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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.30 09:41:00 -
[1] - Quote
So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people... |
dust badger
BetaMax.
283
|
Posted - 2012.07.30 09:59:00 -
[2] - Quote
For me the 3 major things i was looking forward to in this game are the corps, RTS elements (commander) and planetary conquest and im loving it already although these 3 things arnt in the game. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.30 10:03:00 -
[3] - Quote
Character development was the biggest thing I was looking forward to, and it's awesome. Skimming the surface of the skill tree right now, can't wait to see what CCP has in store for salvaging, economics, leadership, manufacturing. Even mining or some sort of facility managing could be cool. Might be interesting if certain installations required intermittent upkeep by real players, not just the facility systems. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.07.30 10:59:00 -
[4] - Quote
Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people...
typical kids who are use to the BF3 type beta and other similar games where it wasnt build from the ground up and was more or less finished on arrival with little imput. its the same type of crowd that believes beta = DEMO and its final product. its sad but it just how they have become |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.30 11:06:00 -
[5] - Quote
Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. |
Lions 095
Seraphim Initiative. CRONOS.
0
|
Posted - 2012.07.30 11:25:00 -
[6] - Quote
I haven't put as many hours as some have into this game but when i do play i thoroughly enjoy it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 11:27:00 -
[7] - Quote
Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. I've looked back a LOT through the forums posts from before this build, and while CCP have previously acknowledged the spawn-camping issue, I haven't been able to find any reference to them saying they planned to fix it in a specific build. Just that they know it's an issue, and the spawn mechanics aren't meant to be working the way they currently do.
If I've missed something, a link would be much appreciated. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.30 11:31:00 -
[8] - Quote
Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice.
Tony, imagine this.
CCP have acknowledged that they are working on Spawning. Their trailers show it dramatically differently than we see in the current Beta, and more often than not, CCP tried to convey their desires through the trailers, meaning what you see, is what they want to give you. Eventually and if they can.
IF CCP are working on a dramatically new form of spawning, does it then make sense to dodo any more than patching a very broken system at the bare minimum? Believe it or not, but spawning in this build is infinitely better than it were in the previous ones. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.30 12:38:00 -
[9] - Quote
Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people...
My theory: these are the same people who rage quite Eve after a week or two because they realize it will take years to master the game. They want instant gratification, and have failed to realize that the ability to delay instant gratification is what separates them from the rest of the animals on the planet. Wait, maybe they aren't that separate after all. (Gee I'm snarky today.) |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.07.30 12:48:00 -
[10] - Quote
Dewie Cheecham wrote:Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. Tony, imagine this. CCP have acknowledged that they are working on Spawning. Their trailers show it dramatically differently than we see in the current Beta, and more often than not, CCP tried to convey their desires through the trailers, meaning what you see, is what they want to give you. Eventually and if they can. IF CCP are working on a dramatically new form of spawning, does it then make sense to dodo any more than patching a very broken system at the bare minimum? Believe it or not, but spawning in this build is infinitely better than it were in the previous ones.
Well one would hope that if they want to convey product through there images theyd find some way ecourage people not to bunny hop or hooker jiggle.
Also the beta test for pong.... not pretty I assure you. |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.30 12:49:00 -
[11] - Quote
That's like saying wrote an essay and I'm in the 6th paragraph, but I can't correct something in the 2nd paragraph. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.30 12:54:00 -
[12] - Quote
Spawning last build was EXACTLY the same Dewie. Apparently it should be random this build, but is bugged. No points for that. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.01 10:51:00 -
[13] - Quote
Kincate wrote:Well one would hope that if they want to convey product through there images theyd find some way ecourage people not to bunny hop or hooker jiggle.
Also the beta test for pong.... not pretty I assure you.
Hooker jiggle?
Sounds kinky... :) |
Tak Kak
22
|
Posted - 2012.08.01 10:57:00 -
[14] - Quote
Kaeralli Sturmovos wrote:Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people... typical kids who are use to the BF3 type beta and other similar games where it wasnt build from the ground up and was more or less finished on arrival with little imput. its the same type of crowd that believes beta = DEMO and its final product. its sad but it just how they have become
One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:02:00 -
[15] - Quote
Tak Kak wrote:One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile.
Tak, you missed a point above.
All the major shooters (BF, COD, etc) release betas which are effectively glorified demos. They want the publicity, and they don't need the testing. Activision and EA both are multi billion dollar companies, and so, can afford large testing teams. Moreover, they retain the same engine from the last game, so don't need to make major changes. All they really need to put in is new maps, a couple of new features, and a new setting.
This, however, is a proper beta. Not for publicity (although anyone who does come to play the game is welcome to talk to their friends, barring breach of the NDA), but for testing. I'm sure that, at release, the game will play as smoothly as an AAA shooter. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 11:07:00 -
[16] - Quote
Tak Kak wrote:Kaeralli Sturmovos wrote:typical kids who are use to the BF3 type beta and other similar games where it wasnt build from the ground up and was more or less finished on arrival with little imput. its the same type of crowd that believes beta = DEMO and its final product. its sad but it just how they have become One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile. So you see a good reason why the BF3 beta isn't a valid comparison, then use it as one anyway?
Well done.
BF3 beta was a DEMO with the wrong label. This is an ACTUAL beta, where we have to test, give feedback, and can expect to see changes and improvements not only on release, but during the course of testing with multiple new builds as time goes on. |
Devil Biff
Imperfects Negative-Feedback
55
|
Posted - 2012.08.01 11:14:00 -
[17] - Quote
Laheon wrote: Tak, you missed a point above.
All the major shooters (BF, COD, etc) release betas which are effectively glorified demos. They want the publicity, and they don't need the testing. Activision and EA both are multi billion dollar companies, and so, can afford large testing teams. Moreover, they retain the same engine from the last game, so don't need to make major changes. All they really need to put in is new maps, a couple of new features, and a new setting.
This, however, is a proper beta. Not for publicity (although anyone who does come to play the game is welcome to talk to their friends, barring breach of the NDA), but for testing. I'm sure that, at release, the game will play as smoothly as an AAA shooter.
He is right Tak. Most developers test inhouse with inly alphas. They do not worry about servers too much b/c they can all be split up. How many bf3 servers are there now? The may be all in the same place, but it is devided up.
Some people r lucky enough to play a true beta, like us, but most other companies get very small groups to do it, just to see response.
And in bf3s case, its prelaunch beta was just a marketing tool. It had some flaws, but that was b/c it was not the final output. They were saving that for release. Trust me, they didnt fix me cliping five miles through the map in 2 weeks the final product had been sitting on the shelf for at least a month EA is methodcal. Still a great game though |
Tak Kak
22
|
Posted - 2012.08.01 11:19:00 -
[18] - Quote
Laheon wrote:Tak Kak wrote:One thing can be said though, the BF3 beta still looked better and played better than Dust at the moment. Really...and I keep saying this...Maybe this game will play horribly for years....wont even be as smooth as battlefield. But it is the interaction in Eve that makes it worthwhile. Tak, you missed a point above. All the major shooters (BF, COD, etc) release betas which are effectively glorified demos. They want the publicity, and they don't need the testing. Activision and EA both are multi billion dollar companies, and so, can afford large testing teams. Moreover, they retain the same engine from the last game, so don't need to make major changes. All they really need to put in is new maps, a couple of new features, and a new setting. This, however, is a proper beta. Not for publicity (although anyone who does come to play the game is welcome to talk to their friends, barring breach of the NDA), but for testing. I'm sure that, at release, the game will play as smoothly as an AAA shooter.
Well BF3 did in fact need testing if not just for the formal reason that all games need testing, BF3 had some particularly worse issues then say KZ2. As far as the engine goes regarding this game I guess depends on your definition of a smooth triple A shooter, rainbow six was developed on the same engine but it had design issues regarding AI and ect...Dust 514 may suffer from the issue of bad design that simple testing will never fix. In 3 years if the game still retains much of how the shooting or the pacing is still closely related to how the game looks today and you compare it to other triple A shooters than the testing wouldn't have been the issue. But it's more of a personal opinion than anything. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:23:00 -
[19] - Quote
Tak Kak wrote:Well BF3 did in fact need testing if not just for the formal reason that all games need testing, BF3 had some particularly worse issues then say KZ2. As far as the engine goes regarding this game I guess depends on your definition of a smooth triple A shooter, rainbow six was developed on the same engine but it had design issues regarding AI and ect...Dust 514 may suffer from the issue of bad design that simple testing will never fix. In 3 years if the game still retains much of how the shooting or the pacing is still closely related to how the game looks today and you compare it to other triple A shooters than the testing wouldn't have been the issue. But it's more of a personal opinion than anything.
Sure, it did need testing, but not extensively. Their beta started, I think, about a month and a half before release, and it didn't have vehicles in. They would have been hard pushed to add all those in for release, so they probably already had a release build and only wanted to test infantry.
Whereas, here, we need to test infantry, vehicles, the maps, etc. I'm just saying you can't compare the BF beta to the DUST beta, since they're two different companies, one with more resources than the other, meaning they can afford not to have a beta to test gameplay.
That, and it's CCP's first time developing an FPS. Sure, they have people from DICE, but CCP love their community so love feedback and suggestions. Anything we suggest will be considered, and when's a better time than in the closed beta? |
Iceyburnz
316
|
Posted - 2012.08.01 11:41:00 -
[20] - Quote
Also the game will be perpetually developed, development will never ever stop on this game. |
|
Tak Kak
22
|
Posted - 2012.08.01 11:44:00 -
[21] - Quote
Laheon wrote:Tak Kak wrote:Well BF3 did in fact need testing if not just for the formal reason that all games need testing, BF3 had some particularly worse issues then say KZ2. As far as the engine goes regarding this game I guess depends on your definition of a smooth triple A shooter, rainbow six was developed on the same engine but it had design issues regarding AI and ect...Dust 514 may suffer from the issue of bad design that simple testing will never fix. In 3 years if the game still retains much of how the shooting or the pacing is still closely related to how the game looks today and you compare it to other triple A shooters than the testing wouldn't have been the issue. But it's more of a personal opinion than anything. Sure, it did need testing, but not extensively. Their beta started, I think, about a month and a half before release, and it didn't have vehicles in. They would have been hard pushed to add all those in for release, so they probably already had a release build and only wanted to test infantry. Whereas, here, we need to test infantry, vehicles, the maps, etc. I'm just saying you can't compare the BF beta to the DUST beta, since they're two different companies, one with more resources than the other, meaning they can afford not to have a beta to test gameplay. That, and it's CCP's first time developing an FPS. Sure, they have people from DICE, but CCP love their community so love feedback and suggestions. Anything we suggest will be considered, and when's a better time than in the closed beta?
Mm hm..I just do not think the game will change much even if you sort every bug or balance issue out and the comparisons to COD or BF3 will not end with me. It's not a matter of if it's a postive or negative attitude I just don't expect it to be a top tier triple A shooter to the likes of BF3 or COD. Well I am not playing this game for looks or how it plays anyway but for the fact it's with Eve's universe that's all I have really to say. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 11:45:00 -
[22] - Quote
Tony Calif wrote:Spawning last build was EXACTLY the same Dewie. Apparently it should be random this build, but is bugged. No points for that. No, Tony, in this build we can shoot when we spawn. Last build you were blackscreened for about 1 second while your body was standing there waiting to be killed. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.01 11:48:00 -
[23] - Quote
Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice.
I like pong whats with your pong bashing agenda? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 11:49:00 -
[24] - Quote
Iceyburnz wrote:Also the game will be perpetually developed, development will never ever stop on this game. Excellent point. Just like EVE Online, they're still going to be updating both visuals and gameplay mechanics for as long as the game lasts. Anyone that plays EVE can tell you that it's launch in no way slowed the pace of development. CCP just takes that as the first step and moves on to the next one. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.08.01 11:52:00 -
[25] - Quote
Garrett Blacknova wrote:Tony Calif wrote:Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's supposed to be fixed (again) next build. But I think CCP believes uplinks are key to the game. Their choice. I've looked back a LOT through the forums posts from before this build, and while CCP have previously acknowledged the spawn-camping issue, I haven't been able to find any reference to them saying they planned to fix it in a specific build. Just that they know it's an issue, and the spawn mechanics aren't meant to be working the way they currently do. If I've missed something, a link would be much appreciated.
i made a topic to have all official statements if i have seen them also feel free to post urs in it also to help build on it if u know anything else i have missed
https://forums.dust514.com/default.aspx?g=posts&t=27443&find=unread |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 12:00:00 -
[26] - Quote
Tak Kak wrote:Mm hm..I just do not think the game will change much even if you sort every bug or balance issue out and the comparisons to COD or BF3 will not end with me. It's not a matter of if it's a postive or negative attitude I just don't expect it to be a top tier triple A shooter to the likes of BF3 or COD. Well I am not playing this game for looks or how it plays anyway but for the fact it's with Eve's universe that's all I have really to say.
I agree with you that its main attraction is the integration into EVE. I'm enjoying the gameplay as it is, but I came for the cross-platform cross-game play.
However, I can see CCP bringing in a couple more FPS developing staff after release, or developing it themselves from the experience they've gotten over the last 3+ years. I can see DUST being an AAA shooter, whether it's at release or in 3 years time.
If it's not, I won't be disappointed, since AAA shooters aren't the best thing in shooters. I've had fun playing indie shooters, too! |
Cains Deus
Royal Uhlans Amarr Empire
29
|
Posted - 2012.08.01 12:09:00 -
[27] - Quote
Iceyburnz wrote:Also the game will be perpetually developed, development will never ever stop on this game.
Amen!!! |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.08.01 12:28:00 -
[28] - Quote
What I find very interesting is the fact that all those OP that continue to bash what we have been so graciously presented and invited to provide input to are continuously comparing it to the products of Activision and Electronic Arts. Both of these companies couldn't really give a rat's as* about the requests and input from their potential players and produce and release exactly what it is THEY want, not what their community is requesting or demanding.
I understand why people continue to compare there last 6 years of game with this one, it is the natural way humans figure what is good and what is bad: comparative analysis. Yet this is not a good enough reason, at least in my eyes, to continue to do so. Not to mention, and I have yet to see anyone to really touch upon this, the fact that you are attempting to compare 3 very different gaming engines and the application of those engines in the development of a vision. Most betas, like everyone has touched upon, are just glorified PR tools to drum up excitement over a game that just has improved mechanics (hopefully) and graphics (sometimes, just look at Black Ops 2, it looks worse than the first one IMHO). This on the other hand is a completely unique venture n the fact that it is expanding and existing universe while bridging the means of interaction.
@ Tony Calif: I have been reading your posts for some time. You seem to be unable to separate COD and BF3 from this experience. I understand why that can be so difficult. It is also probably the same set of reason why I REFUSE to play either games anymore. This game is having a TRUE beta, not just a PR stunt. Either you can enjoy it, or not. But the constant bashing is getting old. And i am too old to listen to it.
If this game has even just as much depth on release as what is being presented now, I will be happy. This is especially considering the fact that CCP continuously tinkers with and refines their games. That, I have to say, is very UNLIKE the makers of COD and the BF series. They have had some shinning moments, but the last 4 versions of each of these franchises (which they are used to JUST make money) have shown little growth beyond the development of Frostbite 2 by DICE.
It would seem to me that while you are continue to bash what CCP is attempting to build both in the game and the community, you present this image to me of a major developer, or a fanboy tea bagging them. But I guess everyone has their place in life.
@OP: I only hope that some of you find the wisdom to see the potential of what is begin presented and ultimately will be handed over to us. Once the actual game finally releases, this is going to be a game that we will watch evolve and mutate much like life itself, and that is part of the experience that CCP brings to the table that other developers wish they could. This is not to say that CCP has not had their short comings between what the promise in comparison to what they deliver, but such is life. What they have done is involve their community of players a hell of a lot more than any other game company I have had the pleasure and displeasure to interact with.
This is not me tea bagging CCP, just being realizing of the potential of the game, the vision and intention of the company, and of the community.
See you on then battlefield, if any of you should be interested in a fun loving group of like minded DUSTERS, check out http://initiativegaming.org |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 12:34:00 -
[29] - Quote
Kazeno Rannaa... No words can express how much I love you right now. +1. If I could, it'd be +10. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 13:02:00 -
[30] - Quote
Look at Final Fantasy XIV. That game had poor gameplay/mechanics in the beta, they coudl not fix it before the release and they are now re-building it from scratch since December 2010. Re-release date: a vague 2013. years to fix the gameplay: Dust 514 has 6 months if we are lucky andCCP seems to ignored our complints about FPS mechanics. Also look at Gears of War 3 beta. Were the TPS gameplay/mechanics broken? NO Was the game unbalanced & unpolished ? Yes. Purpose of the beta = balance & polish the game not fix the gameplay
And BF 3 beta. Were the FPS gamepaly/mechanics broken? NO because are basically the same proven mechanics DICE has been using for years in her FPS and they are good at that. Was the game unbalanced & unpolished? Yes. Purpose of the beta = balance, polish the game...they didn't make it as well as everyone wanted to but the gamepaly/mechanics were right: thy din't have to make new animations or redesigned the shooting mechanics becuse where poor.
Now, look at what what Dust 514 is missing:
No accurate, responsive controls. Weapons don't have have weight & don't feel empowering to use. Weak sound design & effects. Poor hit detection & terrible lag. Animations aren't fluid. No unique map design to encourage different gamepaly: CQC, ranged, vehicles only, infantry only, etc... Lackluster graphic.
Basically it's missing the core fundaments of any FPS; will ti be fixed in time? Nobody knows because nobody has proof and CCP din't say a word on ANY of this.
As for the spawn system this is what I think (taken from a previous post of mine)
Quote:Randomization around fixed points, in this case CRU, has been present already for many years and if it doesn't work it's because it's a broken system: you can't make something less broken and believe it works well. It's not CCP fault, they dind't invent this spawning system, but it's their fault if they keep it and frustration will continue. We need a another spawning system entirely. Also Drop Uplinks won't help either: in Killzone 2 we had spawn grenades and spawn-camping around them was easy. Once someone founded them he waited, killed the spawners, rinse & repeat. In one of my first matches in this new Built this was already happening: people spawned on a DU but the enemy was waiting around the corner camping. The only way to escape that situation is to use CRU...which then brings us back to the original problem.
We proposed, we suggested alternatives in dozens of threads, and yet noe of them where considered. |
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