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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.11 16:58:00 -
[1] - Quote
At least you would be agreeing with the 168 tank-crews who died at the hands of Feldwebel Kurt Knispel - the top scoring ace for the German 12th Panzer Division/503rd Heavy Panzer Battalion.
Yanno - because tanks actually do kill people and generally survive a pretty hefty amount of fire.
While we're on the subject, another German ace commander, Michael Whittmann, was killed - not directly by enemy fire - but by his own tank's ammunition exploding inside the tank itself.
Considering the time and effort one has to put into HAVs, as well as the associated skills to fit weaponry/armor/shields/etc, it's entirely plausible that they should be vastly superior fighting weapons. Honestly, look in the mirror and ask yourself, does my Gauss Rifle honestly have the capabilities to inflict physical harm on a TANK made of science fiction materials that I will never see in my lifetime?
I can't wait to see the "Orbital Strikes are OP" threads on August 21st. Seriously, if you think slow moving war machines are over-powered just wait until giant light posts are being fired down from the heavens because Squad Alpha of the enemy team were granted one for being objective-based.
Really. I'm not entirely sure how this is even an issue - what did you EXPECT to occur from a knife fight with a 60-ton weapon of (major) destruction? |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.11 17:16:00 -
[2] - Quote
Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.11 17:23:00 -
[3] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre
Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested.
What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are:
Demigods. Immortals. Deities. Empyreans.
Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this:
Something you are not accustomed to.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:26:00 -
[4] - Quote
Unit-775 wrote:+1 After being killed to many times by tanks, i trained for proto swarm launchers and started to hunt them. I think tanks are pretty balanced.
Thank you. You're probably one of the ones I have to actually put some effort into killing because you're not running up on the tank shooting at it with an Assault Rifle and throwing Militia Locus Grenades at it.
Seriously, people, it's not hard. You see a tank - and you know you can't do anything to it - RUN THE **** AWAY.
Christ, it's not like I can capture objectives with the ******* thing. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:27:00 -
[5] - Quote
xprotoman23 wrote:xprotoman23 wrote:when you can put up 80-100 kills with little effort or when your teams getting redlined and you can just roll around the map doing whatever you want I beg to differ. When you can spec into godly tanks faster than you can get proto dropsuits I beg to differ. When your SP gain almost doubles when in a tank vs on the ground i beg to differ. I wish I could like my own posts
Yes, give us more reason to not take you seriously. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:34:00 -
[6] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote:Aeon Amadi wrote:Ah, look who finally decided to join and put in their blatantly falsified information.
Seriously, mates, if you're so butt-hurt about do what you said you were going to do and leave..! You're the -only ones- complaining that Tanks are over-powered while the rest of us are still thinking that they're -under powered- by comparison to the hulking sky masses in space. You realize how long it takes to down a Titan? Hours.
Yet, for some reason, you're clamoring for reform over the fact that you didn't spec for an anti-vehicular role and can't remove the situation by non-conventional means. It's truly amusing.
I will say this as many times as it takes
FIND A DIFFERENT GAME quit ruining our game genre Oh this is gorgeous - really? This is your comeback? You're stating that First Person Shooter games are entirely encompassing allowing the new player to win, and that players who have invested time, effort and finance into the game are not allowed to get back what they invested. What happened to the days when Challenge was considered something to aim for? What happened to learning, adapting and overcoming opposition to be rewarded with a greater high and sense of achievement? Sounds more like you've just gotten too spoiled on the spoon-fed servings that the FPS genre has been watered down to, where everything is perfectly balanced so that no-one has a real advantage over another player - and thusly will never truly be considered what Dust 514 mercs really are: Demigods. Immortals. Deities. Empyreans. Your argument is entirely invalid and has absolute no worth behind your words - your reasonings as sheer opinions rather than contextual feedback. Your reasoning for Tanks being over-powered is simply that they are working by design, and that this upsets you because it is simply this: Something you are not accustomed to. I've spent thousands of hours across multiple MMORPG's I've held leader board positions at the age of 12 in PVP's. Don't tell me I'm not accustomed to it. I know how your ****** MMORPG's work. I know the ins and the outs. I know why you like to play them. I understand. but it all became clear to me when I started playing FPS'. YOU'RE WRONG. The games you like to play take nothing other than better equipment to win, which guess what, thanks to micro transactions in EVE/dust means NOTHING. I was always the poor player, whatever I had I made and worked for, while all you could just skip to the best gear because you had "points" or in this case "AUR". Your game means nothing to win at. you win what? spending more time or money on the game then being able to beat down on people who haven't spent as much? why would I want to play something like that? I want to play a game where skill determines all. not how long or how much money you're willing to put into the game.
As far as running - try using Cover instead of traversing an open field. As far as free-to-pay models, don't know what to tell you mate. Free game, pay for additional bonuses, suppose you should just leave and find another game as you said you were going to do instead of arguing your point senselessly on an internet forum thread that will inevitably be overlooked or removed for an equally stupid argument.
We're done here. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:35:00 -
[7] - Quote
Tony Calif wrote:Tanks aren't OP. Marauders are OP. someone justify wtf you need a 1.5damage mod on a super tank? What exactly are you needing that firepower for except other tanks? Only thing in the game with that kinda damage... Or ehp.... It's mostly going to depend on map design.
Which is why you have maps like Biomass where the objectives are all indoors.......... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:40:00 -
[8] - Quote
ICECREAMK1NG WARRIORS wrote:I don't have a problem with all these vehicles as I have my assault or AV fit to chose from. I do however realise why many do. This is supposed, we were told, to be a MMOFPS.... well it's neither. Most games I play now are just plain no fun and boring. I know CCP want to cater for eve players too, which is also rather silly as obviously 90% of them have no clue what an FPS is. I just hope it gets better next build because I do want this game to work, but it should be obvious by the numbers playing as it stands, it is not..... I'm sure when grouping comes things will get much better, and I have fingers crossed. This game should absolutely NOT be all about vehicles, which it is now. I'm ok to give CCP a chance, but I'm not holding my breath.
Perfect Dark, Battlefield 2, Call of Duty (majority of them), Battlefield 3, Medal of Honor, Combat Arms, etc. etc. etc. I've played all of them. Know something interesting is that the only one to have vehicles in that entire line up is the Battlefield series.
Some Dust 514 developers are formerly Dice developers.
Seriously - these vehicles are operating no better than the tanks in the Battlefield series, and the argument here is that they aren't "over-powered" they are just performing as intended and players are reaping the rewards of ill-prepared adversaries who refuse/cannot change to an Anti-Vehicular set up which can counter them. They are getting higher skill point ratios because they are not often defeated when only a handful of the entire player-base is using AV weaponry - the rest are still blatantly attempting to go head-to-head with a tank using an Assault Rifle or Militia gear. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:43:00 -
[9] - Quote
ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:45:00 -
[10] - Quote
ALM1GHTY STATIUS wrote:Aeon Amadi wrote:ALM1GHTY STATIUS wrote: you buckled. I won. GF tanks are OP and Dust is **** it's official. I can't believe one of your stubborn asses finally quit LOLOLOL
Still playing the game. -Shrug-. Enjoying the hell out of the tear harvest too. Your welcome to continue with that self-pity if it keeps you in game, feeding me ISK/SP. I don't even play the game LOL just trying to fix it until it is playable! :D
Fix it by not playing it and providing feedback which is based on assumption rather than evidence, fact, or reason. My work here is done. Revel in it. |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.11 17:46:00 -
[11] - Quote
Kcobra Rod wrote:As a surya driver tanks are perfectly balanced, you got to put more sp into them then going for proto gear, If you train to proto swarms or proto forge it can really do some nasty damage to the sagaris or surya
Two - three shots from a Proto Forge can put a Surya down. Six shot swarm launcher? I run from that ****. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:52:00 -
[12] - Quote
Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:54:00 -
[13] - Quote
ALM1GHTY STATIUS wrote:
the tank can follow and camp me out. people know me after seeing my name in the kill feed after about 5 minutes and they know I'm proto, they want the money from my gear.
Not a legitimate reason. Spawn somewhere else. You have plenty of options: Main base, objectives, vehicles, drop-uplinks. Not necessarily in that order. Also, they're changing the spawn mechanics in the new build. So there's that. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 17:55:00 -
[14] - Quote
ICECREAMK1NG WARRIORS wrote:@ Aeon.
The problem is most people who are playing dust or who tried it and left came here expecting a. MMOFPS. NOT a. SMALLMO VEHICLE WAR game.......... As I said I'm waitng, but not with baited breath.
Give me a valid reason as to why you think this way instead of just saying it. You're proving nothing. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 19:45:00 -
[15] - Quote
Omnipotent lilmamaj wrote:Aeon Amadi wrote:Seriously, I have yet to hear a single valid reason as to why these are over-powered.
"They make more SP than anyone else" - right, they're making more kills, getting kill assists, and destroying other vehicles/installations. All of which give them massive bonuses to their skill-points - as intended. You can make almost as much if not the same amount by operating in an area marked by a squad leader, as defense markers give you 50% to points accrued in their area of effect.
"They can parade around and not die" - And this is the tank's fault? Sounds more like bad planning, bad organization, and absolute refusal to have a (worthwhile) AV set-up on hand. Why the absolute **** should a militia swarm launcher be able to kill a Marauder easily? It shouldn't - and currently prototype AV weaponry against Marauders is incredibly well balanced as infantry is more maneuverable and can duck behind cover, effectively out of range of the tank's weapon systems.
"They're over-powered" Why?
"They shouldn't have 1.5 damage mod" Why not? You have increased damage from your weaponry by putting skill points into it, in fact you even have a skill called Weaponry that increases the damage of your weapons -ON TOP- of the actual weapon skill (sniper rifle operation, for example) that totals out to a 100% damage increase or further at all skills level five.
There are -NO- skills that increase vehicle damage, only the vehicle itself, the turret, and modules equipped. Listen here nub I have a proto swarm launcher. TBH 4 shots with that thing should take any tank down. I haven't killed an armored tank with my proto swarms yet.
Nub? Interesting that you haven't taken into account that perhaps the tank is set-up to have reduced damage. My tank uses two energized resistance platings and a damage control - that's an insane amount of damage being reduced ontop of the fact that I have armor plating and a small repairer. Why? Because I invested points into skills that increase PG/CPU and reduce the amount used by my equipment.
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