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Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.18 17:45:00 -
[1] - Quote
The Heavy Machine gun is suppose to be deadly and something players should fear once in contact with. The Keyboard and Mouse support have made the heavies the most vulnerable yet. Nobody fears the gun like they should. MAG had a similar faith back in the days... SVER (one of the three factions) was dominiating MAG. In MAG, the weapons were only restricted into each faction. So a non-SVER player couldn't use a SVER weapon by default. Each faction use to have their own home map, which they only defend. There were a lot of players just complaining and complaining about how SVER was overpowered, SVER had better maps, SVER had better equipments and so on. In the end, Zipper made the worst decision possible and decided to decrease the firepower of all the weapons by a great gap. What happened after this? Everyone started to leave. Zipper nerfed the guns, but they never gave the firepower back? Probably, even the players who asked for the nerf left...
Of course, Dust 514 is only a beta and CCP have never developed a first person shooter before, so there is nobody to blame. People who will kill it for us will probably look for a new weapon to say "this is overpowered" and "that is overpowered". Wait a minute... the breach assualt rifles have also decreased in damage! What next?? I'm saying if CCP wants to attract MAG SVER players or former SVER players, I advised bring the firepower back. Teammwork will be required to take down heavies and that is what Dust 514 stands for.
For the Heavy Machine gun, I have a different solution, other than decreasing its' damage;
- Decrease the speed of the heavy machine gun
- Decrease the time it takes for the weapon to start overheating
- Increase the time it takes for the weapon to cool down after the overheat.
- Increase the reload time.
- Increase the price of the heavy machine gun.
- Increase the amount of skill points relating to the heavy machine.
- Decrease the amount of damage increase bonus from the skills sheet.
- Increase the PG and CPU of the heavy machine gun and its' damage bonuses from store.
There are a lot more suggestions!
Everyone makes a thread to "nerf this and nerf that", but nobody ever asks "to not nerf that or don't nerf that", but not me. This is my suggestion to "nerf" the heavy machine gun without decreasing its' damage. Please take my notes into consideration, thank you :) |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.19 10:34:00 -
[2] - Quote
Thanks for the support! |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.20 18:05:00 -
[3] - Quote
Icy Tiger wrote:Out of curiosity, did you play the build before the E3 build?
If yes, the build had crazy awesome Heavy suits. The HMG was DEADLY, when you saw a Heavy and werent one, you literally said "oh s***" and ran. It was OP, but nerfed a little too much. Try using the higer end HMGs or the variants, they work better than regular ones. Yeah, I use to play with the first build and loved the heavy machine gun. That's why I gave some points to "nerf" the minigun without decreasing the damage, otherwise it will become a cluster fear :/ |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.21 11:39:00 -
[4] - Quote
Darkz azurr wrote:i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died. Yeah, that's a typical heavy machine gunner. Not only that, but I play on the maximum sensitvety and has anybody else noticed how slow you turn? I remember I was about to kill one particular individual who was coming towards me in a corner, which is a good place for you to shoot from as a heavy. He justs runs to the left of me and the sensetivety can't keep up... Now imagine playing against the Keyboard and Mouse. It's slower than slow can get. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.21 16:01:00 -
[5] - Quote
Mavado V Noriega wrote:Darkz azurr wrote:i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died. sorry to break this to u but at that range ur just bad......no offense but 4m apart and u have a **** load of armor with an insane rof minigun that shreds ppl apart in an instant in cqc and u......LOST?! dafuq [quote=Warrior of MAG] Heavies have a slow turn speed.....its called balance u have a minigun.....with insane rof and a ton of armor, flanking is ur weakness as a heavy didnt the HMG get buffed this build? the HMG is fine imho the hit detection isnt ive been insta killed when i turn a corner to meet a heavy a couple times Nope, the heavy machine gun did not get buffed and even if it did, there is hardly any difference. The heavy machine gun is something weaker players should fear off, not just go in front of them just circle around him to death. It was fine on the pre-E3 build, people used teammwork when heavies had a good turning sensitivity and a great deal of damage. If he was right next to you, you are suppose to run and do what the heavies are most vulnerable of; lure them to where your teammates are and attack him from that far range. That is tactic and teammwork and not a slow spinningness to death. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.22 16:57:00 -
[6] - Quote
Mavado V Noriega wrote:lol heavies should have slow turning speed the ppl saying it should take teamwork to take down a heavy it should also take teamwork to keep 1 up
i can 1v1 a heavy easy, 90% of the heavies play stupid no logis next to u? and ur running in the open? ur dead
That's because they sometimes die whilst they're turning to see where the gunfire is generating from. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.24 17:00:00 -
[7] - Quote
Goric Rumis wrote:
60-80 per round is too high for the RPM we're talking about. I was thinking more like 30-40 tops. That's already a 50%+ increase in damage.
In the pre-E3 build, the damage (DPS) of the heavy machine gun was around 24. The rate of fire is the same. There wasn't also any bullet lag when you fired the heavy machine gun, but now... prediction is a major tactic. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.28 00:14:00 -
[8] - Quote
BuzzKill1 wrote:fenrir storm wrote:So let me get tihs you want a heavy with a heavy machine gun to be able to get shot and take little damage whilst being able to turn like a spinning top and kill everything in a storm of fire from his multi barreled chain gun of death with no overheat for the first 20 minutes of fire . And be able to take on tanks as a bonus.
Sounds fair because they are so fragile and useless at the moment. Don't forget a scope and make it IR for night battles. Scopes might be a bit too much... Unless you can buy attachments seperately. Speaking of weapons, why does every single weapon in each category share only one texture?? So, the boundless heavy machine gun will look exactly like a basic heavy machine gun. If I ever save up for prototype weapons, it'll be embarassing when you reliaze your using a basic gun... just a possibility.
Back to the topic, as I upgrade my weapon, my heavy machine gun is actally killing people. But that's mainly because there are a lot of new players from PS Plus joining in. The players who have already "evolved" are sometimes much more difficult to overcome, even in a 1 vs 1. Lets just hope that the weapon gets its firepower back before it's too late. Next thing, there'll be a heavy uprising. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.08.29 20:22:00 -
[9] - Quote
Goric Rumis wrote:Talking numbers, the HMG does no more DPS than an assault rifle. That's what doesn't seem right to me. Maybe there are attributes not listed in the weapon description that make a difference, but I don't see how it's an advantage beyond people getting freaked out by the sound and appearance of the gun itself. That's how I seem to bag most of my kills. I agree. Sometimes, it's not even that "freaky" as it's suppose to be. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.09.01 18:34:00 -
[10] - Quote
Tony Calif wrote:+1 Warrior of MAG has been a player to fear until this build. Now he's just some fat bloke looking like a free kill, kinda like all heavies once their team go running off... Props to Warrior of MAG for being one of the scary players :D Edit: fix the forge gun should be the next campaign Lol, Hey Tony. For some reason, I can't forget that name of yours; "Tony Calif". Whenever I join a match, that's the first name I see. Hehe
And sometimes, when all of your team is in one corner and you manage to go behind the enemy, you would've cornered the enemies by an unexpecting heavy ninja strike xD But sometimes, my machine gun has to concentrate on one guy, then the enemies are like "Who's shooting". It's funny. I try to stick around with my teammates though.
By the way, did anybody notice that the armour points for the heavies have been decreased greatly? Might be a glitch, but if it's true, first they nerf the heavy machine gun, then the breach aresenal and now the heavy armours?? Last time I looked at it, the armour was like 650 or something for all three types of heavy dropsuits... How much more underpowered can it get? |
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Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.09.13 17:33:00 -
[11] - Quote
kalahari ilkeston wrote:Heavy should own at short range Scout should own at long range Assault should fill in the middle Exactly that. Everybody should have their own advantages and disadvantages. If what you say gets implemented, then the matches will be more "balanced." Remember people, heavies can't chase you, but you can run away and try to flank them. That's no excuse for the low turning speed though. Increase the sensitivity! The power and the armour are already low. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
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Posted - 2012.10.13 11:58:00 -
[12] - Quote
immortal ironhide wrote:
if you lost to an ar in a very close range then either a) get good and learn to aim(not very hard) b) had another gy shooting at you that you didnt know about c) you were standing still while he was strafing. heavies cant move much but any little side to side is useful.
Good aim? Hardcore players can't play as good as they can with so-called "balancing" issue with a low turn speed. My accuraccy is like 85% (I'll say), but in my last matches, someone with an assualt rifle in a assualt dropsuit owned me, even though we fired at each other at exactly same time and we didn't miss each other. He killed me in like 0.4 seconds when I wasted between 1/2 and 3/4 of his hp...? A combination of the nerfed heavy machine gun and armour means you're just a free kills. But, the heavy machine gun has been slightly improved, but not the damage stat though. Currently, it's 16. Increase it to 21 and everything will come back to the way it was :) |
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