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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.01 11:45:00 -
[1] - Quote
Tony Calif wrote:Spawning last build was EXACTLY the same Dewie. Apparently it should be random this build, but is bugged. No points for that. No, Tony, in this build we can shoot when we spawn. Last build you were blackscreened for about 1 second while your body was standing there waiting to be killed. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.01 11:49:00 -
[2] - Quote
Iceyburnz wrote:Also the game will be perpetually developed, development will never ever stop on this game. Excellent point. Just like EVE Online, they're still going to be updating both visuals and gameplay mechanics for as long as the game lasts. Anyone that plays EVE can tell you that it's launch in no way slowed the pace of development. CCP just takes that as the first step and moves on to the next one. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.01 13:40:00 -
[3] - Quote
>Come back to this thread >Bunch of posts about how game is doomed WELP |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.01 14:13:00 -
[4] - Quote
Templar Two wrote:I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW".
If the the future will prove me wrong then I will win a great game to play on PS3. If the the future will prove me right, well...
Meh, that's reasonable I guess. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.01 17:15:00 -
[5] - Quote
UltraMind Regenersis wrote:Ok I really need some help here regarding how some game mechanics are broken? Hit detection, animations etc.
Now isnt the point of buying into the Unreal engine so that a game designer doesnt have to worry about the basics?
Surely the U3 engine is quite capable of doing perfectly good hit detection? So what are CCP doing wrong in programming the engine?
Now as far as animation is concerned surely again the engine is there - all CCP have to do is load up the 3d model files and let the existing engine do its thing? So I can only assume that CCP have installed basic model files and textures as they want to test other issues first? Id bet they have done a small internal test where they maxed out the textures, models etc then scaled them back for beta test of other issues. After all at release they will want the public and testers to still say "OOOh thats pretty"
You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields... Part of the issue with the hit detection is that its server-side, not client-side. Right now we're running on a server that's only so capable, but they've been upgrading it as they go along. While some people have been insisting that the hit detection be made client-side, but I'd prefer it just stay as it is and be improved upon, because client-side hit detection is one of the factors that makes aim-botting and all other manner of hacks possible. |
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