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Elrick Mercer
23
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Posted - 2012.08.11 04:58:00 -
[1] - Quote
The game is incredibly slow already and you just made it worse with that! I don't understand what you guys are doing! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.11 05:00:00 -
[2] - Quote
I know they are trying to give dust its won identity, but this does sound really lame. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.08.11 05:03:00 -
[3] - Quote
They said it's not a very large effect. See how it is before you complain that it's not what you want. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
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Posted - 2012.08.11 05:04:00 -
[4] - Quote
Sounds like they're trying to make logi bros more in demand. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.11 05:05:00 -
[5] - Quote
Bhal Jhor wrote:Sounds like they're trying to make logi bros more in demand.
There is a sad lack of Logi guys, I'll admit. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:07:00 -
[6] - Quote
lol dont cry wolf before you have even tried the next patch bud. it might not even be as extreme as your thinking.....
if you got hit in the leg with a railgun you'd keep sprinting?
lol nope, buh bye leg. at least they let you keep it. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.11 05:09:00 -
[7] - Quote
The moving mechanics in Dust should be similar to the one in the demo Transformers FoC. Its soooooooooo elite. Movement speed is so high. Skill to the max. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:16:00 -
[8] - Quote
Omnipotent lilmamaj wrote:The moving mechanics in Dust should be similar to the one in the demo Transformers FoC. Its soooooooooo elite. Movement speed is so high. Skill to the max.
why do you imply simply having faster speed means more skill? Tribes has already been done. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.11 05:17:00 -
[9] - Quote
Lurchasaurus wrote:lol dont cry wolf before you have even tried the next patch bud. it might not even be as extreme as your thinking.....
if you got hit in the leg with a railgun you'd keep sprinting?
lol nope, buh bye leg. at least they let you keep it.
that one dude in the olympics broke his leg and still kept going |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:21:00 -
[10] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Lurchasaurus wrote:lol dont cry wolf before you have even tried the next patch bud. it might not even be as extreme as your thinking.....
if you got hit in the leg with a railgun you'd keep sprinting?
lol nope, buh bye leg. at least they let you keep it. that one dude in the olympics broke his leg and still kept going
jokes aside, i have a tremendous amount of respect for that man. Im an athlete myself and i see greatness in that guy on a very deep level.
edit: i was talking about the guy with the two prosthetic legs....after re-reading your post i realized you werent. my bad |
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Elrick Mercer
23
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Posted - 2012.08.11 05:25:00 -
[11] - Quote
So when I complain about the patch I'm called a cry baby and to see how it is first but when someone praises it you say nothing to them! Shouldn't they also see how the patch is before giving it such praise? |
Elrick Mercer
23
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Posted - 2012.08.11 05:26:00 -
[12] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:The moving mechanics in Dust should be similar to the one in the demo Transformers FoC. Its soooooooooo elite. Movement speed is so high. Skill to the max. why do you imply simply having faster speed means more skill? Tribes has already been done.
No one is asking for tribes!
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:27:00 -
[13] - Quote
Elrick Mercer wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:The moving mechanics in Dust should be similar to the one in the demo Transformers FoC. Its soooooooooo elite. Movement speed is so high. Skill to the max. why do you imply simply having faster speed means more skill? Tribes has already been done. No one is asking for tribes!
being extreme to get a point across but also for ***** and gigs my dude. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 05:28:00 -
[14] - Quote
Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:30:00 -
[15] - Quote
Elrick Mercer wrote:So when I complain about the patch I'm called a cry baby and to see how it is first but when someone praises it you say nothing to them! Shouldn't they also see how the patch is before giving it such praise?
its one thing to be excited about a new patch since an increase to said feature or a new implementation is new, but being critical of it before seeing the extent to which it affects game play is another.
for all we know, the changes CCP made could be so minute that we are playing the same thing or it could be the other way around.
CCP is known for not wasting their time tho, when they have patches they usually pack them with goodies. This is really the only thing fueling my excitement for a bunch of the stuff. My tanks got nerfed, but im still excited cause i think it'll make the cogs mesh better in the end.
Either way, i just wanna play the new patch. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:34:00 -
[16] - Quote
Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill
i agree with you on one aspect, but disagree with you on another.....consider my point omni.....
#1 - yes, more difficulty arises from faster movement speeds.
#2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.08.11 05:35:00 -
[17] - Quote
I think it'll be interesting to see how it plays out.
In my opinion, this little effect is likely aimed at aiding Heavies and giving them some more purpose. After all, they buffed the HMG a bit but didn't really change the damage (at least from what I've read). It's also likely to discourage strafing even further.
At any rate, I certainly hope they add more cover to the game if they're going to keep going down this road. This slow down effect seems eerily reminiscent to the Suppression effect from BF3, and that would be annoying if we're stuck with wide open spaces again. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:36:00 -
[18] - Quote
Also understand that debating movements speeds is almost pointless since with the implementation of EW someone will be able to just throw a webifier at you and stop you from moving in the first place. I believe CCP has also stated they want to implement differences in gravity for different planets in the future. (Cant give you a link, srry) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.11 05:37:00 -
[19] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....consider my point omni..... #1 - yes, more difficulty arises from faster movement speeds. #2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points.
You can have the greatest communication in the world, but if you can't shoot **** you lose it's been proven time and time again. Further more there is nothing complex about objective based game modes where you press "O" to hack a point and wait for it to turn to your favor. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.08.11 05:38:00 -
[20] - Quote
Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:39:00 -
[21] - Quote
Etero Narciss wrote:I think it'll be interesting to see how it plays out.
In my opinion, this little effect is likely aimed at aiding Heavies and giving them some more purpose. After all, they buffed the HMG a bit but didn't really change the damage (at least from what I've read). It's also likely to discourage strafing even further.
At any rate, I certainly hope they add more cover to the game if they're going to keep going down this road. This slow down effect seems eerily reminiscent to the Suppression effect from BF3, and that would be annoying if we're stuck with wide open spaces again.
very fair points there, but we havent seen the map generator yet, so we have no idea how that will play out. if it sucks in the future, ill also be asking for more buildings and such. On the other side of that, you cant simply expect that you wont have to live with the consequences of your decisions.....why are you sprinting across open territory for long periods of time? Your certainly not the chosen one here who can do what he wants without dealing with the fact maybe someone on the other team is able to take advantage of your risks....
because that is a risk, a big one. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:41:00 -
[22] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....consider my point omni..... #1 - yes, more difficulty arises from faster movement speeds. #2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. You can have the greatest communication in the world, but if you can't shoot **** you lose it's been proven time and time again. Further more there is nothing complex about objective based game modes where you press "O" to hack a point and wait for it to turn to your favor.
im tired of trying to debate things with you proto when you ignore the changes that will be coming in the future before release. Also, im not trying to say teamwork should trump basic gun skills. Give me some credit, ive played a game before lol. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:43:00 -
[23] - Quote
Etero Narciss wrote:Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway.
well, if they end up only affecting vehicles youll be happy then. simple fact of the matter is webifiers are an integral part of EW, which is an integral part of what CCp is trying to do. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.08.11 05:45:00 -
[24] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....consider my point omni..... #1 - yes, more difficulty arises from faster movement speeds. #2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. You can have the greatest communication in the world, but if you can't shoot **** you lose it's been proven time and time again. Further more there is nothing complex about objective based game modes where you press "O" to hack a point and wait for it to turn to your favor. Communication Gëá teamwork. It's a big factor, but it's not teamwork. The people with real teamwork, the people who can communicate, organize and execute their plans are usually the ones that win.
Of course, the thing is that usually the people who are good at shooting things are also good at genuinely working together. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:48:00 -
[25] - Quote
Etero Narciss wrote:xprotoman23 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....consider my point omni..... #1 - yes, more difficulty arises from faster movement speeds. #2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. You can have the greatest communication in the world, but if you can't shoot **** you lose it's been proven time and time again. Further more there is nothing complex about objective based game modes where you press "O" to hack a point and wait for it to turn to your favor. Communication Gëá teamwork. It's a big factor, but it's not teamwork. The people with real teamwork, the people who can communicate, organize and execute their plans are usually the ones that win. Of course, the thing is that usually the people who are good at shooting things are also good at genuinely working together.
thank you for actually reading what i said. Proto is notorious for both not understanding some of these core concepts and whining.... |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.11 05:55:00 -
[26] - Quote
Dev's post patch notes 2 weeks early because we were complaining.
Complains that something is underpowered before playing the new build.
LOGIC |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.08.11 06:33:00 -
[27] - Quote
Elrick Mercer wrote:So when I complain about the patch I'm called a cry baby and to see how it is first but when someone praises it you say nothing to them! Shouldn't they also see how the patch is before giving it such praise?
New patch is progress, and also highlights fixes. Being negative about something you have yet to experience is completely different than being excited to try out new toys. |
testguy242
44
|
Posted - 2012.08.11 06:35:00 -
[28] - Quote
Etero Narciss wrote:It's also likely to discourage strafing even further.
I hope so.
As for wide open spaces, I think that's what vehicles are for. LAVs and dropships can insert a squad at an advantageous position, and tanks are essentially moving cover.
I also hope they add some form of visual cover, whether it's smoke or whatever. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.11 06:37:00 -
[29] - Quote
test guy really wants this game to take absolutely no skill. |
Surtur Reaperson
Tronhadar Free Guard Minmatar Republic
49
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Posted - 2012.08.11 07:03:00 -
[30] - Quote
Skytt Syysch wrote: New patch is progress, and also highlights fixes. Being negative about something you have yet to experience is completely different than being excited to try out new toys that you have not experienced..
Fix'd to point out the irony.
He has the right to be negative if he wants to, as you have the right to cream your pants with the new gear. |
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Elrick Mercer
23
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Posted - 2012.08.11 07:17:00 -
[31] - Quote
Skytt Syysch wrote:Elrick Mercer wrote:So when I complain about the patch I'm called a cry baby and to see how it is first but when someone praises it you say nothing to them! Shouldn't they also see how the patch is before giving it such praise? New patch is progress, and also highlights fixes. Being negative about something you have yet to experience is completely different than being excited to try out new toys.
**** the new toys fix the gameplay first. This games release date needs to be pushed back to next year around this time! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.11 07:26:00 -
[32] - Quote
Funny to see that those who have never played what they call a "slow FPS" claim that it somehow takes less skill to be good in those games. In slow games you die a lot if you camp you get a vote kick and ban from a server unless it's a public server of c. though in most games you just simply get a nade in camping hole and die. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.11 07:30:00 -
[33] - Quote
The webifiers create some kind of energy web that tangles the target up. The fluff would let it work on infantry, it would make a scout move heavy speed if using eve's reduction. I heard they will be a grenade, so small area of effect to sprint 1/2 speed out of if they do affect dropsuits. I'm not worried to much, and I run mainly scouts. Seem to be a counter to scout circle strafe and to slow escape of vehicles from forge/swarm, nothing that game changing. Webs were very short ranged in eve, same here I'd guess. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.08.11 07:37:00 -
[34] - Quote
Ten-Sidhe wrote:The webifiers create some kind of energy web that tangles the target up. The fluff would let it work on infantry, it would make a scout move heavy speed if using eve's reduction. I heard they will be a grenade, so small area of effect to sprint 1/2 speed out of if they do affect dropsuits. I'm not worried to much, and I run mainly scouts. Seem to be a counter to scout circle strafe and to slow escape of vehicles from forge/swarm, nothing that game changing. Webs were very short ranged in eve, same here I'd guess. Webs that affect infantry speed will likely cause many a player to rage vomit all over their consoles. It's so horrible....
Needless to say, I don't like the idea. It affecting vehicles is great because as you said it'll help taking down vehicles, but on infantry? Way too iffy. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.11 07:48:00 -
[35] - Quote
the only other game to use this (so far as i know) was gears of war, and they implemented it to counteract the banzai shotgun charge. (most would prolly think chainsaw was the OP cqc weapon, but it wouldn't work if you'd been shot recently)
modern warfare 2 would have also benefited greatly from a system like this. commando. need i say more.
but do you all see the difference? where's the op "CHARGE!!!" CQC weapon for this to counter HERE?
of course the other side of the coin for those that say "more speed = harder to aim = more skill" is "more speed = easier to dodge bullets = less skill" so, as long as we're all playing by the same rules it's probably a wash.
i'm willing to wait and see, but i don't see the NEED for it. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.11 09:50:00 -
[36] - Quote
Elrick Mercer wrote:The game is incredibly slow already and you just made it worse with that! I don't understand what you guys are doing!
Why cry before testing it ? Seriously i hate thode kind of behaviors. |
Dreamion08
Osmon Surveillance Caldari State
2
|
Posted - 2012.08.11 09:58:00 -
[37] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....consider my point omni..... #1 - yes, more difficulty arises from faster movement speeds. #2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. You can have the greatest communication in the world, but if you can't shoot **** you lose it's been proven time and time again. Further more there is nothing complex about objective based game modes where you press "O" to hack a point and wait for it to turn to your favor.
I haven't played dust that much, waiting for M&KB update, but regarding the fast movement etc, sure, go play quake if you want speed, accept dust for what it is.
Regarding the slow down when shot thing, maybe there's a skillbook for it? upgrade armor etc. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.11 10:02:00 -
[38] - Quote
Etero Narciss wrote:Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway.
I would think it would be like a gun of sorts
Or an active module which lasts for 10seconds or so in a very short range 5m before the ammo runs out |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.11 10:18:00 -
[39] - Quote
EnglishSnake wrote:Etero Narciss wrote:Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway. I would think it would be like a gun of sorts Or an active module which lasts for 10seconds or so in a very short range 5m before the ammo runs out
Its going to be a nade will put 10 isk on it |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.11 10:22:00 -
[40] - Quote
Sha Kharn Clone wrote:EnglishSnake wrote:Etero Narciss wrote:Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway. I would think it would be like a gun of sorts Or an active module which lasts for 10seconds or so in a very short range 5m before the ammo runs out Its going to be a nade will put 10 isk on it
Maybe but they have options either way |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.11 10:55:00 -
[41] - Quote
Lurchasaurus wrote:Etero Narciss wrote:Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway. well, if they end up only affecting vehicles youll be happy then. simple fact of the matter is webifiers are an integral part of EW, which is an integral part of what CCp is trying to do.
EWAR isn't any more integral than back stabbing. It's an option but isn't integral. Often it's the best option, but in an FPS EWAR will only get you so far. I agree, my 10 ISK is on web nades, and that they should only effect vehicles. Lurch can you link to info on capacitors for tanks? I don't think they're comming... |
Elrick Mercer
23
|
Posted - 2012.08.11 15:48:00 -
[42] - Quote
Laurent Cazaderon wrote:Elrick Mercer wrote:The game is incredibly slow already and you just made it worse with that! I don't understand what you guys are doing! Why cry before testing it ? Seriously i hate thode kind of behaviors. once again i have every right to not like the patch as the people who do like it before testing. I am really starting to see some people are just very hypocritical in this forum! |
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