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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.08.22 22:29:00 -
[1] - Quote
The HMG as I understand it should be an anti-infantry weapon capable of mowing down groups at close range and ridiculously vulnerable at medium to long range. Just like a Scout should always go down first when squaring off with an Assault, an Assault should always go down first against a Heavy...within about 10m. This keeps the Heavy sprinting through open areas and using cover as much as possible to get favorable ranges. This is its own counter-balance, because a Heavy neither moves as quickly nor turns as sharply as any other class, so attackers will be able to move in and out of cover more easily in these areas.
If a Heavy is guarding a point and three Assaults try to rush him head-on, in my opinion, they should take some serious damage in the process--the whole point being to operate tactically instead of just rushing. The Heavy likely had to put himself at risk just to get to that position, after all, so it runs both ways.
The point of this post being, a high-damage HMG will not be over-powered if it is engineered to a specific tactical use. I see that as point-guarding and crowd control. Give it an extreme advantage if your circumstance is just right, and an extreme disadvantage if you play it poorly. Right now, in my opinion, it seems skewed toward disadvantage without a real corresponding advantage.
Quote:The HMG is a bigger weapon, it should be doing damage in the low 60 to high 80 per round.
60-80 per round is too high for the RPM we're talking about. I was thinking more like 30-40 tops. That's already a 50%+ increase in damage. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.22 23:39:00 -
[2] - Quote
Another, more generally applicable thought about specialization: A player in any advanced gear shouldn't be ahead of a player in beginner gear every time. Meaning giving someone in a level 1 Heavy suit and HMG an advantage over someone in a level 5 Assault suit and prototype assault rifle shouldn't be a problem under the right conditions (e.g., close quarters one-on-one). Likewise, someone in a level 1 Assault suit and assault rifle should be able to take out a level 5 Heavy when the advantage is tipped (e.g., having a range advantage for a prolonged time). Specializations should hold in all circumstances.
Once again, just one opinion. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.24 20:00:00 -
[3] - Quote
Talking numbers, the HMG does no more DPS than an assault rifle. That's what doesn't seem right to me. Maybe there are attributes not listed in the weapon description that make a difference, but I don't see how it's an advantage beyond people getting freaked out by the sound and appearance of the gun itself. That's how I seem to bag most of my kills. |
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