Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.08 02:42:00 -
[1] - Quote
In a purely comparative fashion, it makes sense. No other vehicle gets to be a gunner and a driver, why should tanks?
On a more technical note, freeing up the controls so that the driver can run the modules quickly as well as, yaknow, DRIVE, makes sense.
Even if your gunner is 'some scrubby' he'll have WAY better accuracy than you because he doesn't also have to drive, just point and shoot.
Lastly, as someone brought up before, it allows two separate Pilot dropsuits to be utilized, empowering the tank and the gun separately.
As a sidenote, be honest with yourselves people, unless you have an EVE sugardaddy or are taking them from the corp hanger, exactly how many tanks do you think you can afford to own for private use anyway? Go look at the original trailer, there was a tank and its price there. 1,400,000 ISK. The tank was a Gunnlogi. Imagine how much a Sagaris or Marauder will be. Now that you've finished chucking your dinner, TANKS are a TEAM thing, because of COST and ATTENTION. (them bold words are the important ones) A lone merc won't be rolling a Proto tank because he has to rely on his team to kill AV troops (in a random match, that isn't happening), it will kill his reserves (it only takes one good forge gun to make you go from Trump to chump), and everyone will focus on him (which a random team won't consciously take advantage of).
Will people be running tanks alone in the next build? No. Not because of this, but because it will take over eight games to buy and fit one Proto tank. Wanna run around on your own with a big gun? Let me introduce the Forge Gun. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.09 00:33:00 -
[2] - Quote
Arramakaian Eka wrote:Alshadow wrote:Arramakaian Eka wrote:Sandair Mulholy wrote:- Have the low level tanks be driver-gunners, but the high level tank separate the driver and gunner. So for newbies and fresh players, they could get in tanks and have fun, but for the serious stomping power, you would need more collaboration. Not a bad idea at all. Keep the main gun with the driver on the lighter Assault/C&C/ECM/etc tanks, but separate it for Main Battle Tanks. That way those drivers who insist on shooting (me) would still be able to melt faces, but we'd also get heavy MBT which would be a formidable weapons platform. There would still need to be more to do for the driver than just driving, though, and that's my main concern. make all the current tanks have slightly less armor and shield and alittle less pg and cpu... then interduce a whole new kind of tank that would be even beter than the ones we have now but be much more expensive and have seperate diver/gunner, make the current ones LAVs and the new ones HAVs then make the jeeps like recon vehicles or (insert clever name here) Just because you built it doesn't necessarily mean people will use it. My point all along has been that people play FPSs to shoot things. Making tank driver a gunless FPS player makes him... FP player. There needs to be something fun for the driver to do, and driving alone is not sufficient - and my imagination is not vivid enough to come up with ideas what that could be. I haven't seen anyone else have any ideas, either. Again, any tank driver actually thinks this is a good idea, or is it just those who either play grunts or pilots?
So by that logic, Logistics, dropship pilots, LAV pilots, ad those who focus on knives don't belong/don't matter because they don't shoot? Remember that next time you get res-ed or act gunner. Also, the RE players of this build will attest that their gun just gets in the way of carrying more explosives.
And that something fun the driver is doing is dodging cannon shells and Forge Gun bolts while running all the modules. |