|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 13:02:00 -
[1] - Quote
Look at Final Fantasy XIV. That game had poor gameplay/mechanics in the beta, they coudl not fix it before the release and they are now re-building it from scratch since December 2010. Re-release date: a vague 2013. years to fix the gameplay: Dust 514 has 6 months if we are lucky andCCP seems to ignored our complints about FPS mechanics. Also look at Gears of War 3 beta. Were the TPS gameplay/mechanics broken? NO Was the game unbalanced & unpolished ? Yes. Purpose of the beta = balance & polish the game not fix the gameplay
And BF 3 beta. Were the FPS gamepaly/mechanics broken? NO because are basically the same proven mechanics DICE has been using for years in her FPS and they are good at that. Was the game unbalanced & unpolished? Yes. Purpose of the beta = balance, polish the game...they didn't make it as well as everyone wanted to but the gamepaly/mechanics were right: thy din't have to make new animations or redesigned the shooting mechanics becuse where poor.
Now, look at what what Dust 514 is missing:
No accurate, responsive controls. Weapons don't have have weight & don't feel empowering to use. Weak sound design & effects. Poor hit detection & terrible lag. Animations aren't fluid. No unique map design to encourage different gamepaly: CQC, ranged, vehicles only, infantry only, etc... Lackluster graphic.
Basically it's missing the core fundaments of any FPS; will ti be fixed in time? Nobody knows because nobody has proof and CCP din't say a word on ANY of this.
As for the spawn system this is what I think (taken from a previous post of mine)
Quote:Randomization around fixed points, in this case CRU, has been present already for many years and if it doesn't work it's because it's a broken system: you can't make something less broken and believe it works well. It's not CCP fault, they dind't invent this spawning system, but it's their fault if they keep it and frustration will continue. We need a another spawning system entirely. Also Drop Uplinks won't help either: in Killzone 2 we had spawn grenades and spawn-camping around them was easy. Once someone founded them he waited, killed the spawners, rinse & repeat. In one of my first matches in this new Built this was already happening: people spawned on a DU but the enemy was waiting around the corner camping. The only way to escape that situation is to use CRU...which then brings us back to the original problem.
We proposed, we suggested alternatives in dozens of threads, and yet noe of them where considered. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 13:24:00 -
[2] - Quote
Laheon wrote:Templar, you're acting as if this build is the only one they have.
Apparently, from what I've heard, they fixed a lot of the mechanics issues from the last build. For example, they improved (not fixed) hit detection...
Also, your comparison with BF and GoW... Both are huge companies. Epic developed the U3 engine, and license the engine out to a lot of games companies, so can afford a lot of in-house testing.
Actually, I can't be bothered with this argument anymore. All the points have already been made, and you don't seem to understand the beta testing period. It's not like the next build will be this build with extra stuff tacked on.
That's it from me.
So this is a purposely poor build, and they showed it at E3 Also the moment CCP decided to bring a FPS on PS3 is the moment they decided to compete with the best FPS developer on PS3. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 14:12:00 -
[3] - Quote
I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW".
If the the future will prove me wrong then I will win a great game to play on PS3. If the the future will prove me right, well... |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 17:30:00 -
[4] - Quote
UltraMind Regenersis wrote: You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields...
First we won't have million of but planets thousands of planets/maps. Second, most important, they will all be randomly generated...think of it as Diablo maps/dungeons, just in 2012. |
|
|
|