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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 16:58:00 -
[1] - Quote
At least you would be agreeing with the 168 tank-crews who died at the hands of Feldwebel Kurt Knispel - the top scoring ace for the German 12th Panzer Division/503rd Heavy Panzer Battalion.
Yanno - because tanks actually do kill people and generally survive a pretty hefty amount of fire.
While we're on the subject, another German ace commander, Michael Whittmann, was killed - not directly by enemy fire - but by his own tank's ammunition exploding inside the tank itself.
Considering the time and effort one has to put into HAVs, as well as the associated skills to fit weaponry/armor/shields/etc, it's entirely plausible that they should be vastly superior fighting weapons. Honestly, look in the mirror and ask yourself, does my Gauss Rifle honestly have the capabilities to inflict physical harm on a TANK made of science fiction materials that I will never see in my lifetime?
I can't wait to see the "Orbital Strikes are OP" threads on August 21st. Seriously, if you think slow moving war machines are over-powered just wait until giant light posts are being fired down from the heavens because Squad Alpha of the enemy team were granted one for being objective-based.
Really. I'm not entirely sure how this is even an issue - what did you EXPECT to occur from a knife fight with a 60-ton weapon of (major) destruction? |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:04:00 -
[2] - Quote
+1 |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 17:11:00 -
[3] - Quote
when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:13:00 -
[4] - Quote
I will say this as many times as it takes
REAL LIFE IS IRRELEVANT IN VIDEO GAMES
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:13:00 -
[5] - Quote
It's a lot harder to drive a tank than you think. The ones that do get that many kills, are the ones that know what they are doing. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:16:00 -
[6] - Quote
Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:18:00 -
[7] - Quote
Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME
quit ruining our game genre |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:21:00 -
[8] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre
Too bad it's not yours.
|
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:22:00 -
[9] - Quote
Debacle Nano wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Too bad it's not yours.
FPS is ours, eve is yours, you can go back to your futuristic real life simulator.
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 17:23:00 -
[10] - Quote
Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME
I deal 6.5k damage against with a #OneManArmy loadout and I have tanks of my own so quit assuming **** because it's making you look stupid. |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:23:00 -
[11] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre
Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested.
What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are:
Demigods. Immortals. Deities. Empyreans.
Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this:
Something you are not accustomed to.
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:23:00 -
[12] - Quote
You don't own the FPS genre. Just like we don't own the MMO genre. |
Unit-775
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.08.11 17:24:00 -
[13] - Quote
+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced atm. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 17:25:00 -
[14] - Quote
xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ.
I wish I could like my own posts |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:26:00 -
[15] - Quote
Unit-775 wrote:+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced.
Thank you. You're probably one of the ones I have to actually put some effort into killing because you're not running up on the tank shooting at it with an Assault Rifle and throwing Militia Locus Grenades at it.
Seriously, people, it's not hard. You see a tank - and you know you can't do anything to it - RUN THE **** AWAY.
Christ, it's not like I can capture objectives with the ******* thing. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:27:00 -
[16] - Quote
xprotoman23 wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. I wish I could like my own posts
Yes, give us more reason to not take you seriously. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:30:00 -
[17] - Quote
Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested. What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are: Demigods. Immortals. Deities. Empyreans. Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this: Something you are not accustomed to.
I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game.
|
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:31:00 -
[18] - Quote
Aeon Amadi wrote:Unit-775 wrote:+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced.
Thank you. You're probably one of the ones I have to actually put some effort into killing because you're not running up on the tank shooting at it with an Assault Rifle and throwing Militia Locus Grenades at it. Seriously, people, it's not hard. You see a tank - and you know you can't do anything to it - RUN THE **** AWAY. Christ, it's not like I can capture objectives with the ******* thing.
your tank can move faster than I can with a kenetic enhancer and an assault dropsuit. please explain to me how running will help. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 17:32:00 -
[19] - Quote
xprotoman23 wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME I deal 6.5k damage against with a #OneManArmy loadout and I have tanks of my own so quit assuming **** because it's making you look stupid.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.11 17:34:00 -
[20] - Quote
Tanks aren't OP. Marauders are OP. someone justify wtf you need a 1.5damage mod on a super tank? What exactly are you needing that firepower for except other tanks? Only thing in the game with that kinda damage... Or ehp.... It's mostly going to depend on map design. |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:34:00 -
[21] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested. What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are: Demigods. Immortals. Deities. Empyreans. Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this: Something you are not accustomed to. I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game.
As far as running - try using Cover instead of traversing an open field. As far as free-to-pay models, don't know what to tell you mate. Free game, pay for additional bonuses, suppose you should just leave and find another game as you said you were going to do instead of arguing your point senselessly on an internet forum thread that will inevitably be overlooked or removed for an equally stupid argument.
We're done here. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:35:00 -
[22] - Quote
Tony Calif wrote:Tanks aren't OP. Marauders are OP. someone justify wtf you need a 1.5damage mod on a super tank? What exactly are you needing that firepower for except other tanks? Only thing in the game with that kinda damage... Or ehp.... It's mostly going to depend on map design.
Which is why you have maps like Biomass where the objectives are all indoors.......... |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 17:36:00 -
[23] - Quote
I don't have a problem with all these vehicles as I have my assault or AV fit to chose from. I do however realise why many do. This is supposed, we were told, to be a MMOFPS.... well it's neither. Most games I play now are just plain no fun and boring. I know CCP want to cater for eve players too, which is also rather silly as obviously 90% of them have no clue what an FPS is. I just hope it gets better next build because I do want this game to work, but it should be obvious by the numbers playing as it stands, it is not..... I'm sure when grouping comes things will get much better, and I have fingers crossed. This game should absolutely NOT be all about vehicles, which it is now. I'm ok to give CCP a chance, but I'm not holding my breath. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:40:00 -
[24] - Quote
Quote:I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. Let's say I start a new account in eve and fly around in my starter ship. I decide to try and gank a battleship in null sec. He kills me with ease. That is how I see your argument.
Now let's try something different. I am a starter ship in a corp flying in null sec. I don't expect to kill anything larger than me or more time invested players, but I can still be useful. My corp uses blasters, a short range weapon and the enemy is very far out. I can be used to fly out to where the enemy is located and, without attempting to kill anything, and have my whole fleet warp to me, allowing them to come into range of the enemy. That is called being useful.
Not everything in this game is killing related. This can be put into Dust terms if it had to. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:40:00 -
[25] - Quote
ICECREAMK1NG WARRIORS wrote:I don't have a problem with all these vehicles as I have my assault or AV fit to chose from. I do however realise why many do. This is supposed, we were told, to be a MMOFPS.... well it's neither. Most games I play now are just plain no fun and boring. I know CCP want to cater for eve players too, which is also rather silly as obviously 90% of them have no clue what an FPS is. I just hope it gets better next build because I do want this game to work, but it should be obvious by the numbers playing as it stands, it is not..... I'm sure when grouping comes things will get much better, and I have fingers crossed. This game should absolutely NOT be all about vehicles, which it is now. I'm ok to give CCP a chance, but I'm not holding my breath.
Perfect Dark, Battlefield 2, Call of Duty (majority of them), Battlefield 3, Medal of Honor, Combat Arms, etc. etc. etc. I've played all of them. Know something interesting is that the only one to have vehicles in that entire line up is the Battlefield series.
Some Dust 514 developers are formerly Dice developers.
Seriously - these vehicles are operating no better than the tanks in the Battlefield series, and the argument here is that they aren't "over-powered" they are just performing as intended and players are reaping the rewards of ill-prepared adversaries who refuse/cannot change to an Anti-Vehicular set up which can counter them. They are getting higher skill point ratios because they are not often defeated when only a handful of the entire player-base is using AV weaponry - the rest are still blatantly attempting to go head-to-head with a tank using an Assault Rifle or Militia gear. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:41:00 -
[26] - Quote
Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested. What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are: Demigods. Immortals. Deities. Empyreans. Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this: Something you are not accustomed to. I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. As far as running - try using Cover instead of traversing an open field. As far as free-to-pay models, don't know what to tell you mate. Free game, pay for additional bonuses, suppose you should just leave and find another game as you said you were going to do instead of arguing your point senselessly on an internet forum thread that will inevitably be overlooked or removed for an equally stupid argument. We're done here.
you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:43:00 -
[27] - Quote
ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:43:00 -
[28] - Quote
Debacle Nano wrote:Quote:I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. Let's say I start a new account in eve and fly around in my starter ship. I decide to try and gank a battleship in null sec. He kills me with ease. That is how I see your argument. Now let's try something different. I am a starter ship in a corp flying in null sec. I don't expect to kill anything larger than me or more time invested players, but I can still be useful. My corp uses blasters, a short range weapon and the enemy is very far out. I can be used to fly out to where the enemy is located and, without attempting to kill anything, and have my whole fleet warp to me, allowing them to come into range of the enemy. That is called being useful. Not everything in this game is killing related. This can be put into Dust terms if it had to.
are you thick? |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:44:00 -
[29] - Quote
ALM1GHTY STATIUS wrote:Debacle Nano wrote:Quote:I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. Let's say I start a new account in eve and fly around in my starter ship. I decide to try and gank a battleship in null sec. He kills me with ease. That is how I see your argument. Now let's try something different. I am a starter ship in a corp flying in null sec. I don't expect to kill anything larger than me or more time invested players, but I can still be useful. My corp uses blasters, a short range weapon and the enemy is very far out. I can be used to fly out to where the enemy is located and, without attempting to kill anything, and have my whole fleet warp to me, allowing them to come into range of the enemy. That is called being useful. Not everything in this game is killing related. This can be put into Dust terms if it had to. are you thick?
Are you an idiot? |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:44:00 -
[30] - Quote
Aeon Amadi wrote:ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP.
I don't even play the game LOL just trying to fix it until it is playable! :D |
|
Kcobra Rod
Foxhound Corporation
55
|
Posted - 2012.08.11 17:44:00 -
[31] - Quote
As a surya driver tanks are perfectly balanced, you got to put more sp into them then going for proto gear, If you train to proto swarms or proto forge it can really do some nasty damage to the sagaris or surya |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:45:00 -
[32] - Quote
Debacle Nano wrote:ALM1GHTY STATIUS wrote:Debacle Nano wrote:Quote:I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. Let's say I start a new account in eve and fly around in my starter ship. I decide to try and gank a battleship in null sec. He kills me with ease. That is how I see your argument. Now let's try something different. I am a starter ship in a corp flying in null sec. I don't expect to kill anything larger than me or more time invested players, but I can still be useful. My corp uses blasters, a short range weapon and the enemy is very far out. I can be used to fly out to where the enemy is located and, without attempting to kill anything, and have my whole fleet warp to me, allowing them to come into range of the enemy. That is called being useful. Not everything in this game is killing related. This can be put into Dust terms if it had to. are you thick? Are you an idiot?
you still can't beat someone with 1 hour experience if your enemy has 100 days experience. aka no skill involved. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:45:00 -
[33] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP. I don't even play the game LOL just trying to fix it until it is playable! :D
Fix it by not playing it and providing feedback which is based on assumption rather than evidence, fact, or reason. My work here is done. Revel in it. |
Unit-775
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.08.11 17:45:00 -
[34] - Quote
ALM1GHTY STATIUS wrote: I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. .
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Unit-775 wrote:+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced.
Thank you. You're probably one of the ones I have to actually put some effort into killing because you're not running up on the tank shooting at it with an Assault Rifle and throwing Militia Locus Grenades at it. Seriously, people, it's not hard. You see a tank - and you know you can't do anything to it - RUN THE **** AWAY. Christ, it's not like I can capture objectives with the ******* thing. your tank can move faster than I can with a kenetic enhancer and an assault dropsuit. please explain to me how running will help.
Thousands of hours and you cant escape or avoid a lousy tank ? Try to run where he cant follow you, and put cover between you and the tank, also avoid it in the open.
im pretty sure the only thing you got thought during your FPS career was bad manners. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:46:00 -
[35] - Quote
Kcobra Rod wrote:As a surya driver tanks are perfectly balanced, you got to put more sp into them then going for proto gear, If you train to proto swarms or proto forge it can really do some nasty damage to the sagaris or surya
Two - three shots from a Proto Forge can put a Surya down. Six shot swarm launcher? I run from that ****. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:47:00 -
[36] - Quote
Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP. I don't even play the game LOL just trying to fix it until it is playable! :D Fix it by not playing it and providing feedback which is based on assumption rather than evidence, fact, or reason. My work here is done. Revel in it.
I was number 4 on the leaderboards before I decided this patch was worse than the old one LOL. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:48:00 -
[37] - Quote
Unit-775 wrote:ALM1GHTY STATIUS wrote: I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. .
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Unit-775 wrote:+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced.
Thank you. You're probably one of the ones I have to actually put some effort into killing because you're not running up on the tank shooting at it with an Assault Rifle and throwing Militia Locus Grenades at it. Seriously, people, it's not hard. You see a tank - and you know you can't do anything to it - RUN THE **** AWAY. Christ, it's not like I can capture objectives with the ******* thing. your tank can move faster than I can with a kenetic enhancer and an assault dropsuit. please explain to me how running will help. Thousands of hours and you cant escape or avoid a lousy tank ? Try to run where he cant follow you, and put cover between you and the tank, also avoid it in the open. im pretty sure the only thing you got thought during your FPS career was bad manners.
the tank can follow and camp me out. people know me after seeing my name in the kill feed after about 5 minutes and they know I'm proto, they want the money from my gear. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 17:50:00 -
[38] - Quote
@ Aeon.
The problem is most people who are playing dust or who tried it and left came here expecting a. MMOFPS. NOT a. SMALLMO VEHICLE WAR game.......... As I said I'm waitng, but not with baited breath. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 17:51:00 -
[39] - Quote
ALM1GHTY STATIUS wrote:Debacle Nano wrote:ALM1GHTY STATIUS wrote:Debacle Nano wrote:Quote:I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game. Let's say I start a new account in eve and fly around in my starter ship. I decide to try and gank a battleship in null sec. He kills me with ease. That is how I see your argument. Now let's try something different. I am a starter ship in a corp flying in null sec. I don't expect to kill anything larger than me or more time invested players, but I can still be useful. My corp uses blasters, a short range weapon and the enemy is very far out. I can be used to fly out to where the enemy is located and, without attempting to kill anything, and have my whole fleet warp to me, allowing them to come into range of the enemy. That is called being useful. Not everything in this game is killing related. This can be put into Dust terms if it had to. are you thick? Are you an idiot? you still can't beat someone with 1 hour experience if your enemy has 100 days experience. aka no skill involved.
Dust isn't about the word "You" or "I". Keep thinking that soloing everything is going to get you somewhere and you will still be crying on the forums. Unlike other games, teamwork needs to be involved. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:52:00 -
[40] - Quote
Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:54:00 -
[41] - Quote
ALM1GHTY STATIUS wrote:
the tank can follow and camp me out. people know me after seeing my name in the kill feed after about 5 minutes and they know I'm proto, they want the money from my gear.
Not a legitimate reason. Spawn somewhere else. You have plenty of options: Main base, objectives, vehicles, drop-uplinks. Not necessarily in that order. Also, they're changing the spawn mechanics in the new build. So there's that. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:55:00 -
[42] - Quote
ICECREAMK1NG WARRIORS wrote:@ Aeon.
The problem is most people who are playing dust or who tried it and left came here expecting a. MMOFPS. NOT a. SMALLMO VEHICLE WAR game.......... As I said I'm waitng, but not with baited breath.
Give me a valid reason as to why you think this way instead of just saying it. You're proving nothing. |
ALM1GHTY STATIUS
138
|
Posted - 2012.08.11 17:57:00 -
[43] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=30144&find=unread |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 18:07:00 -
[44] - Quote
Aeon Amadi wrote:ICECREAMK1NG WARRIORS wrote:@ Aeon.
The problem is most people who are playing dust or who tried it and left came here expecting a. MMOFPS. NOT a. SMALLMO VEHICLE WAR game.......... As I said I'm waitng, but not with baited breath. Give me a valid reason as to why you think this way instead of just saying it. You're proving nothing.
Seriously ??? Do you actually play dust514. ? .
24 people is not massive. Vehicles galore nearly every game.
If an FPS is me spending a whole game shooting at vehicles from rooftops, then I obviuosly miss understood the FPS part. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.11 18:07:00 -
[45] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested. What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are: Demigods. Immortals. Deities. Empyreans. Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this: Something you are not accustomed to. I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game.
Not seen those aur tanks. They are perfect the way they are, drop your AR and then you might win. I use my crap milita swarm to kill milita tanks, I use my crap tier 1 forge to kill normal tanks and I use team work to kill marauders. Why? Cost they cost 300k fitted. If I had proto forge or proto swarm I'd pop them like I do the tier 1 tanks. Ask any forge gunner. The sound of those tank tracks is music to the ears. 3 kills
Spanks cwy baby |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.11 18:08:00 -
[46] - Quote
I generally hate on tanks, but to prevent ignorance I tested them out.
Yeah when a red line position occurs they are pretty beastly. The thing is don't go one on one with them. Don't bother shooting it with your assault rifle. It is like throwing pebbles at it. Hopefully others maps won't have towers where people can land a tank on it and camp.
I've been in one and honestly when a forge gun catches you in a bad angle it is over. You will keep getting blasted, and the swarm launcher will take you down. Then enemy fire will reduce that thin layer of armor you had below. The tank can be fragile under heavy fire.
People are going to start making their AV load outs with Swarm Launchers, AV Grenades that zoom to them, and Remote Explosives blocking their escape routes. I believe nanohives are now restoring grenades too. Grouping is coming so that is going to have coordinated teams hunting tanks. Imagine a drop ship harassing a tank, when the tank finally runs off into cover that drop ship lands and four heavies jump out with forge guns. Prices are going up so tank drivers are going to have to grind isk to run them. Let us not mention Orbital Strikes. Randomized spawning will stop the red lines.
That being said...the tanks are fine trust me. They have enough problems to encounter in the next build, so they deserve to be powerful. What would be the point if they were being popped easily. If anything they might be a tad underpowered. We don't know yet. This is why we are here to test things out
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 18:08:00 -
[47] - Quote
xprotoman23 wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. I wish I could like my own posts
nice post protoman
I can put up 50 kills on the ground and win a match and get 250kSP
I can put up 25 kills in a tank with zero deaths and put up 500kSP |
Terrarim
12
|
Posted - 2012.08.11 18:16:00 -
[48] - Quote
Since the OP alludes to how tough tanks are in real life. They have some major weaknesses to. They are very vunrable to mines and one guy with some explosives in a sock with wet tar was good enough to disable even the mightiest tiger tanks in WW2.
So I say buff the remote explosives or add mines :P. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.11 18:24:00 -
[49] - Quote
Protoman shows point above, get double sp, or help win the match. Tanks can't win by themselves. Tanks seem to dominate, but will lose matches without the infantry taking objectives.
In real life tanks are screened with infantry, unless in wide open area with infantry riding behind. Played match last night with marader escorted by full squad,synergy was nasty. They just swept the map clean, it was like being red-lined, but from 3+ droplinks around the map. Tank was nearly impossible to fire on due to infantry escort. Unlike earlier match where whole group of tanks rolled to cru, Killed a madrugar, surya, sagaris, and a sica before I died.
The marauders seem to be tech II, with skill requirement reduced for testing. I would guess at launch the marauder won't need hav lv3, it will need hav lv5 to unlock marauder skill(with x16 multiplier) that will give 10% damage per level(just included now without skill to test tank). |
Dubstep Wubwubwub
Algintal Core Gallente Federation
2
|
Posted - 2012.08.11 18:59:00 -
[50] - Quote
Seriously though tanks are way over powered. In general really all vehicles are. The game is more like the battle field series where if your not in a vehicle your the poor unfortunate soul getting ass raped by everyone else.
Another thing...real life should not have any bearing on video games. Otherwise were all uninteresting people that wouldn't ever find our selves in a tank. Video games are supposed to be fun for everyone and when things are horribly unbalanced you will find your game dies...fast. |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 19:28:00 -
[51] - Quote
Aeon Amadi wrote:Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. Listen here nub I have a proto swarm launcher. TBH 4 shots with that thing should take any tank down. I haven't killed an armored tank with my proto swarms yet. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.11 19:33:00 -
[52] - Quote
xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ.
name ONE time a tank has totally wiped the map totally by his self without any help of his team? if a tank is kicking your teams ass than YOU dont have what is needed to defeat them, its not his fault your gonna run around in a proto assault suit with a AR and ***** that a tank is killing you, A TANK SHOULD KILL YOU,
y does no one ever consider that tanks are a thing that is needed on BOTH teams, if one team has a badass sagaris and the other team has no vehicles, its a no brainer, thats like bitching that u cant win when u have a bunch of AV guys against a team of nothing but hardcore assault infantry
i will take note that swarms need alitte buff but tanks do not need a nerf, i think the higher grades of swarm launchers need to have not just more rockets, but also increased damage, i do apologize if i seemed alittle biased twards tanks and against assault |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 19:35:00 -
[53] - Quote
Alshadow wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. name ONE time a tank has totally wiped the map totally by his self without any help of his team? if a tank is kicking your teams ass than YOU dont have what is needed to defeat them, its not his fault your gonna run around in a proto assault suit with a AR and ***** that a tank is killing you, A TANK SHOULD KILL YOU, y does no one ever consider that tanks are a thing that is needed on BOTH teams, if one team has a badass sagaris and the other team has no vehicles, its a no brainer, thats like bitching that u cant win when u have a bunch of AV guys against a team of nothing but hardcore assault infantry 9/10 games I play |
Terrarim
12
|
Posted - 2012.08.11 19:42:00 -
[54] - Quote
Seriously though tanks should have infantry support as they should be very vulnerable if they stop to soldiers sobotaging their tanks. BF3 balances the tanks out through the use of C4 for example. MAG balances this out with a combination of RPG's and mines.
There is no real way of infantry stopping a tank at the "front lines" at the moment. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 19:43:00 -
[55] - Quote
Debacle Nano wrote:It's a lot harder to drive a tank than you think. The ones that do get that many kills, are the ones that know what they are doing.
Rubbish . My second weekend of having skilled up a tank and I got 54:2 which is waaaaaaay above my skill level on foot.
If I'm drunk or really lazy I just get in the tank and play on easy mode because thats exactly what it is. Took me 1 weekend grinding to Proto fit it ( faill fit no doubt but I give 2 x f"cks its a tank after all)).
Tanks even at 1 mil are a great deal for godlike powers and the only challange you ever face is when your actualy fighting other tanks which I have to say was fun and the only thing I look forward to when I'm sitting in one.
Also dont give me I must be a good tank diver because I'm horrible at it and half my team on coms just snigger at me as I drive into one wall after another.
@Terrarim
Only counter I have found is to load up a scout suit with a proto Swarmlauncher and wait for it to get a little beat up from some other poor soul fighting it then jump ontop of it and hipfire the dam thing into it. Almost always die if the tank explodes but hell its worth it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 19:45:00 -
[56] - Quote
Omnipotent lilmamaj wrote:Aeon Amadi wrote:Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. Listen here nub I have a proto swarm launcher. TBH 4 shots with that thing should take any tank down. I haven't killed an armored tank with my proto swarms yet.
Nub? Interesting that you haven't taken into account that perhaps the tank is set-up to have reduced damage. My tank uses two energized resistance platings and a damage control - that's an insane amount of damage being reduced ontop of the fact that I have armor plating and a small repairer. Why? Because I invested points into skills that increase PG/CPU and reduce the amount used by my equipment.
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 19:47:00 -
[57] - Quote
This is what I read^ Blah blah blah I'm a CCP fanboy who is so hardcore because I use tanks |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 19:49:00 -
[58] - Quote
Hey not all CCP fanboys like tanks so take it easy lolz |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.11 19:51:00 -
[59] - Quote
ICECREAMK1NG WARRIORS wrote:[quote=Aeon Amadi][quote=ICECREAMK1NG WARRIORS] Seriously ??? Do you actually play dust514. ? . 24 people is not massive. Vehicles galore nearly every game.
If an FPS is me spending a whole game shooting at vehicles from rooftops, then I obviuosly miss understood the FPS part.
if you were forced onto the rooftops, you lost all ground other then those rooftops youre pretty much just mad you cannot run around randomly I got your number. 24 the ceiling?
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
This is a game, where is it written all FPS must allow a player day one to tear down player day 1000. Since its a game all whining should stop, this is EvE Dust 514 where time is more valued by CCP.
Several Years of skills, kinda of defeat any hope for player day one to do anything but listen to his elders.
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
Go find a developer who will create a FPS, where each players spawns with no penalty, where you can only equip an equal gun, with equal health, with equal speed, with equal stamina. Your perfect FPS will never exist, where everyone is equal, so skill determines outcome is utopian. A shotgun is not equal to a sniper rifle which is not equal to assualt rifle. So youre going to have to comprimise, someone who has a shotgun is not equal to an someone with an Assualt rifle, they will be unequal, with a winner, and looser
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
@Advocates for equality. CCP is not in that habit. They are very unfair and cruel devs. Its why I love them |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 19:52:00 -
[60] - Quote
Sha Kharn Clone wrote:Debacle Nano wrote:It's a lot harder to drive a tank than you think. The ones that do get that many kills, are the ones that know what they are doing. Rubbish . My second weekend of having skilled up a tank and I got 54:2 which is waaaaaaay above my skill level on foot. If I'm drunk or really lazy I just get in the tank and play on easy mode because thats exactly what it is. Took me 1 weekend grinding to Proto fit it ( faill fit no doubt but I give 2 x f"cks its a tank after all)). Tanks even at 1 mil are a great deal for godlike powers and the only challange you ever face is when your actualy fighting other tanks which I have to say was fun and the only thing I look forward to when I'm sitting in one. Also dont give me I must be a good tank diver because I'm horrible at it and half my team on coms just snigger at me as I drive into one wall after another. @Terrarim Only counter I have found is to load up a scout suit with a proto Swarmlauncher and wait for it to get a little beat up from some other poor soul fighting it then jump ontop of it and hipfire the dam thing into it. Almost always die if the tank explodes but hell its worth it.
You are either lying or the other team had no AV or teamwork. Any tank driver that runs a HAV normally will agree that you have got to know when and where to be and not to be. It is extremely easy to get yourself killed in a HAV. Granted that 1 infantry is not a problem, but when it comes to 4+ AV weapons pounding on you, it becomes hard to maintain. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 19:54:00 -
[61] - Quote
Alshadow wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. name ONE time a tank has totally wiped the map totally by his self without any help of his team? if a tank is kicking your teams ass than YOU dont have what is needed to defeat them, its not his fault your gonna run around in a proto assault suit with a AR and ***** that a tank is killing you, A TANK SHOULD KILL YOU, y does no one ever consider that tanks are a thing that is needed on BOTH teams, if one team has a badass sagaris and the other team has no vehicles, its a no brainer, thats like bitching that u cant win when u have a bunch of AV guys against a team of nothing but hardcore assault infantry i will take note that swarms need alitte buff but tanks do not need a nerf, i think the higher grades of swarm launchers need to have not just more rockets, but also increased damage, i do apologize if i seemed alittle biased twards tanks and against assault
Your an idiot. I posted exactly as to why tanks are OP, and you post a BS argument that has nothing to do with any of the points I brought up.
I have both proto assault and lol ******* tanks. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 19:59:00 -
[62] - Quote
Debacle Nano wrote:Sha Kharn Clone wrote:Debacle Nano wrote:It's a lot harder to drive a tank than you think. The ones that do get that many kills, are the ones that know what they are doing. Rubbish . My second weekend of having skilled up a tank and I got 54:2 which is waaaaaaay above my skill level on foot. If I'm drunk or really lazy I just get in the tank and play on easy mode because thats exactly what it is. Took me 1 weekend grinding to Proto fit it ( faill fit no doubt but I give 2 x f"cks its a tank after all)). Tanks even at 1 mil are a great deal for godlike powers and the only challange you ever face is when your actualy fighting other tanks which I have to say was fun and the only thing I look forward to when I'm sitting in one. Also dont give me I must be a good tank diver because I'm horrible at it and half my team on coms just snigger at me as I drive into one wall after another. @Terrarim Only counter I have found is to load up a scout suit with a proto Swarmlauncher and wait for it to get a little beat up from some other poor soul fighting it then jump ontop of it and hipfire the dam thing into it. Almost always die if the tank explodes but hell its worth it. You are either lying or the other team had no AV or teamwork. Any tank driver that runs a HAV normally will agree that you have got to know when and where to be and not to be. It is extremely easy to get yourself killed in a HAV. Granted that 1 infantry is not a problem, but when it comes to 4+ AV weapons pounding on you, it becomes hard to maintain.
I take time out from my real life to lie about internets tanks lol.
I was using it normaly I drove about abit shot some dudes then handed it to a corp mate called up a dropship, landed on the big building, called another in then spammed the redline like all the pro tankys do.
I'm doing it right yes ? |
Terrarim
12
|
Posted - 2012.08.11 20:04:00 -
[63] - Quote
I have been soloing tanks with re explosives grens and sometimes even my smg to finish lol. However I do feel that if your spawn camping no one watching your six in a static position you should be highly vulnerable to that type of tactics. I don't think this will work in the next build due to the RE nerfs.
I wonder if 2 x RE (four RE's) proto AV grens and a mass driver be a possible AV stealthy killer mmmm. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.11 20:06:00 -
[64] - Quote
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
This is a game, where is it written all FPS must allow a player day one to tear down player day 1000. Since its a game all whining should stop, this is EvE Dust 514 where time is more valued by CCP.
Several Years of skills, kinda of defeat any hope for player day one to do anything but listen to his elders. Wait to groups get hold of tanks, and vehicles, blitzkrieg.... infantry warfare in taking a planet will always be needed, but now people are learning why casualties were so high in world wars using machines.....
REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 20:08:00 -
[65] - Quote
Terrarim wrote:I have been soloing tanks with re explosives grens and sometimes even my smg to finish lol. However I do feel that if your spawn camping no one watching your six in a static position you should be highly vulnerable to that type of tactics. I don't think this will work in the next build due to the RE nerfs.
I wonder if 2 x RE (four RE's) proto AV grens and a mass driver be a possible AV stealthy killer mmmm.
Dude not puttign down your tank killing but no ammount of RE can deal with well fit top tier tank. Lets hope those AV nades work well next patch is all I can say. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 20:08:00 -
[66] - Quote
Sha Kharn Clone wrote:Debacle Nano wrote:Sha Kharn Clone wrote:Debacle Nano wrote:It's a lot harder to drive a tank than you think. The ones that do get that many kills, are the ones that know what they are doing. Rubbish . My second weekend of having skilled up a tank and I got 54:2 which is waaaaaaay above my skill level on foot. If I'm drunk or really lazy I just get in the tank and play on easy mode because thats exactly what it is. Took me 1 weekend grinding to Proto fit it ( faill fit no doubt but I give 2 x f"cks its a tank after all)). Tanks even at 1 mil are a great deal for godlike powers and the only challange you ever face is when your actualy fighting other tanks which I have to say was fun and the only thing I look forward to when I'm sitting in one. Also dont give me I must be a good tank diver because I'm horrible at it and half my team on coms just snigger at me as I drive into one wall after another. @Terrarim Only counter I have found is to load up a scout suit with a proto Swarmlauncher and wait for it to get a little beat up from some other poor soul fighting it then jump ontop of it and hipfire the dam thing into it. Almost always die if the tank explodes but hell its worth it. You are either lying or the other team had no AV or teamwork. Any tank driver that runs a HAV normally will agree that you have got to know when and where to be and not to be. It is extremely easy to get yourself killed in a HAV. Granted that 1 infantry is not a problem, but when it comes to 4+ AV weapons pounding on you, it becomes hard to maintain. I take time out from my real life to lie about internets tanks lol. I was using it normaly I drove about abit shot some dudes then handed it to a corp mate called up a dropship, landed on the big building, called another in then spammed the redline like all the pro tankys do. I'm doing it right yes ?
I never said anything about landing on a warehouse now did I? |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 20:20:00 -
[67] - Quote
Yea your right that nevar happens |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.08.11 20:39:00 -
[68] - Quote
Sha Kharn ruining the discussion with sound logic...
Honestly tho, if 4/12 players are AV focusing on 1 tank and how many tanks are we allowed to have on the map currently?
So ya math doesnt add up, and what is stopping an OP tank from having one of its three gunners jump out or if he is alone clear the area (atleast 10 sec to spawn) and have plenty of time to arm? Heck I do this alone with a dropship and I dont have half the shields or armor, not to mention I dont control a gun. So a half competent FPS player going nuts in a tank could cap and hold two of three objectives pretty easily.
Tanks need to be reduced to only a set number on the map considering the player size, more players more tanks. only 12v12 it should be 2 a team.
|
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 20:45:00 -
[69] - Quote
Stupid Drunk1 wrote:ICECREAMK1NG WARRIORS wrote:[quote=Aeon Amadi][quote=ICECREAMK1NG WARRIORS] Seriously ??? Do you actually play dust514. ? . 24 people is not massive. Vehicles galore nearly every game.
If an FPS is me spending a whole game shooting at vehicles from rooftops, then I obviuosly miss understood the FPS part. if you were forced onto the rooftops, you lost all ground other then those rooftops youre pretty much just mad you cannot run around randomly I got your number. 24 the ceiling? REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY
This is a game, where is it written all FPS must allow a player day one to tear down player day 1000. Since its a game all whining should stop, this is EvE Dust 514 where time is more valued by CCP. Several Years of skills, kinda of defeat any hope for player day one to do anything but listen to his elders. REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDYGo find a developer who will create a FPS, where each players spawns with no penalty, where you can only equip an equal gun, with equal health, with equal speed, with equal stamina. Your perfect FPS will never exist, where everyone is equal, so skill determines outcome is utopian. A shotgun is not equal to a sniper rifle which is not equal to assualt rifle. So youre going to have to comprimise, someone who has a shotgun is not equal to an someone with an Assualt rifle, they will be unequal, with a winner, and looser REAL LIFE EXPERIENCE IS IRRELEVANT IN VIDEO GAMES BUDDY@Advocates for equality. CCP is not in that habit. They are very unfair and cruel devs. Its why I love them
LOL........... Yup you really are a STUPID DRUNK. |
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA
11
|
Posted - 2012.08.11 20:48:00 -
[70] - Quote
Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME
I have spent all my SP towards AV and I still have a lot of trouble killing TANKS. So your point is invaild |
|
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.11 21:00:00 -
[71] - Quote
Aeon Amadi wrote:ICECREAMK1NG WARRIORS wrote:I don't have a problem with all these vehicles as I have my assault or AV fit to chose from. I do however realise why many do. This is supposed, we were told, to be a MMOFPS.... well it's neither. Most games I play now are just plain no fun and boring. I know CCP want to cater for eve players too, which is also rather silly as obviously 90% of them have no clue what an FPS is. I just hope it gets better next build because I do want this game to work, but it should be obvious by the numbers playing as it stands, it is not..... I'm sure when grouping comes things will get much better, and I have fingers crossed. This game should absolutely NOT be all about vehicles, which it is now. I'm ok to give CCP a chance, but I'm not holding my breath. Perfect Dark, Battlefield 2, Call of Duty (majority of them), Battlefield 3, Medal of Honor, Combat Arms, etc. etc. etc. I've played all of them. Know something interesting is that the only one to have vehicles in that entire line up is the Battlefield series. Some Dust 514 developers are formerly Dice developers. Seriously - these vehicles are operating no better than the tanks in the Battlefield series, and the argument here is that they aren't "over-powered" they are just performing as intended and players are reaping the rewards of ill-prepared adversaries who refuse/cannot change to an Anti-Vehicular set up which can counter them. They are getting higher skill point ratios because they are not often defeated when only a handful of the entire player-base is using AV weaponry - the rest are still blatantly attempting to go head-to-head with a tank using an Assault Rifle or Militia gear. In the battlefield series they at least limit the tanks 2 for each side. I dont think tanks are OP there are just too many on the battlefield at one time. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 21:02:00 -
[72] - Quote
^This is coming from the girl who yells and rages at teammates over comms. BTW tanks are OP |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 21:02:00 -
[73] - Quote
Omnipotent lilmamaj wrote:This is what I read^ Blah blah blah I'm a CCP fanboy who is so hardcore because I use tanks
Funny, that's exactly what I read too. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 21:05:00 -
[74] - Quote
Omnipotent lilmamaj wrote:^This is coming from the girl who yells and rages at teammates over comms. BTW tanks are OP
Nothing wrong with yelling at tards to get it off your chest... Don't want to be yelled at don't be a tard. |
Surtur Reaperson
Tronhadar Free Guard Minmatar Republic
49
|
Posted - 2012.08.11 21:07:00 -
[75] - Quote
Aeon Amadi wrote:
FIND A DIFFERENT GAME
AND JUST LIKE THAT WE ARE DOWN TO 300 TESTERS
Take note guys on how to drive away potential players. :)
Have fun playin matches of 5 people on release. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.11 21:11:00 -
[76] - Quote
Terrarim wrote:Seriously though tanks should have infantry support as they should be very vulnerable if they stop to soldiers sobotaging their tanks. BF3 balances the tanks out through the use of C4 for example. MAG balances this out with a combination of RPG's and mines.
There is no real way of infantry stopping a tank at the "front lines" at the moment.
I just don't get it ..... I spend most of my time on foot not one sp in vehicles yet I don't seem to be having this problem with tanks people are crying about and I spend most of my time running toward the suckers ! |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 22:18:00 -
[77] - Quote
Gelan Corbaine wrote:Terrarim wrote:Seriously though tanks should have infantry support as they should be very vulnerable if they stop to soldiers sobotaging their tanks. BF3 balances the tanks out through the use of C4 for example. MAG balances this out with a combination of RPG's and mines.
There is no real way of infantry stopping a tank at the "front lines" at the moment. I just don't get it ..... I spend most of my time on foot not one sp in vehicles yet I don't seem to be having this problem with tanks people are crying about and I spend most of my time running toward the suckers !
Wait till you have a game with nothing but vehicles, game after game after game.....
Boring boring boring as hell.... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 22:18:00 -
[78] - Quote
Belzeebub Santana wrote:Sha Kharn ruining the discussion with sound logic... Honestly tho, if 4/12 players are AV focusing on 1 tank and how many tanks are we allowed to have on the map currently? So ya math doesnt add up, and what is stopping an OP tank from having one of its three gunners jump out or if he is alone clear the area (atleast 10 sec to spawn) and have plenty of time to arm? Heck I do this alone with a dropship and I dont have half the shields or armor, not to mention I dont control a gun. So a half competent FPS player going nuts in a tank could cap and hold two of three objectives pretty easily. Tanks need to be reduced to only a set number on the map considering the player size, more players more tanks. only 12v12 it should be 2 a team.
Hey what was so illogicmagic about my post? Just saying how I'm finding the tanks and I think they are just great Saves me heaps of cash using them too not to mention its helping me out with the all important king that is KD ratio. Another great thing is not having to bother myself with taking points and stuff cos well when I'm in a tank thats just below me. Let the lesser rofl infantry do that I see no reason us super leet tank dirvers with mad skills should have to get our hands dirty.
Edit and even tho I swear ICECREAMK1NG WARRIORS is hunting me every dam game I'm in + 1 good sir. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.11 22:28:00 -
[79] - Quote
Sha Kharn Clone wrote:Belzeebub Santana wrote:Sha Kharn ruining the discussion with sound logic... Honestly tho, if 4/12 players are AV focusing on 1 tank and how many tanks are we allowed to have on the map currently? So ya math doesnt add up, and what is stopping an OP tank from having one of its three gunners jump out or if he is alone clear the area (atleast 10 sec to spawn) and have plenty of time to arm? Heck I do this alone with a dropship and I dont have half the shields or armor, not to mention I dont control a gun. So a half competent FPS player going nuts in a tank could cap and hold two of three objectives pretty easily. Tanks need to be reduced to only a set number on the map considering the player size, more players more tanks. only 12v12 it should be 2 a team. Hey what was so illogicmagic about my post? Just saying how I'm finding the tanks and I think they are just great Saves me heaps of cash using them too not to mention its helping me out with the all important king that is KD ratio. Another great thing is not having to bother myself with taking points and stuff cos well when I'm in a tank thats just below me. Let the lesser rofl infantry do that I see no reason us super leet tank dirvers with mad skills should have to get our hands dirty. Edit and even tho I swear ICECREAMK1NG WARRIORS is hunting me every dam game I'm in + 1 good sir.
Yup I'm sorry sha, I do try and hunt you down every game I'm in with you. Because you are good and a challenge and it makes the game fun at least, even though you probably kill me more than I you... Cant believe I've got to go after you with a forge gun though now.... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 22:32:00 -
[80] - Quote
Sha Kharn Clone wrote:Belzeebub Santana wrote:Sha Kharn ruining the discussion with sound logic... Honestly tho, if 4/12 players are AV focusing on 1 tank and how many tanks are we allowed to have on the map currently? So ya math doesnt add up, and what is stopping an OP tank from having one of its three gunners jump out or if he is alone clear the area (atleast 10 sec to spawn) and have plenty of time to arm? Heck I do this alone with a dropship and I dont have half the shields or armor, not to mention I dont control a gun. So a half competent FPS player going nuts in a tank could cap and hold two of three objectives pretty easily. Tanks need to be reduced to only a set number on the map considering the player size, more players more tanks. only 12v12 it should be 2 a team. Hey what was so illogicmagic about my post? Just saying how I'm finding the tanks and I think they are just great Saves me heaps of cash using them too not to mention its helping me out with the all important king that is KD ratio. Another great thing is not having to bother myself with taking points and stuff cos well when I'm in a tank thats just below me. Let the lesser rofl infantry do that I see no reason us super leet tank dirvers with mad skills should have to get our hands dirty.Edit and even tho I swear ICECREAMK1NG WARRIORS is hunting me every dam game I'm in + 1 good sir.
Great speech brought tears of joy to my eyes. |
|
FrierTheChosenOne
Zumari Force Projection Caldari State
27
|
Posted - 2012.08.11 22:39:00 -
[81] - Quote
Surtur Reaperson wrote:Aeon Amadi wrote:
FIND A DIFFERENT GAME
AND JUST LIKE THAT WE ARE DOWN TO 300 TESTERSTake note guys on how to drive away potential players. :) Have fun playin matches of 5 people on release.
lmao, these guys have no idea. CCP should really reconsider their catering to eve players and start listening to ps3 fps players. This game won't stay a float and die within months if you can't attract the ps3 fps community FACT. |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.11 22:44:00 -
[82] - Quote
FrierTheChosenOne wrote:Surtur Reaperson wrote:Aeon Amadi wrote:
FIND A DIFFERENT GAME
AND JUST LIKE THAT WE ARE DOWN TO 300 TESTERSTake note guys on how to drive away potential players. :) Have fun playin matches of 5 people on release. lmao, these guys have no idea. CCP should really reconsider their catering to eve players and start listening to ps3 fps players. This game won't stay a float and die within months if you can't attract the ps3 fps community FACT. Well said |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 22:55:00 -
[83] - Quote
ICECREAMK1NG WARRIORS wrote:Sha Kharn Clone wrote:Belzeebub Santana wrote:Sha Kharn ruining the discussion with sound logic... Honestly tho, if 4/12 players are AV focusing on 1 tank and how many tanks are we allowed to have on the map currently? So ya math doesnt add up, and what is stopping an OP tank from having one of its three gunners jump out or if he is alone clear the area (atleast 10 sec to spawn) and have plenty of time to arm? Heck I do this alone with a dropship and I dont have half the shields or armor, not to mention I dont control a gun. So a half competent FPS player going nuts in a tank could cap and hold two of three objectives pretty easily. Tanks need to be reduced to only a set number on the map considering the player size, more players more tanks. only 12v12 it should be 2 a team. Hey what was so illogicmagic about my post? Just saying how I'm finding the tanks and I think they are just great Saves me heaps of cash using them too not to mention its helping me out with the all important king that is KD ratio. Another great thing is not having to bother myself with taking points and stuff cos well when I'm in a tank thats just below me. Let the lesser rofl infantry do that I see no reason us super leet tank dirvers with mad skills should have to get our hands dirty. Edit and even tho I swear ICECREAMK1NG WARRIORS is hunting me every dam game I'm in + 1 good sir. Yup I'm sorry sha, I do try and hunt you down every game I'm in with you. Because you are good and a challenge and it makes the game fun at least, even though you probably kill me more than I you... Cant believe I've got to go after you with a forge gun though now....
Heheh dont be sorry its great fun man your prob the best scout I have come across so far. Lol no dont need to bring a forgegun cos tanks are for scrubs and I just did it for a laught :)
|
William M Murderface
3
|
Posted - 2012.08.11 23:08:00 -
[84] - Quote
xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ.
Just saw proto go 97/0 with a sag pointed at our defending spawn on skirmish no one was able to get a single swarm shot off before we died. He's 100 % correct |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 23:13:00 -
[85] - Quote
Lets get this thread back on track shall we. How about a minor buff to tanks by giving a 4th turret slot. I dont think thats to much to ask and it lets 4 guys in on the action. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.11 23:16:00 -
[86] - Quote
Sha Kharn Clone wrote: I dont think thats to much to ask and it lets 4 guys in on the action.
Woah. What if your turrets touch? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 23:38:00 -
[87] - Quote
xprotoman23 wrote: When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ.
get your head out of the ground. speccing for a proto dropsuit fit doesnt and will never need as much investment as a HAV. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 23:42:00 -
[88] - Quote
Lurchasaurus wrote:xprotoman23 wrote: When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. get your head out of the ground. speccing for a proto dropsuit fit doesnt and will never need as much investment as a HAV.
4.6 million invested into dropsuit command vs 2.3 million invested into Vehicle command |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.11 23:47:00 -
[89] - Quote
We need to have a forum battle to settle all this beef. We are all pmsing. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.12 00:25:00 -
[90] - Quote
Kira Lannister wrote:Sha Kharn Clone wrote: I dont think thats to much to ask and it lets 4 guys in on the action.
Woah. What if your turrets touch?
Your right I havent thought this thu at all /sadface |
|
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.12 00:28:00 -
[91] - Quote
Sha Kharn Clone wrote:Kira Lannister wrote:Sha Kharn Clone wrote: I dont think thats to much to ask and it lets 4 guys in on the action.
Woah. What if your turrets touch? Your right I havent thought this thu at all /sadface LOL |
Legolas Winterbane
4
|
Posted - 2012.08.12 00:56:00 -
[92] - Quote
Since when does FPS mean foot soldier only? |
Surtur Reaperson
Tronhadar Free Guard Minmatar Republic
49
|
Posted - 2012.08.12 01:23:00 -
[93] - Quote
FrierTheChosenOne wrote: lmao, these guys have no idea. CCP should really reconsider their catering to eve players and start listening to ps3 fps players. This game won't stay a float and die within months if you can't attract the ps3 fps community FACT.
Exactly, worst of all the fpsers who want this game to soceed are the ones that are getting more fed up and frustrated by the day. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 01:23:00 -
[94] - Quote
xprotoman23 wrote:Lurchasaurus wrote:xprotoman23 wrote: When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. get your head out of the ground. speccing for a proto dropsuit fit doesnt and will never need as much investment as a HAV. 4.6 million invested into dropsuit command vs 2.3 million invested into Vehicle command
Actually, dropsuits only have a 8x multiplier while HAV's have a 12x multiplier. It costs 1.3 million SP to get to level 3 in Gallente HAV, while it costs only 901k SP to get to level 3 dropsuit. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.12 02:22:00 -
[95] - Quote
Debacle Nano wrote:xprotoman23 wrote:Lurchasaurus wrote:xprotoman23 wrote: When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. get your head out of the ground. speccing for a proto dropsuit fit doesnt and will never need as much investment as a HAV. 4.6 million invested into dropsuit command vs 2.3 million invested into Vehicle command Actually, dropsuits only have a 8x multiplier while HAV's have a 12x multiplier. It costs 1.3 million SP to get to level 3 in Gallente HAV, while it costs only 901k SP to get to level 3 dropsuit.
Caldari HAV (12x) 1,351,680 = sagaris Gallente HAV (12X) 1,341,680 = surya ________________________________
Caldari Assault (8x) 4,096,000= Proto assault
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 02:37:00 -
[96] - Quote
Tanks are great right now they are a few tons of near unstoppable warmachine are they supposed to be made of paper or somethings its a tank even the surya withs its 1.5 damage mdoifer is balanced with being less "tank" amd more gun vs the sig which is balanced between firepower and armor. Besides tanks should require team work to take down two forge guns or maybe a forge and a swarm or hey a logi with webifer and a heavy with a forge some assaults covering them tanks wont last long. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 03:08:00 -
[97] - Quote
xprotoman23 wrote:Debacle Nano wrote:xprotoman23 wrote:Lurchasaurus wrote:xprotoman23 wrote: When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. get your head out of the ground. speccing for a proto dropsuit fit doesnt and will never need as much investment as a HAV. 4.6 million invested into dropsuit command vs 2.3 million invested into Vehicle command Actually, dropsuits only have a 8x multiplier while HAV's have a 12x multiplier. It costs 1.3 million SP to get to level 3 in Gallente HAV, while it costs only 901k SP to get to level 3 dropsuit. Caldari HAV (12x) 1,351,680 = sagaris Gallente HAV (12X) 1,341,680 = surya ________________________________ Caldari Assault (8x) 4,096,000= Proto assault
your going to compare lvl 3 HAV to level 5 assault dropsuit? lol |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.12 03:40:00 -
[98] - Quote
xprotoman23 wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. I wish I could like my own posts
It looks like you just did?
Is it a bad thing that I agreed with both Proto and the OP and gave them both likes on their differing opinions?
I don't think they are OP for what they do in game. But it is disheartening that they are less of a pain to spec for than a proto dropsuit. I agree that they should be the most OP weapon on the field of battle (until we get MTACs) But they should also be the most costly and take a hell of a lot of effort to skill up.
I have raged against tanks and the players that call them onto the field and also had a lot of fun chasing around tanks with a few like minded players in my crappy anti vehicle dropsuit loadout. In the end it really depends on the team balance.
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DAVEMINDTHAT SQUAREBUTTON
5
|
Posted - 2012.08.12 03:52:00 -
[99] - Quote
Legolas Winterbane wrote:Since when does FPS mean foot soldier only?
It doesn't. It means, Fagsintanks Pawning Spawnagain |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 04:10:00 -
[100] - Quote
xprotoman23 wrote:Debacle Nano wrote:xprotoman23 wrote:Lurchasaurus wrote:xprotoman23 wrote: When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. get your head out of the ground. speccing for a proto dropsuit fit doesnt and will never need as much investment as a HAV. 4.6 million invested into dropsuit command vs 2.3 million invested into Vehicle command Actually, dropsuits only have a 8x multiplier while HAV's have a 12x multiplier. It costs 1.3 million SP to get to level 3 in Gallente HAV, while it costs only 901k SP to get to level 3 dropsuit. Caldari HAV (12x) 1,351,680 = sagaris Gallente HAV (12X) 1,341,680 = surya ________________________________ Caldari Assault (8x) 4,096,000= Proto assault
You are forgetting. Marauders aren't anything special. We are getting higher tier tanks at which we will get at level 5 HAV. |
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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.08.12 04:52:00 -
[101] - Quote
Aeon Amadi wrote:At least you would be agreeing with the 168 tank-crews who died at the hands of Feldwebel Kurt Knispel - the top scoring ace for the German 12th Panzer Division/503rd Heavy Panzer Battalion.
Yanno - because tanks actually do kill people and generally survive a pretty hefty amount of fire.
While we're on the subject, another German ace commander, Michael Whittmann, was killed - not directly by enemy fire - but by his own tank's ammunition exploding inside the tank itself.
Considering the time and effort one has to put into HAVs, as well as the associated skills to fit weaponry/armor/shields/etc, it's entirely plausible that they should be vastly superior fighting weapons. Honestly, look in the mirror and ask yourself, does my Gauss Rifle honestly have the capabilities to inflict physical harm on a TANK made of science fiction materials that I will never see in my lifetime?
I can't wait to see the "Orbital Strikes are OP" threads on August 21st. Seriously, if you think slow moving war machines are over-powered just wait until giant light posts are being fired down from the heavens because Squad Alpha of the enemy team were granted one for being objective-based.
Really. I'm not entirely sure how this is even an issue - what did you EXPECT to occur from a knife fight with a 60-ton weapon of (major) destruction?
Tanks have a definite and necessary purpose, but it doesn't take any skill to use them, just time.
The issue really seems to be a lack of players speccing into AV skills or using rocket launchers. As a result, tanks run rampant. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 04:57:00 -
[102] - Quote
Super Cargo wrote:Aeon Amadi wrote:At least you would be agreeing with the 168 tank-crews who died at the hands of Feldwebel Kurt Knispel - the top scoring ace for the German 12th Panzer Division/503rd Heavy Panzer Battalion.
Yanno - because tanks actually do kill people and generally survive a pretty hefty amount of fire.
While we're on the subject, another German ace commander, Michael Whittmann, was killed - not directly by enemy fire - but by his own tank's ammunition exploding inside the tank itself.
Considering the time and effort one has to put into HAVs, as well as the associated skills to fit weaponry/armor/shields/etc, it's entirely plausible that they should be vastly superior fighting weapons. Honestly, look in the mirror and ask yourself, does my Gauss Rifle honestly have the capabilities to inflict physical harm on a TANK made of science fiction materials that I will never see in my lifetime?
I can't wait to see the "Orbital Strikes are OP" threads on August 21st. Seriously, if you think slow moving war machines are over-powered just wait until giant light posts are being fired down from the heavens because Squad Alpha of the enemy team were granted one for being objective-based.
Really. I'm not entirely sure how this is even an issue - what did you EXPECT to occur from a knife fight with a 60-ton weapon of (major) destruction? Tanks have a definite and necessary purpose, but it doesn't take any skill to use them, just time. The issue really seems to be a lack of players speccing into AV skills or using rocket launchers. As a result, tanks run rampant.
sigh.......honestly?
tanks do require skills to use. There arent that many people with those skills tho and they die a lot and go broke. When you are unfortunate enough to play against a great driver tho, they are pretty hard to fight. Its the encounters with those good drivers that makes people QQ on the forums. No one calls the top AR guys scrubs or says they are OP tho lol. its all pretty hypocritical.
tank driving skill incorporates more than just pointing and clicking. Thats why im called a tank driver and not a tank shooter. The guys who only know how to zerg rush with a tank might take a guy or two, but theyll die pretty quickly and lose monies. |
Sniper no Sniping
Amarr Templars Amarr Empire
21
|
Posted - 2012.08.12 05:10:00 -
[103] - Quote
ALM1GHTY STATIUS wrote:Debacle Nano wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Too bad it's not yours. FPS is ours, eve is yours, you can go back to your futuristic real life simulator.
This is much more than a FPS like what you are calling ours, we never played a game like this. This game is a MMORTSFPSRPG Which is a Massive Multiplayer Online, Real-Time First Person Shooter, Role Playing Game. So, no this is not our game genre, its much different.
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 05:14:00 -
[104] - Quote
ALM1GHTY STATIUS wrote:Debacle Nano wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Too bad it's not yours. FPS is ours, eve is yours, you can go back to your futuristic real life simulator.
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Durant Durrible
0
|
Posted - 2012.08.12 08:23:00 -
[105] - Quote
QQ |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 08:36:00 -
[106] - Quote
Lurchasaurus wrote:ALM1GHTY STATIUS wrote:Debacle Nano wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Too bad it's not yours. FPS is ours, eve is yours, you can go back to your futuristic real life simulator.
EvE is Naval Warfare. EvE Dust 514 is Conventional Warfare. CCP has been clear from the very start both will be a futuristic real life simulator.
This game has assets and virtual skills that create Force multiplication, in military usage, refers to an attribute or a combination of attributes which make a given force more effective than that same force would be without it.
The expected size increase required to have the same effectiveness without that advantage is the multiplication factor.
For example, if a certain technology like GPS enables a force to accomplish the same results of a force five times as large but without GPS, then the multiplier is 5.
Think the Dark Flock compare them to PRO in MAG, to get the point.
The use of small numbers of specialists to create larger effective forces is another form of multiplication. The basic A Team of US Army Special Forces is a 12-man unit that can train and lead a company-sized unit (100-200 men) of local guerrillas.
While it is not clear when the term "force multiplier" first appeared in the military literature, the use of small teams to raise much larger guerrilla units was among the first uses of the term.
Such estimates are used to justify an investment cost for force multipliers. A force multiplier refers to a factor that dramatically increases (hence "multiplies") the effectiveness of an item or group. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 08:49:00 -
[107] - Quote
while your intentions are good, guys like almighty simply dont care or dont want to bother with these complexities....+1 for the solid info tho. CCP is gonna do what they want and no matter how much we try and help out by trying to explain how CCP typically does things, they want something else and its gonna take future builds for them to realize what type of game this is gearing up to be. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 09:17:00 -
[108] - Quote
Still fun pointing it out so I can do the "I told you so Dance" Lurchasaurus; Yea Ima GOON at heart.
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Andrivullar Sweetshot
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.12 09:18:00 -
[109] - Quote
As a almost 100% maxed Surya driver, I find it to be very under-powered, especially on the fitting side, i have TWO free mid slots, because of engi/elec not affecting vehicles, and if im not careful, 3 guys Totting skilled AV **** can just eat my tank, so i dont want to hear this BS anymore. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.12 10:11:00 -
[110] - Quote
Actually OP tanks are easier to skill into than a Assault fit atm
I know my proto Assualt fit takes around 22mil id say to be perfect with all my skills and the mods i use
The tanks themselves take less time to get into because the top tanks only require vehicle 5 and gallente HAV 3 where as the proto suit require dropsuit 5 and Caldari 5
Also the weapons do not need as much training, pick your weapon and skill up for it and chances are you will need something to 5 then maybe something else to 2 which again in comparision to some handheld weapons is less time
You dont have to train for dropsuits either and other things like AR, nades, certain mods you may not use etc
As for tanks are OP, they are OP against 12 randoms who dont know each other, have no mics and are general idiots |
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Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 11:56:00 -
[111] - Quote
EnglishSnake wrote: As for tanks are OP, they are OP against 12 randoms who dont know each other, have no mics and are general idiots
This times 100 if only in regard to randoms. Collectives will be worse in cases of unprepared corperations taking on more then they can chew. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.12 12:01:00 -
[112] - Quote
Tanks aren't generally OP in my opinions... Good AT can take them out EASILLY... From experience... But I like to consider myself a skilled tank driver... That being said there are some aspects of tanks that can be MADE OP, and need to be fixed or balanced... So now I quote myself from another thread...
Quote:Its worst then that though, and I waited til the end of this patch to test it because I didn't want people screaming OP OMG!!!
But fit 2 Surya's with High Resist decent armor, and a Heavy Remote Repair module, have lock each other and repair while shooting over each others shoulders and you have an invulnerable camping location... Tested it by putting both of our Surya's in the middle of the highway directly in front of Charlie, and doing it all match, by the end the entire opposing team was AT and they couldn't take us down even though we weren't moving at all...
Ironically we still lost due to the remainder of our team being incapable of taking the other two points due to all the forge gunners in towers, but if two people in 2 Surya's can hold a capture point guaranteed, with no hope whatsoever of being defeated, even by a couple Proto Forge Gunners raining hell on those spider tanks, I think its safe to say it works...
Unfortunately, even though by not doing this often during this patch we prevented it from being nerfed, after it pops up a lot next patch, I have no doubt whatsoever it will be nerfed before release, which honestly is probably a good thing..
And with grouping... I guarantee it will pop up often next patch =). Yay spider tanking =D. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.12 12:16:00 -
[113] - Quote
Tanks require skill. Just a lot less. You're immune to 80% of weapons, and can 1hit kill anyone except an enemy HAV. The weapons which do hurt, take more than their clip. Easily enough time to drive off (that's the first bit of skill, driving). The main problem is getting mobbed and knowing when to run (skill2 awareness), but that shouldn't happen, because of the 1 hit kill (skill 3). Playing infantry takes far more skill in all respects, because tanks are simply more effective. For the record, I have never met a broke tanker. People don't QQ the "AR scrubs" like Proto or Carlos or PEEEETREEEE because they're good. They just QQ whatever gun they use (upcoming creodon Nerf, I use Duvolle).
With regards tanks being OP? Yeah, currently they are. Mostly because they provide a 1.5 damage mod for weapons with vast areas of effect. The problem is small missiles... Maybe the mad splash from the large railgun this build, but I kinda like that. It's a LARGE railgun after all. Tanks can be killed, it's just the % of the game you spend doing that instead of having glorious fights at the objectives. I'd still have a forge gun. And a tank. And a Dropship. But I want to fight over A, B & C! Not chase some terribad in a no skill wagon.
@Nano I think using the Surya, you forget how awesome shield regen with stacked resists is. Possibly. You may have got bored of having a green tank, and switched, I dunno.
I think they called the new HAV black ops is because most of the drivers act like spoiled kids who don't care about objectives, and just want to pad their stats. (like a boss) |
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