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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.11 05:07:00 -
[1] - Quote
lol dont cry wolf before you have even tried the next patch bud. it might not even be as extreme as your thinking.....
if you got hit in the leg with a railgun you'd keep sprinting?
lol nope, buh bye leg. at least they let you keep it. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:16:00 -
[2] - Quote
Omnipotent lilmamaj wrote:The moving mechanics in Dust should be similar to the one in the demo Transformers FoC. Its soooooooooo elite. Movement speed is so high. Skill to the max.
why do you imply simply having faster speed means more skill? Tribes has already been done. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:21:00 -
[3] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Lurchasaurus wrote:lol dont cry wolf before you have even tried the next patch bud. it might not even be as extreme as your thinking.....
if you got hit in the leg with a railgun you'd keep sprinting?
lol nope, buh bye leg. at least they let you keep it. that one dude in the olympics broke his leg and still kept going
jokes aside, i have a tremendous amount of respect for that man. Im an athlete myself and i see greatness in that guy on a very deep level.
edit: i was talking about the guy with the two prosthetic legs....after re-reading your post i realized you werent. my bad |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:27:00 -
[4] - Quote
Elrick Mercer wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:The moving mechanics in Dust should be similar to the one in the demo Transformers FoC. Its soooooooooo elite. Movement speed is so high. Skill to the max. why do you imply simply having faster speed means more skill? Tribes has already been done. No one is asking for tribes!
being extreme to get a point across but also for ***** and gigs my dude. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.11 05:30:00 -
[5] - Quote
Elrick Mercer wrote:So when I complain about the patch I'm called a cry baby and to see how it is first but when someone praises it you say nothing to them! Shouldn't they also see how the patch is before giving it such praise?
its one thing to be excited about a new patch since an increase to said feature or a new implementation is new, but being critical of it before seeing the extent to which it affects game play is another.
for all we know, the changes CCP made could be so minute that we are playing the same thing or it could be the other way around.
CCP is known for not wasting their time tho, when they have patches they usually pack them with goodies. This is really the only thing fueling my excitement for a bunch of the stuff. My tanks got nerfed, but im still excited cause i think it'll make the cogs mesh better in the end.
Either way, i just wanna play the new patch. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:34:00 -
[6] - Quote
Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill
i agree with you on one aspect, but disagree with you on another.....consider my point omni.....
#1 - yes, more difficulty arises from faster movement speeds.
#2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:36:00 -
[7] - Quote
Also understand that debating movements speeds is almost pointless since with the implementation of EW someone will be able to just throw a webifier at you and stop you from moving in the first place. I believe CCP has also stated they want to implement differences in gravity for different planets in the future. (Cant give you a link, srry) |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.11 05:39:00 -
[8] - Quote
Etero Narciss wrote:I think it'll be interesting to see how it plays out.
In my opinion, this little effect is likely aimed at aiding Heavies and giving them some more purpose. After all, they buffed the HMG a bit but didn't really change the damage (at least from what I've read). It's also likely to discourage strafing even further.
At any rate, I certainly hope they add more cover to the game if they're going to keep going down this road. This slow down effect seems eerily reminiscent to the Suppression effect from BF3, and that would be annoying if we're stuck with wide open spaces again.
very fair points there, but we havent seen the map generator yet, so we have no idea how that will play out. if it sucks in the future, ill also be asking for more buildings and such. On the other side of that, you cant simply expect that you wont have to live with the consequences of your decisions.....why are you sprinting across open territory for long periods of time? Your certainly not the chosen one here who can do what he wants without dealing with the fact maybe someone on the other team is able to take advantage of your risks....
because that is a risk, a big one. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:41:00 -
[9] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....consider my point omni..... #1 - yes, more difficulty arises from faster movement speeds. #2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. You can have the greatest communication in the world, but if you can't shoot **** you lose it's been proven time and time again. Further more there is nothing complex about objective based game modes where you press "O" to hack a point and wait for it to turn to your favor.
im tired of trying to debate things with you proto when you ignore the changes that will be coming in the future before release. Also, im not trying to say teamwork should trump basic gun skills. Give me some credit, ive played a game before lol. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:43:00 -
[10] - Quote
Etero Narciss wrote:Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway.
well, if they end up only affecting vehicles youll be happy then. simple fact of the matter is webifiers are an integral part of EW, which is an integral part of what CCp is trying to do. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.11 05:48:00 -
[11] - Quote
Etero Narciss wrote:xprotoman23 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....consider my point omni..... #1 - yes, more difficulty arises from faster movement speeds. #2 - in most games where the only thing that matters to win a match is to kill the enemy faster than the other team, this is a very legitimate and safe way to manipulate gameplay. Dust is a bit more complex than that tho with objectives and a higher base requirement of teamwork. I feel those matter a lot more than in most games and having a good team with comms will have a very profound effect on who is considered good. Im speaking of meta game and skirmish here. Ambush and the arena are outside of my points. You can have the greatest communication in the world, but if you can't shoot **** you lose it's been proven time and time again. Further more there is nothing complex about objective based game modes where you press "O" to hack a point and wait for it to turn to your favor. Communication Gëá teamwork. It's a big factor, but it's not teamwork. The people with real teamwork, the people who can communicate, organize and execute their plans are usually the ones that win. Of course, the thing is that usually the people who are good at shooting things are also good at genuinely working together.
thank you for actually reading what i said. Proto is notorious for both not understanding some of these core concepts and whining.... |
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