the HMG useage, it looks like the 20mm chain gun with HEAP rounds, and retask it as an AV weapon? |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.22 22:29:00 -
[25] - Quote
The HMG as I understand it should be an anti-infantry weapon capable of mowing down groups at close range and ridiculously vulnerable at medium to long range. Just like a Scout should always go down first when squaring off with an Assault, an Assault should always go down first against a Heavy...within about 10m. This keeps the Heavy sprinting through open areas and using cover as much as possible to get favorable ranges. This is its own counter-balance, because a Heavy neither moves as quickly nor turns as sharply as any other class, so attackers will be able to move in and out of cover more easily in these areas.
If a Heavy is guarding a point and three Assaults try to rush him head-on, in my opinion, they should take some serious damage in the process--the whole point being to operate tactically instead of just rushing. The Heavy likely had to put himself at risk just to get to that position, after all, so it runs both ways.
The point of this post being, a high-damage HMG will not be over-powered if it is engineered to a specific tactical use. I see that as point-guarding and crowd control. Give it an extreme advantage if your circumstance is just right, and an extreme disadvantage if you play it poorly. Right now, in my opinion, it seems skewed toward disadvantage without a real corresponding advantage.
Quote:The HMG is a bigger weapon, it should be doing damage in the low 60 to high 80 per round.
60-80 per round is too high for the RPM we're talking about. I was thinking more like 30-40 tops. That's already a 50%+ increase in damage. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.08.22 22:30:00 -
[26] - Quote
So let me get tihs you want a heavy with a heavy machine gun to be able to get shot and take little damage whilst being able to turn like a spinning top and kill everything in a storm of fire from his multi barreled chain gun of death with no overheat for the first 20 minutes of fire . And be able to take on tanks as a bonus.
Sounds fair because they are so fragile and useless at the moment. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.22 23:39:00 -
[27] - Quote
Another, more generally applicable thought about specialization: A player in any advanced gear shouldn't be ahead of a player in beginner gear every time. Meaning giving someone in a level 1 Heavy suit and HMG an advantage over someone in a level 5 Assault suit and prototype assault rifle shouldn't be a problem under the right conditions (e.g., close quarters one-on-one). Likewise, someone in a level 1 Assault suit and assault rifle should be able to take out a level 5 Heavy when the advantage is tipped (e.g., having a range advantage for a prolonged time). Specializations should hold in all circumstances.
Once again, just one opinion. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.24 17:00:00 -
[28] - Quote
Goric Rumis wrote:
60-80 per round is too high for the RPM we're talking about. I was thinking more like 30-40 tops. That's already a 50%+ increase in damage.
In the pre-E3 build, the damage (DPS) of the heavy machine gun was around 24. The rate of fire is the same. There wasn't also any bullet lag when you fired the heavy machine gun, but now... prediction is a major tactic. |
Altman Stormsinger
Doomheim
16
|
Posted - 2012.08.24 17:48:00 -
[29] - Quote
Mavado V Noriega wrote:lol heavies should have slow turning speed the ppl saying it should take teamwork to take down a heavy it should also take teamwork to keep 1 up
i can 1v1 a heavy easy, 90% of the heavies play stupid no logis next to u? and ur running in the open? ur dead imma drop ur non existent shields and chip away at ur armor since my DPS > passive armor reps
Heavies are OP when u have a logi next to u, i was reppin my buddy heavy suit and having him tank a **** load of shots
increasing turn speed negates the weakness of the heavy which is being flanked , heavies should NOT be by themselves stick in a grp like u should and turn speed wont matter cuz ppl will have ur flanks
ppl only watching the dmg of each HMG bullet being 19? watch the ROF and ur clip size then calculate ur dmg per clip compared to someone using an AR
Fix hit detection before any changes to guns cuz the HMG imho is fine
fixing hit detection seems to be the answer for alot of problems. if just 1/10th of the rounds that the buggy hit detection made miss actually landed the hmg would be "fixed"
and i'm a logi who loves repping heavies. taking down a heavy is just a dps race, so heal your tank and everything will be fine. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.24 20:00:00 -
[30] - Quote
Talking numbers, the HMG does no more DPS than an assault rifle. That's what doesn't seem right to me. Maybe there are attributes not listed in the weapon description that make a difference, but I don't see how it's an advantage beyond people getting freaked out by the sound and appearance of the gun itself. That's how I seem to bag most of my kills. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.24 22:02:00 -
[31] - Quote
CCP needs to add the Laz00r Tamsen!
The physical perfection of a weapon would not be discarded by our future descendents! They would keep the Tamsen alive well into the Space Age, continuing its noble tradition of OPness!
Oh, wait. Its called the Creodron Breach rifle pre-e3 build....
:P |
BuzzKill1
Seraphim Initiative. CRONOS.
1
|
Posted - 2012.08.24 23:57:00 -
[32] - Quote
fenrir storm wrote:So let me get tihs you want a heavy with a heavy machine gun to be able to get shot and take little damage whilst being able to turn like a spinning top and kill everything in a storm of fire from his multi barreled chain gun of death with no overheat for the first 20 minutes of fire . And be able to take on tanks as a bonus.
Sounds fair because they are so fragile and useless at the moment.
Don't forget a scope and make it IR for night battles. |
Jean-Henri
30
|
Posted - 2012.08.25 00:29:00 -
[33] - Quote
Imo give every Heavy Suit another Low Power Slot.
Such that Heavies really can tank for a lot longer, specifically when resistance mods come out....
Then give the HMG twice as much ammo per clip, and half again of ammo spare.
This should result in heavies lasting longer, and being able to spew lead for longer. So whilst there would be no appreciable increase to DPS, almost all head to head fights within HMG range would result in the Heavy winning.
Scouts would still be able to run circles and speed tank, and Heavies would be able to Effectively Armor Tank.
I'd also suggest slightly reducing the movement cost penalty for Heavy Suits, but increasing the movement cost penalty for wearing Armor plates (alongside giving Heavy Suits an extra Low Power Slot).
random thoughts only |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.28 00:14:00 -
[34] - Quote
BuzzKill1 wrote:fenrir storm wrote:So let me get tihs you want a heavy with a heavy machine gun to be able to get shot and take little damage whilst being able to turn like a spinning top and kill everything in a storm of fire from his multi barreled chain gun of death with no overheat for the first 20 minutes of fire . And be able to take on tanks as a bonus.
Sounds fair because they are so fragile and useless at the moment. Don't forget a scope and make it IR for night battles. Scopes might be a bit too much... Unless you can buy attachments seperately. Speaking of weapons, why does every single weapon in each category share only one texture?? So, the boundless heavy machine gun will look exactly like a basic heavy machine gun. If I ever save up for prototype weapons, it'll be embarassing when you reliaze your using a basic gun... just a possibility.
Back to the topic, as I upgrade my weapon, my heavy machine gun is actally killing people. But that's mainly because there are a lot of new players from PS Plus joining in. The players who have already "evolved" are sometimes much more difficult to overcome, even in a 1 vs 1. Lets just hope that the weapon gets its firepower back before it's too late. Next thing, there'll be a heavy uprising. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.29 20:22:00 -
[35] - Quote
Goric Rumis wrote:Talking numbers, the HMG does no more DPS than an assault rifle. That's what doesn't seem right to me. Maybe there are attributes not listed in the weapon description that make a difference, but I don't see how it's an advantage beyond people getting freaked out by the sound and appearance of the gun itself. That's how I seem to bag most of my kills. I agree. Sometimes, it's not even that "freaky" as it's suppose to be. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.29 21:02:00 -
[36] - Quote
Warrior of MAG wrote:Goric Rumis wrote:Talking numbers, the HMG does no more DPS than an assault rifle. That's what doesn't seem right to me. Maybe there are attributes not listed in the weapon description that make a difference, but I don't see how it's an advantage beyond people getting freaked out by the sound and appearance of the gun itself. That's how I seem to bag most of my kills. I agree. Sometimes, it's not even that "freaky" as it's suppose to be.
The "HMG" bullet does less damage than the AR plasma round even though it looks to be a larger bore weapon than the AR. Its speed is less than its 20th century ancestors, even the man portable ones, they had RoF between 2000 to 6000 rounds/min. The rotary barrel design is used because it can fire high numbers of rounds WITHOUT EXCESSIVE HEAT BUILD UP, it should be able to burn through an entire 300 round clip and not over heat. It does not fire high veloicty rounds, so where is the heat generated?? Why is the clip so small? it would be better to have a clip at minimum 50% larger. Why is the damage so low for a weapon of its type? It should be equivalant of any AR round. How much power/energy is 1HP equivalent to? round size*mass of projectile*speed of round=energy release at point of impact what is the range of the weapon? what is the distance of maximum range? What type of round is fired?
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.29 22:20:00 -
[37] - Quote
I have to admit the HMG is much better this build than the complete emasculation they got last build, but I still prefer the high damage/low range version as it sort of kept heavies in their "place". I'd like the variants on the HMG to be:
Breach: Moderate damage, lower rate of fire, no heat-up, high accuracy, mid range - Basically there to be sustained fire
Assault: (standard): Highest damage per shot, Low range, moderate heat-up/cooldown - Area denial, anti-siege.
Tactical: Moderate damage, Longest range, highest accuracy, faster heat-up/fastest cooldown. Open area support.
Burst: High damage per shot, Highest rate of fire, High accuracy, Long range, fastest heatup/Slowest cooldown - give user control over length of burst for the love of god - Anti-heavy infantry. |
pjwarrior long
D3LTA FORC3 Orion Empire
17
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Posted - 2012.08.29 22:49:00 -
[38] - Quote
fred orpaul wrote:Agreed heavys are so slow their only advantage is ridiculous power. I should not be able to repeatedly **** heavys as a scout(I play as a scout not as a heavy. people worry too much about the gun game which leads to boring repetitive game play based on leveling as fast as possible to get an edge instead of creative tactics.
You shouldn't be able to out gun game a heavy. You should have to out number, out wit, or out maneuver them, or the class is useless.
+1 i agree... frankly, im afraid to invest in a heavy because last time i tried it (before precoursor patch) it was to easy to kill. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.29 22:52:00 -
[39] - Quote
+1 Warrior of MAG has been a player to fear until this build. Now he's just some fat bloke looking like a free kill, kinda like all heavies once their team go running off... Props to Warrior of MAG for being one of the scary players :D Edit: fix the forge gun should be the next campaign |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.09.01 18:34:00 -
[40] - Quote
Tony Calif wrote:+1 Warrior of MAG has been a player to fear until this build. Now he's just some fat bloke looking like a free kill, kinda like all heavies once their team go running off... Props to Warrior of MAG for being one of the scary players :D Edit: fix the forge gun should be the next campaign Lol, Hey Tony. For some reason, I can't forget that name of yours; "Tony Calif". Whenever I join a match, that's the first name I see. Hehe
And sometimes, when all of your team is in one corner and you manage to go behind the enemy, you would've cornered the enemies by an unexpecting heavy ninja strike xD But sometimes, my machine gun has to concentrate on one guy, then the enemies are like "Who's shooting". It's funny. I try to stick around with my teammates though.
By the way, did anybody notice that the armour points for the heavies have been decreased greatly? Might be a glitch, but if it's true, first they nerf the heavy machine gun, then the breach aresenal and now the heavy armours?? Last time I looked at it, the armour was like 650 or something for all three types of heavy dropsuits... How much more underpowered can it get? |
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Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.01 19:09:00 -
[41] - Quote
lol the HMG is a joke am not a heavy but i feel sorry for my corp mates who specialize in the heavy suit. i remember in the 2nd build the HMG stroke fear on me everytime i saw one i had to think twice before engaging a heavy with HMG but now i chase after and play around them. |
WARSLAVEs
Villore Sec Ops Gallente Federation
15
|
Posted - 2012.09.01 19:14:00 -
[42] - Quote
HowDidThatTaste wrote:The turning speed negates the suits advantage which is supposed to be its armor. A guy can put a whole clip in us as we turn around 180 degrees. I'm sure the thought was balance but this negates the whole reason to have a heavy suit.
Increase turn speed! I shouldn't be owned by somebody just because he is behind me and I don't get a chance to even see who is shooting me before I'm dead.
actually yes that is how it should be
if you are caught from behind you should have little to no chance of living and that should go for every class. |
mcbob mcbob
10
|
Posted - 2012.09.01 22:20:00 -
[43] - Quote
Viice-Raye Vinarii wrote:+1 I totally agree the heavy machine should be deadly, besides being a heavy there's a speed restriction already right ? I do like how in MAG each faction had there own weapons, it made each faction stand out and play different from each other, the whole nerfed thing came from feeble players tired of getting owned , its just stupid and developers should just look the other way. People seem to have found a way to get around the low speed- they drive around in LAVs, jump out, kill someone, and jump back in. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.09.02 05:22:00 -
[44] - Quote
Heavy should own at short range Scout should own at long range Assault should fill in the middle |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.09.13 17:33:00 -
[45] - Quote
kalahari ilkeston wrote:Heavy should own at short range Scout should own at long range Assault should fill in the middle Exactly that. Everybody should have their own advantages and disadvantages. If what you say gets implemented, then the matches will be more "balanced." Remember people, heavies can't chase you, but you can run away and try to flank them. That's no excuse for the low turning speed though. Increase the sensitivity! The power and the armour are already low. |
Trollolol man
Sanmatar Kelkoons Minmatar Republic
7
|
Posted - 2012.09.13 20:40:00 -
[46] - Quote
-100000000000 |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.09.20 19:28:00 -
[47] - Quote
Where is the balance of the HMG when at close range the Assault rifle out shoots a HMG. HMG rounds should be based on the Assault rifle round of the same size. Modern HMG weapons today use a modified rifle round (slightly more power). HMG is an area suppression weapon, if you hear it you should keep your head down. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.20 19:31:00 -
[48] - Quote
Warrior of MAG wrote:The Heavy Machine gun is suppose to be deadly and something players should fear once in contact with. The Keyboard and Mouse support have made the heavies the most vulnerable yet. Nobody fears the gun like they should. MAG had a similar faith back in the days... SVER (one of the three factions) was dominiating MAG. In MAG, the weapons were only restricted into each faction. So a non-SVER player couldn't use a SVER weapon by default. Each faction use to have their own home map, which they only defend. There were a lot of players just complaining and complaining about how SVER was overpowered, SVER had better maps, SVER had better equipments and so on. In the end, Zipper made the worst decision possible and decided to decrease the firepower of all the weapons by a great gap. What happened after this? Everyone started to leave. Zipper nerfed the guns, but they never gave the firepower back? Probably, even the players who asked for the nerf left... Of course, Dust 514 is only a beta and CCP have never developed a first person shooter before, so there is nobody to blame. People who will kill it for us will probably look for a new weapon to say "this is overpowered" and "that is overpowered". Wait a minute... the breach assualt rifles have also decreased in damage! What next?? I'm saying if CCP wants to attract MAG SVER players or former SVER players, I advised bring the firepower back. Teammwork will be required to take down heavies and that is what Dust 514 stands for. For the Heavy Machine gun, I have a different solution, other than decreasing its' damage;
- Decrease the speed of the heavy machine gun
- Decrease the time it takes for the weapon to start overheating
- Increase the time it takes for the weapon to cool down after the overheat.
- Increase the reload time.
- Increase the price of the heavy machine gun.
- Increase the amount of skill points relating to the heavy machine.
- Decrease the amount of damage increase bonus from the skills sheet.
- Increase the PG and CPU of the heavy machine gun and its' damage bonuses from store.
There are a lot more suggestions! Everyone makes a thread to "nerf this and nerf that", but nobody ever asks "to not nerf that or don't nerf that", but not me. This is my suggestion to "nerf" the heavy machine gun without decreasing its' damage. Please take my notes into consideration, thank you :) 1+ Yep, the machine gun is not strong enough and it is very very hard to control when using it, you will find yourself spraying the ground in most cases instead of the enemies. Therefore the speed must be decreased in my opinion, or maybe they could make some sort of Breach HMG?
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immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.20 19:42:00 -
[49] - Quote
hmg is fine as is. i can constantly **** people with it. just not useful on every map, mostly the large maps it is terrible on.
get in a game in a compound and pull out the hmg. this is where its best. tight quarters = hmg fun.
if you lost to an ar in a very close range then either a) get good and learn to aim(not very hard) b) had another gy shooting at you that you didnt know about c) you were standing still while he was strafing. heavies cant move much but any little side to side is useful.
only have hmg operation trained to lvl 3...cant imagine how god mode it is once i get that to level 5 |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.09.20 23:45:00 -
[50] - Quote
When the squad-locking glitch hit I decided to hop on another toon and try the heavy. I tried it before for about 10 minutes until the slug-like speed made me feel claustrophobic and I quit.
Anyway, this time around I decided to tough it out to try and develop a reasonable opinion on heavies. It's a different playstyle for sure from assault, but it's growing on me. Best games so far have been 12-3, 9-0, etc.
The thing I want to add to the thread is prolly about lag/hit detection, I don't know which and I'm f****** sick to death of thinking about it. But I've had experiences where when everything is working right re lag/hits, the HMG absolutely rapes assault and heavy suits. In those moments one begins to get a little of that godlike feeling =). Other times, nothing.
Also, projectiles struggle with shields but chew through armor, so flux grenades are a HMG heavy's best friend. |
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Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.10.13 11:58:00 -
[51] - Quote
immortal ironhide wrote:
if you lost to an ar in a very close range then either a) get good and learn to aim(not very hard) b) had another gy shooting at you that you didnt know about c) you were standing still while he was strafing. heavies cant move much but any little side to side is useful.
Good aim? Hardcore players can't play as good as they can with so-called "balancing" issue with a low turn speed. My accuraccy is like 85% (I'll say), but in my last matches, someone with an assualt rifle in a assualt dropsuit owned me, even though we fired at each other at exactly same time and we didn't miss each other. He killed me in like 0.4 seconds when I wasted between 1/2 and 3/4 of his hp...? A combination of the nerfed heavy machine gun and armour means you're just a free kills. But, the heavy machine gun has been slightly improved, but not the damage stat though. Currently, it's 16. Increase it to 21 and everything will come back to the way it was :) |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.10.13 13:02:00 -
[52] - Quote
The HMG is a beast even in the last build it was good in this build it is a god like weapon of mass destruction .
No one mortal can defeat this multi-barreled spewer of lead.
Just w8 till u see triple damage mod proto hmgs cutting down suits like chaff.
But yeah please buy all means make it MORE powerful . |
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