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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.30 09:41:00 -
[1] - Quote
So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people... |
dust badger
BetaMax.
283
|
Posted - 2012.07.30 09:59:00 -
[2] - Quote
For me the 3 major things i was looking forward to in this game are the corps, RTS elements (commander) and planetary conquest and im loving it already although these 3 things arnt in the game. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.30 10:03:00 -
[3] - Quote
Character development was the biggest thing I was looking forward to, and it's awesome. Skimming the surface of the skill tree right now, can't wait to see what CCP has in store for salvaging, economics, leadership, manufacturing. Even mining or some sort of facility managing could be cool. Might be interesting if certain installations required intermittent upkeep by real players, not just the facility systems. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.07.30 10:59:00 -
[4] - Quote
Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people...
typical kids who are use to the BF3 type beta and other similar games where it wasnt build from the ground up and was more or less finished on arrival with little imput. its the same type of crowd that believes beta = DEMO and its final product. its sad but it just how they have become |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.30 11:06:00 -
[5] - Quote
Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. |
Lions 095
Seraphim Initiative. CRONOS.
0
|
Posted - 2012.07.30 11:25:00 -
[6] - Quote
I haven't put as many hours as some have into this game but when i do play i thoroughly enjoy it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 11:27:00 -
[7] - Quote
Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. I've looked back a LOT through the forums posts from before this build, and while CCP have previously acknowledged the spawn-camping issue, I haven't been able to find any reference to them saying they planned to fix it in a specific build. Just that they know it's an issue, and the spawn mechanics aren't meant to be working the way they currently do.
If I've missed something, a link would be much appreciated. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.30 11:31:00 -
[8] - Quote
Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice.
Tony, imagine this.
CCP have acknowledged that they are working on Spawning. Their trailers show it dramatically differently than we see in the current Beta, and more often than not, CCP tried to convey their desires through the trailers, meaning what you see, is what they want to give you. Eventually and if they can.
IF CCP are working on a dramatically new form of spawning, does it then make sense to dodo any more than patching a very broken system at the bare minimum? Believe it or not, but spawning in this build is infinitely better than it were in the previous ones. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.30 12:38:00 -
[9] - Quote
Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people...
My theory: these are the same people who rage quite Eve after a week or two because they realize it will take years to master the game. They want instant gratification, and have failed to realize that the ability to delay instant gratification is what separates them from the rest of the animals on the planet. Wait, maybe they aren't that separate after all. (Gee I'm snarky today.) |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.07.30 12:48:00 -
[10] - Quote
Dewie Cheecham wrote:Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. Tony, imagine this. CCP have acknowledged that they are working on Spawning. Their trailers show it dramatically differently than we see in the current Beta, and more often than not, CCP tried to convey their desires through the trailers, meaning what you see, is what they want to give you. Eventually and if they can. IF CCP are working on a dramatically new form of spawning, does it then make sense to dodo any more than patching a very broken system at the bare minimum? Believe it or not, but spawning in this build is infinitely better than it were in the previous ones.
Well one would hope that if they want to convey product through there images theyd find some way ecourage people not to bunny hop or hooker jiggle.
Also the beta test for pong.... not pretty I assure you. |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.30 12:49:00 -
[11] - Quote
That's like saying wrote an essay and I'm in the 6th paragraph, but I can't correct something in the 2nd paragraph. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.30 12:54:00 -
[12] - Quote
Spawning last build was EXACTLY the same Dewie. Apparently it should be random this build, but is bugged. No points for that. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.01 10:51:00 -
[13] - Quote
Kincate wrote:Well one would hope that if they want to convey product through there images theyd find some way ecourage people not to bunny hop or hooker jiggle.
Also the beta test for pong.... not pretty I assure you.
Hooker jiggle?
Sounds kinky... :) |
Tak Kak
22
|
Posted - 2012.08.01 10:57:00 -
[14] - Quote
Kaeralli Sturmovos wrote:Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people... typical kids who are use to the BF3 type beta and other similar games where it wasnt build from the ground up and was more or less finished on arrival with little imput. its the same type of crowd that believes beta = DEMO and its final product. its sad but it just how they have become
One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:02:00 -
[15] - Quote
Tak Kak wrote:One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile.
Tak, you missed a point above.
All the major shooters (BF, COD, etc) release betas which are effectively glorified demos. They want the publicity, and they don't need the testing. Activision and EA both are multi billion dollar companies, and so, can afford large testing teams. Moreover, they retain the same engine from the last game, so don't need to make major changes. All they really need to put in is new maps, a couple of new features, and a new setting.
This, however, is a proper beta. Not for publicity (although anyone who does come to play the game is welcome to talk to their friends, barring breach of the NDA), but for testing. I'm sure that, at release, the game will play as smoothly as an AAA shooter. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 11:07:00 -
[16] - Quote
Tak Kak wrote:Kaeralli Sturmovos wrote:typical kids who are use to the BF3 type beta and other similar games where it wasnt build from the ground up and was more or less finished on arrival with little imput. its the same type of crowd that believes beta = DEMO and its final product. its sad but it just how they have become One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile. So you see a good reason why the BF3 beta isn't a valid comparison, then use it as one anyway?
Well done.
BF3 beta was a DEMO with the wrong label. This is an ACTUAL beta, where we have to test, give feedback, and can expect to see changes and improvements not only on release, but during the course of testing with multiple new builds as time goes on. |
Devil Biff
Imperfects Negative-Feedback
55
|
Posted - 2012.08.01 11:14:00 -
[17] - Quote
Laheon wrote: Tak, you missed a point above.
All the major shooters (BF, COD, etc) release betas which are effectively glorified demos. They want the publicity, and they don't need the testing. Activision and EA both are multi billion dollar companies, and so, can afford large testing teams. Moreover, they retain the same engine from the last game, so don't need to make major changes. All they really need to put in is new maps, a couple of new features, and a new setting.
This, however, is a proper beta. Not for publicity (although anyone who does come to play the game is welcome to talk to their friends, barring breach of the NDA), but for testing. I'm sure that, at release, the game will play as smoothly as an AAA shooter.
He is right Tak. Most developers test inhouse with inly alphas. They do not worry about servers too much b/c they can all be split up. How many bf3 servers are there now? The may be all in the same place, but it is devided up.
Some people r lucky enough to play a true beta, like us, but most other companies get very small groups to do it, just to see response.
And in bf3s case, its prelaunch beta was just a marketing tool. It had some flaws, but that was b/c it was not the final output. They were saving that for release. Trust me, they didnt fix me cliping five miles through the map in 2 weeks the final product had been sitting on the shelf for at least a month EA is methodcal. Still a great game though |
Tak Kak
22
|
Posted - 2012.08.01 11:19:00 -
[18] - Quote
Laheon wrote:Tak Kak wrote:One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile. Tak, you missed a point above. All the major shooters (BF, COD, etc) release betas which are effectively glorified demos. They want the publicity, and they don't need the testing. Activision and EA both are multi billion dollar companies, and so, can afford large testing teams. Moreover, they retain the same engine from the last game, so don't need to make major changes. All they really need to put in is new maps, a couple of new features, and a new setting. This, however, is a proper beta. Not for publicity (although anyone who does come to play the game is welcome to talk to their friends, barring breach of the NDA), but for testing. I'm sure that, at release, the game will play as smoothly as an AAA shooter.
Well BF3 did in fact need testing if not just for the formal reason that all games need testing, BF3 had some particularly worse issues then say KZ2. As far as the engine goes regarding this game I guess depends on your definition of a smooth triple A shooter, rainbow six was developed on the same engine but it had design issues regarding AI and ect...Dust 514 may suffer from the issue of bad design that simple testing will never fix. In 3 years if the game still retains much of how the shooting or the pacing is still closely related to how the game looks today and you compare it to other triple A shooters than the testing wouldn't have been the issue. But it's more of a personal opinion than anything. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:23:00 -
[19] - Quote
Tak Kak wrote:Well BF3 did in fact need testing if not just for the formal reason that all games need testing, BF3 had some particularly worse issues then say KZ2. As far as the engine goes regarding this game I guess depends on your definition of a smooth triple A shooter, rainbow six was developed on the same engine but it had design issues regarding AI and ect...Dust 514 may suffer from the issue of bad design that simple testing will never fix. In 3 years if the game still retains much of how the shooting or the pacing is still closely related to how the game looks today and you compare it to other triple A shooters than the testing wouldn't have been the issue. But it's more of a personal opinion than anything.
Sure, it did need testing, but not extensively. Their beta started, I think, about a month and a half before release, and it didn't have vehicles in. They would have been hard pushed to add all those in for release, so they probably already had a release build and only wanted to test infantry.
Whereas, here, we need to test infantry, vehicles, the maps, etc. I'm just saying you can't compare the BF beta to the DUST beta, since they're two different companies, one with more resources than the other, meaning they can afford not to have a beta to test gameplay.
That, and it's CCP's first time developing an FPS. Sure, they have people from DICE, but CCP love their community so love feedback and suggestions. Anything we suggest will be considered, and when's a better time than in the closed beta? |
Iceyburnz
316
|
Posted - 2012.08.01 11:41:00 -
[20] - Quote
Also the game will be perpetually developed, development will never ever stop on this game. |
|
Tak Kak
22
|
Posted - 2012.08.01 11:44:00 -
[21] - Quote
Laheon wrote:Tak Kak wrote:Well BF3 did in fact need testing if not just for the formal reason that all games need testing, BF3 had some particularly worse issues then say KZ2. As far as the engine goes regarding this game I guess depends on your definition of a smooth triple A shooter, rainbow six was developed on the same engine but it had design issues regarding AI and ect...Dust 514 may suffer from the issue of bad design that simple testing will never fix. In 3 years if the game still retains much of how the shooting or the pacing is still closely related to how the game looks today and you compare it to other triple A shooters than the testing wouldn't have been the issue. But it's more of a personal opinion than anything. Sure, it did need testing, but not extensively. Their beta started, I think, about a month and a half before release, and it didn't have vehicles in. They would have been hard pushed to add all those in for release, so they probably already had a release build and only wanted to test infantry. Whereas, here, we need to test infantry, vehicles, the maps, etc. I'm just saying you can't compare the BF beta to the DUST beta, since they're two different companies, one with more resources than the other, meaning they can afford not to have a beta to test gameplay. That, and it's CCP's first time developing an FPS. Sure, they have people from DICE, but CCP love their community so love feedback and suggestions. Anything we suggest will be considered, and when's a better time than in the closed beta?
Mm hm..I just do not think the game will change much even if you sort every bug or balance issue out and the comparisons to COD or BF3 will not end with me. It's not a matter of if it's a postive or negative attitude I just don't expect it to be a top tier triple A shooter to the likes of BF3 or COD. Well I am not playing this game for looks or how it plays anyway but for the fact it's with Eve's universe that's all I have really to say. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 11:45:00 -
[22] - Quote
Tony Calif wrote:Spawning last build was EXACTLY the same Dewie. Apparently it should be random this build, but is bugged. No points for that. No, Tony, in this build we can shoot when we spawn. Last build you were blackscreened for about 1 second while your body was standing there waiting to be killed. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.01 11:48:00 -
[23] - Quote
Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice.
I like pong whats with your pong bashing agenda? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 11:49:00 -
[24] - Quote
Iceyburnz wrote:Also the game will be perpetually developed, development will never ever stop on this game. Excellent point. Just like EVE Online, they're still going to be updating both visuals and gameplay mechanics for as long as the game lasts. Anyone that plays EVE can tell you that it's launch in no way slowed the pace of development. CCP just takes that as the first step and moves on to the next one. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.08.01 11:52:00 -
[25] - Quote
Garrett Blacknova wrote:Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. I've looked back a LOT through the forums posts from before this build, and while CCP have previously acknowledged the spawn-camping issue, I haven't been able to find any reference to them saying they planned to fix it in a specific build. Just that they know it's an issue, and the spawn mechanics aren't meant to be working the way they currently do. If I've missed something, a link would be much appreciated.
i made a topic to have all official statements if i have seen them also feel free to post urs in it also to help build on it if u know anything else i have missed
https://forums.dust514.com/default.aspx?g=posts&t=27443&find=unread |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 12:00:00 -
[26] - Quote
Tak Kak wrote:Mm hm..I just do not think the game will change much even if you sort every bug or balance issue out and the comparisons to COD or BF3 will not end with me. It's not a matter of if it's a postive or negative attitude I just don't expect it to be a top tier triple A shooter to the likes of BF3 or COD. Well I am not playing this game for looks or how it plays anyway but for the fact it's with Eve's universe that's all I have really to say.
I agree with you that its main attraction is the integration into EVE. I'm enjoying the gameplay as it is, but I came for the cross-platform cross-game play.
However, I can see CCP bringing in a couple more FPS developing staff after release, or developing it themselves from the experience they've gotten over the last 3+ years. I can see DUST being an AAA shooter, whether it's at release or in 3 years time.
If it's not, I won't be disappointed, since AAA shooters aren't the best thing in shooters. I've had fun playing indie shooters, too! |
Cains Deus
Royal Uhlans Amarr Empire
29
|
Posted - 2012.08.01 12:09:00 -
[27] - Quote
Iceyburnz wrote:Also the game will be perpetually developed, development will never ever stop on this game.
Amen!!! |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.08.01 12:28:00 -
[28] - Quote
What I find very interesting is the fact that all those OP that continue to bash what we have been so graciously presented and invited to provide input to are continuously comparing it to the products of Activision and Electronic Arts. Both of these companies couldn't really give a rat's as* about the requests and input from their potential players and produce and release exactly what it is THEY want, not what their community is requesting or demanding.
I understand why people continue to compare there last 6 years of game with this one, it is the natural way humans figure what is good and what is bad: comparative analysis. Yet this is not a good enough reason, at least in my eyes, to continue to do so. Not to mention, and I have yet to see anyone to really touch upon this, the fact that you are attempting to compare 3 very different gaming engines and the application of those engines in the development of a vision. Most betas, like everyone has touched upon, are just glorified PR tools to drum up excitement over a game that just has improved mechanics (hopefully) and graphics (sometimes, just look at Black Ops 2, it looks worse than the first one IMHO). This on the other hand is a completely unique venture n the fact that it is expanding and existing universe while bridging the means of interaction.
@ Tony Calif: I have been reading your posts for some time. You seem to be unable to separate COD and BF3 from this experience. I understand why that can be so difficult. It is also probably the same set of reason why I REFUSE to play either games anymore. This game is having a TRUE beta, not just a PR stunt. Either you can enjoy it, or not. But the constant bashing is getting old. And i am too old to listen to it.
If this game has even just as much depth on release as what is being presented now, I will be happy. This is especially considering the fact that CCP continuously tinkers with and refines their games. That, I have to say, is very UNLIKE the makers of COD and the BF series. They have had some shinning moments, but the last 4 versions of each of these franchises (which they are used to JUST make money) have shown little growth beyond the development of Frostbite 2 by DICE.
It would seem to me that while you are continue to bash what CCP is attempting to build both in the game and the community, you present this image to me of a major developer, or a fanboy tea bagging them. But I guess everyone has their place in life.
@OP: I only hope that some of you find the wisdom to see the potential of what is begin presented and ultimately will be handed over to us. Once the actual game finally releases, this is going to be a game that we will watch evolve and mutate much like life itself, and that is part of the experience that CCP brings to the table that other developers wish they could. This is not to say that CCP has not had their short comings between what the promise in comparison to what they deliver, but such is life. What they have done is involve their community of players a hell of a lot more than any other game company I have had the pleasure and displeasure to interact with.
This is not me tea bagging CCP, just being realizing of the potential of the game, the vision and intention of the company, and of the community.
See you on then battlefield, if any of you should be interested in a fun loving group of like minded DUSTERS, check out http://initiativegaming.org |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 12:34:00 -
[29] - Quote
Kazeno Rannaa... No words can express how much I love you right now. +1. If I could, it'd be +10. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 13:02:00 -
[30] - Quote
Look at Final Fantasy XIV. That game had poor gameplay/mechanics in the beta, they coudl not fix it before the release and they are now re-building it from scratch since December 2010. Re-release date: a vague 2013. years to fix the gameplay: Dust 514 has 6 months if we are lucky andCCP seems to ignored our complints about FPS mechanics. Also look at Gears of War 3 beta. Were the TPS gameplay/mechanics broken? NO Was the game unbalanced & unpolished ? Yes. Purpose of the beta = balance & polish the game not fix the gameplay
And BF 3 beta. Were the FPS gamepaly/mechanics broken? NO because are basically the same proven mechanics DICE has been using for years in her FPS and they are good at that. Was the game unbalanced & unpolished? Yes. Purpose of the beta = balance, polish the game...they didn't make it as well as everyone wanted to but the gamepaly/mechanics were right: thy din't have to make new animations or redesigned the shooting mechanics becuse where poor.
Now, look at what what Dust 514 is missing:
No accurate, responsive controls. Weapons don't have have weight & don't feel empowering to use. Weak sound design & effects. Poor hit detection & terrible lag. Animations aren't fluid. No unique map design to encourage different gamepaly: CQC, ranged, vehicles only, infantry only, etc... Lackluster graphic.
Basically it's missing the core fundaments of any FPS; will ti be fixed in time? Nobody knows because nobody has proof and CCP din't say a word on ANY of this.
As for the spawn system this is what I think (taken from a previous post of mine)
Quote:Randomization around fixed points, in this case CRU, has been present already for many years and if it doesn't work it's because it's a broken system: you can't make something less broken and believe it works well. It's not CCP fault, they dind't invent this spawning system, but it's their fault if they keep it and frustration will continue. We need a another spawning system entirely. Also Drop Uplinks won't help either: in Killzone 2 we had spawn grenades and spawn-camping around them was easy. Once someone founded them he waited, killed the spawners, rinse & repeat. In one of my first matches in this new Built this was already happening: people spawned on a DU but the enemy was waiting around the corner camping. The only way to escape that situation is to use CRU...which then brings us back to the original problem.
We proposed, we suggested alternatives in dozens of threads, and yet noe of them where considered. |
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Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 13:09:00 -
[31] - Quote
Templar, you're acting as if this build is the only one they have.
Apparently, from what I've heard, they fixed a lot of the mechanics issues from the last build. For example, they improved (not fixed) hit detection...
Also, your comparison with BF and GoW... Both are huge companies. Epic developed the U3 engine, and license the engine out to a lot of games companies, so can afford a lot of in-house testing.
Actually, I can't be bothered with this argument anymore. All the points have already been made, and you don't seem to understand the beta testing period. It's not like the next build will be this build with extra stuff tacked on.
That's it from me. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 13:24:00 -
[32] - Quote
Laheon wrote:Templar, you're acting as if this build is the only one they have.
Apparently, from what I've heard, they fixed a lot of the mechanics issues from the last build. For example, they improved (not fixed) hit detection...
Also, your comparison with BF and GoW... Both are huge companies. Epic developed the U3 engine, and license the engine out to a lot of games companies, so can afford a lot of in-house testing.
Actually, I can't be bothered with this argument anymore. All the points have already been made, and you don't seem to understand the beta testing period. It's not like the next build will be this build with extra stuff tacked on.
That's it from me.
So this is a purposely poor build, and they showed it at E3 Also the moment CCP decided to bring a FPS on PS3 is the moment they decided to compete with the best FPS developer on PS3. |
Badly Owned
xOne Man Armyx
49
|
Posted - 2012.08.01 13:32:00 -
[33] - Quote
just for spite i hope CCP's next build has the exact same stuff nothing new, no new maps, and take away militia vech. with the only work being done on the build is Mechanics issues.
oh and one tweek the "Work in Progress" is changed to "Work in Progress, HTFU"
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 13:34:00 -
[34] - Quote
Actually I do seperate BF/COD/UT/CS/S8P and all the other ones from Dust. That's why I'm constantly comparin Dust with other games. People are saying the greatest attraction to Dust is the link with EvE. They're right. And if you have no interest in EvE, you won't play. I compare to illustrate differences in game mechanics, an to show the poor state dust is in currently |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 13:40:00 -
[35] - Quote
>Come back to this thread >Bunch of posts about how game is doomed WELP |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.01 13:43:00 -
[36] - Quote
The E3 reveal was probably for publicity, and it was also broadcast as a Beta. Unlike the Battlefield and Call of Duty, this is a new game. 90% of the information used can't simply be copy-pasted from a prior game... like Battlefield and Call of Duty do with every release.
As for the random spawning. They're working on it. As soon as they get through the issue of spawning in zones people are not supposed to (like inside walls... I did that a few times). They can't just set points down for spawning, or so I hear, because they're going to have many planets with similar parts, but different variations. Don't know exactly tho. |
Megamega Stingscream
7
|
Posted - 2012.08.01 13:44:00 -
[37] - Quote
Templar Two wrote: Now, look at what what Dust 514 is missing:
No accurate, responsive controls. Weapons don't have have weight & don't feel empowering to use. Weak sound design & effects. Poor hit detection & terrible lag. Animations aren't fluid. No unique map design to encourage different gamepaly: CQC, ranged, vehicles only, infantry only, etc... Lackluster graphic.
Controls, Hit detection, lag and animations are areas that can have issues that are related to some underlying design decision made 2 years ago that can not be reversed or revised in the time frame until release. All of them can be tweaked and improved though and it is possible that none or some of them have no such roadblocks.
Map design is a total non-issue at this point. It is possible that it will fail totally, but whining now that there is no variations when more map options in beta with the limited number of people would clearly be horrible idea. As it is most of the possible maps have next to no players. I have faith in CCP getting the varied map design right, you might not have. Judging map design based on what you've seen so far is simply unfair. BTW have you played the skirmish craterlake map with either of the current outposts in the end. In it the first part was more vehicle based while fighting in the outpost is more infantry based.
I was amazed by the jump in graphics in E3 version I'm sure the are more such jumps still coming. The fanboyish rationalization: Beta updates are kept small for quick patch load times sounds believable to me. Anyway like map design, judging unfinished product is simply unfair.
Sounds can be totally redone in time for release.
All this being said. I know I'm a fanboy and will play the game what ever shape or form it will be released. So maybe the only difference between my view point and Templar's is that I'm looking for reasons to like the game and he seems to be looking reasons to hate it.
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 14:12:00 -
[38] - Quote
I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW".
If the the future will prove me wrong then I will win a great game to play on PS3. If the the future will prove me right, well... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 14:13:00 -
[39] - Quote
Templar Two wrote:I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW".
If the the future will prove me wrong then I will win a great game to play on PS3. If the the future will prove me right, well...
Meh, that's reasonable I guess. |
Sw3RvE
25
|
Posted - 2012.08.01 14:45:00 -
[40] - Quote
Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people...
anyone that doesnt like it can go buy all the CoD's and killstreak away with all the other nooblets out there spray n praying. |
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EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.01 15:12:00 -
[41] - Quote
anyone that doesnt like it can go buy all the CoD's and killstreak away with all the other nooblets out there spray n praying..........i have to do this in dust due to poor hit detection. step 1. pull trigger
step 2. hope it decides you are worthy of getting kill |
UltraMind Regenersis
Algintal Core Gallente Federation
22
|
Posted - 2012.08.01 16:20:00 -
[42] - Quote
Ok I really need some help here regarding how some game mechanics are broken? Hit detection, animations etc.
Now isnt the point of buying into the Unreal engine so that a game designer doesnt have to worry about the basics?
Surely the U3 engine is quite capable of doing perfectly good hit detection? So what are CCP doing wrong in programming the engine?
Now as far as animation is concerned surely again the engine is there - all CCP have to do is load up the 3d model files and let the existing engine do its thing? So I can only assume that CCP have installed basic model files and textures as they want to test other issues first? Id bet they have done a small internal test where they maxed out the textures, models etc then scaled them back for beta test of other issues. After all at release they will want the public and testers to still say "OOOh thats pretty"
You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields... |
Regis Mark V
249
|
Posted - 2012.08.01 16:32:00 -
[43] - Quote
We are 3 builds in and the only thing they did was make it look pretty. Weapons are not good, draw distance is still bad, hit detection still sucks. Don't get me started the aim assist, lack of speed this build. Also this is the only shooter I know thats been in dev for 3 years and runs like ****. Alpha build from 09 looked better but the camera was dark so now I'm not so sure.
Word was CCP got some exDICE guys to work on this... guess that's a rumor! I've played and seen Alphas better than this so the excuse of oh it's a beta is a **** poor one. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 16:41:00 -
[44] - Quote
Regis Mark V wrote:We are 3 builds in and the only thing they did was make it look pretty. Weapons are not good, draw distance is still bad, hit detection still sucks. Don't get me started the aim assist, lack of speed this build. Also this is the only shooter I know thats been in dev for 3 years and runs like ****. Alpha build from 09 looked better but the camera was dark so now I'm not so sure.
Word was CCP got some exDICE guys to work on this... guess that's a rumor! I've played and seen Alphas better than this so the excuse of oh it's a beta is a **** poor one.
KZ3 ALPHA>>>>>>>> |
Hehaw Jimbo
Bragian Order Amarr Empire
46
|
Posted - 2012.08.01 17:00:00 -
[45] - Quote
This game plays like an alpha, not a beta, and it has been in development for like 3 years. To the people confident that CCP will step it up and magically fix all of the problems within the next few months (they are still wanting to release before the PS4 launches, right?), I wonder if you have played EVE. CCP's development/iteration process is hilariously long, it is not uncommon for a newly released EVE feature to be mostly broken/very poor quality for YEARS before they finally get around to fixing it. I haven't seen anything here yet to make me think it'll be any different. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.01 17:12:00 -
[46] - Quote
Your seeing a vertical slice of the game. "I want more map variety!" Is not a valid argument because at release maps will be determined by: 1. Planet Surface mapping which varies planet to planet 2. The instillation present on the planets surface which determines buildings loc etc. ^this one will be fixed at release but will vary after the FW expansion and Null sec Expansion. This is one of two maps and styles of skirmish game play we've been able to see.
Since people keep bitching about the same **** over and over again CCP would be foolish not to fix it. CCP has become more responsive to community gripes in eve hopefully they will become more responsive to community gripes in dust.
For now keep reporting your bitching logs. Hopefully they can tie as many solutions to those problems into the next build as they can.
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 17:15:00 -
[47] - Quote
UltraMind Regenersis wrote:Ok I really need some help here regarding how some game mechanics are broken? Hit detection, animations etc.
Now isnt the point of buying into the Unreal engine so that a game designer doesnt have to worry about the basics?
Surely the U3 engine is quite capable of doing perfectly good hit detection? So what are CCP doing wrong in programming the engine?
Now as far as animation is concerned surely again the engine is there - all CCP have to do is load up the 3d model files and let the existing engine do its thing? So I can only assume that CCP have installed basic model files and textures as they want to test other issues first? Id bet they have done a small internal test where they maxed out the textures, models etc then scaled them back for beta test of other issues. After all at release they will want the public and testers to still say "OOOh thats pretty"
You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields... Part of the issue with the hit detection is that its server-side, not client-side. Right now we're running on a server that's only so capable, but they've been upgrading it as they go along. While some people have been insisting that the hit detection be made client-side, but I'd prefer it just stay as it is and be improved upon, because client-side hit detection is one of the factors that makes aim-botting and all other manner of hacks possible. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 17:30:00 -
[48] - Quote
UltraMind Regenersis wrote: You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields...
First we won't have million of but planets thousands of planets/maps. Second, most important, they will all be randomly generated...think of it as Diablo maps/dungeons, just in 2012. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 20:00:00 -
[49] - Quote
Templar Two wrote:UltraMind Regenersis wrote: You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields...
First we won't have million of but planets thousands of planets/maps. Second, most important, they will all be randomly generated...think of it as Diablo maps/dungeons, just in 2012. Actually, assuming that ALL 65,000 planets are available (beyond launch, but hopefully some day), and each have around 20 districts (maybe more? maybe less?) there would be roughly 1,300,000 maps, hopefully all somehow unique, as is CCP's desire. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:10:00 -
[50] - Quote
Mobius Wyvern wrote:UltraMind Regenersis wrote:Ok I really need some help here regarding how some game mechanics are broken? Hit detection, animations etc.
Now isnt the point of buying into the Unreal engine so that a game designer doesnt have to worry about the basics?
Surely the U3 engine is quite capable of doing perfectly good hit detection? So what are CCP doing wrong in programming the engine?
Now as far as animation is concerned surely again the engine is there - all CCP have to do is load up the 3d model files and let the existing engine do its thing? So I can only assume that CCP have installed basic model files and textures as they want to test other issues first? Id bet they have done a small internal test where they maxed out the textures, models etc then scaled them back for beta test of other issues. After all at release they will want the public and testers to still say "OOOh thats pretty"
You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields... Part of the issue with the hit detection is that its server-side, not client-side. Right now we're running on a server that's only so capable, but they've been upgrading it as they go along. While some people have been insisting that the hit detection be made client-side, but I'd prefer it just stay as it is and be improved upon, because client-side hit detection is one of the factors that makes aim-botting and all other manner of hacks possible.
well said. Client sided mechanics for an FPS are bad news....not trying to turn this into Combat Arms here |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 20:23:00 -
[51] - Quote
Lurchasaurus wrote:well said. Client sided mechanics for an FPS are bad news....not trying to turn this into Combat Arms here
Client side hit detection does have draw backs, but it also prevents people from ping shielding.. Not very easy to land a shot on someone with a 500+ ping.
Perhaps some sort of combo between the two could be put in place. Say, if someone has a ping higher that 300, maybe hit detection for that person only would be swapped over to client side rather than server side. Would make ping shielding impossible, while for everyone else making aim-bot's less viable and keeping things balanced?
Not sure I said that very well.. oh well. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:27:00 -
[52] - Quote
Veigar Mordekaiser wrote:Lurchasaurus wrote:well said. Client sided mechanics for an FPS are bad news....not trying to turn this into Combat Arms here Client side hit detection does have draw backs, but it also prevents people from ping shielding.. Not very easy to land a shot on someone with a 500+ ping. Perhaps some sort of combo between the two could be put in place. Say, if someone has a ping higher that 300, maybe hit detection for that person only would be swapped over to client side rather than server side. Would make ping shielding impossible, while for everyone else making aim-bot's less viable and keeping things balanced? Not sure I said that very well.. oh well.
simple, not gonna be a problem once CCP kicks their servers into high gear. The server situation we have now isnt gonna be the same at launch. These are simply test servers, from what i have read... |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 20:32:00 -
[53] - Quote
Lurchasaurus wrote:simple, not gonna be a problem once CCP kicks their servers into high gear. The server situation we have now isnt gonna be the same at launch. These are simply test servers, from what i have read... Oh I know, we are on smaller beta servers right now, not SiSi or Tranquility. However someone will probably find a way to skyrocket their ping, just for the purpose of shielding themselves from direct damage.
Edit: I used to play a game called GunZ, the hit detection was server side in that. Had to lead slightly to hit people, but it was no big deal.. However people used a technique called "underclocking" (not sure if they actually underclocked their computers, or if thats just what they called it) which would make their character sluggish and laggy, up their ping slightly, and make them impossible to hit. Not sure if this could be done in Dust, but it wouldn't really surprise me if somebody took the time to do it. |
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